-
Posts
897 -
Joined
-
Last visited
-
Days Won
3
Content Type
Profiles
Forums
Gallery
Downloads
Store
Everything posted by Svetlin
-
Game constantly overwrites stock aircraft ini files
Svetlin replied to Svetlin's topic in General Discussion
Thank you, Wrench, I have read that, may be I did not explain clearly. It does not explain why newly created aircraft over stock aircraft do not show up. Also does not explain why the game overwrites the ini files each time it is started (not only after a patch or DC installation). -
Guys, I am having a problem in making stock aircraft flyable, that I suppose that could be a result of something I installed recently - a DLC or a third party mod. I am sure I am making the right steps, doing all the necessary ini edits (as I have made stock aircraft flyable many times in the past years), but now no result. I noticed that after I edit the aircraft ini file to add the necessary entries for the cockpit, say the MiG-21PFM.ini, and I start the game, the MiG-21PFM is not a selectable aircraft. When I check back the MiG-21PFM.ini, I see that the file I edited was restored by the game to its default state, i.e. without any cockpit related entries in it. I tried making a separate aircraft off of a stock one, say MiG-21PFM_PWL, so that the game does not recognize it as a stock one anymore and that one does not show up in game at all. At the same time I have other aircraft, say MiG-21bis_BG made in the past over the stock MiG-21bis to represent Bulgarian nation specific aircraft and these show up OK. Any thoughts why is this happening as I have not observed such behavior before?
-
A Soviet Sue becomes a Fisher, man!
Svetlin replied to Spinners's topic in Sci-Fi/Anime/What If Forum
Hi, Russo, I doubt the guys at Sukhoi would have been happy to see the MiG logo painted on the tail of one of their creations , even back in the 1980s, when more or less Su and MiG did not compete in an open manner with each other, as each had their own share of the market (Su for the heavy fighters and fighter-bombers and MiG for the light fighters and fighter-bombers). -
Don't forget Lindr2's mods over the MF MiG-23 model: MiG-23A here: http://combatace.com/files/file/11601-mig-23a/ MiG-23K here: http://combatace.com/files/file/11626-mig-23k/ Both are for SF1, but both have working arresting hook built in the model.
-
Yes, there is, although just for test purposes - Ye-6T and Ye-8. Canards were not controllable, instead these were self-adjusting according to the angle of attack of the aircraft. A carrier-borne MiG-21 is a bit too much on the what-if side for me due to the high take-off and landing speed, but that is just a personal opinion. On the other hand there was the Ye-7PD concept with its lift engines, allowing for shorter take-off and landing...
-
I downloaded it, thank you, EricJ.
-
Thank you so much, EricJ
-
Apparently you have: http://combatace.com/files/file/3091-fa-18a-hornet-template/
-
Guys, would anyone please kindly share a proper F/A-18B/D template? I know the F/A-18A template is a close fit, but the B/D Hornet models deserve better. Thank you!
-
No problem, Martin, you guys are welcome.
-
Centurion-1, here is what I was able to make. Font size, spacing, etc. parameters are based only on your picture, so I have no clue how close to reality these are. Hope that helps. Panel lights text.7z
-
Centurion-1, OK, I will continue and will provide a PSD file with the text in separate layers. The shot above had the background included just for reference. Will be as quick as possible.
-
Centurion-1, is that any close to what you are looking for? Do you want me to continue with the rest or it's no good?
-
The top one says: "Extend landing gear", but I guess the English equivalent would be "Gear down" The middle one says: "Flaps down" The bottom one says: "Air brakes"
-
There are some walk-arounds of various MiG-25 types here: http://www.cybermodeler.com/aircraft/mig-25/mig-25_all.shtml# Some very close shots of the landing gear and main landing gear wells, which I think could give an idea of how the gear would move when retracting. Hope that helps even if just a little.
-
Happy Birthday, Paulo, my best wishes to you.
-
Martin, I could be wrong, but I think there are no classic-type pylons on MiG-29 and Su-27, but rather standard missile rails with adaptors to attach to the wing or fuselage. The missile rails definitely are the same, these go with the missile type loaded. APU-60 for R-60 - you cannot see that on Su-27 family APU-73 for R-73 - same on MiG-29 and Su-27 APU-470 for R-27 when loaded under the wing AKU-470 for R-27 when loaded under and between the intakes on Su-27
-
Val, great re-paint, I hope it will also itch you to release it here
-
A few stencils of a Swiss F-5 here: http://www.tailormadedecals.com/index.php?option=com_docman&task=cat_view&gid=44&Itemid=34
-
There is one WIP by the Banidos team: https://www.facebook.com/media/set/?set=a.599769433388256.1073741841.157060134325857&type=3
-
Double wheels are used to allow take-off and landing from surfaces, softer than asphault and concrete. On a carrier, you do not need to handle such issue - the deck is hard, so double wheels would just eat up from the aircraft's capacity to carry fuel and payload.
-
In 1990, 26th Reconnaissance Regiment of the Bulgarian Air Force received 6 MiG-21MFs, with gunpod removed and fitted to use the Type-D and Type-R rece pods of the MiG-21R. Those were designated MiG-21MFR...
-
-
I think the problem is that by putting the double slash, you do not disable the function, you are just telling the game to ignore the line [CanopyOP]. So the game ignores that line and adds the next lines to the RWR section, which is just before that, i.e. as if NodeName=OC and the next lines belong to the RWR function and they do not. The result is non-working RWR. You could either delete the whole section as you suggested above, or add double slash to all lines: //[CanopyOP] //Type=EXTERNAL_ANIMATION_LINK //NodeName=OC //MovementType=ANIMATION //AnimationID=2 //ItemNumber=1
