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Stary

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Everything posted by Stary

  1. Carlo on the bright side we have ErikGen's older Gina and he has a job Maaaybe try asking him about releasing it as it is? Or to pass it to some trusted group like Mirage Factory wizards?
  2. ok, here are all the entries I was able to extract from the dlls back in 2012 using PEExplorer, maybe someone will find someting interesting in there dll strings.zip
  3. No, hm files add extra displacement which is tile based, the engine knows where's water based onalpha channel check. As for crash I have no idea st the moment. To add tile to the terrain editor you can modify the texturelist in notepad or add it via options in Terrain Editor
  4. Maybe to some extend. I remember loong ago I fiddled with the ground objects and had at one point tanks that were hardly destroyable by 20mm cannons. Structure value points or something, can't recollect, t'was around SF2 Exp1 came out. I think lots of stuff in the dlls isn't commonl used in avionics etc, worth peeking into
  5. check your data entires for textures as the TOD texture references are totall messeed up
  6. I simply say it's reasonale to gather together what we have or can extract from the core files (in a legal way, but apparently as per the letter TK doesn't seem to be against such explorations) before starting to even think about hiring someone to -exactly, to do what?
  7. I think Stratos you're jumping too far ahead with the proposal of actually hiring a guy I think we'd better concentrate now on finding stuff that's hidden from us (LODs aside ofc) Speaking of which you do realise core dlls can be extracted using mere 7zip? (not that it would make one smarter) And that lots lots of strings and variables can be discovered unig PE explorer-type programs? so for example for avionics gurus here's avionics 70 dll strings: Avionics70.dll.str.txt
  8. to be honest it isn't the response I was expecting ok enough of tongue-in-cheek talk: I simply want to modify the old terrain engine water shaders to include better reflection based of Iceland water shaders I got from someone; given I did tweaks to postprocess shaders 3 years ago I think redistributing these wouldn't be a violation as much as redistributing modified data of aircraft is
  9. what about data modifications to dll? If done with patching programs? Also Harold what do you think now about opening the hidden stuff, namely .fx shader files? For modification purposes? edit: and say I have those shaders, can I send them to one who knows about shader programming for modifications? Like postprocess and water shaders?
  10. Because we're in a time loop.
  11. as far as I remember in the past there were some old legal issues with the companies, but as we've got Zipper back then why not revamp the Starfighter and Intruder pits as a DLC is an unknown decision edit: I mean those would be popular DLCs I'm pretty sure of that but on the other hand we still wait for USAF or european F-16 DLCs
  12. but sadly that seems to be the hard part that said I'm impressed with how WW2Normandy is coming along
  13. you really should move to GH3.5 Wrench, I know I know, you invested time and nerves in new custom tiles but... GH3 was sort of quickie to kill time when one young lady... nevermind, I wanted to do something fast to brighten my mood back then
  14. for someone owning just A-10A&A-10C and core is it worth?
  15. Kevin, wouldn't it be easier to just use Google Earth and Google image search for current and possible historical photos?
  16. search fot USGS DEM format, inly DEM is recognizable by TE as far as I know
  17. I'll send you the Tod inis as soon as possible
  18. And might it be he's not from ekhmm northern hemisphere if you knw what I mean
  19. guys it really is simple. -We want better SF2 experience, not dwelling into various aspects, be it gameplay, avionics, procedures, visuals etc. -TK clearly lost interest in PC crowd, at least he shows no singns of it -no exp3 wips, no wips at all, except from AI packs (which seems now like selling of spare assets) minimal DLCs Those two contradict each other. SF and SF2 were build with modding in mind, without old timers around here the series would die after WoV I bet. BUT said 3rd party creators invested too much of their money and free time to now be left alone, so no one should be otraged seeing as we start to searching either for alternatives (good luck with DCS... as much as I adore it's execution I find it hard to believe it will become the-sim-to-rule-them-all) or by, well, hacking the material we're given. And by hacking I mean what Jules says, using sorts of wrappers and "code discoveries" to improve the experience. Old timers, remember EAW? Good memories? Remeber what was the first non flyable turned flyable? And how you did it by HEXing one line in the code? Was it worth? Because to me it totally was.
  20. yes FC because SF2 series is all over the internet and shareholders ear tryllions in stocks on it of course I understand your point but day will come we'll be left without support, heck SF1 is now apparently no longer supported
  21. naa, just wanted to do one experiment with a map that has steep terrain to water features like fjors hence this request
  22. Kevin, when opened in TE I am unable to see or export to bmp the heigh data, any advice? or could you attach here your? I think it's because of the uncommon to say the least map size
  23. Estranged act 1

  24. then try talking JRL into doing one, as he had such plans but then despite my encouragement dropped the idea so all please repeat: do it do it do it
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