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Everything posted by MigBuster
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I doubt the market for this is anywhere near big enough for them to survive with much lower prices, and there is no commercial competition anymore I guess. High end moddeling of those aircraft is also a unique selling point.
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Technically a very cold day may push some of them over M1.0 if you can find some charts that cover temperature deviation..............although saying that looking at it you don't seem to gain as much at sea level compared to higher altitudes.
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DCS: AV-8B N/A VTOL by RAZBAM Available for Pre-Purchase with Discount We are very pleased to announce the start of the pre-purchase period for RAZBAM's eagerly awaiting AV-8B N/A VTOL! During the pre-purchase period, this module will be priced at $49.99 USD. Once the Early Access is released in late-November 2017, the price will be $59.99 USD. Pre-purchase now in DCS e-shop Pre-purchase Trailer video The AV-8B project was born in the early 1970's as an effort to address the operational inadequacies of the AV-8A first generation Harrier, aimed to dramatically improve the capabilities and performance of the early AV-8A's. The AV-8B made its maiden flight in November 1981 and entered service with the United States Marine Corps in January 1985. It later evolved into the AV-8B N/A (Night Attack) and AV-8B Harrier II Plus. First flight of a modified AV-8B in the night attack configuration was on June 26th, 1987. Deliveries to the USMC began in September of 1989 to VMA-214 at Yuma, Arizona. Follow-up units based out of Yuma received their Night Attack AV-8Bs by the end of 1992.The AV-8B N/A variant (originally known as the AV-8D) had its first operational development in 1984 and included use of the NAVFLIR (Navigation Forward-Looking Infrared camera, consisting of a GEC-Marconi FLIR system mounted in the nose) for night operations. Additionally, GEC Cat's Eyes night vision goggles were provided to the pilot as well as a revised cockpit with color MFDs, a wider field-of-view HUD display, a color CRT digital moving map, and a complete "heads-down" operation capability. The AV-8B N/A also sports four Tracor ALE-39 countermeasures dispensers along the top of the rear fuselage, in addition to two ALE-39 dispensers along the lower rear of the fuselage. The AV-8B N/A also fields an updated version of the Rolls-Royce Pegasus 11-61 (F402-RR-408) vectored-thrust turbofan engine. The subject of this study level simulation is the AV-8B N/A Bu No's 163853 and up which are the latest variant of this very capable AV-8B version. Key Features of DCS: AV-8B N/A VTOL by RAZBAM include: Advanced Flight Model that provides realistic performance and flight characteristics of a Vertical Takeoff and Landing (VTOL) aircraft Highly detailed external 3D model and textures with animations Highly detailed and accurate 6 DOF cockpit with high resolution textures, specular and bump mapping, and mouse-interactive controls Highly realistic modelling of the aircraft systems including electrical, fuel, hydraulics, lighting, engine and navigation that includes: Digital Engine Control System (DECS) Automatic Fuel System Air Refueling System Electrical Power System External Lighting Internal Lighting Hydraulic Power Supply System Flight Control System (FCS) Head-Up Display (HUD) Up-front Control (UFC) Option Display Unit (ODU) Multipurpose Color Displays (MPCD) VREST Computer (for jet-borne flight) Air Data Computer (ADC) Environmental Control System (ECS) On-Board Oxygen Generating System (OBOGS) Realistic weapons, sensor, and defensive systems include: Air-to-Air and Air-to-Ground GAU-12 Equalizer 25 mm (0.984 in) 5-barreled Rotary cannon pod 6 under-wing pylon stations holding up to 9,200 lb (4,200 kg) of payload which include: AIM-9 Sidewinder or similar-sized infrared-guided missiles AGM-65 Maverick Air-to-Surface missiles Mark 80 series of unguided bombs (including 3 kg [6.6 lb] and 14 kg [31 lb] practice bombs) Paveway series of Laser-Guided Bombs (LGBs) Joint Direct Attack Munitions (GBU-38, GBU-32, and GBU-54) Mark 20 Cluster Bomb Units (CBUs) AN/AAQ-28V LITENING targeting pod ALQ-164 ECM Pod Several skins Detailed Operational Manual and Pocket guide Instant Action, Single, and Training Missions Detailed representation of the USS Tarawa (LHA-1), lead ship of her class. Steam Halloween Sale From 26 October to 1 November, Steam is having their Halloween Sale. We are taking part with 40% off on most of our Steam library. DCS World Steam Store Sincerely, The Eagle Dynamics Team
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The F-4 Phantom at High AOA - roll only with rudder
MigBuster replied to hawker111's topic in General Discussion
Was thinking the F-100 was a candidate: 4. What was the worst thing about flying it? Pilots like to say the Hun invented adverse yaw, and one did have to be careful with lateral stick input at high AOA. Final approach speeds were relatively high (166 KIAS + fuel in the D; higher in the C). It was underpowered – like a lot of the early Century-Series airplanes – and we had two power settings: “not enough” (military power); and “just okay” (afterburner). It was hard to fly really well. http://hushkit.wordpress.com/2013/04/17/f-100-super-sabre-a-fighter-pilots-perspective/ -
Should add that the reason it only pulls 9G over a certain number of knots (e.g. 360) is because unlike most aircraft priour, it is prevented from doing so by a limiter based on Angle of Attack as well as G. This limiter allows a max of 15 degrees AoA at 9G in AA mode (CAT1) and 18 degrees AoA at 9G in AG mode (CAT3)
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Firstly will assume you mean instantaneous and not where it can sustain 9G (totally different things) Logically being the lightest you might expect that to be the point on an EM chart for a clean F-16A Block 1 at Sea Level with about 1000 lbs fuel remaining....which isn't much good for any combat away from the base but might get your desired figure The charts for the F-16A I have are nowhere near as useful as there are for the Cs because it requires weight conversions based on assumptions such as that only weight is relevant and that scheduling in the FLCS didn't change. The small tailed F-16As likely turned better, (according to various pilots) but (paradoxically) that doesn't necessarily mean they were better in the BFM / DACT over the Cs if that is what you are after..........especially the GE Blocks 30/50 or even 60.
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One way would be to Install everything again into a totally different folder and patch it to the level you want then run those exe files.
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DCS World Autumn Sale 2017 Continues Just three more days! Our Autumn 2017 sale will end on 23 October at 0900 GMT. During this period, get up to 50% off on most DCS World products. Please visit the DCS e-Shop, modules section, maps section and campaigns section. DCS: F/A-18C Hornet Update Work continues at a brisk pace on the Hornet and now that that project is further along, we can start to provide more regular "mini-updates". UH-1H: Argo Campaign Available on Steam Video Trailer DCS World Steam Store "Argo" is a story-driven campaign comprising a series of Naval Operations with the iconic UH-1H. As a pilot of the Hellenic Navy, assigned to the recently obtained FFG-46 Argo Frigate, your day-by-day missions include a variety of demanding tasks such as flying in all-weather conditions, Search & Rescue ops, Cargo delivery, Troops transport & Antisubmarine warfare. You and Argo's crew have just sailed towards the Black sea for the needs of NATO "Sea Breeze" exercise. NATO is very cautious and takes extra protection measures since it is believed that small ISIL terrorist groups have infiltrated Georgia by exploiting the refugee waves coming from Turkey. Your Huey’s performance in the exercise will define its future in the Hellenic Navy as military analysists doubt its competence in a modern Naval environment. The eyes of the whole fleet are on you and your chopper. Are you up for the task? Sincerely, The Eagle Dynamics Team
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DCS World Autumn Sale 2017 Starting today at 1500 GMT and lasting until 23 October at 0900 GMT, we are having our Autumn 2017 Sale! During this period, get up to 50% off on most DCS World products. Please visit the DCS e-Shop, modules section, maps section and campaigns section. DCS: AV-8B N/A Update Testing of the AV-8B N/A is well underway and RAZBAM has been doing a great job of fixing bugs as they are identified by our internal and external test teams. Both Eagle Dynamics and RAZBAM are committed to releasing a quality Early Access product. More WIP screenshots Unlike other DCS aircraft that relied on a three-point landing gear system (tricycle or tail dragger), the AV-8B N/A has a unique four-point landing gear system. As such, Eagle Dynamics has created a new landing gear system to support this aircraft. This and other items are being carefully tested. Sincerely, The Eagle Dynamics Team
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F-14A/B (A+) Tomcat coming to DCS World
MigBuster replied to MigBuster's topic in General Discussion
from https://forums.eagle.ru/showthread.php?p=3261768#post3261768 Hi Everyone! We’ve just returned from our second research trip of this year to the U.S! The first trip of this year was conducted by the art team back in april to collect boring, totally unexciting visual reference stuff. The main goal of this trip was for the engineering and research team to meet with SMEs and give them a hands on session with our F-14. Most important to us was to receive detailed in-person feedback on our Flight Modeling, and to then apply that feedback to our F-14. We were also eager to discuss various systems and aircraft functionality, as well as things like crew communication for JESTER and carrier operations. After a long and tiring flight from Stockholm to Oakland, we went through the usual routine of collecting our luggage, passing through immigration and getting our rental vehicle. The moment we turn the key in the ignition, "You’ve lost that lovin’ feelin’" starts blaring through the radio. We’re now about one overtime induced hallucination away from believing that developing the Tomcat is a divine mission. No one will expect the Tomcat inquisition. The next day, it was down to business. We met our subject matter expert, an experienced US Navy Commander and F-14 / F/A-18 aviator. We hooked him up to a high performance VR-rig in order to have him evaluate our Tomcat and the game was on! His overall impression of the simulation model was great, and he was able to provide very detailed and absolutely invaluable feedback regarding parts of the flight envelope or controls that need further improvement. Having brought our development machines with us, we could immediately implement some of these changes and get immediate feedback on them. Some of these include changing the thrust moment arm, adjusting and tweaking the ground effect and control surface actuator speeds. Now that we’ve returned home, our goal is to fully incorporate the feedback into our model, and within the coming weeks set up further remote testing sessions. We’ve already spent some time tuning the AFCS which was a point of much feedback, which should alleviate some unwanted roll and pitch oscillations. We’ve also adjusted longitudinal stick pitch damping at high G’s. Through these evolutionary changes, we are able to finely tune and polish our flight model. We are already immensely proud of the F-14 FM, and as the foundation of the entire DCS: F-14A & B product, we hope its’ accuracy will permeate throughout the entire module. We wouldn’t be able to get as close as we are without the fantastic contributions by all of our SME Pilots and RIO’s. On a personal level, the most amazing part of the testing sessions was to watch him ace the carrier landings again and again (which even our own testing team is not able to do consistently) - something we believe speaks volumes about his skill as an aviator and our FM! Here’s one of those landings. Smooth as silk! Being able to discuss all things related to Tomcat also gives us some added perspective on the project as a whole as well as assisting us in the creation of JESTER, our two Campaigns (-A and -B) and just satisfying our nerdy needs in general. We're obviously all huge Tomcat fans and this was a great opportunity to delve into less technical details. We then spent some time running intercepts as a two person crew (we had a second machine and Rift with us) - with one of our team members operating the Radar. Flying DCS: F-14 as a two man crew is simply one of the most enjoyable flight simulation experiences one can have, and doing so with a real F-14 pilot up front was the cherry on top. That’s it for this trip! The entire team is hard at work at bringing you the best F-14 experience we can possibly craft, and we’re looking forward to the early access release and the F-14 roadmap beyond. There’s still plenty of work to be done, and we’ll keep you updated on our schedule and progress. Thanks so much for reading, and stay tuned for more updates. We'd also like to sincerely thank all of our SMEs, both pilots and RIOs (you all know who you are!) and museums and associations that we have been working with for their amazing help and all of the contributions that they have made to DCS: F-14 so far. Thank you! Sincerely, Heatblur Simulations https://www.facebook.com/heatblur/ "....wooah that lovin' feelin'...’" -
Now a short revisit to one of the seminal Mods for the Strike Fighters series. Strike Fighters 2: ODS Redux is a very impressive modification of the basic game series and included new aircraft / ground objects over the original. As the title suggests the mod will have you flying over the Middle East battleground where Operation Desert Storm was actually set, so mostly Iraq, Saudi Arabia and Kuwait of course: New aircraft for Redux included the amazing Buccaneer by Ravenclaw: Install As ever the mod works best at the game version it was tested and built for, and if you install onto a later version or one merged with North Atlantic there will be a bit more work to do. However if you can copy & paste files and edit word documents you shouldn’t have any problems. The instructions are pretty good – however you must insure you follow the first and second rules of modding: 1. Make sure you stick the files in the correct place! 2. Make sure you stick the files in the correct place! If you get stuck there is a few years worth of information and a knowledge base on here to help. Gameplay The variety of aircraft you can choose along with the different squadrons is vast as you can imagine, and should be historically accurate. For this I am going to be in VFA-81, - that’s right I can literally walk into any Navy squadron I am that good! The campaign starts with a bit of background about the situation and the strategic error Saddam Hussain perhaps may have made: For day one I can rejoice in the fact that mod campaigns include targets other than the beeping Comms building! Default loadout looks good enough so no changes for me: And flying with my good buddy Ens Mike Erwin, who is not the highest in flying skill but is good with the ladies!: Into the sky we go, the Hornet is a third party mod but includes a very good pit complete enough for us to get by with navigation etc: Flying over Kuwait Mike seems to think keeping his lights on is more challenging! Plenty of Bandits are being called out, like this MiG-23: They are being kept busy by F-14s on the way in though luckily: We find and hit the scud rather easily, although Mike doesn’t think it is fun without flying low and getting shot at by every gun in theatre: Coming off target, a MiG is within 10 miles at 9 o’clock, so I turn and lock it up. Not being certain who or what it is I close to visual just to see a cheeky F-14 blast it out of the sky with guns (that's the guy locked in the circle). Typical, I am off to the tanker, or Alt + N as it is more commonly known here: Success is ours…in your face Saddam! And of course, hats off to the many that contributed to make SF2:ODS possible!
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For me Windows 10 (as always) updated the driver to the latest 382.05 with the Win 10 version 1703 update..........however I have not seen any issues myself so far so might be okay.
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If I have seen a Curtiss Seamew before then it has been confined to the place in my mind that all the darkest things are hidden away. https://hushkit.net/2017/09/30/the-10-worst-royal-navy-aircraft/
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Is it the same in a Single mission? Any Map Icon tga files in the Flight folder?
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Carriers that you can go through are either old or are not landable......is that a 3rd party Tarawa class? Have you modified HUDDATA.ini at all regarding map labels?
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Am running it in July 2013 but don't get that tank problem in the campaign for VA-75. Have you changed anything for the squad loudouts? Do you have the A-6E_90 actually in the objects /Aircraft folder?...........if you did it looks like the campaign would choose it automatically. [AirUnit045] AircraftType=A-6E_90 AlternateType=A-6E_TRAM UnitName=VA-75 Sunday Punchers
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Terrible and tragic news!
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This is one of the latest and recently released books in Osprey Publishing’s “Duel” series focusing primarily on two of the major aircraft types in the South Atlantic conflict of 1982. There is already quite a lot of very good information written by the people who were there on this subject, however what I really like about the Osprey series is they are short & very concise and this book brings a lot of previous information together in one place, as well as telling us a few new things. The two main authors are: Doug Dildy – A retired USAF colonel and former F-15 pilot who worked with SHARs operationally and in air-to-air training during his first NATO tour of duty. Dildy lives in Albuquerque, NM. Pablo Calcaterra - A Canadian citizen from Argentina. He is an avid and award winning aircraft modeller, with direct access to the Argentine Air Force archives and contact with many veterans of the conflict. Calcaterra lives in London, Ontario. Other notable contributions to the book include from the Argentine FAA: Brigadier Mayor Guillermo Donadille, Brigadiers Gustavo Piuma Justo, Carlos Perona, and Comodoros Raúl Díaz, Jorge Senn and Luis Puga. And from the British FAA SHAR Pilots: Cdr Nigel ‘Sharkey’ Ward, Lt Cdrs Mike ‘Soapy’ Watson and David Smith. The book covers in more detail: · The design and development of the Sea Harrier, Mirage IIIEA and the Dagger (Mirage V); · The exact weapons that were used by both in the conflict; · Looks at pilot training and some tactics from both sides; · A look at the overall Strategic situation of the conflict. The main section “Combat” looks at the engagements from both points of view but also includes the other aircraft and ships involved giving a good overview of the conflict. Lastly statistics and analysis of the conflict are looked at with some of the major points highlighted. We get a fairly balanced book from many view points, which is essential because looking at something from only a single point of view can never show us the big picture. Overall one of my favourites so far and recommended to anyone who wants a good overview of the sometimes-ferocious air war in the South Atlantic, because make no mistake, despite the short period the loss of life was sometimes horrific and I hope this only sheds more light on their bravery and sacrifice.
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Article on his contribution to aviation...especially the black bunny fighter jets! :) http://www.thedrive.com/the-war-zone/14697/remembering-hugh-hefners-iconic-jet-black-dc-9-big-bunny
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Civilian drone crashes into a Blackhawk!
MigBuster replied to Nesher's topic in Military and General Aviation
Well let any idiot use them and you get exactly what you expect.............probably should be banned. -
Strike Fighters: Modern Combat Remember the Strike Fighters series, you know the good old days, when most people were using Windows XP and Thirdwire had the Cold War era combat sim market to themselves. The days when free updates would fall from the cloud(s) giving us new game features for no extra cost. When we could marvel at flying iconic aircraft over historical battlefields such as Vietnam, Europe, the middle east, and some made up desert place……..all in the latest Direct X 9 Graphics. We thought those days would last forever, but sadly after a while Thirdwire realised it could no longer afford anything greater than a Mcdonalds double Cheeseburger for its lunch. It then released an ambitious new addition set over the North Atlantic, however sadly the games didn’t fly off the virtual shelves and they realised they couldn’t even afford an out of date cheeseburger from the Iceland budget supermarket chain. Then just as all hope was lost, out of nowhere, lady luck smiled on the starving company and smart phones and tablets rained down from the heavens. Not only were these mini PCs locked down for any old idiot to use, they came with interesting new opportunities to make money. And here we are in good old 2017 with the release of Strike Fighters: Modern Combat. Anyone who has played any of the Strike Fighters mobile series (e.g. Strike Fighters: Attack) will instantly recognise the type of game this is, however there are some changes, and the development of this series has now advanced a bit further on compared to the original Strike Fighters or Strike Fighters: Israel on IOS or Android. Windows 10 This is the first of the series you can buy for a Windows device from the Thirdwire store, so if you are one of the ten people that have a Windows mobile device (including myself yaah!) this might be good news. I however am not going to buy that version and instead am going to review the version on IOS ( iPhone ). Features The controls are pretty much the same as before, tilt the phone to bank, pitch and roll, there is a rudder option in the menu if you must. Because of the large variety of weapons there is a handy mode select (MSL SEL) button to switch ordnance, you always have guns available though(if you have any). Once a weapon is selected it will auto lock onto a relevant target, for example a Radar if you have selected an Anti- Radiation missile, or an aircraft if you have selected an ASRAAM. The veteran F-4 still makes an appearance There is a handy 360 degree radar type screen you get in the top right corner. Advanced jets like the FA-18C will have a Data Link type picture showing all ground and air targets and if they are friend or foe. Less advanced jets like the Su-22M4 only show an older radar type picture with green blobs. (Note the blob with diamond is your primary target set) An auto lock on a ground target brings up a nifty Infra Red (IR) view as you might see from a targeting pod, and you can press Mode to get the 360 degree radar view back at any time. (Not that I can make anything out on a tiny iPhone screen anyway!) When out of view, red arrows will point to the enemy jets and blue arrows to friendlies (just like 1980s computer games!). Green thing acquired sir Missions & Mission Editor The game auto chooses a mission for you (Escort/ Intercept / Fighter sweep / etc) which you then attempt to complete by blowing up as many relevant targets as you can in the given time period. If you destroy all the mission targets your mission ends even earlier.(you can even abort by pressing pause then hitting the cross) On each mission you often have allied jets helping you by blasting those baddies out of the sky! If you want to pay you can unlock the mission editor feature getting options to customise the missions a bit more. Weapons Loadout You can now select weapons (again a paid unlock), and just like in life the more money you have the more you make (perhaps). For example with the F-16 I can remove the tanks and add 4 x GBU-12s to go with 8 x SDBs and 4 x AIMs which is a potential 1600 points yippee! The flying SAM site! Points mean prizes Literally the more points you get the more credit you get. On a typical mission you might get 500 to 1000 points with the right aircraft, choose an A-10C or F-5E for the A-A role though and you had better be good with the gun to rack up the points. More points please – plus purists avert your eyes! Flight models Hmmm……….nothing to see here, I think it might have borrowed the one from the 1980s arcade game Afterburner. The music Yes, you can still switch that off by putting the phone to silent. Payware Well yes, the game is free and you can play it for free, however the aircraft you may want are very expensive and so getting enough credits may take a while. Su-57 = lots of roubles You can of course remove the adds by always playing off line, which is a good way to save battery and not constantly microwave your hands, however there is an incentive to play online because you get 500 free points per day for logging in every day. So for example 10 consecutive days will yield 10 x 500 points! That’s not all folks, after one mission a birthday cake appeared on the left top corner to which I clicked on. Here I was given the option to watch a 30 second hotel advert for 10,000 extra free credits (which I took). If you click on the trolley with a dollar sign you will find options to buy 375,000 credits per payment and other features to pay for including the mission editor and loadout screen as mentioned. 375000 credits doesn’t go far in Strike Fighters land! Summary Strike Fighters: Modern Combat brings together good features from the earlier mobile games and adds to them. If you want to pay to unlock the features you will likely get more from it, however it seems to be a fairly fun arcade game, especially when you need to baby sit your daughter or are at lunchtime at work, or instead of work maybe. As for the future, perhaps utilisation of Virtual Reality could be one direction…who knows. Off to kick some A-A butt! Anyone not familiar with the original mobile games might be interested to read this previous review:
