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Stary

MODDER
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Everything posted by Stary

  1. Stary

    Happy Birthday

    Happy Birthday Guys!
  2. I love the comment of one guy at SimHQ -the conspiracy that the COD was started as brand new "next gen" engine (2006 shots and vids) but then they realised they can't make it working so back-dated it using modified Il2 one. If you think about it, seems oddly reasonable given all the clues during the years... something went very very wrong with this title at some point few years ago
  3. No -one of my best plastic kits was Revell 1:72 Skoshi (some 17 years ago)
  4. radiator position could be linked to engine temperature, could work ok with radial engines
  5. :salute:
  6. Several era-specific "generic" cockpits I work on: Hawk 75 cockpit:
  7. I'm working on the Curtiss Hawk 75 cockpit (among other things) and I ran into several issues regarding current state of instruments implementation (Series 2 current level, merged) My questons are as follows: suction -any detail on this one? -using placeholder G-load instead cylinders temperature -is modelled? if so -what's the instrument name? prop pitch and mixture level -I guess CEM is not modelled right now? current tank (int/aux) selector? any use? voltage level? any use? I used it as accelerometer in my P-26 pit, so it moves slightly when pusching high G I will use whole sliding canopy as speed indicator (like in some other pits) meaning it will close at lets say 30 MPH -IF I model the rotation of the closing lever and I want to model that small wheel with chain too -should I link the meshes or use independent rotation controllers via separate instruments? Currently they're linked to port side EDIT: which is linked to starboard, quite messy hierarchy I have there TIA
  8. He will be remembered as "The One Who Truly Never Saw It Coming" WW2 time! :sohappy:
  9. Stary

    controls Wip

    From the album: My work

    first update in a loong time, hope to release it soon
  10. Happy Birthday Volker! alles Gute!
  11. Sir, you are a Legend Happy Birthday! Have a GREAT one!
  12. no, he just copied from my signature pic
  13. Stary

    osama

    From the album: My private SFP1 pics

  14. truth is a lot of 3rd party models have only the highest (closest to viewpoint) levels of details, and with complex, detailed models it's impacting frametares BIG time -example being Veltro's Stirling -put a flight of four or five and it becomes unplayable -I had to remove it from my WW2 install :( The close formation flying and generally WW2 tight formations (bomber boxes) and airspeeds play key role in it too -planes close to each other, slow (compared to jet era) relative attack/pass speeds, makes the high detail, frame impacting models much more often drawn on screen, many of them -the only solution is to ask the modder who made the model to do much lower poly secondary LoDs (not so easy, and highly unpropable, often the creator's source max file is AWOL or modder won't have time will etc to do so) with modern GPUs with say >512 megs or VRam the skins format isn't that inportant
  15. Stary

    Gladiator MK II

    off to try, thank you Daniel!
  16. so... not playing CloDo for two weeks +1 day hehehe
  17. interesting back-date, thanks bro! I might try to finally do myself "full" ww2-style install
  18. with no interest in heavy bombers, and early planes bundle already purchased earlier (Eindecker and DH.2) this makes ROF quite "complete" package for me... now they can work on the promised campaign
  19. thanks!
  20. I wanted to patch it and give it a try today... launch, waiting... steam window pops up: "We;re sorry but servers are busy and your request etc. Try later" (in polish so not exactly that) mmmkey, later I F-KING WON'T HAVE TIME! that did it for me, I'm on to delete this POS broken software from a "Legend" (that is you Mr. Maddox!) that failed and escaped from the sinking ship. What does it mean try later huh?! I f***ing paid for this to be able to play it when I want to do so! ok, rant off
  21. Happy Birthday Muesli!
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