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Snailman

JAGDSTAFFEL 11
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Everything posted by Snailman

  1. To my best knowledge, yes. IF the jammer is set for the matching frequency. You can set either type of the radar to have CW=TRUE search, track, guidance, or all three. If the Guidance is the only CW, then you can reduce the range, or tracking with jamming, but if you get a missile fired, it's guidance cannot be jammed.
  2. Hi.. CW values are just a work around for the lack of proper ECM / ECCM system. Radars flagged with CW cannot be jammed by jammers not having CanJamCW. It was exclusively used to get the SA-6 (Kub) an edge vs regular jammers. CanJamCW value is to be used with late type of jammers only (late 70's, early 80's) definitely NOT with early jammers developed decade earlier than the CW guided SAMs. (CW stands for Continous Wave, but in fact it has nothing to do with radar performance)
  3. Right on... that's the problem here, that there is no fuse control and the game's blast/frag radius. SAM sim guys, we know how it works)) Even early SAM could control the proxy fuse. Arming it with timer delay, at distance or instantly, setting it off in front of the target (like WWI shrapnel) against balloons (ADA mode), close proxy for tail-on (Dogon) engagement or regular 200m distance for head-on. This was the calculated lethality range, but of course frags could cause damage well beyond that. Later ones had ground filter to avoid echoes from ground to detonate the charge (USU). But the most simple (and inaccurate) method was the set off the warhead on remote detonate command at the calculated distance (K3). It was a fail safe method but highly dependent on the accuracy of the radar (angular and distance)
  4. R-3S had optical "non-contact fuse". BUT. Due to game mechanics proxy fuses cannot be correctly modeled, since we cannot delay, time or disable them, especially not by target type or aspect. The blast effect has been modeled badly and it does not count with fragment radius. If I had set the V-750 (SA-2) missiles with 200m (not 25) they would explode 200m behind the target causing no damage (most likely). Second, there is a bug (??) that disables proxy fuse when the missile loses target thus ruining the last chance for a near miss. They just go ballistic and explode only on ground or general timeout.
  5. I agreed with the Flogger as it was about the MS, which was - as is - a "beta version" downgraded for camel people... Without the main weapon the R-23 series. As with the Yak-38, the initial first impression (of the early series) has put the whole series into the POS box
  6. Nice article. Some of the planes I never heard of. I would however disagree on the Tu-144, and especially the Yak-38 - but it wasn't a surprise to see it high on the list...
  7. I was just about to ask this yesterday. I was adding them into weapons, then starting mission and launched them... very tiring process.
  8. I hope I did fix that for - at least - the soviet missiles. SAM included. As for range, max speed and effectiveness. But I would like to see a rationalized Blue side... ballistics fixed, hit probability (practical, not advertised... ahem) adjusted... AMRAAM... I guess it's not just the range. Many things need to take care of. IF we have the necessary data at all. IF it is accurate. Fairly new equipment is usually better advertised - or confidential.. Turn G, angle rate, ballistics (booster, duration, sustainer), duration (how much time is allowed after the engine cut off.. flight in passive phase), and of course the most spectacular - Noise and CM resistance.... Max Launch range is not equal to max effective range. Max launch range can include passive phase when the missile is decelerating with no engine but can still hit less maneuverable and slower targets.. It is possible the set missiles correctly - use the booster/sustainer values well, set accurate missile duration (self destruct time), fine tune with drag values. Test launch, test launch, test launch - 1000 times test launch**. Use the rearm key for unlimited stores Good target planes for various missiles: A-4C (with no jammer) or MiG-21MF, Vautour/ Il-28/Canberra, Tu-16 (both with or wo. jammer), F-105, F-4J (with jammer and CM), B-52D (stock with 50 jammer str, but with fixed engine hit zone). Check Noise resistance at low altitude*, as well as against jammers. Same value against both... that's we have in SF tho. EDIT: *also revise the plane radars, some older ones also need to be checked for MinRadarAltitude in avionics.ini - those planes which tend to work well for AI (turkey shoot) but the player finds the radar to be unusable at low alt ** during test launch you can also test your radars Search and Track Range/Strength. Substract noise jammer strength from your search strength
  9. I'm not happy to hear about any pilot's death - but the Turks have really worked hard to be hated by pretty much everyone. They should have fought against terrorism - any words about Turkey fighting against daesh is premium quality bullshit, and means they were actually bombing kurds instead.
  10. It depends on which AMRAAM and which aircraft launched it. But generally you have the following options - try to break the lock by getting lower than the launching platform's RadarMinimalAltitude value (this works against SAHM, or ARH in the passive phase) - .. or get behind terrain cover physically blocking the missile's path. - Get into a steep dive at a high speed, giving the missile an interception point which points to (or below) ground level. it will impact into the ground earlier than you. - use deceptive jamming against the frequency used for guidance. Jamming Strength has to be higher than the guiding radar's track strength AND the missile's Noise Resistance value. Equal values give you about 50% chance. - use chaff (CM) packages, when the missiles is within homing range - but generally within visibility (closer than 3-6kms). Each chaff forces the missile to pass the CM resistance percentage. - You cannot outmaneuver missiles with more than 7-8 Turn G. Except if they are Rear 60 seekers, but those are very old anyway. Early AMRAAM is doable... later ones were given resistance values belonging to sci-fi category - no missile should get resistance value higher than 95. Chaff does not evolve with radars and missiles, as this game was designed up to the early 80's. Creating new weapons should reflect this limitation, ECCM values should be counted against contemporary CM types not those designed in the 70's - so no point giving values of 99 which break playability
  11. Nothing new this time, but watch MAKS 2017 next year
  12. I got to revise the jammers as well. Which ECM you were using? Stock or mod? The Noise resistance (which is used against deceptive jammers as well) need to be high for such SAM which can engage at low altitude. SA-3 suffers from this heavily. That's why need to check jammer strenght (and freq) The Thud is suffering because it has no chaff. The maneuverability of missile has been reduced (to IRL level actually) next version will be out soon. Actually, the stock SA-2F is better than my SA-2F which is available from 1968
  13. Thanks very much!!! This will be an extremely useful tool - especially the wet targets!!
  14. SAM placement is done by three things... availability date, nations and Network type. If the given SAM site is active (by date), then all SAM network types (SAM radars available) will be chosen which have their nations active on that map, and the given launcher types (of the same network type) are also available. In EuropeCE too many nations to choose from in the given time frame... East German Dvina and Kub together with Volkhov M3... If there would be a choice for target areas to set nationality... would be little easier I did multiple missiles for SA-2 to show up, old and new in a single site. But a little messy. I have to revise all Userlist.inis ... especially for the SA-3 units. The 0.1 Beta was very poor, sorry.
  15. Missile maneuverability was reduced since, a new version will be out soon. I did test with a Modded F-105G but it was my player controlled plane, no anomalies detected... as for AI I will also take a look, with the less maneuver G values. Thanks for your testing, please share any result you have, in detail, which plane, which year against which missile. One thing I have also noticed - especially with the new SA-3 family - that noise rejection value is vital for low level performance. High Noise Rejection however makes missiles to resistant to deceptive jamming, this might cause their reduced effectiveness, especially againt AI craft which cannot really evade( So, after the missiles' base performance is set, some jammers might need some minor adjustments.
  16. You are right, the pack miss that effect file. Check back soon, I will upload a new RSSW version soon!!
  17. Do you have plans on updating the ODS campaign? I guess it is fresh... seems Dave has updated it in 2016... It's time to take a look btw, there is a SAM update WIP so you might get tools to use
  18. Same material, with maps and better format http://www.waronline.org/mideast/iraq/airforce/ Another source with much more detail: http://waroffline.org/index.php?showtopic=315 Appears more reliable. I can help with translation. Also noted that Iraqi engineering has modified S-75M Volga (export Volhov M2, SA-2E ?) with improved mechanics for maneuverability (Like the soviets did with their 5Ya23, Volkhov M3) and also (maybe with chinese help?) also added IR seeking heads as well.
  19. A brief list with basic type designations. (Exact variants are unknown) Source, http://chekist.ru/article/447 ПВО До войны 1991г Ирак имел современную по тому времени систему ПВО (кодовое название Qari или Kari - обратное прочтение слова Iraq), созданную французскими специалистами. Вся страна была разделена на 5 районов, каждый из которых имел собственный центр управления, связанный подземными линиями связи с РЛС раннего предупреждения. В настоящее время - штаб в Багдаде/Al-Muthanna; 4 районных центра ПВО - в Kirkuk (север), Kut al-Hayy (восток), al-Basra (юг), Ramadia (запад). Основные районы базирования ЗРК С-75, С-125 и "Квадрат " - Багдад, Мосул и Киркук (по Jane s - Amarah, Basrah, Najaf, Nasiriyah, Samawah и Tallil). В последние годы сообщалось о прокладке китайскими специалистами подземных волоконно-оптических кабелей для связи между различными элементами системы ПВО, а также о контрабанде ЗУР и запчастей для систем ПВО из КНДР. Сообщалось о наличии у Ирака чешской системы разведки и раннего предупреждения Tamara. ЗРК 20-30 батарей (100-130 ПУ) С-75 "Двина " (SA-2 Guideline) 25-50 батарей (100-140 ПУ) С-125 "Нева " (SA-3 Goa) 3-4 ЗРК "Усовершенствованный Хок " (20-25 ПУ), захваченных в Кувейте (маловероятно, в любом случае они по-видимому не работоспособны) 25 батарей (36-55 по Jane s; 100 ПУ) 2К12 "Квадрат " (экспортная версия ЗРК "Куб "; SA-6 Gainful) 5 батарей (20 ПУ) 9К33 "Оса " (SA-8B Gecko) ? ПУ 9К31 "Стрела-1 " (SA-9 Gaskin) 30 ПУ 9К35 "Стрела-10 " (SA-13 Gopher) " 55-65 ПУ "Роланд-1/2 " (100 по JCSS) ПЗРК 400 9К32/9К32М "Стрела-2/2М " (SA-7 Grail) ? 9К34 "Стрела-3 " (SA-14 Gremlin) ? 9К310 "Игла-1 " (SA-16 Gimlet) Зенитная артиллерия (6,000 по IISS, 2,000-3,000 по JCSS) 23мм: ЗУ-23-2 ЗСУ-23-4 "Шилка " (Gun Dish) 37мм: М-1939 спаренные М-1939 57мм: С-60 ЗСУ-57-2 По IISS имеются также 85-, 100- и 130мм зенитные орудия. РЛС П-12 (Spoon Rest) П-14 (Tall King) П-15/П-18 (Flat Face) П-15М (Squat Eye) П-35/37 (Barlock) Thin Scin TRS-2215 TRS-2230 Thomson-CSF Volex III В состав одного из радиолокационных комплексов, уничтоженных вертолётами "Апачи " в первые минуты войны 1991г входило 7 РЛС - по 2 П-12, П-15 и П-15М и 1 Troop Scatter.
  20. Snailman

    Going Rogue

    Compared to that, everything is better. Our only hopes are these spinoffs to at least feel something like SW was. But I want to see it first... before judging too early.
  21. Snailman

    Going Rogue

    At least it looks like Star Wars... nowadays we can be grateful for that
  22. Not bad at all... reminds me a similar game on android. However, I would be more interested in the old Mi-24 Hind (DOS/Win95) game which was a full simulator with near perfect FM. What would it take to pump it up with a GFX engine... the program itself is perfect as it is.
  23. The car is nice, of course, just a side note. Alternative energy? Yes. Green? Definitely NO. Producing batteries is one of the most polluting and wasting industry ever. That is exactly what greenish pieces cannot understand when demonstrating against nuclear power. and simply you cannot solar panel a heavy industry or a metropolis.
  24. Thanks for your thoughs!! Maximally agreed... add to that, the jammer values are also strange sometimes. I also did the testing against the AI planes, because of the same reason. Human player has the ability to see and turn - while AI relies on deceptive strength to break the lock and dumping tons of chaff and, of course the currect CM, jammer and radar features represent the early 70's. Technological "advance" can only be done with increasing values - and it has a max limit where weapons/jammers/radars etc turn into death rays, God's eyes, or invisibility devices.
  25. And it is 10 times more true for WW2... The war does not start with the first gun shot.
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