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Stary

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Everything posted by Stary

  1. the very crude NF.II to FB.VI conversion for TSF2 Expansion 1 (it even still uses NF.II radar&avionics!!! and the green is totally off )
  2. I'll ad my 20 cents too, I think you should also look into the global file above all aircraft files which is ofc aircraftobject.ini at one point in install long lost I had tewaked groundobject.ini that made tanks virtually indestructable by 20mm fire so maybe by pararell there might be easier way to tweak whole system so to speak these two are to dig into I think [GameObjectData] MinSystemHitChance=25 VolumeStructurePoint=5000 overall I think the guns are overpowered for me but...
  3. if there is one thing I can't agree here is the quote from TK via Do335: last time I was in the 90s, the flight sims were quite far from hardcore and enjoyed by many outside of the VOR2 frequency is what?! the then-niche I think FS95 or so folks, even my computer AD&D/Role playing friends flew this or that for a break, mostly stuff from Novalogic (including Armourde Fist) or some of the lite Janes' Was EAW, one of my all time favourites hardcore? No. Was Janes' ATF? Was WW2Fighters? Was the Novalogic series?Only really hardcore sim from the later 90s I can think of, Falcon 4 aside was JSF. I wonder how hould we describe it now? Challenging? Perhaps. Hardcore? I doubt. What turn of century and early 2000s brought was the rise of really hardcore (by the times standards) flightsims, speedy oversaturation of market with WW2 titles and the demise of the genre for quite some time afterwards Plus one factor every seems to forget when talking about the flight simulators and early 2000s -the rise of stable non-dialup based internet aviability that in turn skyrocketed the expectations of the previously medium-lite folks who now quickly transformed into nickpicking rivet counting forum trolling armhair experts screaming all across the dev boards "how dare you model the canopy with only five screws on the bar in question while my photos in linked sources clearly show it whould be seven to hell with you nueducated noobs!!! MY LINKZ SAY IT IS SEVEN! Well, I think that was working this way anyway, your mileage might vary but you get my thinking I hope -the more common access to the detailed sources on the net are the higher the expectations and thus more labour intensive development per plane. Plus ofc all the rise of graphic representation fidelity but that's something else (I've seen 4-5 kilo cockpits that still look better than say mine 35 kilo representations of the same, matter of skills and creative thinking) Ohhh one more thought that came to my head that might be a key factor. When I was playing WW2 Fighters or EAW of even the JSF, I was around 18, 19. Now 34 I look at DCS and think that my way of perceiving the flight sims has changed. I simply grew up. But you know what? Somehow DCS is boring. Not because I managed to hit that MiG-15 two times without any effect with my Sabre. Boring because if that was all I managed to pull off in the spare 30 or so minutes I had for flying yesterday evening I could shoot 15 migs in Janes' ATF back in 1997
  4. is that Peashooter a new model? DATs? anyway...
  5. Stary

    2015 04 13 215614

    Crazy!!!
  6. I freakking love this camo!!!
  7. BOB2 has I think the best WW2 AI I experienced so far edit: Yeah I was soo hyped the BDG would take on Mig Alley later after polishing BOB2 but that felt into oblivion. I know they were planning Flying Tigers but that too somewhat went under radar few years ago. Also based on BOB2 was an odd more arcadey (or lite in SF series sense) flight sim rerelease, have disc somewhere, Sky Defenders or something to taht effect was the name RE: VSF -the Canvas Knights WW1 sim is developed in it with the cooperation of the VSF programmer to an extend. That is for me quinte an interesting platform for numerous reasons but the 3-years keys you loose after you (apprantly) install it on another system pissed be big time when I bought it in late 2010. There's freeware edition available that has time limit too of course plus it's again, quite interesting to look into for any flight simulation fans. Together with sea/underwater simulations etc, impressive for a one-man show.
  8. there is also BOB code and Mig Alley code I think still available if you'd like to take a look ohh and VSF framework
  9. Gerwin funny as I was thinking from time to time about the 1) porting of selected top quality mods into other sim engine, my thinking being mostly CFS3 for Korea (I love that engine!) or DCS keeping the "lite" nature of the SF2 way things work 2) having a paid programmer willing to rewrite engine of SF2 3) rebuilding the SF2 as a whole in otehr engine suitable for the task be it freeware or not these are more or less afficionado's lunacy and wishful thinking of course but hey, it's the way my mind talks with me sometimes
  10. ummm... wait, isn't the whole thing behind advertising a hope to gather more funds from increased exposure sales? As for workload I wonder what would happen back in say SF2 development phases if someone with good knowledge of either programming and say modelling or say texture artists approached him with offer to work for him on SF series? You know things that happen when the titles series you work on get more net exposure via advertising. Cause and effect etc
  11. Ok, this will be longer than usual and a bit of a rant. But I'll try to make this funny for you. Maybe SF series are underexposed beyond sane reasons because, get this, TK doesn't want them to be more exposed? What if he never wanted? Allow this thought to sink in in you head for a while... done? Good See, I have never ever seen a single SF or SF2 series ad on the net on various flight simulatinons portals -while I am flooded with ads for, excuse moi, "who-gives-a-s**t Gold Dx10 Most Realistic Edition, We assure you Tom's drunken uncle's second wive's cousin flew it back in '64 so we know it's as good as it gets" plane for FSX/P3D/P3D2 or XP9/10 by ArmchairExpertsStudioNumberSeventeen* In fact I was quite suprised when Series2 sort of quietly rolled through late 2008 till 2010 and I have not been exposed to numerous ads and banners encouraging me to try "fun survey simulatiors series covering classic jets era from 1950s to 1970" or something akin to that. Then I did what we SF afficionados are soo used to doing -that is, waiting. Waiting so maybe after he gets the base code for Series2 polished maybe around SF2:Israel he'll start flooding the sites with ads and links to his store. No? Ummm ok, let's wait a lil' more then! maybe he's keeping it low to shock the sims world with the bang of North Atl... ohh wait, nevermind. For me it is and has (allways?) been waiting for the guy to step in and deliver. Then, let me expose you to the familiar main menu screen of North Atlantic: Yup that. Need more cowbells. I mean JJ's lens flares. Or Christophers Walkens at this point. Walken and Abrams walks into a bar. Nevermind But you know what that screen says? That person that made it doesn't give a s**t about the main menu screen in the title they were working on for past months. It isn't the obscure credits screen, it isn't the campaign loss screen either. It's the screen every. single. customer will be exposed to first and 300th time they launch Strike Fighters 2 North Atlantic executable. See, my point is -it's a very lazy screen. 10-15 minutes of PS screen. The stick randomly first font we can pick from the fonts pool screen. Kind of "I no longer give a single afterthought what you will think of this main menu layout and graphics" screen. The "I am bored with this" screen. The "I don't care at this point what the one who might review this title on SimHQ will get as first impression" screen. Back on track but that was relevant: Maybe TK got just tired with running the forums, having to answer the newcomers this or that or dealing with community in general? Maybe TK got, who I am kidding at this point, he seemed fed up with modders and their silly questions and proposals and God forbit requests long time ago? The odd disappearance of forums on Thirdwire site was an indicator for me. Funny as in the first place as oldtimers know it was the dedicated modders who made the series bloom with all them mods. Sorry for not much of a productive post but I just realised early April of 2005 was the first time I ran Wings Over Vietnam. And the sucker stayed with me through all the firther incarnations till this point. 10 fucking years. So I think I have right to rant from time to time. And I still can't see my sorry ass after ejecting *forgive me small pun aimed towards certain XP10 sites that constantly flood me with ads like that. Ohh well might be I aim it as the "hardcore" crowd in general too
  12. WBS you rock! and nice you fix things I wanted to point out, namely the too good (pristine?) conditions of them hulls, a bit of decaling of rust and water environment in general on them looks better IMO
  13. Brain32 I have those periods when I try again to make something in Max usable by new terrain engine and it ends three days later with realization I could spend that time making nice TODs for some tiles or so
  14. Hypothetically I think GOG is a much better platform by it's very nature aims towards more mature customers base. I have no problems imagining Steam re-release of SF2 bundle with dozens of prerelease reviews like "tiz game iz brokah!!! fix it!!!1111", you know how, let's say it politely, younger players react Do335 with all respect CFS3 is superior than SF2 in many areas not only graphics wise (especially when you put WOFF libraries and shaders into bare/modded CFS3!!!). As you tend to point towards WW2 SF2 title -how about -zero- options for switching pilot's station or manning defense turrets? Also no way to have bailout animation is immediate immersion killer for me in such case. More than in jet era. In my book SF2 is like Streak says it is -from post war around '48 (Israel's first war) through Korea to late 60s, ok make it end of Nam so mid 70s. I have hard time recollecting other flight simulator that rivals SF2 in the avionics and missiles fidelity in this timeframe. Post 90s it's not that great I think, that's why I stay from this timeframe -lack of even simple EO sensors slewing, ground locks etc you know. I think 99.5% post 90s aerial warfare was "accurately dropping this into that window from here" kind of engagements, maaaybe with 2008 Russia-Georgia and ongoing green men-Ukraine just bit less sophisticated As for DCS playability, well I still am battling with myself regarding buying the Sabre and 109K as I see that after the first 30 minutes to hour of uberhype after buying MiG-15 or 21Bis (about 100 bucks for two planes...) I can't say I was flying them later on past the 2 hours flytime mark. And that is my BIG issue with anything DCS -right now I treat is as a pricey way to have handy zoomable reference data for cockpits modelling
  15. sure, having backups of the TW forums is more important now I think so thaks for the efforts
  16. the infantry sure would have use of reduced movement speeds and turn speeds, not to mention separate ground object class so we wouldn't have cases where there are like 5 infantry "units" vs say 16 tanks as I recently experienced
  17. <S> Rest in peace Jug
  18. some fail shots from my another look into the so-called "new" NA terrain enigne... given the 60x60 kilometers test mesh was like 150 kilo polys total (composed of 36 10x10 km chunks) I wonder from where those polycounts are that you can see on info screen there. Also given the existing exporters crah Max when exporting mesh with over around 5000 vertices I wonder if there was other one TK keeps for himself used to export the chunks making Iceland
  19. seems we have good times ahead thanks to work of good folks like Mue or Gerwin so go back to work, I will
  20. funny as for many times I wished to win lottery to be able to hire TK to do this or that...
  21. it works just fine -one has to set the ROOT SF2 installtion directory and open the terrain in question master ini file, like Korea3.ini AND it reads TFD tiles map and even the corresponding TODs and high resolution tiles. Wonders!
  22. Mue! man you are already rocketing into Modder of the Year, you know that?! so it reads all the tiles and TODs too? That's beyond awesomeness already! I hope at one time it will be able to do editing in real time
  23. Apart from SF2? The Hunter: Primal, first time I play multiplayer in years!!!!!!1111 bit of FSX Steam (go fffffu u Microsoft for you know what you did thieves!) started Ori and The Blind Forest which is beautiful visually off to start Dead Island Riptide and some classics recently: Blood One Unit Whole Blood, can someone do OpenGL port of it please? Akin to EDuke32 etc? Shadow Warrior Classic (the freeware Steam version) "Veteran Edition" of Strife which I missed in the 90s despite my friend was talking about it nonstop DooM (various WADs, but mostly now "Knee Deep in Z-Doom" with Brutal DooM v1.90, impatient for 1.20 to come out) Panzer Elite with PP2X maybe hour of Ship Simular Extreme lol and you don't want the list of games I started but stopped playing due to whatever but lack time and/or will to go back into (Xenonauts, Stalker series, Skyrim looking at you!)
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