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Stary

MODDER
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Everything posted by Stary

  1. feel free to upload this repaint to CombatAce Luk! (and maybe delete GermanyR1.TOD and GermanyR2.TOD in your install to avoid trees on grassy tiles)
  2. Care to share that repaint? Looks very nice Luk!
  3. ohh man... you place them via notepad?
  4. Stary

    Tomorrow

    Good luck man!!!
  5. yup I haven't modified it, the original Gillg's TFD and HFD are the ones included I think; and to be honest I can't say I encountered those wrongly rotated tiles -but if you have them fixed, feel free to post
  6. thank you Erik
  7. yeah that Kiel canal is my work done for V3 of my Germany mod which of course begged for such work as Rends here is doing
  8. clouds altitude is locked TK only knows where, spend good amount of time trying to pinpoint the entry or ini responsible for that, might be even terrain related; there are some entries for environment system and for terrain data that seem unused in any stock or mod ones, something for me to dig into one day maybe
  9. Kevin, maybe try making these rivers less straignt? Some turns and variations to them would make the layour more realistic
  10. It has this plus that one can use or pass on it Rends Icarus, it's not modified, distance set at stock very far ingame
  11. you shouldn't have doubts, it will be
  12. here's beta of TWPOSTPROCESS.FX shader tweak that enhances bloom on final render pass, and also boosts up general screen contrast a little; during night the rendering seems unchanged, only after dawn and before dusk bloom mod beta.ZIP here's how it looks ingame without SweetFX or HDR wrappers: of course it's beta, the clouds and sky for example are overexposed and require new modified environmentsystem.ini with modified clouds graphics etc edit: given the nature of SF2 HLSL shaders it will work only in Dx10 mode, and I tested it in full-merge installation, July13 level
  13. I took it Volker but in my case it won't be rady this weekend or next one
  14. that's better than starting from zero I'd say
  15. yes by tweaking postprocess shader! No Sweetfx etc required
  16. You have to deserve it, then several angry men in old fasioned cloaks gather round the table in a secret chamber, do a review of your life and decide wherever give you special moder status or not. Well, more or less. Volker's got a point of course
  17. HasWater= determines engine check for water presence, HasWater=2 says whole tile is water (usually xxxS1.tga or xxxxS2.tga; depends on tileset anming convention) while HasWater=1 does extra check based on alpha channel (where white=water black=land)
  18. raw SF2 in Dx10, guess what's new in those pics: this overdone one is a straight giveaway:
  19. last time I checked these were in english so stop trolling
  20. mabe we could ask ErikGen for the original Max file of his older cockpit?
  21. what Dave says, I know every wants top flyable plane but sometime due to RL you have to release "as is" or abandon the project completely, as in my view keeping it on HDD for the future equals to
  22. one can tos in older Yankee cockpit
  23. Dave's prostate joke self censored here. Reason of censorship: members' sanity and own safety
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