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Everything posted by Svetlin
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Val, great re-paint, I hope it will also itch you to release it here
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A few stencils of a Swiss F-5 here: http://www.tailormadedecals.com/index.php?option=com_docman&task=cat_view&gid=44&Itemid=34
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There is one WIP by the Banidos team: https://www.facebook.com/media/set/?set=a.599769433388256.1073741841.157060134325857&type=3
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Double wheels are used to allow take-off and landing from surfaces, softer than asphault and concrete. On a carrier, you do not need to handle such issue - the deck is hard, so double wheels would just eat up from the aircraft's capacity to carry fuel and payload.
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In 1990, 26th Reconnaissance Regiment of the Bulgarian Air Force received 6 MiG-21MFs, with gunpod removed and fitted to use the Type-D and Type-R rece pods of the MiG-21R. Those were designated MiG-21MFR...
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I think the problem is that by putting the double slash, you do not disable the function, you are just telling the game to ignore the line [CanopyOP]. So the game ignores that line and adds the next lines to the RWR section, which is just before that, i.e. as if NodeName=OC and the next lines belong to the RWR function and they do not. The result is non-working RWR. You could either delete the whole section as you suggested above, or add double slash to all lines: //[CanopyOP] //Type=EXTERNAL_ANIMATION_LINK //NodeName=OC //MovementType=ANIMATION //AnimationID=2 //ItemNumber=1
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Sundowner, may be it is out of your scope of interest, but I just hope in future the TW MiG-21 could find an empty slot in your hi-res-treatment line too.
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Sheriff, try downloading this weapons pack: http://combatace.com/files/file/10602-mgunnys-ordnance-shop-ii-for-sf2/ Use the SUU-20B and SUU-20R in it, they have a texture assigned to the lod. I have SUU-20B and SUU-20R apparently from 2 different uploads of the same model. The older has no texture assigned (I checked that myself, even the out file says no texture), but the later one (the one in the pack above) is OK. SUU-20B and SUU-20R use the same lod, different weapons are made as the game does not allow a rack to be a bomb rack and a rocket pod at the same time.
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I would also greatly appreciate it if Hornet C & D templates could be shared with the community here.
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Adding 2 more sidewinders to the F-5E
Svetlin replied to slick cowboy's topic in Mods & Skinning Discussion
Well, I went the hard way and added the rail to the F-5EM, released by denissoliveira. I guess watching the missiles hanging from a pylon without rail was a bigger pain for me than doing the necessary ini edit... By the way I prefer adding the rails as empty fuel tank with a non-jettison entry in the data.ini of the aircraft. Of course that works just for aircraft with few weapon stations. -
Adding 2 more sidewinders to the F-5E
Svetlin replied to slick cowboy's topic in Mods & Skinning Discussion
Raven made a suitable rail for cases like this, just not sure where (in which topic) he posted it... -
That's OK Stary, I just wanted to direct mono27 to the aircrafts. Great pits!
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I have not come accross a MiG-19PF version in real life and the sources I have read (including Yefim Grodon's "bible" on the MiG-19) indicate just MiG-19P, MiG-19PM and MiG-19PT as major versions of the MiG-19P (the numerous test-beds and radar/missile, etc. upgrades excluded). You can use that cockpit with: - MiG-19P available here: http://combatace.com/files/file/10397-mig-19p-farmer-b/ - MiG-19PM available here: http://combatace.com/files/file/10400-mig-19pm-farmer-d/ - MiG-19PT available here: http://combatace.com/files/file/10399-mig-19pt-farmer-b/
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I cannot see the first picture, but on the second one, that looks like a baggage pod to me.
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I am not an expert modder, but I do like fiddling with the data.ini file of the aircraft, so I do apologize if the below proposal is a stupid one. I think the only only way to achieve this complex movement would be by 2 separate animations. Animation 1 - using for example the hook animation control or an automatic speed related control to have the flap move back and forth (Drawings 1 and 2 in your first post, RAVEN) Animation 2 - using the flap control (manually activated) to have the flaps move down in take-off and landing configuration (Drawings 3 and 4 in your first post, RAVEN) I have not seen such an arrangement in any model I have tried in the SF series, so I am not sure if it will really work, but at least I cannot think of a reason why it should not work.
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Hi Julhelm, I am sorry, there must be a misunderstanding. I am not putting to question how and why you choose which aircraft or which version (final or experimental) you would model - that is entirely up to you of course.
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Apparently wind-tunnel tests have been made with scale models with different vertical tail confugurations. Some pictures posted here: http://www.militaryphotos.net/forums/showthread.php?166065-YF-23-Black-Widow-II-pictures/page8
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Geary, my post was addressed to RAVEN and the pylons that he was going to create. He was thinking of adding them via fake pilot method, I offered an alternative.
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Another possibility is to make the pylons weapons of 2IR launch rail type with a RackSpecificStationCode entry to limit them to appear only for the F-100F. It should work as the pylons will load 2 IRM as designed for 2IR type.
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Do you thing the drawings at airwar.ru will help for the pylons? Do you need more reference material?
