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Eagle114th last won the day on February 26
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About Eagle114th

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SF2 Avionics Community Pack - - Alpha release v0.3
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hello everyone! The TMF's F-4EJ KAI (with new overhaul) is also implemented in Ravenclaw_007's F-4EJ KAI mods. Ther are multi folders for F-4 new cockpit / avionics overhauls: Ravenclaw_007's F-4s, TMF F-4s, and Thhirdwire (With Lex2Limit and other modder's TW tweaks along with my works). here is TW style radar and imnproved HUD, along with improved gunisght for F-4EJ KAI. Please note, I am unable to find information onthe gunsight used by F-4EJ KAI, tihs is an educated guess that makes some senses. If anyone have the information on the gun sights used by F-4EEJ KAI, pleasee send it to me or post it here. I will happily update F-4EJ KAI with new gunsights. The UK's F-4K / M / J (UK) are being worked on. I look forward to it. And I aim to work on Israel's F-4Es after that. There are a lot of researches to do. Eagle114th -
SF2 Avionics Community Pack - - Alpha release v0.3
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hello everyone! It have been quite challlenging journey workong on F-4EJ KAI, the information on HUD and radar reminds mostly mysterious. At least what I learned is that F-4EJ KAI Phantom II uses AN/APG-66J radar with radar scope wihch only display radar like earlier F-4EJ but with more information I believe. At the same time, the HUD is quite tricky and there is limited data on it. I Hope to find more informaton on HUD and radar someday. For now, this images is what I use to base on while using the TMF's F-4EJ KAI HUD as template to work on HUD and radar. Here is image: (Thank you Ravenclaw_007 for excellent information!) F-4EJ KAI (WIP) NAV MODE Air to Air mode Air to Ground mode I want note that the angle of attack bar and arrival time to waypoint is what I am stuck with. I do not know how to add both of these, I am currently looking through various SF2 mods for hints. For now, in place of AOA indicator bar, I am uisng number, which is below Gs number on lower left part of HUD. And the roll indicator is also fixed, you can see it on bottom part of HHUD, which is limted to 45 degree left to right. I would like to request for the feedback and assistant on the HUD. If there seem to be inaccurate layout on teh HUD, let me know and I will fix it. Thank you and cheers! Eagle114th -
Radar symbol issues: Off center (Need help)
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Thank you for pointing thjis out, just went to check TMF F-4EJ KAI's ini and here is what I found: Looks like I am using avionics70.dll. Eagle114th -
Radar symbol issues: Off center (Need help)
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hello Ravenclaw_007, Thank you for the advice! I recently tried that, it still does not work. I am re-checking ot see if I am missing anything else. For this situation, I am using avioniccs70 instead of 60. Eagle114th -
Radar symbol issues: Off center (Need help)
Eagle114th posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hello everyone, I am still puzzled why the radar symbol seem off centered. Here is screenshot of F-4EJ KAI's radar screen: The Acquisition symbol seem not to align with the target blips eiither. The new radar texture is created in 1024 x 1024 resolution. Updated the .ini files to ensure the game sees it as 1024 x 1024 radar texture: I would like to request for thhe advice how to fix this issues. Thank you Eagle114th -
SF2 Avionics Community Pack - - Alpha release v0.3
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hello Lex2Limit, Your works are impressive! I like what you do with the radar and gunisght. I have some feedback adn suggestion; I think that the optical sight could be bit bigger. From the docunment, the 'fixed' circular is about 70 MIls diameter or 35 MILs radius. And the roll reference (vertical lines outside the fixed circular sight) is a bit longer compared to the pitch refernece (Two horizontal lines). Here is two images with SOS (Served Optical Sight). By the way, I am looking forward tsting SF2 with your new F-4D avionics overhaul. I will be releasing my version in about a week or two, still have a lot to do with various F-4s. It is a very fun project! Cheers! -
HUD questions - Stuck with rolltabs and AGGunsightName
Eagle114th posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hello everyone, I am still puzzled by the issues with both GunsightName / AGGunsightName and GunsightRollTabsName. What I am trying to do is to have GunsightRollTabsName only enabled for GunsightName, while not being tied to AGGunsightName when switching to rockets / bombs with depressed sights: Here is codes I have in F-4S_Cockpit.ini: When using air to air weapons, the pitch / roll reference looks just right (roll tabs), as well the range bar (when lock on target by radar) But when switcing to rockets / bombs, this hapens: I would like to request for the advice to workaround this issues. I have tried experimenting another ways with [HUD] to replace roll tabs (HUD_ATTITUDEBARS and HUD_BANKINDICATOR), but they do not stay with the fixed sight, so I am stuck with this situations at the moment. Thank you adn I wish everyone a great day! Cheers Eagle114th -
Questions about [HUD] - SARH version of 'SRM'
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hello everyone! Actually it does work, and I have another issue to solve: The crosshair appear and points at target when using radar to scan for target: However, the issue is that, another crosshair also appear when switching to gun or IRM: This is what I have in F-4S_Avionics.ini for [HUD] What I am trying to do is to have HUD_GUNSIGHT_TD symbol disappear or disabled when switching to gun or IRM. Eagle114th -
Questions about [HUD] - SARH version of 'SRM'
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hello everyone and @OlWilly After working on US Navy / Marine Corps F-4B / J / N and US Air Force F-4C / D/ E, I am working on F-4S now. Added the codes to F-4E_AVIONICS.INI, under [HUD] for both SARH and IR AAM: Turns out that HUD_GUNSIGHT_SRM work as intended, but HUD_GUNSIGHT_TD does not work. The crosshair does not appear. In-game with IRM locking on target visually which works perfectly But SARH version, as stated, crosshair does not appear yet: I am continuing to try various codes to try to get SARH visual lock working. By the way, I have an additional questions: Is there HUD method version of GunsightRollTabsName and GunsightRangeBarName too? If there is, I would like to request for the codes, so Ican apply it on F-4S too. Eagle114th -
SF2 Avionics Community Pack - - Alpha release v0.3
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hello everyone, It have been awhile since I posted and I have tons to share today! After working on F-4C / D / E, I also did a lot of experiments with the color hue / filts for TV for CRT / DSVT / DSGC while research and ask questions about the radar scope types. I owe big thanks to Ravenclaw_007 and Lex2Limit for the information and allowing me to use the files for this projects. I especially thank you everyonein the community for the suports too! What I realized is that the early CRT and DSVT have greenish gray or greeen display. DSGC, in other hand, show up as grayscale as shown with later MFDs. But first, I awnt to sharemthe texture I did for both RWR and radar for F-4D and F-4E. I always learn new things everyday, and the feedback always help. If you see anything that is inaccurate or needs fixing, pleaset post here. I will be more than happy to discuss withh you and fix what needs fixing. This is F-4D with DSVT type radar scope: New gunsighht for early F-4D (I still do not know which year F-4D get upgraded to use AN/ASG-22 LCOSS. So for now, F-4D (1966) will use this optical sight until 1967. If anyone have the information on thhis, pleaseshare them with me.) This sight also was used by F-105s. NOTE: For now, the sight is not completed yet, but will go ahead in this stage. When I find more information, will update this sight. Based on the information provided by Lex2Limit (Thank you!) and the images from the researches: It comes in thhree colors, just like various LCOSS. here is screenshot with one of the color: Now next, let's talk about F-4E; It comes with two radar types; From the beginning of F-4E service year to 1974, they used DSVT like F-4D do. However, from 1974 onward, they get upgraded to use DSGC. By the way, the new RWR texture is bsaed on the excellent work of Ravenclaw_007 and the researches. Here is screenshot of F-4E before 1974: Notice the optical RWR in TW style too: Nnext is 1974 onward version: Finally, here is screenshots of improved TV for CRT / DSVT / DSGC. (A-4 Skyhawk's TV will be updated too) NOTE: From research and information I have learned, this is the theory I have: CRT always have fuzzy, not clear TV while DSVT, which is more advanced version of CRT, would be more clear and solves the issues that CRT have. DSGC, in other hand, the most advanced of all, have grayscale like you would see in MFD for TV mode. Unfortunately, I am u nable tom make it look exactly the way I want, so I did my best with the limitatino of SF2 avionics modding. CRT type TV DSVT type TV DSGC type TV Eagle114th ( -
SF2 Avionics Community Pack - - Alpha release v0.3
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hello everyone! It have been quite hectic month with the real life and endless researches on F-4 series (USNS / USMC and USAF), and creating multi radar textures for different F-4s, along with new RWR textures. I want to give big tahnks to Ravenclaw_007 and Lex2Limit for the advice, supports, and great informatiion on the F-4s for this big projects. The radar texture for USAF F-4C / D / E are now completed, as well the new RWR. However, the TV for guided ordinancesa re still WIP. For now, the F-4C (1967) is completed. I would like to share what I have been working on: F-4C's new CRT radar scop eand RWR texture: Optical TW style for radar and RWR New TV texture and effects (WIP) The F-4D and E screenshot will be posted as soon the TV is completed. I am still researching on what DVST and DSGC TV looks like, especaily the colors. Eagle114th -
Questions about [HUD] - SARH version of 'SRM'
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Thank you, I will try this method. Cheers! -
SF2 Avionics Community Pack - - Alpha release v0.3
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
To everyone, I have a question, would anyone like TW style version of RWR, along with the TW style radar scope? Or should it be optional for anyone whho prefer TW style radar scope with texture version fo RWR? Eagle114th -
SF2 Avionics Community Pack - - Alpha release v0.3
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Testing new RWR and radar texture on F-4B Phantom IIs. Added some of 'light shadow to the white lines, looks great this way: TW style radar texture -
SF2 Avionics Community Pack - - Alpha release v0.3
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hello everyone! Sorry for being being quiet for a while. What kept me so busy is searching for the flight manauls / docunments hwlie doing intense researches on the US Navy / Marine Corps and US Air Force Phantoms. What I have learned so far, along with great help from our community, including Ravenclaw_007 and Lex2Limit. While I am working on the readar texture for Phantom IIs, there is one thing I want to comment; It is awesome that various mdoders are working on F-4s projects, we learn from each other. Even if we create the mods for the same aircraft, we have different methods of doing it. I am learning a lot from Ravenclaw_007 and Lex2Limit for F-4 modding. I am going to share what I have learned and please feel free to corerct me if the information I share seem incorrect. It appears that US Navy / Marine Corp F-4B / J / N uses CRTfor AN/APX-76A display (radar scope) for AN/APQ-72 and AN/APG-59 radar. At other hand, US Air Force F-4C also use CRT display for radar scope while F-4D use DVST. F-4E initally start with DVST then in the early 1970s, upgraded to more advanced DSGC. Going back to AN/APQ-72 radar for F-4A and F-4B, there is one thing I noticed about the radar scope: The width is about 102 to 103 percent longer than the height.and at the same time, the frame above and below the radar display are a bit different in height too. Top is a bit longer than bottom. So therefore, I re-created the radar for F-4A and F-4B from ground up. Here is new texture with some of darkness level applied due to SF2 radar bring too bright. F4H-1F / F-4A radar display: F4H-1 / F-4B, F-4J, and F-4N radar display: I am workiong on the RWR display at the moment then wil test them in-game. Eagle114th