Jump to content

Snailman

VETERAN
  • Posts

    1,418
  • Joined

  • Last visited

  • Days Won

    3

Everything posted by Snailman

  1. Opa Kimjong style...
  2. A model kit fossil... Hilarious))))) Those times, when even the MiG-23 was a secret weapon....
  3. Yeah! The Naval Map )))) Thanks!!
  4. I have only Ka-50 black shark, and it is completely OK. I just did not have a proper system to run it. It has both simple and hardcore mode. I like both... Personally I like Lock On 1 because it had good graphics, but not too good to slow me donw... realistic but not too difficult flight... but it had very few flyables, and difficult to mod.... That is the prime reason I found SF2 because I wanted something like IL-2 with dozens of flyables, but with modern planes. That's only a sweet bonus that I started to make stuff myself))
  5. I've found nothing about this plane. Probably something like MiG-37 Ferret which has even a plastic scale model kit made... Although we can call old sources erratic and stupid, but at that time no one could tell it better. I have the Naval Institute's Guide to Soviet Navy (5th edition from 1994 also) it also has strange assumptions, erratic data and code names for now well known equipment.. The authors put in their best knowledge of contemporary information which of course may appear laughable today with the latest technical books in our hands which were released in Russia a decade or two AFTER the collapse of the USSR.
  6. I always keep praying to God to get download of his terrain editor... but seems to be futile ((((
  7. Uh ... I havent heard anything either.... and yes maybe they are not detailed tho...(
  8. I also suggested similar things... But I think he won't give it out for us. Especially not for free... For a reasonable sum maybe.... I would also ask Sonalist about Dangerous Waters, so we could get air-surface-underwater combat system in one game. I am not a rich man, but for such I would get together as mush as i could. Even to a point of selling my car... Everything can be done... but we need to act, not just talk. For the first step, we have to start a poll, officially, about what people think, and if its about money, how much we are willing to raise, what our terms, needs and offers are. THEN, we have something to show up, an official offer. Then we can sit sit down for a real business talk. If it's about business, TK will listen I'm sure. If it is not about business but some kind of sentimental case or resentment...hard feelings towards us modders... then we cannot do anything anyway.
  9. OMG
  10. FLIR? It is just a camera. If it has such filter material it looks like if it were FLIR. Only belongs to ground targeting guided ordnance which have been set to have a camera. Or a recon pod perhaps. If you target something, it will lock onto it. If not it just points forward, or a preset direction (if in a pod) and you see what is within it's FOV. I don't think if it can be manually moved to look around ((
  11. Yeah till now I did this. There are radars available anyway, there's always place for an extra mode. But I will try the RWR method soon. I have to make the heli flyable first) Try to modify the SH-3 Seaking, it's an excellent mod, with dipping sonar and MAD animated.
  12. That's what it is all about. Well said
  13. The world needs 100 more Snowdens... and I have a list of about 200 people I would love to see torn apart and eaten by PIGS alive. Nukes are waste... we just have to get rid of the puppet masters
  14. I agree with you, it would be spectacular... or a boomer in the middle of an icefield. Perhaps it is not too difficult to do... It's just a big cigar))) I'm up to my chin with naval sources. I'll just have to finish the heli first. Ah, the periscope object... I have it) I use it to create fake target areas in the middle of sea. It is nicely shown on ground mapping radars. Never wanted to shoot it out yet Btw. do we have arctic map that is also naval? North cape - Kola peninsula - Spitzbergen? (Another Red Storm Rising playground) Damn why can't we just merge install Dangerous Waters into SF2
  15. OK I will make some test soon. 3D is not a problem... for weapons we need only a hitbox to hit. Surfaced subs, I believe we had some. Stationary objects would be good, too, like subs broken out of the ice + little camp )))) maybe a semi- transparent skin can be used for a shallow depth sub silhouette.
  16. And that brings up the problem of missions... ASW planes will practically perform SEAD missions, and - yea - they may take on big fat surface radars instead. UNLESS... we are able to set that specific bandwidth which they can see. The only which we allow them to see on their RWRs... To emulate MAD, we can always make a short range surface radar with 360 degs.
  17. As I am making an ASW heli, I am constantly thinking on it. The game has ASW type mission entries, so PROBABLY TK thought about some sort of future feature. Your emitting idea is not without sense, perhaps if we can find a specific bandwidth (otherwise out of range of radars, ecms etc) which we can separate as "acoustic" in game... it might work. We also need bomb and rocket impacts which have sounds and work in water.. or at least "above" it. Ship sinking effect (oil patch) is ok I guess. SF is definitely not Dangerous Waters (((
  18. Hmmm... not bad. Is there a skin template? Our policeman are stupid enough to fine me sitting on the left side, drunk ) But, who does not like, mirror transform.
  19. Yea!!!! Me likes Tomcat ) Who likes Tomcat is a good person )))) Especially Alicats ) And, PressTV is good)
  20. Yep.. Rails are something we had completely lack of... Most interesting to me.
  21. Do you mean Chow-chow??? Huh... we had those for 10 years or so... they were all melancholic, silent and simple-minded dogs. They were too friendly and dumb, that was more of a problem. They barked once a week, and never bitten anyone.
  22. Every living thing becomes what it was raised to be. Animals such as children whether grown up in a loving family (or in their peaceful natural habitat) will be normal... but when exposed to constant fear, terror, unjust treatment they will became neurotics, beasts... psychopaths, criminals. Actually the "scale-model-of-a-dog" type creatures are indeed somehow neurotic, but as I said it depends on circumstances. Most of those dog imitations have neurotic minority complexes and are very agressive.... Heh, but try to imagine being 1 feet tall but having all the same thoughts, mental capabilities, and sexual needs of a 6 feet human ))))
  23. Thats a mission file though. I dont have Alpha as addon, I can only take a look at missiles, if I know what kind...
  24. We have to know the version of Su-15 addon, and the missiles... you are using. R-60 (Aphid) works fine in the game. R-3S (AA-2 Atoll) does not, but AFAIK Su-15 were set up not to use Atolls. Some planes can be invulnerable because they have faulty collision extents set. The missile does not detect the plane's geometry within its detonator range. (IF it has such) IF the Su-15 did fire Atolls, then it is a possible outcome, as early Atolls (even if configured correctly) can be evaded easily by a maneuverable fighter plane. Make screenshot!!
  25. On point 4, top facing decals could work, and numbers list in names.ini. See what I have for soviet Kiev class (names and numbers). Top deck number can work the same way. point 3, you can only edit the parking places (place, direction), and a global probability for all places whether a plane will be placed there or not. Type, and skin you cannot change. point 2, AI behavior cannot be influenced in such way. In AI_Touchdown activity, it is hardcoded.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..