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Nyghtfall

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Nyghtfall last won the day on February 15 2022

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About Nyghtfall

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  1. Just a sidenote. The small Bullpup-A (AGM-12A, B and nuclear D) use the LAU-34/Aero 5 A-Launchrails, while the bigger Bullpup-B (AGM-12C and E) do not use a rail. This gave me some headache on the Skyhawks, because both are of the same weapontype and guidance. I ended up using specificstationcode for the bigger ones on a separate weaponstation to ensure a correct placement for both versions.
  2. Congratulations Coupi

    Congratulations my friend!
  3. Nothing. Just the above. Going into graphics settings after it is set up the way I described, tends to f**k things up also. So for me, setting it up and don't touch it again works. I'm on Win10, btw.
  4. Type in your resolution and the correct aspect ratio in the "options.ini" (C:\User\<Username>\Saved Games\Thirdwire\...) and make it read-only after editing. For me it only works with a refresh rate of 60Hz. Everything else leads to a distorted picture. Thats from my options.ini ... [GraphicsOptions] DisplayDeviceID=0 DisplayWidth=3840 <----3440 for your monitor DisplayHeight=1080 <----1440 for your monitor DisplayDepth=32 AspectRatio=3.555556 <----2.388889 for your monitor ...
  5. Hey Dan, how are you? You need just the cannonbarrels in "Spitfire-shape" = slightlyrounded outside? I will try to make some for you.
  6. In general I agree here and I think, I've proven, that I did that in the past. But in that case the "costs" in time were simply to high for what can be achieved - for me. Thats why I stopped. *shrug*
  7. The mainproblem with TKs A-6 is, that lot of parts are mapped overlapping. I started a new 4k-template a long time ago and gave up on it. A new "dress" alone doesn't work for this one in my opinion.
  8. Wow, that is unexpected... RIP
  9. Are templates for Centurions F-5E available somewhere?
  10. Maybe of interest: https://www.bulletpicker.com/ordnance-pamphlets.html This one covers several rocketlauncher variants (7-shot, Aero 6A, etc. and 19-shot Aero 7D, LAU-3/A, etc.). Differences were not clear in the past, some of them are covered here. https://www.bulletpicker.com/pdf/OP 2210 Rev 1, Aircraft Rockets.pdf
  11. One last thing: I don't care about original YAP and what they have done or not done, as I haven't spent a single cent on their stuff - I just don't know their stuff, so I cannot judge about the past! I unwillingly contributed to YAP-RW, because the guys just used my stuff, that I released here. For that stuff I spent A LOT of time researching, gathering infos, creating decals, creating templates and so on... Workarounds are one thing. Copy stuff from different sources together or spending 5 minutes of time to copy one skin to a different plane and say, that this is my "work" is just nonsense. I want my work to be of good quality, so they should leave my name out of this shit. I never asked my mods to be added to YAP-RW and ripped apart by people, that obviously don't care for historical correctness. Theres a simple solution for that though: Just don't use my stuff! They should do stuff by themselves and invest their own time! Have a nice day... Edit: Sorry again, for the continued hijack. It was the last time.
  12. I have to admit, even if the actual YAP-RW-people are not the real YAP-guys, the actual one/ones are still a bit shady to me. They give credits for stuff they use, that's cool! That's a thing, that actually worked better, than here on CA... But they also change stuff beyond all recognition or simply copy stuff together, that obviously doesn't work well and still say it's from you, although that crap isn't. Call me strange, but that's also not, how it works (at least for me). For me they are neither pure white, nor pure black - just something in between. Sorry for hijacking the thread even more. I'm out again.
  13. Maybe there are to many decals on Fuselage_P? Using Bump- and Specularmap reduces the maximum decalcount (I think with everything enabled, the max is 4 decals per mesh.) By the way, you don't need 2 separate files for that. You could use only one decal and mirror it for the other side: [Decal017] MeshName=Fuselage_P DecalLevel=2 DecalFacing=Left FilenameFormat=P-51D/357FG/362FS/SqNoseArtL_ Position=0.799,0.002 Rotation=0.0 Scale=4.325 DecalMaxLOD=4 [Decal022] MeshName=Fuselage_P DecalLevel=2 DecalFacing=Right FilenameFormat=P-51D/357FG/362FS/SqNoseArtL_ Position=0.799,0.002 Rotation=0.0 Scale=4.325 DecalMaxLOD=4 Reverse=TRUE P.S.: I admire your dedication for the Mustang.
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