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Stary

MODDER
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Everything posted by Stary

  1. beacuse three button gameplay is more fun than what SF2 can deliver at full modded realism of it? Don't think that would be popular idea here TBH
  2. yes you're right Hinch @Brain32, I wouldn't dare to call it abandonware, we had patch in July or so, but to be honest I don't expect new patch coming soo, which is good for modders cause patches recently tend to break things. Edit: Series one on the other hand I'd say we can start calling abandoned and discountinued. Hint, hint @Old Diego, Snailman: that's what I am postulating about delicately for a long time now. Wish we had some guys with some knowledge to go deeper than say PE explorer type programs allows us at the moment. But for that to happen we need to know TW has no interest in the series anymore to avoid some legal issues. Exp3? Wouldn't expect it to be honest now. Some arcade PC title with all those Rafales, Typhoon and Raptors with gameplay similar to mobile titles, maybe
  3. so, Christmas passed, new 2014 year is coming and we have or had zero, zip, nada promotions, special offers, cumulative packs, discounts etc from Thirdwire store quite telling regarding PC titles future and general Thirdwire scope at the moment, don't you think? just a random thought before bedtime
  4. funny thing is, most of those on the list are already available for PC as 3rd party modders hard work
  5. sometimes you hear something from old time CA buddy that makes you wanna cease modding and go playing somewhere else. Jesus people need to learn some manners

  6. Same. I thought some of the DLC would be avionics or ground units or general features kind of stuff. That was 3 years ago though, now I know I would look silly still waiting. On the other hand, it's TK, one NEVER knows whats he up to. Might be all the mobile aps assets would eventually end up in VERY simplified PC title . Of the "air start 3rd person view 99 missiles" kind of simplified. Butthat would require pretty graphics to draw attention of younger audiences and time proven that isn't the top priority for TW. Oh, regarding Exp 3? DCS man, DCS...
  7. take your time guys, quality take time. And Merry Christmas!
  8. you gotta be ******* kidding me man... after all these years of hearing "no founds/no time/no, just no"* TW team suddenly have time and profits to develop such assets for what, three buttons arcade game??? *citation needed
  9. Hail Mussolini!
  10. Merry Christmas everyone
  11. for example these: GuardTower1 Radio_Tower antenne these are names I found in one of terrain's _TYPES.ini which defines types of ground structures; the said terrain is North Vietnam from Eburger&Malibu Expansion so it might be some of them are not stock objects
  12. RIP
  13. Stary

    Happy Birthday?

    We here miss you Oli. Happy Birthday
  14. A-10A baby! All screens from quick mission editor of a CAS near Bakumi, played on full realism but I disabled 4 Su-27s computer generated. part of debrief, knocked out 10 out of 42 vehicles
  15. Stary

    DCS Winter Sale

    A-10A for 6$... 6$ more than I currently have
  16. Stary

    Exp 3

    how possibly can one politely describe to fellow Macalena what I felt seeing this topic? douche [self-consorship mode on] Not funny bro, not at all!
  17. nope, not at the moment, to be fair I prefer the latest Gerwin's 256^ px one
  18. and Nellis is in develiopment for how long? 3 years? there goes your Vietnam or Middle East for DCS...
  19. Yak-28PP dawn recon don't mind the radar there, it's just for fun at the moment. And have yet to test how one can land with this double-windshield in the middle
  20. Nope, Yak-27R recon plane I shot down F-100 during head-on pass (and without working gunsight) with:
  21. awesome shots Kulbit!
  22. 64 bit W7 and 2009 works on in 32 bit mode here ok @Zoltan bud you might check your display driver properties, I had issues with Dx9 in 64 bit environment but these work for me on ATI
  23. I think we shouldn't ask Erik for another such work in next five years. I'm fine with what we have now
  24. to get rid of white outline on alpha textures make sure the background colour behing the tree part of texture matches the colour of the renderable part like here: on first example from one of my mods the background (black, not-visible part on alpha channel) is close colour-wise to the general tones of the renderable parts (whites in alpha channel) thus won't be noticeable when processed by GPU and rendering engine the second example has orangish colour that will give visible annoying outline at ceratain ranges etc hope that helps post scriptum: if you're planning to go with default layout I did in 2008 complete tremod/citymod for stock desert tiles, series1 section downloads edit: typos, lots of them
  25. also try inclinationAngle=60.0
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