Jump to content

MigBuster

ADMINISTRATOR
  • Posts

    9,152
  • Joined

  • Last visited

  • Days Won

    27

Everything posted by MigBuster

  1. Like most MiG fighters, the ’19 was a rough and ready hotrod. Fast, agile and powerful — it was also ill-equipped, unforgiving and brutal. Armed with three 30-mm cannon and Sidewinder missiles, and the fastest acceleration of its generation, the MiG-19/F-6 of the Pakistan Air Force was flawed but potent. We spoke to Wg. Cdr. Irfan Masum about flying and fighting in the ‘Pack of Roaring Power’. https://hushkit.net/2017/10/30/flying-and-fighting-in-the-mig-19-in-conversation-with-wg-cdr-irfan-masum-part-1/
  2. https://www.pcgamesn.com/nvidia-rtx-2080-release-date-specifications
  3. DCS World Helicopter Autumn Sale Pack Now Available! Now available and lasting until September 30th, 2018, we are offering all four DCS World helicopters for just $69.99! Normally a $199.96 value; this is a 65% saving on each helicopter. DCS World offers some of the most realistic helicopter simulations available on the PC, and nothing compares to the helicopter combat environment that DCS World offers. For new DCS World helicopter players, this is a rare opportunity not to miss in the Special Offer section of DCS e-shop. DCS: UH-1H Huey DCS: Mi-8MTV2 Magnificent Eight DCS: Ka-50 Black Shark DCS: SA342 Gazelle DCS World Update Last week we released DCS World Open Beta version 2.5.3.2115. Unfortunately, as an open beta, it introduced a crash when using module maps and some VR-related issues. This week we addressed these issues in the Open Beta; however, we will be unable to move this Open Beta version to the Release version this week. Today’s Release version update will correct the AGM-65E crash. Thank you for your patience. DCS: P-51D Mustang Update The Mustang was our first World War II aircraft and was pivotal in laying the ground work for our later warbirds. Since its initial release though, our graphic technologies have greatly improved, and the Mustang is starting to show its age. As with other DCS World aircraft, we are dramatically improving both the cockpit and external model of the Mustang. Both will use Physical Based Rendering (PBR) and Deferred Lighting (DF) to radically improve the aesthetics of this iconic DCS warbird. This will be a FREE update to Mustang owners! Today we have some work-in-progress images of the updated cockpit. DCS: NS 430 Navigation and Radio System Available on Steam Purchase on the DCS Steam page The NS 430 GPS navigation system, is an optional add-on module for most DCS World aircraft. It provides powerful, yet intuitive, navigation and radio communications options to supplement the navigation and radio systems already integrated into your aircraft. The NS 430 is particularly useful for older aircraft with less sophisticated navigation and communication systems. This module provides ability to display the NS 430 as a pop-up window in almost all aircraft (except for those that have their own advanced navigation systems like the A-10C, Ka-50 and F/A-18C). The NS 430 is also included as an integrated 3D cockpit panel for the DCS: Mi-8MTV2 and DCS: L-39 Albatros. The NS 430 was introduced in 1997 and quickly became aviation's most popular GPS. Wide Area Augmentation System (WAAS) capability was added in 2006. The sharp, clear display and intuitive button layout of the NS 430 made it the standard for general aviation around the world. The DCS NS 430 includes: Dozens of user interface screens Chapter and Page layout functionality Moving map capability Serves as both a communications radio, navigation radio, and GPS receiver Concentric knobs are used to navigate the various pages, scroll through data, and enter information Options to configure to displays based on user preference The device supports navigation on next maps: Caucasus, Nevada, Normandy 1944 and Persian Gulf Sincerely, The Eagle Dynamics Team
      • 1
      • Like
  4. Wings Over The Reich is a single player immersive WW2 Combat Simulator for PC, based around an immersive single player experience with OBD's IDCS™ in a living world (IDCS is OBD’s Immersive Dynamic Campaign System™) http://www.wingsoverthereich.com/
  5. The folder in saved games should be created automatically as soon as you run the exe. Have you done a merged install? you just run the exe for each game which creates a separate folder for each one. If the base game is CTD then something is wrong Right click on the short cut and go to the compatibility tab Tick Disable full screen optimisations and Run this program as administrator Have you set up an NVIDIA or whatever profile? Disable Game mode in settings
  6. Was this supposed to link to this ? http://lelandshanle.com/a-twist-to-radio-controlled-aircraft-aka-killathrill-videothe-f-4-phantom-ii-part-3/
  7. Hello Eric J - hope the vacation was fun!
  8. This image has been resized. Click this bar to view the full image. The original image is sized 1100x341. F-14 Development Update! Stick with it. Dear All, 4 years, 5000+ commits and tens of thousands of manhours later we’re finally there, on to the final leg of the final stretch of what will hopefully be a new foundation for all things Heatblur. As many hours as we’ve put in, you’ve probably spent quite a few yourself mired in frustration about not climbing into your own GRU-7 just yet. We understand this and sincerely hope that the quality of the finished Tomcat will weigh heavily in our favour and put us in your good graces. That said; we have plenty to talk about for now! Lets jump right in: Heatblur Simulations is proud to announce the addition of the AI A-6E & KA-6 to DCS World as Free AI units! Furthering our commitment to providing full and rich experiences to the community, and in line with our module development priorities, we’ve decided to introduce the A-6E and KA-6 as free AI units into DCS World shortly following the release of the F-14 Tomcat! The Intruder is an aircraft that has been under active development at Heatblur Simulations for some time, and subject to a license agreement, we hope to eventually introduce it into DCS world as a full, playable module - and we are developing it with this intent in mind. In the meantime, the AI Intruders will serve a critical role in the F-14 campaigns and provide an additional level of authenticity to the game and simulation battlespace environment. The A-6’s are built to our extremely exacting standards, with laser scanning forming the basis of our core workflow and ensuring complete accuracy in shape and dimensions. In-game, the KA-6 will provide the player with texaco services while the A-6E will serve as a venerable strike partner with an unmatched payload - good friends to have in the cockpit of an F-14. The A-6’s will also play a crucial part in one of the two free included campaigns with the F-14; as the particular cruise being depicted is the famous all Grumman cruise. Dirty, greasy Tomcats and Intruders playing with each other on deck? Sign us up. To summarize, current planned free content for the F-14 includes: Forrestal class carriers (compatible with all carrier aircraft) A-6E KA-6 1x F-14B Caucasus Campaign 1x Persian Gulf F-14A Campaign --------------------------------------------------------------------------------------------- ****************************************************************** The F-14 Ongoing work on the aircraft itself has been distributed across a broad range of development areas. Primarily, and non-exhaustively, these include: Flight Model We’re now getting close to completing the final pre-release tweaks of the flight model. The aircraft (still) flies closely to our available performance data and parameters; but we’ve been continuing our heavy back and forth with SMEs, again, repeating ad nauseum: to truly capture the spirit and behaviour of the Tomcat. Some highlights of areas that have been touched upon lately include: Roll behaviour/performance & wing position: We’ve been correcting various inconsistencies between our simulation and the real jet in roll handling, inertia and lateral responsiveness, especially with the wings swept aft. Elevon drag in ground effect: We’ve been looking at and tweaking behaviour and the influence of the elevons on the aircraft in ground roll or ground effect situations. This has been important in order to more accurately simulate the immense drag and utility that the elevons presented during landing or other ground operations. Differential stabilizer inputs will now turn the aircraft in the direction of stick movement, and the elevons are now more effective at acting like massive airbrakes during your ground rollout. Turn performance: We’ve been spending considerable time fine-nudging and tuning turn performance and related parameters. This is delicate work and has required a steady balance between changing too much and causing cascading effects. Like most of the FM in this stage of development, these changes are truly minute and will continue until launch day (and beyond!). wut? Engine Our engine model is now reaching advanced maturity and we’re reaching the stage where we’re adding features not deemed integral to the operation or simulation in the Early Access stage. However, because a deep and robust engine simulation is even more important for the F-14A; we want to make sure to have a head start on this area of development. Some of the changes and items added to the engine modeling lately include: Connected various missing interconnectivity between integral aircraft systems, e.g. correct data flows between CADC and AICS/AFTC. Added several new failures; including supersonic inlet buzz and pop stalls due to lost CADC Mach signals. Engine compartment failures due to sustained extreme temperatures, either from engine malfunctions causing extreme EGT or battle damage. We’ve done our best estimate guesswork on how quickly the structural compartments would fail based on the temperatures we’re simulating inside the engine compartment. Multitudes of tweaks and corrections; changes to thrust penalties from AICS errors, turbine overtemp time/severity before turbine begins to degrade and much more. As our engine simulation becomes more deep, we will begin to spend more time fine tuning inconsistencies across the entire simulation gamut. Overhauled compressor stall chance and variability - and began to account for more variables impacting the correct operation of the engine: e.g. spin direction in a flat spin. Once we consider the F110 to be fully complete; we will turn all of our attention on the P&W TF-30. Our new and improved LANTIRN visual shader Other areas of the simulation that are being worked on become more broad. In no particular order or priority: Jester AI: This is a massive topic and we’ve been focusing a lot of our attention on this area. In particular, we’ve been working on: Re-recording all older, or non-fitting voice lines (especially those that were recorded prior to us having a solid understanding of how the system would look). This has resulted in re-recording a few thousand lines in the past month and a half. Adding code support for making JESTER appear more lifelike. Mistakes, uh’s and ah’s, conjoining multiple separate statements into one where possible. I think we’re all familiar with ArmA-ness in speech and it’s difficult to avoid this entirely, but we’ve been trying to alleviate this as much as possible. Complete redesign of the User Interface from a visual standpoint. While we’ve been pleased with the usability of the JESTER Rose UI; it was in dire need of a visual overhaul. We focused on a few key areas during this process, namely: Quick readability at a glance, strong identifiable category colours and iconography, pleasing and responsive interaction animation (opening, closing, item selection) and enhancement of text space. We’re currently implementing this new redesign fully and it may not be entirely complete at launch, but we consider it a high priority. Teaching Jester a lot of tasks pertaining to navigation, radios, radar and fleshing out his capability as much as we can prior to release. Make no mistake; Jester will be at its most rudimentary form on launch, but our ultimate goal is to provide ourselves with a solid foundation to build upon. JESTER UI mockup. Categories are purposefully generic in this mockup. In-Game appearance may differ. Click to enlarge Art! ART! The big elephant in the room. This has been the cause of a lot of hurt and pain (financially, life-wise, PR, etc.) It really is the cause for the biggest chunk of our delay and the additional cost overhead has been massive. Quality has to always take precedence, no matter how frustrating for everyone involved (and that includes you guys ) Again, in no particular order, priorities for the art team have been: Full completion of exterior textures. This has been an immense task. We’ve hand laid thousands of screws and rivets (yes, manually, each one. ) according to laser and photogrammetric scans. There have been no shortcuts, and no cut corners. This is probably the first and only time we go into this much detail on such an “inconsequential” thing whether screws are in such extremely precise locations. Completion of the Pilot’s cockpit textures and functionality. This area is now for the most part complete and will wrap up in the coming days. We can’t wait to fully unveil the novel and unique features that will elevate our artwork to the next level. That’s coming on the 7th! Completion of the RIOs cockpit textures and functionality. This area is scheduled for completion in the coming weeks of September and will be one of the final major items left for us to conclude. This image has been resized. Click this bar to view the full image. The original image is sized 1500x778. This image has been resized. Click this bar to view the full image. The original image is sized 1700x789. Other major items that we’ve been improving, changing or implementing include, in shorthand: Full completion of the ALR-67 RWR LAU-138 CMs Main fuselage CMs Connecting various subsystems missing their various dependencies. Improvements to the kneeboard. Addition of many avionics failures in various different systems and subsystems. Overhaul of weapons stations numbering and connections to fit new exterior model. Several additions to datalink, carrier-aircraft, aircraft-aircraft and behaviour between navigation and datalink type systems. Improvement of LANTIRN Pod: Improved visual shaders, more accurate fonts, masking lines and other symbology. Continued work on the Forrestal class and associated assets; including deck cranes and other vehicles. We’ve begun with the very basics; by trying to perfect the look of our carrier deck. See screenshot below! ...and much much more. That just about sums up most of what we’ve been working on over the past 1,5 month(s). Obviously we’ve somewhat slipped from the 90 day estimate we made 4 months ago; but not dramatically so, and while we easily expect to be ground down mentally over the next period of time, it’s just about time for us to get our ducks (turkeys) in a row and close what will essentially be a long chapter in each of our lives. We hope it will have been worth it. Tune in at heatblur.com on October 7th for our special unveiling. We won’t let you down! Sincerely, The Heatblur F-14 Team This image has been resized. Click this bar to view the full image. The original image is sized 1800x855. __________________ Nicholas Dackard Founder & Lead Artist Heatblur Simulations https://forums.eagle.ru/showthread.php?p=3612905#post3612905
  9. DCS World Open Beta Update This week we introduced several changes to the Open Beta for DCS World. Highlights include: Fixed CTD resulting from AV-8B VTOL landing and AGM-65 use Corrected rain drop effects on canopy and check box added New unit label options added: full, abbreviated, and dot only Yak-52 excessive RPM damage added and start sequence corrected AI engaging with radar-guided missile logic corrected. Crank was also re-introduced Dust and smoke atmosphere effect added to Mission Editor Hornet AIM-7 FLOOD mode improved, AIM-9X search tone corrected, PRF selection added, HSI brightness corrected, over-wing vapor, High Off Boresight (HOBS) expanded to 90 degrees for the AIM-9X, and more EW tones and symbols added Please see the complete change log here. DCS: Mi-8MTV2 and Ka-50: Memory of a Hero Campaign The Memory of a Hero campaign follows the story of helicopter pilot Sergey Pavlovich Borisov. Being an honored sniper and research helicopter pilot and a hero of the Soviet Union and Russia, this campaign explores his experiences in the Mi-8MTV2 and the Ka-50 Black Shark. The campaign is full of danger and exciting moments as you relive some of his more harrowing experiences! Download from: www.digitalcombatsimulator.com The campaign consists of more than 16 missions that include: Work for a large Siberian transport airline Transport workers and repair crews to oil deposits Take part in the Abkhaz-Georgian war of 1993 while flying the then-secret Ka-50 attack helicopter Participate in intelligence gathering activities over Georgian territory prior to the conflict in South Ossetia. Do so in concert with the help of special FSS equipment and direct support from the Foreign Intelligence Service (FIS) Perform Ka-50 counter-terror operations in the southern Caucasus region and along the Georgian border Take part in rescue operations over the Black Sea in an Mi-8MTV2 The action is told through a gripping story narrative with an original soundtrack by The Last Haven. This campaign requires ownership of DCS: Black Shark 2 and DCS: Mi-8MTV2. World War II Assets Update In addition to the new aircraft we recently discussed, we continue to add new ground units. The next will be the Sturmgeschütz (Stug) III. The Stug III was a German assault gun and the second most produced German armor vehicle of the Second World War. Designed as an infantry support weapon with a 7.5 cm L/48 gun, it was built on the Panzer III chassis, but was also used as a tank destroyer. Sincerely, The Eagle Dynamics Team
  10. September 7th it appears http://hurricanefilm.co.uk/
  11. Interesting that if you could talk to someone who could keep their cool they could potentially land it without having to actually fly it. Ted Striker never had an autopilot system like that!
  12. The filmmaker behind massive hits like “Independence Day" and “The Patriot” has locked in a filming location for a remake of the 1976 movie “Midway," starring Charlton Heston and Henry Fonda, about the decisive 1942 naval battle that became a turning point for U.S. forces in the war in the Pacific. After scouting filming locations around Pearl Harbor, German director Roland Emmerich settled on Oahu, and will begin filming the $100-million blockbuster next month at Joint Base Pearl Harbor-Hickham. The same location was most recently used to film Cameron Crowe’s offensively awful film “Aloha,” starring Bradley Cooper and Emma Stone. Woody Harrelson will be starring as the legendary Adm. Chester Nimitz, who, with the help of innovative U.S. codebreakers, foiled a Japanese ambush at Midway on June 4, 1942, less than a month after the conclusion of the Battle of the Coral Sea. https://www.navytimes.com/off-duty/military-culture/2018/08/28/midway-remake-to-start-filming-next-month-on-oahu/?utm_campaign=Socialflow+AIR&utm_source=twitter.com&utm_medium=social
  13. He went through quite a bit for his country. A not so new video of his return from Hanoi in 73
  14. DCS World Helicopter Autumn Sale Pack Starting September 5th, 2018 and lasting until September 30th, 2018, we are offering all four DCS World helicopters for just $69.99! Normally a $199.96 value; this is a 65% saving on each helicopter. DCS World offers some of the most realistic helicopter simulations available on the PC, and nothing compares to the helicopter combat environment that DCS World offers. For new DCS World helicopter players, this is a rare opportunity not to miss. Find here on September 5th, 2018: E-Shop Special Offers DCS: UH-1H Huey DCS: Mi-8MTV2 Magnificent Eight DCS: Ka-50 Black Shark DCS: SA342 Gazelle DCS World 2.5 Release Version Update 9 This week we moved the DCS World Open Beta to the DCS World Release version. Some of the more noteworthy changes include: Several more modules have been moved to the keyless protection system. These include the NTTR and Normandy maps, WWII Assets Pack, Spitfire, Su-33, AJS-37 Viggen, and the M-2000C. These modules are now tied to users accounts rather than keys Many new Hornet additions to include preliminary AIM-9X, AIM-120 active and time-to-go timers, AIM-120 VISUAL mode and AIM-7 LOFT mode, EW page symbols, EW HUD, EW Offset, increased of ICLS needles size, and eliminated deck sliding after landing Many new AJS-37 Viggen changes like corrected mirror reflections, adjusted normal maps, fixes to the SPA mode, custom cartridge settings, and othersMany new AJS-37 Viggen changes like corrected mirror reflections, adjusted normal maps, fixes to the SPA mode, custom cartridge settings, and others Yak-52 changes include corrected textures for the 3-bladed prop, hide stick option added, too tip improvements, primer animation corrected, and more In our next Open Beta update, we’ll be addressing several items that include the AGM-56E for the AV-8B CTD and AIM-9X persistent search tone. F-15C: Aggressors BFM Campaign on Steam Purchase from: STEAM Store F-15C: Aggressors BFM Campaign The F-15C Aggressors BFM campaign puts you in the cockpit of an F-15C Eagle as a new Aggressor pilot with the 65th Aggressor Squadron at Nellis Air Force Base. Based on real world procedures, you will fly as "Red Air" against "Blue Air" forces. Upon arrival you will fly a familiarization flight around the Nevada Test and Training Range (NTTR). Then you will face a series of challenging Basic Fighter Maneuver (BFM) missions against similar and dis-similar aircraft. Your opponents include the F-4E, F-14A, F-15C, F-15E, F-16C, F/A-18C, M-2000C, MiG-29G, CF-188 and MiG-21. Additionally, there are 10 single player practice missions with in-air starts so you can perfect your BFM tactics, techniques and procedures. There are over 1,000 voice-overs and over 45 pages of briefing material including the F-15C Amplified Checklist, RED FLAG Spins, Red Forces In Flight Guide, Maps, Diagrams, Custom Kneeboards and Mission Data cards. DCS World War II Update An important aspect DCS World War II is the addition of additional player-controlled and AI aircraft. Some of these include the P-47D, Mosquito, A-20, C-47, Fw 190 A-8, and Ju-88. All of these are various stages of development, and they will serve a vital role in fleshing out the DCS World II experience in concert with the new damage modelling, new World War II era maps, and dogfight AI. As each of these elements progress to the point we’re ready to introduce in DCS World, we’ll be talking about them much, much more. Today we’d like to show off some of the P-47D skins we are working on, as well as the Mosquito. Sincerely, The Eagle Dynamics Team
  15. Which games in the series do you have exactly?
  16. Most definitely not an F-5F right Iranian media says that a new Iranian fighter jet was exhibited during the National Defense Industry show. Images released by various outlets show President Hassan Rouhani sitting in the cockpit of the new “Kowsar” plane, a “fourth-generation fighter”, with “advanced avionics” and multi-purpose radar. https://theaviationist.com/?p=59136
  17. I have 36 SAC documents and a pilots handbook for the B-36H - but never seen one moving with a load of others parked on the same ramp - some kind of awesome sight.
  18. Can't get my head around this aircraft ever existing! let alone flying.
  19. In groovy formatting. http://mig35.tass.com/?utm_source=tass&utm_medium=banner&utm_campaign=banner_752_150
  20. Not spent any time on it myself but https://www.mudspike.com/combat-air-patrol-2-battle-of-hormuz/
  21. Had no idea the B-36 was ever in a film - what great footage.
  22. Almost forgot this http://www.combatairpatrol2.com/
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..