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Everything posted by Crawford
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It's summer ...
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skins for the christmas missions 2015 pack
Crawford replied to agathosdaimon's topic in General Discussions
Why not? -
awaiting registration and downloading game files query
Crawford replied to agathosdaimon's topic in General Discussions
Just arm yourself with patience. Limiting the number of downloads is a general procedure for ALL members, except for those who have bought unlimited access. https://combatace.com/store/category/1-subscription-plans/?view=list -
Let me know what is the fate of this project? Work in progress or already forgotten and abandoned?
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tail gun refuses to face backwards
Crawford replied to russouk2004's topic in Mods & Skinning Discussion
No, this is clearly not the 219th. This is probably something from the "What if?" hangar. -
tail gun refuses to face backwards
Crawford replied to russouk2004's topic in Mods & Skinning Discussion
It seems to me that something similar has already been discussed here ) https://combatace.com/forums/topic/91066-new-aircraft/?page=16 -
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This skin will work only after manual revision. For example, you need to select only one of the two options, rename it with some more convenient name (for example, Default2). Then copy and paste the missing files from the 'Default' folder of your MV-22 (actually, all the files, except for the textures and the D folder) into the folder with the new skin, then make changes to TextureSet.ini, writing the new file name there. [TextureSet] Name=Low-Vis Gray2 Specular=0.000000 Glossiness=0.000000 Reflection=0.000000
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AMX A-1A, AMX-T A-1B and AMX A-1M Brazilian Air Force
Crawford replied to denissoliveira's topic in File Announcements
Thank you, I didn’t know about it. Although, if we can change the LODs without serious consequences, why not change it? :) However, I often had to perform the reverse operation: to change the LODs that require textures in the JPEG format to work correctly with BMP files, because 1stGens doesn't recognize other texture formats (I mean new works by Geezer and some others). Of course, this is possible only if the LOD is created in the ANSI format, but not in Unicode. -
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AMX A-1A, AMX-T A-1B and AMX A-1M Brazilian Air Force
Crawford commented on denissoliveira's file in Other Origin
Thank you, Denis Oliveira. Your skins is a great effort to give a decent look to an ancient LOD. Really, the AMX model by Rafael Rodrigues, despite its advanced age and very low weight (only 329 kB) still manages to look pretty good. But as you know, for SF2, the use of BMP format textures is obsolete method. Besides the fact that they look worse in the game, they also take up too much space. Downloading 358 MB in weight is a lot in itself, and in unpacked form it takes an inadmissible amount of space! For comparison: now each folder with skins occupies 72,8 MB, and with a JPEG textures - only 8,15 MB. Below, in the attachment, you'll find a Rafael’s model that requires textures in the JPEG format instead of a BMP. The only thing you have to manually change the format of each texture in the JPEG format (I use the Fast Stone Image Viewer, through the option "Save As ..."). It will take you some time. Of course, this is not for those who have a terabyte hard drive and professes the rule "F*ck disk space economy!" :) Enjoy! AMX-1.LOD -
AMX A-1A, AMX-T A-1B and AMX A-1M Brazilian Air Force
Crawford replied to denissoliveira's topic in File Announcements
Thank you, Denis Oliveira. Your skins is a great effort to give a decent look to an ancient LOD. Really, the AMX model by Rafael Rodrigues, despite its advanced age and very low weight (only 329 kB) still manages to look pretty good. But as you know, for SF2, the use of BMP format textures is obsolete method. Besides the fact that they look worse in the game, they also take up too much space. Downloading 358 MB in weight is a lot in itself, and in unpacked form it takes an inadmissible amount of space! For comparison: now each folder with skins occupies 72,8 MB, and with a JPEG textures - only 8,15 MB. Below, in the attachment, you'll find a Rafael’s model that requires textures in the JPEG format instead of a BMP. The only thing you have to manually change the format of each texture in the JPEG format (I use the Fast Stone Image Viewer, through the option "Save As ..."). It will take you some time. Of course, this is not for those who have a terabyte hard drive and professes the rule "F*ck disk space economy!" :) Enjoy! AMX-1.LOD -
/ Internal Guns --------------------------------------------------------- [LeftMachineGun] SystemType=FIXED_GUN GunTypeName=303CAL_VICKERS_MK1 InputName=FIRE_PRIMARY_GUN GunFireAnimationID=4 GunGroup=1 MuzzlePosition=-0.155,1.275,0.667 //AimAngles=0.0,-3.0,0.0 AimAngles=0.0,1.0,0.0 MaxAmmo=380 EjectShells=TRUE EjectPosition=-0.35,0.37,0.5 EjectVelocity=-1.5,-0.25,-0.5 [RightMachineGun] SystemType=FIXED_GUN GunTypeName=303CAL_VICKERS_MK1 InputName=FIRE_PRIMARY_GUN GunFireAnimationID=4 GunGroup=2 <--------------------------------------------------------------------------------------------------<<<< MuzzlePosition=0.155,1.275,0.667 //AimAngles=0.0,-3.0,0.0 AimAngles=0.0,1.0,0.0 MaxAmmo=380 EjectShells=TRUE EjectPosition=0.35,0.37,0.5 EjectVelocity=1.5,-0.25,-0.5 I think that would be better. You can shoot from the left or right gun of your choice, or from both guns at once (the choice with the Semicolon key). This will add a bit of "realism": originally we have two triggers on the control stick, not just one ))
