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Everything posted by Svetlin
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Mirage F-1CG
Svetlin replied to ludo.m54's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Guys, if you plan to update this model to v2 as with other Mirage F1 models, may I ask you to fix the Aegean Ghost skin? The problem is with the centerline R-530 pylon: -
Weaponspack 3
Svetlin replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
https://www.britmodeller.com/forums/index.php?/topic/234993173-is-this-a-british-or-european-dual-bomb-adapter/ http://www.mlaviationwhitewaltham.yolasite.com/things-we-manufactured.php -
FM Guru needed!!
Svetlin replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I would say they had to do it that way for better/easier steering while taxing. It is called positive wheel/tyre camber. Since the nose gear is angled so much forward, when you turn right for example, the left tyre would either entirely loose contact with the ground, or only a narrow part of its working surface would remain in contact. Respectively when you turn left, same thing would happen with the right tyre. The positive camber helps in that during a turn the inside wheel/tyre would actually deform, allowing a wider surface to be in contact with the ground and the outside wheel instead of being lifted from the ground or have very narrow touch with it, would actually have a normal width working surface touching the ground. In other words, the positive camber in this case means more grip for the nose wheels and hence better steering especially at higher speed. -
FM Guru needed!!
Svetlin replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Out of curiosity, what is wrong with the nose wheels, Wrench? These look correct to me on your screenshot above. -
Soko Galeb Template Help
Svetlin replied to Geary's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
http://airwar.ru/enc/attack/g2.html http://wp.scn.ru/en/ww3/a/353/111/0 https://flyawaysimulation.com/downloads/files/23769/fsx-soko-galeb-update/ The last link is to a free model for FSX and I guess you could use the skins there as reference. -
French ASMP missile
Svetlin replied to penaratahiti's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Check here: https://combatace.com/forums/topic/81120-matra-super-530-missile-info/?tab=comments#comment-653657 -
OK, so by slightly adjusting the ShockStroke and SpringFactor values for the nose gear I achieved a result that satisfies me. The aircraft has in my view a better stance than before. My current nose gear values are: ShockStroke=0.33 SpringFactor=0.6 The nose wheel sits well on the ground and during take off, the nose slowly gets raised, the shock gets slowly extended with the wheel staying on the ground until the shock is fully extended and only then the wheel leaves the ground. baffmeister, after checking your data.ini, I noticed room for some more visual improvements. The first one would be to add the correct ejection seat and we have the KM-1 seat from Florian's MiG-21UM mod (though the seat there is named KV-1, the correct designation of the ejection seat is KM-1 and KM-1M). The second one would be to add 3d parts created by Spillone104 and available here at CA, which consist of new pitot tube and engine detailing: The third one would be to make use of the APU-60-1 launch rail for R-60/AA-8 missile, which (if I remember well) Cocas was kind enough to build by my request: I have a Bulgarian MiG-21bis for personal use with the above improvements added. I am in the process of updating it with your data.ini, so eventually I will have your data.ini with my minor modifications to it to add the proper seat, Spillone104's details and Cocas's porper missile rail. I posted a screenshot of it on page 2 here with the missile rail added to the inner wing pylon. The proper stance in that screenshot was achieved by changing the CG position. Now with the help of the community I am happy to have that stance without negative effect to the FM.
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baffmeister, may I ask you a question? I am using this thread since it is somewhat MiG-21 related as well. I have not had the time to test the new data.ini you offered here, so I do not know, may be the issue I have in mind might have been addressed there. I am writing about the angle of attack the aircraft has on the ground (or the stance as I've heard it being called). The stock TW MiG-21 sits in a well visible nose-up position, while in real life pictures the aircraft seems horizontal or just slightly nose-down (I am not considering pictures of the aircraft on the runway before take off with the throttle up and brakes applied). Is there any way to control the stance of the aircraft on ground, without affecting the FM of the aircraft? I know out of personal (and rather ignorant I must admit) tests with the CG position entry in the aircraft data.ini file, that by changing the position of the CG, the stance of the aircraft on the ground changes. Changing the CG position does affect the FM though, so I doubt it is the right thing to do. I also know that each aircraft component in the data.ini file has an entry for the weight (for example weight of the nose, weight of the tail, weight of the wing, etc.) and I guess a rather low weight entry for the nose or a rather high one for the tail or other component aft of the CG may cause the aircraft to have a nose-up stance, but I have not messed with that yet. I believe I recall seeing somewhere an entry in the aircraft data.ini addressing just the angle of attack on the ground (it was something like aircraftongroundangle=) and I checked several stock TW aircraft, but could not find the correct entry. Any ideas?
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Mikoyan-Gurevich Ye-8A and M
Svetlin replied to logan4's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
The file was updated and now has to be approved again. Hopefully someone will do it soon. -
The fake pilot method works perfect for objects that need to stay permanently fixed on the aircraft. So one needs to consider if the subject pylon is to be constantly visible on the aircraft or not. In other words, if the fake pilot metod is used, then no matter what type of weapon is selected or if any weapon is loaded at all, the pylon will stay fixed on the aircraft.
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WIP Mega THREAD!
Svetlin replied to ErikGen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
What I am after. Awfully slowly making progress. Unfortunately my skills are too limited to make a skin, identical to the original.
