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Everything posted by MigBuster
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Can't see SAMs anymore
MigBuster replied to Jon_Beers's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Don't remember ARMs not working Shrike....must be under 10 miles, use the A version and if you see a SAM launch point and shoot (or loft) in that direction. Standard.....you may be able to select radar targets with these first before firing.....again dont remember. Default targets were fansong etc radar and Barlock (GCI) Less visible SAM trails could be either the view distance was reduced or the trail effect was replaced....both can potentially be changed in the files if there isnt a mod in downloads already. That AI gets taken over to SF2.....there are ways to negate it as ever.- 2 replies
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Some Old Questions (Sorry)
MigBuster replied to AJAY67's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
1. I think there must be one - look for the latest F-4 types. 2. Screenshot please? 3. HUDDATA.ini I think -
A model that is....... http://www.bbc.co.uk/news/av/uk-england-cornwall-42750033/ark-royal-model-started-in-1992-is-ready
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DCS: Yak-52 Update Although the Hornet and DCS World 2.5 have been in the spotlight lately, the Yak-52 is making great progress and will introduce some great new technologies that will benefit the future of DCS World. We are creating a new radial piston simulation engine from the ground up with a highly-realistic engine cooling model. This will have great benefits for future DCS aircraft like the P-47D Thunderbolt. One of our staff members is also Yak-52 aerobatic pilot! We’ve had our flight engineers in the back seat to get the flight model and quirks of the aircraft just right. A very important aspect of the Yak-52 are the flight dynamics and post-stall behavior. Our team has been making substantial progress to making our Yak-52 fly just like the real one, including edge-of and out-of-envelope maneuvers. She really will be a blast to fly! We are also working to include cooperative multiplayer to allow both pilot and student in the same aircraft. When played in VR, the detailed cockpit very much comes to life. Attached are several new images of Yak-52. More WIP screenshots DCS: F/A-18C Hornet Last week we made DCS: F/A-18C Hornet available for pre-purchase and it has been a huge success for us. Thank you for the amazing support! Between April and the end of Spring 2018, we will release the Hornet into Early Access. For now though, pre-purchase and save 20$. Additionally, you will receive $19 in bonus points! Pre-purchase and save $20 in DCS E-Shop! The Hornet is a true multi-role fighter that can switch from attacking surface targets to engaging air targets with the press of a button. Equally at home on an aircraft carrier or airfield, the Hornet is equipped with a large suite of sensors that include radar, target pod, and a helmet mounted sight. In addition to its internal 20mm cannon, the Hornet can be armed with large assortment of unguided bombs and rockets, laser- and -GPS-guided bombs, air-to-surface missiles of all sorts, and both radar- and infrared-guided air-to-air missiles. DCS World provides the most rich and authentic digital battlefield for the Hornet to fly in. Key Features of DCS: F/A-18C Hornet: Professional Flight Model (PFM) and authentic Flight Control System (FCS) Realistic model of the F/A-18C, down to each bolt Detailed simulation of the Hornet’s many systems like engines, fuel, electrical, hydraulic, radios, lighting, emergency, and many, many more Inertial and GPS navigation systems with moving map display Virtually all the weapons and sensors that a mid-2000s US Navy F/A-18C operates Highly realistic cockpit that is mouse interactive Spin recovery system Authentic Hornet sounds with assistance from Boeing New effects like over-wing vapor Virtual Reality support Multiple liveries If you have any questions about DCS: F/A-18C, they are probably answered in the DCS: F/A-18C Hornet FAQ. You can also find regular project updates here. Sincerely, The Eagle Dynamics Team
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Well done Raven you're an inspiration!
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DCS: F/A-18C Hornet Available for Pre-Purchase
MigBuster replied to MigBuster's topic in Digital Combat Simulator News
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DCS: F/A-18C Hornet Available for Pre-Purchase! Eagle Dynamics SA and Belsimtek are excited to announce that DCS: F/A-18C Hornet is now available for pre-purchase! DCS: F/A-18C Hornet - Pre-Purchase Available and Save $20! DCS: F/A-18C Hornet will be the most authentic and detailed simulation we have ever developed, and it will use our unique CFD engine and aerodynamics developed by Belsimtek to create the most realistic flight dynamics possible. Based on exhaustive research in association with Boeing, our Hornet takes advantage of our newly developed simulation engine and it will set a new benchmark for PC flight simulation. The Hornet is a true multi-role fighter that can switch from attacking surface targets to engaging air targets with the press of a button. Equally at home on an aircraft carrier or airfield, the Hornet is equipped with a large suite of sensors that include radar, target pod, and a helmet mounted sight. In addition to its internal 20mm cannon, the Hornet can be armed with large assortment of unguided bombs and rockets, laser- and -GPS-guided bombs, air-to-surface missiles of all sorts, and both radar- and infrared-guided air-to-air missiles. DCS World provides the most rich and authentic digital battlefield for the Hornet to fly in. Key Features of DCS: F/A-18C Hornet: Professional Flight Model (PFM) and authentic Flight Control System (FCS) Realistic model of the F/A-18C, down to each bolt Detailed simulation of the Hornet’s many systems like engines, fuel, electrical, hydraulic, radios, lighting, emergency, and many, many more Inertial and GPS navigation systems with moving map display Virtually all the weapons and sensors that a mid-2000s US Navy F/A-18C operates Highly realistic cockpit that is mouse interactive Spin recovery system Authentic Hornet sounds with assistance from Boeing New effects like over-wing vapor Virtual Reality support Multiple liveries During the Early Access period, the following items will be added to DCS: F/A-18C Hornet: New and updated sensors to include air-to-ground radar, additional air-to-air radar modes, Joint Helmet Mounted Cueing System (JHMCS), Link-16 Datalink, and targeting pod. New weapons such as Harpoon, HARM, Shrike, Maverick, JSOW and SLAM, SLAM-ER missiles, Walleye, laser- and GPS-guided bombs, sea mines, fire bombs, TALD decoys, and AIM-9X and AIM-120 air-to-air missiles. Additional display pages like the Situational Awareness, Flight Performance Advisory System, and Automatic Carrier Landing pages. Pre-purchase now for $59.99 and save $20 from the Early Access release price of $79.99. We plan Early Access DCS: F/A-18C Hornet to be available for download by the end of Spring 2018. DCS E-shop F-15C: Georgian War Campaign on Steam The F-15C: Georgian War Campaign is now available on Steam "The Georgian War" is a fictional campaign created by Chris "Viper" Long and Baltic Dragon, and is inspired by real events that took place during the Russo-Georgian War of 2008. This campaign puts you in the role of a pilot who arrives in Tbilisi as part of a small detachment intended to present the capabilities of the F-15C to the Georgian government, which has expressed interest in purchasing several airframes. You and your colleagues are caught by surprise when armed conflict breaks out. As the fighting escalates, your small group is drawn into the war. Throughout the campaign's 16 missions, the authors recreate some of the real-life events that happened between the 8th and 13th of August 2008. The fictionalized events presented in this campaign are based on extensive research from numerous Western and Russian publications, interviews with people who were directly involved on both sides, and several visits to the ABL (Administrative Boundary Line) with South Ossetia. The campaign aims to capture the pivotal moments of the 2008 war from a military perspective. Key Features: 16 story-driven missions with some factual events from the 2008 Russo-Georgian war in the background Historically accurate descriptions of the situation on the ground and on the front line for the specific date and time when the mission takes place Extensive briefings based on real-life FRAGOs (Fragmentary Orders), as well as tactical maps Over 1,500 custom voice-overs and thousands of triggers DCS: Flaming Cliffs 3 or F-15C for DCS World is required to play this campaign. Sincerely, The Eagle Dynamics Team
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Happy Holidays! We at Eagle Dynamics would like to wish you all a wonderful holiday and a great 2018! 2017 has proved to be a great year for DCS World with the release of several great modules like the Normandy 1944 Map, the updated Su-33, the AV-8B Night Attack V/STOL, the AJS-37 Viggen, many fantastic campaigns, new objects and units for the DCS World maps like the World War II AI units, the NS 430, improvements to the mission editor and VR, and many, many more. We and our partners plan even bigger and better things for 2018 to include: DCS World 2.5 by the end of January DCS: F/A-18C Hornet DCS: Strait of Hormuz Map DCS: F-14 Tomcat DCS: JF-17 DCS: MiG-19 DCS: Mi-24P Hind DCS: F-4E Phantom II DCS: Bo-105 C-101CC variant for the DCS: C-101 module DCS: Yak-52 DCS: I-16 DCS: Christen Eagle II New aircraft carriers Other new maps and continued updates to our existing maps Several other unannounced projects We will also be working on improvements to clouds, explosions with improved proximity damage, virtual reality, spotting system, network play, Forward Looking Infrared (FLIR), air-to-air missiles, and performance optimization with the inclusion of the Vulkan API. In parallel, we will continue to support and improve our existing modules. With the pending release of DCS World 2.5 which will unify our projects and several exiting new modules, we see 2018 as being a great year to be a DCS World fan! DCS World Winter Sale Continues Our DCS World Winter sale will be ending on 3 January at 0900 GMT. During this sale, get great savings on the following: 60% off DCS: A-10C Warthog DCS: Black Shark 2 DCS: Flaming Cliffs 3 DCS: Combined Arms DCS: C-101 F-15C for DCS World Su-27 for DCS World Su-33 for DCS World 50% off on all other modules. Please find these great savings at: Modules Terrains Campaigns Project Updates We'd also like to take this time to update you on a few of our projects: DCS World 2.5 Work is going well with all content complete and all blocking bugs resolved! Work though continues on tuning the map and updating paid campaigns that need to be adjusted for the map changes. This primarily entails moving units out of the many new forested areas on the map. We want this move to DCS World 2.5 to be as bug-free as possible. We have the holiday season fast approaching in Russia, and we need to give our staff time with their loved ones. Given this, we will be releasing DCS World 2.5 by the end of January 2018. This is not an estimate, this is a promise. DCS World 2.5 will be released as a new download (NOT an update to an existing version). Modules under DCS World 1.5 and 2.2 will not need to be re-downloaded or activated. Just do not uninstall DCS World 1.5 and DCS World 2.2 Open Alpha prior to installing DCS World 2.5 Stable, as 2.5 will copy the modules over from 1.5 and 2.2. This should greatly reduce the amount of time to update to DCS World 2.5. Any files in your Users/Saved Games folder will not be affected. Movement of DCS World 2.5 would then soon follow to Steam. DCS: F/A-18C Hornet We and Belsimtek have been working long hours to bring the Hornet to an Early Access release state. Over the past few months, a lot of our time has been devoted to modeling the many fundamental systems that comprise the aircraft like the engines, fuel, electrical, hydraulic, flight control system, and many others. We are now starting to see the fruits of this labor, as evidence of the recent Hornet preflight, startup, taxi, and takeoff videos. Before we can release the Early Access version though, there are several important features we need to implement: Weapon HUD modes Moving map Countermeasures Radar Warning Receiver (RWR) Inertial Navigation System for Waypoints Flight Model Further development of the air-to-air radar Integration of new weapons Improve some of the cockpit art, display fonts, and HUD projection effect Once these items are completed, we plan to release the Hornet into Early Access and we believe it will be an amazing experience! For Hornet news, please consult our FAQ and our Mini-Updates. DCS: Strait of Hormuz Map Our next combat theater map will be the Strait of Hormuz. All of the fundamental work on this map is complete and we are not tuning the elevation mesh, textures, and cleaning up bugs. We expect to release this map in the not-to-distant future and we believe it will be a great home for the Hornet and carrier operations! DCS: Yak-52 As mentioned in an earlier newsletter, this will be an entertainment version of the Yak-52 we are developing for a commercial client. The Yak-52 will launch our new technology for radial engine dynamics which will provide a very realistic engine performance and management. This will be an extremely detailed and realistic simulation of the Yak-52 that will teach by-the-book training and aerobatics. Work is going very well and we are now focusing on the instrumentation and tuning the flight dynamics. We're sure this will be a great lead-in aircraft for new DCS World players and provide a great progression of Russian combat aviation. Happy holidays, The Eagle Dynamics Team AJS-37 Viggen: 16-2 Red Flag Campaign The Viggen campaign for Red Flag is now available! Purchase in the DCS E-Shop Video: AJS-37 Viggen: 16-2 Red Flag Campaign The AJS-37 Viggen: 16-2 Red Flag Campaign is a depiction of flying the AJS-37 Viggen during a typical Red Flag exercise in the skies over Nevada. Take the role of a US Air Force exchange pilot to the Swedish Air Force as you return to take part in a Red Flag in the cockpit of a Viggen. This campaign includes extensive briefing, map, and lineup card PDF files for each mission and was designed by the creators of the Spitfire: Epsom and Mustang: Charnwood campaigns. All of the missions are based on input from pilots that have flown in Red Flag exercises and will provide you a challenge that will test even the most skilled virtual pilots. Features: 10 handcrafted mission that depict number of types of strike missions a Viggen pilot would fly in combat Highly detailed mission briefings, mission maps, and lineup cards as PDF files Custom voice overs and hundreds of triggers This campaign requires ownership of DCS: AJS-37 Viggen, along with the DCS: NEVADA Test and Training Range map. Weekend Sale In support of the Viggen Red Flag Campaign launch, we are offering a 40% off bundle deal that includes DCS: NEVADA Test the Training Range Map and DCS: AJS-37 Viggen! Find all of our Specials offers Happy holidays, The Eagle Dynamics Team
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Happy New Year to all
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FA-18C and DCS World 2.5 Preview
MigBuster replied to MigBuster's topic in Digital Combat Simulator Series General Discussion
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Today we are taking a trip back to 2004, a time when as you can see from the photo above featured PC CDROMs! Before Internet speeds for most were high enough to consider sending entire game files they had to distribute games to people using good old fashioned Compact Disks. The shiny CD came complete with its own (Jewel) case with cover and even a printed manual. As you can see a time when even Thirdwire had to distribute games and make them look like games used to - the manual even tells me to go to http://www.softwarehelpdesk.co.uk/ for technical support…………..ha looks like that domain is up for sale! Looking at the back we can see it even ran on Windows ME with 256MB of RAM! - Yes, I had to look back to remember what Win ME was – the very last of the Win 9x line before Microsoft thankfully ditched that and we got Win 2000 then Win XP. Of course, in 2004 or nearly all of that decade Win XP was the only game in town for home users and it was great for its time. For anybody who had bought Strike Fighters: Project 1, a Vietnam game was a logical and most welcome step forward….a game that recreates the intense air combat experience in the skies of North Vietnam at the height of the air campaign……………..what could be better! The manual lists the Player and AI aircraft, and although the VPAF selection looks fairly complete, the US selection was very limited compared to the later Strike Fighters 2: Vietnam. This was a time when there was hope for the future and many opportunities to modify the hell out of the game and start getting into place the absolute ton of things not included in the box. Terrain & Environment As you might see (from the case) the Terrain that came with WOV wasn’t much better than what comes with one of Thirdwires Phone & Tablet PC games – a pretty poor and unrealistic looking barren wasteland. Unsurprisingly it was not long before modders produced somewhat better tilesets - one of the first I remember and although free was used by Yankee Air Pirate later: The RA-5 Vigilante - does not come with WOV There was a payware tileset for sale at Razbams store at some point – but suffered from having obvious borders and tile edges – also 512 x 512 bitmap files were pretty big at the time but very low res by today’s standards. This later effort includes a version of Starys Green Hell which included a lot more trees for the first time: Vietnam was hell - Green hell! When released WOV also had no clouds either but they were added in a later patch: Low level clouds, gone but not forgotten Game play The North Vietnam Air Force (VPAF) and air defences were quite well set up as part of the terrain, with relevant SAM and AAA models for the era along with relevant AI. The MiGs varied in effectiveness from patch to patch whereas some of the SA-2s had a Kill probability of about 99% - this was rightly toned down somewhat in Strike Fighters 2 (SF2). WOV included an airbourne FAC (Forward Air Controller) role and this was usually represented by an 0-1E Birddog flying over the battlefield (Callsign Snoopy) – this was removed from SF2. The game added Carrier operations for the first time although the carrier was pretty lonely by itself most of the time, and players could only fly off it in campaigns and scripted single missions! The B-52s thought they were safe from Thirdwires lesser spotted MiG-17F Payware There were some options for payware – mostly from Razbam and Yankee Air Pirate – both had air of controversy that I won’t go into here. One of the very few payware aircraft was the A-1 skyraider pack Before the Mission Editor arrived in SF2 you had to create single missions using Notepad basically, quite a time consuming and difficult process. Yankee Air Pirate basically created single missions based on real missions from Vietnam and was quite an important addition for anyone with an interest in that subject. Populated carrier deck Landing and taking off in Hueys from smaller boats like this Shooting down Colts in Hueys Shooting the side gun in Hueys - Get some!. Of course, with scripted missions you can do quite a few things you cannot in auto generated single missions and campaigns! Advance clone army! The VPAF, masters of camouflage Looking back Wings Over Vietnam certainly started out as a fairly serious attempt to put together a decent standalone Vietnam war Air Combat simulator and in that respects, did a pretty decent job, but only if you took time to add a lot of the mods available and change the game yourself. Graphically it was using DX9.0c so was up to date in that regards although again you had to add mods to get it looking to what it should have perhaps been out of the box. F-111A - not included with WOV EB-66 - not included with WOV …………and Here we are at the tail end of 2017 and still no real alternative to WOV and SF2V on the Vietnam War flight sim front.
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It does work on the latest version of Win 10 for me Try turning off Gaming mode in windows settings and anything else associated Try disabling Win Defender and any features your security software has that might try to sandbox the game. Try running the game as admin (right click - > properties->compatibility)
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DCS World Winter Sale It's here! Starting today at 1500 GMT our Winter Sale will start and it will last until 3 January at 0900 GMT. During this sale, get great savings on the following: 60% off DCS: A-10C Warthog DCS: Black Shark 2 DCS: Flaming Cliffs 3 DCS: Combined Arms DCS: C-101 F-15C for DCS World Su-27 for DCS World Su-33 for DCS World 50% off on all other modules. Please find these great savings at: Modules Terrains Campaigns DCS: F/A-18C Hornet, Episode 3: Preflight, Startup, Taxi and Takeoff 4K Video Video: DCS: F/A-18C Hornet, Episode 3: Preflight, Startup, Taxi and Takeoff This is our third introduction video to the Hornet, based on a Work-in-Progress build. In this video, we take a look at the preflight, startup, taxi and takeoff procedures in the F/A-18C Hornet. While most of the startup functions are now complete, there are still a few more to go. If you have any questions, please see our FAQ DCS: AV-8B Night Attack S/VTOL Released on Steam We are delighted to announce that DCS: AV-8B Night Attack S/VTOL by RAZBAM was released into Early Access on 29 November. This is the second offering from RAZBAM for DCS World after their critically acclaimed DCS: M-2000C. The AV-8B continues their dedication to detailed craftsmanship with this iconic aircraft. DCS: AV-8B Night Attack S/VTOL Web Page DCS: AV-8B Night Attack S/VTOL in Steam Video: DCS: AV-8B N/A VTOL - Trailer Note: DCS: AV-8B Night Attack V/STOL uses our new, keyless protection system. This system requires periodic internet connections. About DCS: AV-8B Night Attack S/VTOL: The AV-8B project was born in the early 1970's as an effort to improve the operational capabilities of the AV-8A first generation Harrier. The AV-8B made its maiden flight in November 1981 and entered service with the United States Marine Corps in January 1985. It later evolved into the AV-8B N/A (Night Attack) and AV-8B Harrier II Plus. The first flight of a modified AV-8B in the night attack configuration was on June 26th, 1987. Deliveries to the USMC began in September of 1989 to VMA-214 at Yuma, Arizona. Follow-up units based out of Yuma received their Night Attack AV-8Bs by the end of 1992. In 1984 the AV-8B N/A variant (originally known as the AV-8D) included the NAVFLIR (Navigation Forward-Looking Infrared camera, consisting of a GEC-Marconi FLIR system mounted in the nose) for night operations. Additionally, GEC Cat's Eyes night vision goggles were provided to the pilot as well as a revised cockpit with color MFDs, a wider field-of-view HUD display, a color CRT digital moving map and "heads-down" capability. The AV-8B N/A also sports four Tracor ALE-39 countermeasures dispensers along the top of the rear fuselage, in addition to two ALE-39 dispensers along the lower rear of the fuselage. The AV-8B N/A also fields an updated version of the Rolls-Royce Pegasus 11-61 (F402-RR-408) vectored-thrust turbofan engine. The subject of this study level simulation is the AV-8B N/A Bu No's 163853 and up which are the latest variant of this very capable AV-8B variant. Key Features of DCS: AV-8B Night Attack V/STOL by RAZBAM include: Advanced Flight Model that also provides realistic performance and Vertical Takeoff and Landing (VTOL) characteristics Highly detailed external 3D model and textures with animations Highly detailed and accurate 6 DOF cockpit with high resolution textures, specular and bump mapping, and mouse-interactive controls Highly realistic modelling of the aircraft systems including electrical, fuel, hydraulics, lighting, engine and navigation that includes: Digital Engine Control System (DECS) Automatic Fuel System Air Refueling System Electrical Power System External Lighting Internal Lighting Hydraulic Power Supply System Flight Control System (FCS) Head-Up Display (HUD) Up-front Control (UFC) Option Display Unit (ODU) Multipurpose Color Displays (MPCD) VREST Computer (for jet-borne flight) Air Data Computer (ADC) Environmental Control System (ECS) On-Board Oxygen Generating System (OBOGS) Realistic weapons, sensor, and defensive systems include: Air-to-Air and Air-to-Ground GAU-12 Equalizer 25 mm (0.984 in) 5-barreled Rotary cannon pod 6 under-wing pylon stations holding up to 9,200 lb (4,200 kg) of payload which include: AIM-9 Sidewinder or similar-sized infrared-guided missiles AGM-65 Maverick Air-to-Surface missiles Mark 80 series of unguided bombs (including 3 kg [6.6 lb] and 14 kg [31 lb] practice bombs) Paveway series of Laser-Guided Bombs (LGBs) Joint Direct Attack Munitions (GBU-38, GBU-32, and GBU-54) Mark 20 Cluster Bomb Units (CBUs) AN/AAQ-28V LITENING targeting pod ALQ-164 ECM Pod Several skins Detailed Operational Manual and Pocket guide Instant Action, Single, and Training Missions Detailed representation of the USS Tarawa (LHA-1), lead ship of her class. Happy holidays, The Eagle Dynamics Team
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Modern combat sim with great graphics with requirement of realism? DCS..........you can download it for free but you need a high end rig to run (and you may need to download v2 instead of 1.5).the rest of it (the modules) are not cheap. Falcon 4.0 with BMS 4.33...very cheap to buy not as good graphics but ticks all the other boxes.
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You also have to make a massive assumption that any such race is immune to complacency, laziness or just thinking they can do what they like on monkey planet 12!
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Some apparently declassified videos taken from objects caught by US Navy FA-18 ATFLIRs............not proof of Alien technology of course but important for flyers who have to perhaps deconflict with UFOs...........Alien, Chinese or otherwise. For the record of course with Trillions of Stars (let alone planets) out there it would seem a tad ridiculous to assume this single planet we call Earth is the only one with carbon based or any form of life. https://coi.tothestarsacademy.com/2004-nimitz-flir1-video FLIR1 is the second of three US military videos of unidentified aerial phenomenon (UAP) that has been through the official declassification review process of the United States government and approved for public release. It is the only official footage captured by a US Navy F/A-18 Super Hornet present at the 2004 Nimitz incident off the coast of San Diego. Like GIMBAL, this footage comes with crucial chain-of-custody (CoC) documentation because it is a product of US military sensors, which confirms it is original, unaltered, and not computer generated or artificially fabricated. While there have been leaked versions on the internet, the CoC establishes the authenticity and credibility that this version is the original footage taken from one of the most advanced sensor tracking devices in use. The sensor, a Raytheon AN/ASQ-228 Advanced Targeting Forward-Looking Infrared (ATFLIR) pod, has two imaging modes: mid-wave infrared and visual...... https://www.washingtonpost.com/world/national-security/head-of-pentagons-secret-ufo-office-sought-to-make-evidence-public/2017/12/16/90bcb7cc-e2b2-11e7-8679-a9728984779c_story.html?utm_term=.b6f29d90d814
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They were aware of it so I hope so and can't remember changing it in the last few upgrades, but if they still haven't fixed it it was C:\Falcon BMS 4.33\Data\Terrdata\objects Make backup copy of bmsrack.dat Open bmsrack.dat in Notepad and change: definerack f-16-370-wing-tank racksmsname 370PY weapjettmodes NONE rackjettmodes EMERGENCY,SELECTIVE rackct 3084 rackstations 1 addwclass tank
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So do you mean how the tanks should fall into the slipstream at a certain speed/altitude/ AoA ? (What is your reference for that?) Do you mean the tanks dropping without the pylons?..........the 370 tanks do drop with the pylons in reality whereas the 600 tanks jettison without the pylons (because they use the A-G pylons). In 4.32 there is a text file you can edit to fix that.
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Never looked due to in cockpit procedure............what specifically are you looking for?
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Yes, you get an option to start on Ramp, taxiway or runway at the start of a mission including campaign ones so you don't have to do the Ramp start. The one caveat of this of course is if you switch off your engine during flight by accident and have not learnt how to switch it back on.........so learning ramp start is required really even if you don't ever use it. With training missions and the mission editor you can start in flight, likewise with the campaign you can jump in mid flight. (you are unlikely to do this because you cannot change loadout config of a flight already in the air!) One thing that is easy I find after a few flights is clickable cockpits...far easier to learn the position of a switch it seems than a random list of keyboard commands! The Training manual and training missions are the place to start, but others might find it easier to watch you tube tutorials because it is often easier to learn by doing and the technical manual things will start to make sense after a while. Others find that joining an online squad for multiplayer training sessions gets them on their feet quicker................depends. The sim itself can still be customised in skill level.......not that I have ever played it out of ace level.............however hardly a feat and I would recommend any newb to start there as well especially if they have played another sim in the past. But today it is an F-16 simulator and very far removed from 1998 in that sense so there is a lot to learn if you wish to. Another Caveat - I don't know if all of these options are still supported in BMS outside of full up.
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Once upon a time in a galaxy far, far away……….it would appear that games developers started projects based on what they could achieve rather than what time and money constrained them to achieving! …..So brings our hero in this story a certain Mr Kevin Klemmick who on his first ever job found himself being given quite a challenge: Initially I was hired as an intern and asked to design and develop a dynamic campaign. For better or worse there wasn’t a lot of direction on what that would entail – the directive was mostly to make something that would be a persistent world and generate dynamic missions instead of the pre-scripted model which was the norm. In case you are wondering the Dynamic Campaign of Falcon 4.0 is still a gem of the modern flight sim world, so some brief quotes on what it involved to create such a thing are in order: I was given a pretty blank check in designing the Dynamic Campaign, so I approached it as I would a strategy game. The idea being that this game would be running in the background whether or not the player flew any missions. In fact, it could be played as a strategy game from the tool I wrote to monitor it. The AI was broken into three tiers, a strategic level, operational level and tactical level. Yet another level of AI would operate in the Simulation itself to drive the vehicles or aircraft. The missions were generated as a by-product of this AI, and in fact used real world planning techniques. For example, once a priority list of targets was determined, a package would be put together to time suppression of air defence, air superiority, refuelling, AWACS, etc. All these missions would be timed out and planned much like a real-world commander would, but were generated as a response to decisions made by the campaign’s AI. While my primary goal was to make something fun to play, we were very fortunate to get a lot of advice from military sources about how things work in the real world and I tried to match that as closely as possible while keeping the game play elements that I felt were important. However, all of this had to work within a very tiny slice of the CPU, which was a huge limitation given all the AI/planning work that was going on. That was probably the biggest challenge of this system. So, got that right. What was the difference between this dynamic thingy and a pre-scripted model? An example of pre-scripted from the Strike Fighters series would be someone creating missions with the Mission Editor or before the Mission Editor existed, Yankee Air Pirate creating missions for players. There are some advantages to this such as recreating historical missions or providing a story or backdrop for the player beforehand. The main disadvantage is that once you have played the mission a few times it’s basically the same thing each time. Of course, Falcon 4.0 does also have a Mission Editor (Tactical Editor) and you can create missions or training scenarios. DCS also has a Mission Editor that includes some quite advanced features for mission designers. Nostalgia and story based missions from yesteryear (Novalogic) Campaign Mode Although it can appear to be just a set of single missions Strike Fighters does have a basic dynamic campaign. DCS campaigns on the other hand are currently a set of scripted missions, but that doesn’t mean you cannot have some very good campaigns in this sense! A Falcon campaign starts with a ticking clock on day one, and the whole thing runs on a massive scale putting the player either in a 2D map mode or joining the campaign by flying in the 3D world as part of it. Even in the 2D map mode the player can see most of the things happening (there is still a fog of war) and also gets news updates on major events. Of course, the missions you do fly will be different and often unpredictable, and that is the extra challenge! Here you can plan and influence things.........bet you didn't plan for that big purple blob.........looks like the space ship from Independence day is here! Yes, the player can run the campaign as default and just join auto fragged missions every now and then – or they have a lot of power to create packages, flights, to frag their own missions, change package loadouts, join other squadrons etc, etc. Anyway, I won’t go any further because the scale is rather large. Note, that if you do just run a campaign without changing the initial mission types and PAK's you will be given non-stop suicide missions and so will your AI buddies! (so, change them!) And yes BMS 4.33 comes with a full set of manuals created by other heroes telling you all you need in the Docs folder in your install (e.g. C:\BMS-433-U1\Docs\Falcon BMS Manuals) The default campaign is Korea in which you can club Kim Jong Un's Cold War museum collection with a multitude of modern weapons like AIM-9X and HMCS. For an extra challenge select Korea Strong and prepare to eat AMRAAMSKI from the Flanker Hoards. By 2014 the North Korean air force went through a massive modernization program which included (or perhaps involved entirely of) employment of beautiful young women (Yonhap News / Aviationist) Of course, as mentioned in part 1 there are many other campaigns and theatres to try from the modding community for BMS 4.33. Totally new Allied Force campaigns - joy! New additions & changes to BMS 4.33 Default loadouts Thank the maker! Any past players may have noted that when 4 x Su-30s appeared on the horizon, your escorts armed to the teeth with 2 x AIM-9Ps and a CBU-52 would be nothing more than useful missile decoys! This may have prompted some like myself to spend ages before missions tweaking loadouts of other flights! But it seems someone has finally improved things here for the better! Ground war You can now control the ground units if you like, one benefit of this is to finish campaigns a lot quicker. And yes, this feature was in the 2005 Falcon 4.0 Allied Force. MANPADs Less welcoming from Allied Force is the addition of MANPADs that make going below the clouds a bit of a no no unless you like jumping out of airplanes! MANPADs were there before 4.33 but were somewhat lackluster in comparison. Reduced weapon supply You may want to try to hold onto those drop tanks a bit longer because unlimited supply may no longer be the case……………you can of course just frag those super brave tanker boys to get you that juice. The little things Adding detail onto the campaign map to be saved to your data cartridge for use in flight is now made better just by the fact that it persists after each mission instead of having to redo it every time! Be a king of Situational Awareness with Bullseye positions, FLOT, Radar coverage, flight path SAM rings and data link tracks! Weather with you From manual: Weather management has been drastically improved, with a dynamic weather system which changes with time as it moves across the BMS terrain. Bad weather effects have also been improved, with better visibility management and new cumulus cloud layers. If you like a challenge you can get pretty good random weather in the campaigns that will require some thought on how you do things when neither you or a targeting pod can actually see the targets! Anyone who learnt their A-G radar mode skills back in the day will still find they still come in handy. A shout out to the rain effect in Falcon which is by far my favourite in any sim so far: Artificial Intelligence (AI) From manual: The AI is now much better at energy management, timing and fuel efficiency thanks to updated climb profiles, top of climb and top of descent management. Holding points and push points have been improved. AI now perform baseline intercepts much more effectively (be warned). This is important for BVR combat but also for tanker rendezvous. The ATO features new target selection logic and package constitution. AI ATC has been drastically improved, providing reliable management of the traffic queue. New options for autonomous approach have been created to allow human players to approach airbases without having to listen to ATC vectoring you through the pattern (useful when you are flying IFR for instance). Note on the last paragraph, which provides a happy medium between the full talk down and the emergency landing…………the full talk down is still fantastic in pea soup weather where there is no ILS at the air base. So, there you have it, still an addictive pleasure that will lead you into a false sense of security before kicking your A! Well, it’s just really hard to do. Looking back on it, I think the only reason we took on what we did is because we were too inexperienced to know better. Knowing what I do now, even given my experience on Falcon, the cost to develop such an engine would be substantial. Since flight sims don’t bring in that kind of revenue companies look at it from a cost to benefit standpoint and Dynamic Campaigns score pretty low in that regard. There is also the argument that scripted missions are more interesting which has some merit. I think if I were to do it over I would do a mix of scripted/generated missions, so that the player still feels like they’re involved in the world, but there is also some variety thrown in to keep things interesting. Kevin Klemmick 2012 Disclaimer - this article may contain Star Wars quotes.
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DCS World 2.2 Now Available Version 2.2 of DCS World released! The primary features of this update are the addition of the AV-8B Night Attack V/STOL and the P-51D Mustang: Charnwood Campaign to DCS World 2. You can find the complete change log here. P-51D Mustang: Charnwood Campaign Available Created by the same team behind the Spitfire LF Mk.IX: Epsom Campaign, the Charnwood Campaign is a historically-based campaign for the P-51D Mustang over Normandy in July 1944. The Charnwood campaign reproduces P-51D missions flown in support of the allied breakout of Normandy and the eventual capture of Caen. Given the Mustang's combination of air-to-air and air-to-ground capabilities (bombs and rockets), this campaign offers a wealth of mission types and challenges. Each mission is based on real missions, down to the weather, mission times, squadrons, mission tasks, and allied and axis locations. Key Features: 12 historic missions taken from detailed accounts of Operation Charnwood Detailed briefing and briefing images, including separate PDF mission files Unique kneeboard graphics for each mission Hundreds of specially recorded voice-over messages to recreate the actual callsigns and accents A wide array of missions included armed reconnaissance, rail interdiction, and ground attack Takes advantage of new AI features like Flak avoidance, authentic formations, and improve artificial intelligence for air and ground units See in the Campaign section of the DCS e-shop. DCS: AV-8B Night Attack Update Last week, we and RAZBAM released DCS: AV-8B Night Attack V/STOL with a great reception! We are all ecstatic about the overwhelming positive response! We and RAZBAM released a "hot fix" shortly after release that addressed a few pressing bugs. In the coming weeks and months, we and RAZBAM will be working hard to bring the AV-8B out of Early Access and on to Steam. DCS: AV-8B Night Attack S/VTOL Web Page Purchase from DCS E-Shop Video: DCS: AV-8B N/A VTOL - Pre-purchase Trailer Here are some of our favorite AV-8B fan videos over the past few days: DCS - Razbam AV-8B NA Harrier II DCS World - AV8B By Razbam DCS - Harrier Night Attack // NAVFLIR, AGM-122 & IR Maverick DCS World - Harrier LHD Landing DCS World - AV-8B N/A II Harrier - Early Access - Startup/Taxi/STOL/VTOL/Eject Thanks to all the Youtubers for supporting us! Mi-8MTV2: Oilfield Campaign Available on Steam The Mi-8MTV2: Oilfield Campaign is now available on Steam! This great campaign requires the DCS: Mi-8MTV2. Life in civil aviation is far removed from dangers of military conflict. Instead, it's based on strict time tables and lunch breaks. Meet a group of old friends: captain Jury Maksimovich Protasov and his Mi-8MTV2 crew. After the events of the "Spring Tension" conflict, they are again in business together. However, this time they are gainfully employed as cargo transportation contractors, serving the interests of the oil industry. Rather than combat, this campaign will test your knowledge of the Mi-8MTV2 navigation suite in order to locate oil derricks scattered over the forests. Challenge yourself as a cargo pilot and never have to worry about being shot at again! Features: Based on a real-life helicopter pilot missions 16 full-scale missions Various cargos and mission task situations Landing in a different locations and weather conditions Over 350 scripted radio messages Voice overs for helicopter startup procedures Briefing with flight chart maps Flight charts are included pilot's kneeboard English and Russian localization - voice overs and subtitles DCS World Steam Store Sincerely, The Eagle Dynamics Team DCS World 1.5.8 Hot Fix 2 This week we released a new update for 1.5.8 that addresses some pressing issues such as: Multiple AV-8Bs can operate form the Tarawa Multiple Tarawa-class ships can be included in a ship grouping Weapon-related crash for Combined Arms has been fixed Rearm and Refuel menu error corrected for Multiplayer You can read the complete list of changes on the DCS forum Su-33 for DCS World Released on Steam Available on the DCS World Steam Store page The Su-33 has been the backbone of Russian aircraft carrier aviation since the late 1990s and is an all-weather fighter capable of engaging both air and surface targets. Based on the powerful Su-27 "Flanker", the Su-33 is a navalized version suited for operations aboard the Admiral Kuznetsov aircraft carrier. Changes to the Su-33 include strengthened landing gear, folding wings, more powerful engines, and the very visible canards. The Su-33 is equipped with a powerful pulse doppler radar and an Infrared Search and Track (IRST) for engaging aerial targets with a wide range of radar- and infrared-guided missiles and its internal cannon. For air-to-surface attack, the Su-33 can be armed with many types of unguided bombs, rockets, and cluster munitions. Despite its large size, the Su-33 is very capable in a dogfight when combined with its integral helmet-mounted sight and off-boresight missiles. Key Features: Professional Flight Model (PFM). Virtual Reality supported. Highly accurate and detailed external model and cockpit. Wide range of air-to-air and air-to-ground weapons, including internal cannon. Modeling of electronic countermeasures and radar warning receiver. Realistic modeling of carrier landing approach system. Detailed and accurate simulation of the wing control surfaces that include the leading and trailing edge flaps and the differential ailerons. In addition to the conventional differential stabilizers, canard behavior has also been improved for more realistic behavior. The Flight Control System (FCS) will automatically reconfigure itself depending on the flight mode. Includes the wing-fold mechanism, reinforced landing gear struts, and the inclusion of high-gain nose wheel steering for use on crowded carrier decks. Correct physics for the arrestor wire and its' interaction with the aircraft. The engines have a "special mode" that adds up to 12,800 kg of thrust (instead of the normal 12,500 kg of thrust). This mode also includes realistic operating time restrictions. Includes a special FCS mode used when aerial refueling. When in this mode and the control stick is released, the aircraft will automatically maintain level flight. This FCS mode allows fine-control and thus making it easier to make contact with the tanker within a pitch range of plus or minus 5 degrees and of a roll angle of plus or minus 10 degrees. The Auto-Thrust Control (ATC) is used for automatic speed holding and can be fine-tuned with a set speed switch. This can be useful with landing on the carrier. Inclusion of the automatic collision avoidance system ("Uvod" mode) that allows safe nap-of-the-earth flying. Note: This is the exact same Su-33 that comes with DCS: Flaming Cliffs 3. As part of the DCS: Flaming Cliffs 3 series, the cockpit is non-mouse interactive. Happy holidays, The Eagle Dynamics Team
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