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yakarov79

+MODDER
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Everything posted by yakarov79

  1. Well on one point he is right..he released game as is.. and its only his will to do more or not...In this case he dump tis project long time ago. But looks like the main fault is on other side - modders are responsible for making it too complicated ... well open source could be a cure... As we are free to mod... Wonder if one day "ever" someone will pass for free "exe" patch file that improves few things... will it be illegal cracking or just anoher free mod...as he said "free to mod how ever you want".
  2. I think you can find several topics scattered here and there regarding pit building. But not one general thread about it. Here for example latest => http://combatace.com/topic/89454-cockpitini-list-of-items-and-documentation-for-creating/ Making gauges in model is quite easy...its complicated when you want working acording to engine parameters... What are you planning ?
  3. I agree...some are even better still ... but I was generaly speaking about variety of mods... Am not saying thirdwire is crap.. because its not.
  4. CA community have better assests "library" than thirdwire anyway thirdwire can't offer anything useful anymore for SF2 players...exept source code..
  5. Early days in Nam. last tease....
  6. You might be right..about this. Secret might be who is giving contract for delivery..and then if Navy / USAF can redistibute launchers in some cases between them, or just simply "loan" launchers if they can loan even aircraft..
  7. please add me too... tought I asked about this some time ago..but im not there or...I can't see myself...or I was thinkg about asking and forgot to ask.. thanks in advance.. DONE
  8. re-asign controls.... temporary when my stick was "disabled" i set throttle controls decrease was Z increase was X....key....and vectoring was ctrl+Z/ctrl+X it was pretty easy to controll..also rudder on A/S and D was Speedbrake.
  9. im doing it when getting borred with other projects..so no time involved...i just get to this point...few things still neds to be done. Its not mapped yet..
  10. someone ...? to finish this ? i mean skin... If ever we want new Gopher..
  11. so where is LAU-3A_Twin_Mk40_M151 here ? Im highly recomending checking this => http://combatace.com/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ ...everything.... also SF1 section is very usefull.
  12. It is because of weapon supply in main campaign data INI file. Go to campaign folder - then open _data.ini file and look for type aircraft and check weapon supply llines.. It happens wehn user made campaign is made long before weapon addon....
  13. GREAT !!! I would like to report that problem with 'untextured' black buildings I had in terrain from Spudknocker's campaign is no longer present. All bulidings are textured correctly.. I didn't notice trees...but hope its ok. And this terrain is cool, Thanks.
  14. ok..thanks. but also on types.ini lets say on my Israel terrain ive changed SAM_RADAR and SAM_LAUNCHER...already but also i have types below....regarding different SA-2.... [TargetType134] Name=SA-2L FullName=SA-2L Guideline SAM TargetType=SAM_LAUNCHER UseGroundObject=TRUE GroundObjectType=SA-2L ....... [TargetType135] Name=SA-2LC FullName=SA-2LC Guideline SAM TargetType=SAM_LAUNCHER UseGroundObject=TRUE GroundObjectType=SA-2LC ............... [TargetType136] Name=SA-2LF FullName=SA-2LF Guideline SAM TargetType=SAM_LAUNCHER UseGroundObject=TRUE GroundObjectType=SA-2LF ............ but in fact in ground objects I have only SA-2 from your latest pack...LC1,LC2LE2,LE3,L and F... I don't have anymore stock SA-2....
  15. I was actualy wonderin about it last night. Regarding your SA-2 and SA-8 packs... Should I change naming in TERRAIN_types.ini to match yours new ground objects...? and yes all sams there Active year = 1965.
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