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Everything posted by Svetlin
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Until ravenclaw_007 is ready with the weapons, you could work around your problem as follows: 1 - make a new weapon, a fuel tank type, using the TER lod and make a weapon station in the aircraft data.ini, dedicated to this weapon. 2 - make new weapon stations in the aircraft data.ini, only for rocket pods and the tricky part is you will have to adjust the AttachementPosition and AttachmentAngles so that the rocket pods appear attached to the TER in the right places. The other tricky part is to choose the correct StationGroupID for each weapons station. Basically you need to have different StatonGroupID for the fake fuel tank (TER lod) and for the rocket pods, so that you could load both the fake fuel tanks and the rocket pods at the same time. For example on an A-4, you could have StationGroupID=1 for the outer wing pylons (if the A-4 version has such) StationGroupID=2 for the inner wing pylons, weapons - FT (the real ones), Bombs, RP, etc. StationGroupID=2 for the inner wing pylons, weapons - FT (the fake ones, based on the TER lod) only StationGroupID=3 for rocket pods, that will be loaded on the new, dedicated weapon stations StationGroupID=4 for the central fuselage pylon I have done this in the past with a Kfir C2 and it worked. That solution will work only on an aircraft with few pylons, that use less than 6 StationGroupIDs.
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- f-104g
- german navy
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(and 4 more)
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