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Everything posted by MigBuster
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Persian Gulf Map for DCS World, Now Available! We are excited to announce that the Persian Gulf Map for DCS World is now available for download. This is our first modern-day combat theater outside of the Caucasus map, and it will provide many interesting and engaging historical and hypothetic scenarios. To purchase this new map for DCS World, please visit DCS e-shop. Please note that the Persian Gulf Map early access release is only for DCS World 2.5 Open Beta. Once the map becomes final, it will be available in the DCS World 2.5 Release version. The Persian Gulf Map for DCS World focuses on the Strait of Hormuz, which is the strategic choke point between the oil-rich Persian Gulf and the rest of the world. Flanked by Iran to the North and western-supported UAE and Oman to the south, this has been one of the world’s most dangerous flash points for decades. It was the location of Operation Praying Mantis in 1988 in which the US Navy sank several Iranian naval vessels. The region also includes the vast Arabian Sea that is well-suited for combat aircraft carrier operations, and it will be an amazing area of operations for the upcoming Hornet and Tomcat. Be it from land bases in Iran, UAE and Oman, or from the deck of an aircraft carrier, the Persian Gulf Map offers a wide array of combat mission scenarios to prove your mettle. Key Features: 201,000 sq km highly detailed map area that centers on the Strait of Hormuz. As part of DCS World 2.5, this map include highly detailed terrain, textures, seas, and buildings. 17 accurately created airbases in Iran, the UAE and Oman. Airbases include a variety of landing aids that can include TACAN, VASI lights, realistic approach lights, and VOR. Detailed cities such as Dubai, Abu Dhabi, and Bandar Abbas with unique buildings. "Strong Hold" islands such as Abu Musa, Siri, and the Tunb islands. Iran, the UAE and Oman will be added to the list of DCS World nations. Unique trees, bushes, grass and other vegetation using speedtree technology. Varied terrain from towering mountains and valleys to desert plains. New map objects like super tankers, cargo ships, pleasure craft, and dhows. New Iranian liveries for ground and air units. Map expansion coming soon with Kerman and Shiraz airbases in Iran. DCS World Gift System A common request we've had from you, our customers, is a gift system to purchase DCS World products for others. It's here! The gift system allows you to purchase any product on the DCS World e-Shop and send them as gifts to other users registered on WWW.DCS-WORLD.COM. When in the "My Shopping Cart" store page, you now have a "Buy as a gift" button. Upon selection, you can then enter a DCS World username or their e-mail address to gift them the purchase; you can also leave them a comment. Your gift orders will also be listed in your DCS World Store page. Note that when purchasing a DCS World product as a gift, no bonus points are earned, but you can use bonus points to purchase a gift. DCS World and General Data Protection Regulation (GDPR) On May 25th 2018, the General Data Protection Regulation (GDPR) went into effect, a regulation that greatly influences how companies collect, process, and use personal data. Eagle Dynamics SA (EDSA) and The Fighter Collection (TFC) have updated their Privacy Policies to comply with new European Union data protection laws. Please read our Privacy Policy, which describes how we collect, use, and share your information to provide you a better game service. We've recently made important updates to our products and services to help you on your journey to GDPR readiness. Nothing is changing about your current settings or how your information is processed. Rather, we’ve improved the way we describe our practices in gathering statistics data. You can manage the content and information you share when you use DCS World and our website through Personal Section of DCS site. We store data for as long as it is necessary to provide products and services to you. Information associated with your account will be kept until your account is deleted, unless we no longer need the data to provide products and services. You can delete your account at any time. When you delete your account, we delete everything related to that account such as your personal information and purchase history. Sincerely, The Eagle Dynamics Team
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Oculus rift VR headsets in strike fighters?
MigBuster replied to Spudknocker's topic in General Discussion
Related : http://bbs.thirdwire.com/phpBB/viewtopic.php?f=5&t=9602 -
Oculus rift VR headsets in strike fighters?
MigBuster replied to Spudknocker's topic in General Discussion
Try a PM instead. -
All the laser pods I have are set to Laser Designator including the stock ones. Not familiar with the DATALINK category personally but someone might be.
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Which object exactly?
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A-4C.....95% it was the first production A-4 with a typical radar with CRT display. AN/APG-53A was definitely just a surface radar with terrain clearance, and ground search modes and a ground ranging function. The 53A was on USN A-4C/L/E/F and TA-4F/J AN/APG-53B had the same modes but added a TV mode for Walleye....(.Same for Mavs??) The 53B was on USN A-4E/F/ (M ?) and TA-4F/J (and others I expect A-4G) AGM-45 are specified loadouts on USN A-4E/F/M Chaff dispensers (ALE-29A) were on USN A-4C/L/E/F by 1970 but may have been added at different times during the late 60s Argentine A-4s may have been supplied with MK-82s (photo) but seemed to have used Mk 17 1,000lbs during the campaign.
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Most or all of those were available for Strike Fighters 1 in some form or other Regarding Audio the aircraft should come with an Audio file (.wav) that you put into the "Sounds" folder/directory. If there is nothing open B-52_Data.ini in Notepad and change so it uses the default. [Sound] EngineSoundName=JetEngine <-----
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- alguém teria mod aviao
- m.b-326
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Sorry can you clarify which mod that is?
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- rolling thunder
- sf2
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That sounds like it from Blade
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They are in game graphics....some of the sounds might not be in game. You need a high spec PC to get those looks............. bet that is on a GTX 1080 and I can see some stutter on the carrier. Although I say game just to be clear...........it is a full on hardcore simulator like Falcon BMS that requires a lot of time and dedication.
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Once locked on radar you need to make that your assigned target using "Current Radar Target" ....check options to see which key that is
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Hello...Primarily English on these forums is this what you mean? (via Google Translate) Mod for strike fighters Project 1 Tiger F5E II MIRAGE-2000 F-16 B-52 Boeing 707 B-1 Which one of these to download?
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- alguém teria mod aviao
- m.b-326
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AI aircraft are chosen randomly in generated single missions using variables such as country, date, Terrain. In a campaign enemy squads and types are defined in the campaign data ini files In scripted single missions they are defined in the mission .msn file - so that can be changed in Notepad - or you can create your own with Notepad or using the Mission Editor if you purchased that.
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They need to be unzipped and dropped into the Flight mod folder for the install you wish to use it on. If you want it in all then copy to each: C:\Users\<you>\Saved Games\ThirdWire\StrikeFighters2\Flight C:\Users\<you>\Saved Games\ThirdWire\StrikeFighters2 Vietnam\Flight etc
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With so many different aircraft in Strike Fighters it is often the case of selecting an aircraft and fudging it around the skies with only vague recollection of how the radar works and how it is supposed to handle because you didn’t have the time to refresh. The Last of the Lightnings is a mod that unusually for SF2 centers mainly on getting familiar with a certain type of aircraft and its systems. You might even term it DCS lite however I can’t imagine seeing any of the aircraft in this mod featuring in that sim in my lifetime. So, what is it about? The Last of the Lightnings (by comrpnt) is a set of scripted single missions (like YAP) that take the player through an RAF Operational Conversion Unit (OCU) training program and is based on the writings of ex Lightning and F-4 pilot Ian Black. This takes place in 1976 and you are flying the English Electric Lightning F.mk6. The what you say? or as FastCargo once stated before being put under court martial by the USAF for blasphemy [or not]. The Lightning was the last fully designed British supersonic fighter to enter service and its only requirement seems to have been performance above everything else [especially fuel]. Strike Fighters 2 comes with all seven of the single seat variants: Lightning F.mk1 Lightning F.mk1A Lightning F.mk2 Lightning F.mk2A Lightning F.mk3 Lightning F.mk6 Lightning F.mk53 Okay if you are wondering where your Lightnings are then you didn’t buy SF2 Expansion Pack 2 did you, in which case you are one of the reasons TK is now doing crappy phone games only………[hey his words] not to make you feel too guilty! Shame really because it comes with some of the best 3D pits Thirdwire ever did, and probably unique as far as combat sims go with the Lightning: The centrepiece of the mod is a pdf guide that must have taken some time to do and is quite detailed in places. So the point of this is that you will be learning to fly the Lightning or at least be better at it. On Hard flight model (~SFM in DCS) it can be tricky to handle so you will be dragged through formation landings, flying, A-A refueling and even learn how to use the radar to properly intercept targets and actually read the radar symbology. Some of this should be useful for other aircraft at least. Install So yes you need SF2E and SF2 Exp 2 to run this minimum. I was running this from a full merged install, of which I created a separate install by copying the game exe file and running that to create a new Mod folder called LastOfTheLightnings for it. Full instructions are on the PDF and is mostly drag and drop with some ini file editing. For the training rounds I created new folders in the weapons folder and not the old-fashioned way recommended. Mods So once up and running I added mods and changed them as I went through the course. Because of the changes that come with the mod I only changed the terrain tiles, runway, and sky using Better Widesky (Cellisky/Orsin). I have also put in mods to give more head movement and darker nights. Up and running Firstly, you go to single mission only and choose the missions using the date code e.g. [760522] then ignore the text the game puts in because it is wrong [only go by the date code to get the correct mission per the guide]. Check your loadout - obviously the training rounds should be there otherwise don’t touch or change anything just look at the map and then launch. So you start either on the runway or the taxi way on these missions. At the beginning the tricky parts are landing on formation with your Qualified Flying instructor (QFI) and playing chase the QFI. Especially at night you need to be on your feet to keep track of the guy initially! You are then given instruction on how A-A refueling should be done, e.g. fly in formation on the port side before refueling then fly formation on the starboard wing. You then have to try it at night and in clouds. Yes the amazing Ravenclaw Bucc is in this pack. The Intercept phase is interesting and you will be going after low and high targets before flying in formation with them, so you will need to learn what those dots and lines mean After basic intercepts you get to do ACM against the pesky aggressor F-4Ms, although don’t pay too much attention to the instruction for this because they will spam those AIM-7s at you, luckily they are only training rounds [if you installed them properly] and wont kill you. Next live weapons are used to intercept remote controlled unmanned drones (Hunters). The early ones fly straight but the later ones give you problems by turning a lot. After basic strafing there is a pretty cool finale for your graduation, firstly you fly an F-4M as a photo chase plane: Then you get to fly position 9 in a graduation formation fly over of RAF Jever. Final salute to comrpnt for a fine job six years later.
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Yes that is why it states (non J) above because from going through the flight manuals I couldn't find any evidence the others could carry them at all. I can assure you there are no drop tanks for the F-35 currently only a rumor that Israel might develop some..they were originally dropped during SDD (System Dev and Demo ) stage apparently.
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- drop
- drop tanks
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C:\Users\<you>\Saved Games\ThirdWire\StrikeFighters2
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Is the native resolution for your monitor 2560x1080? Does the NVIDIA or ATI control panel recognise this OK? If nothing else comes up I can only think force in options.ini (at your own risk though) [GraphicsOptions] DisplayDeviceID=0 DisplayWidth=2560 DisplayHeight=1080 DisplayDepth=32 AspectRatio=2.37
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The SF2 games were developed longer after FE2 ended and are probably slightly better optimized for newer hardware. (e.g. multicore/hyperthreading) In the NVIDIA panel -> Manage 3D settings then Program Settings tab Add FE2 and try changing Maximum pre rendered frames = 1 Power management mode = prefer max performance Vertical sync = Use 3D app setting Threaded Optimisation = On And hit apply
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Do i need different SF2 releases for different mods?
MigBuster replied to Arkhamuk's topic in General Discussion
And unfortunately Thirdwire don't do 50% off every week like some others :) -
Yes the warp is a handy refuel function I guess if you want to use your imagination. I think always did that from SFP1 but don't fully remember, just another wonderful AI trait we have to put up with but you can understand the need to be simplistic in areas. You could change the logic e.g if an F-4 is asked to engage air its drops tanks but for A-G it doesn't without a command. You could get into quite a bit of detail.........in Vietnam F-100s also used 335 Gal tanks a lot with a 390KIAS speed limit (with fuel) which maybe isn't so great going through a MiG infested area.
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- drop
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NVIDIA drivers is good enough If you right click on the desktop do you get NVIDIA control panel? What in game graphics settings are you running? unlimited all?
