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MigBuster

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Everything posted by MigBuster

  1. Some from the SF2 era - and check out the Vampires taking off!
  2. MigBuster

    Nimrod

    From the album: RAF Waddington 2011

  3. MigBuster

    Fmk6

    From the album: RAF Waddington 2011

  4. MigBuster

    01e

    From the album: RAF Waddington 2011

  5. Glorious Pics I was there on the Saturday mainly to see the Thunderbirds who were awesome - although Waddington really needs to sort out a better sound system instead of piping it through a tanoy system!!
  6. What a guy!
  7. It might be possible to have it as a separate gun group so you can toggle the modes using ; - but would need to check.
  8. Yes agree there - might be why TK used to leave the lights on the AI jets so you could see them.
  9. If the weapon has a SpecificStationCode then you would need to add that exact entry to the weapons station as well: [PhoenixStation1] SystemType=WEAPON_STATION StationID=5 StationGroupID=1 ....... SpecificStationCode=F14
  10. Currently the last one on here I gather: http://www.thirdwire.com/downloads_tools.htm
  11. This is coming into service next month: Okay..we can dream - I think the next craft will be 2 steps back......
  12. 1. You need the exact and correct Weapons Editor for the patch version of your game. 2. Any reason you are not on the 2008 patch?
  13. No surprise really any of it to me - seems it has surprised most of the NOTW readers though - and this pretty drastic action to shut the paper must be to avert a mass riot I'm guessing. The paper will be gone - but suspect the same group will just launch another with a different name - and carry on as if nothing happened...............
  14. err...pretty sure left is the larger GE, and the right is the smaller P&W The block 52+ has the P&W engine which looks the same as the Block 25 externally when installed. The last F-16 photo shows GE Block 50s only - which AFAIK are the only F-16C/D block Chile received: http://www.f-16.net/f-16_users_article9.html
  15. Looks like part of the 3D model either move the cockpit or try something like: [Fuselage] ...... ShowFromCockpit=TRUE <------FALSE
  16. No thats wrong XP home 32 supported 1 Processor , whereas XP Pro supported multiple Processors- and this may have just been an MS licensing thing. Although XP Home only supports 1 Processor, that Processor can have as many cores as required - so long story short - it will support multi core.
  17. There should be some sound files in the SF1 downlaod section that distinguish the AIM-9 tones better that I've used for years - IRgrowl.wav and IRgrowlLock.wav would need to go in the Sounds mod folder
  18. Great news - many congratulations - getting any permanent job these days is not easy it seems!
  19. .
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