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The Last Castles: B-52G at Castle AFB 1992-94
daddyairplanes posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
View File The Last Castles: B-52G at Castle AFB 1992-94 The Last CAstles: The B-52G at Castle AFB 1992-94 This mod creates a B-52G_92 to represent the last 24 G models in service from mid 1992 through early 1994 at Castle AFB. The mod has two skins for the 93rd Bomb Wing and the 34th Bomb Squadron. The 34th BS was a remote based part of the 366th Wing at the time. Included: B-52G_92 aircraft that is based off of my previous update to the B-52G_89. Two skins to showcase the two units. Weapons, effects and sounds from the previous mod are included. Historical Notes: While the aircraft as a whole is capable of carrying AGM-142 cruise missiles, only the 8 aircraft of the 34th BS were actually configured to carry these. Installation:unzip. put all folders into desired mod folder. Allow overwrites as needed. Contributors -original B-52 Mega Era Pack: original project lead Dave, original model by wpnssgt, original cockpit by Dels -yakarov79: ini edit assistance (weapons grouping) -KJakker: data.ini edit assistance, revisions to cockpit, countermeasure strength, revised weapons -daddyairplanes: ini edits, weapons ini edits to boost numbers available in game, adjustment of effects to simulate water injection on takeoff. ini edits to create B-52G_92 aircraft with specific data ini edits, and edit to original Popeye data link pod for carriage on the BUFF -Third Wire: for the original game I hope you enjoy this mod. Daddyairplanes aka Kevin Unruh 31 December 2022 Submitter daddyairplanes Submitted 12/31/2022 Category B-52 -
Version 1.0.0
156 downloads
The Last CAstles: The B-52G at Castle AFB 1992-94 This mod creates a B-52G_92 to represent the last 24 G models in service from mid 1992 through early 1994 at Castle AFB. The mod has two skins for the 93rd Bomb Wing and the 34th Bomb Squadron. The 34th BS was a remote based part of the 366th Wing at the time. Included: B-52G_92 aircraft that is based off of my previous update to the B-52G_89. Two skins to showcase the two units. Weapons, effects and sounds from the previous mod are included. Historical Notes: While the aircraft as a whole is capable of carrying AGM-142 cruise missiles, only the 8 aircraft of the 34th BS were actually configured to carry these. Installation:unzip. put all folders into desired mod folder. Allow overwrites as needed. Contributors -original B-52 Mega Era Pack: original project lead Dave, original model by wpnssgt, original cockpit by Dels -yakarov79: ini edit assistance (weapons grouping) -KJakker: data.ini edit assistance, revisions to cockpit, countermeasure strength, revised weapons -daddyairplanes: ini edits, weapons ini edits to boost numbers available in game, adjustment of effects to simulate water injection on takeoff. ini edits to create B-52G_92 aircraft with specific data ini edits, and edit to original Popeye data link pod for carriage on the BUFF -Third Wire: for the original game I hope you enjoy this mod. Daddyairplanes aka Kevin Unruh 31 December 2022 -
Stratofortress B4
crisisloaner posted a topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
RAF Stratofortress B4 of 16 Squadron -
SAC Twilight: B-52G/H Stratofortress
daddyairplanes posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
View File SAC Twilight: B-52G/H Stratofortress SAC Twilight B-52G/H Skinpack and Upgrade Package This is a package that adds several historical skins with nose arts to the B-52G_89 and B-52H_88 aircraft. Several skins also include my skin as tga method to allow several camo schemes in one skin. It also upgrades the weapons loadouts and data.ini's for better historical accuracy Included - B-52G_89 and B-52H_88 aircraft with new loading screens, data ini, loadout ini, historical serials and nose arts - weapons including a new B28FI_350 nuclear bomb and upgraded data inis for others - effects and sounds for aircraft and weapons Installation unzip package, put into mod folder, allow overwrites for items that you already have AIRCRAFT NOTES several skins have tga based skin to represent SIOP mod, Strategic, and all grey camo. this leads to the decal folder being large (over 3.5GB). B28 NOTES the B28FI weapon included is to represent a laydown delivered weapon. it should not be released lower than 1600 ft AGL and slower than 515kts. the B28RI weapon should not be released lower than 6000ft AGL. not responsible for fragging is these guidelines are not met. Credits daddyairplanes - much ini work, tga work, hours of research, and minor tweeks to base skins wpnssgt - original model Dels - cockpit russouk2004 - model for B28 family of weapons KJakker - data.ini edit assist,cockpit revisions, countermeasure strength, revised weapons (ODS contributor) yakarov79 - ini edit assistance(weapons grouping)(ODS G contributor) spillone104 - model for Hound Dog pylon(ODS contributor) baffmiester - technical assitance with FM Third Wire - for the original game Test Team - Nightshade/PR, Stratos, allenjb42, EricJ, Sheriff00 Reserch Sources Painted Ladies: Modern Military Aircraft Nose Art and Unusual Markings by Randy Walker More Painted Ladies by Randy Walker B-52 Aging BUFFs Youthful Crews by Rene Francillion and Peter Lewis image searches on Google, Pinterest and Facebook Huge Thank You to the FaceBook B-52 Stratofortress group as a whole. This group is predominantly BUFF veterans, and was a tremendous help to finding out a lot of information on BUFF markings, loadouts, and operations in the late 1980s. special mention goes out to Jay Scales, Andrew Ferguson, John Mueller, Anthony Spencer I hope you enjoy this mod Kevin Unruh aka daddyaiplanes Submitter daddyairplanes Submitted 10/17/2019 Category B-52 -
Version 1.0.0
509 downloads
SAC Twilight B-52G/H Skinpack and Upgrade Package This is a package that adds several historical skins with nose arts to the B-52G_89 and B-52H_88 aircraft. Several skins also include my skin as tga method to allow several camo schemes in one skin. It also upgrades the weapons loadouts and data.ini's for better historical accuracy Included - B-52G_89 and B-52H_88 aircraft with new loading screens, data ini, loadout ini, historical serials and nose arts - weapons including a new B28FI_350 nuclear bomb and upgraded data inis for others - effects and sounds for aircraft and weapons Installation unzip package, put into mod folder, allow overwrites for items that you already have AIRCRAFT NOTES several skins have tga based skin to represent SIOP mod, Strategic, and all grey camo. this leads to the decal folder being large (over 3.5GB). B28 NOTES the B28FI weapon included is to represent a laydown delivered weapon. it should not be released lower than 1600 ft AGL and slower than 515kts. the B28RI weapon should not be released lower than 6000ft AGL. not responsible for fragging is these guidelines are not met. Credits daddyairplanes - much ini work, tga work, hours of research, and minor tweeks to base skins wpnssgt - original model Dels - cockpit russouk2004 - model for B28 family of weapons KJakker - data.ini edit assist,cockpit revisions, countermeasure strength, revised weapons (ODS contributor) yakarov79 - ini edit assistance(weapons grouping)(ODS G contributor) spillone104 - model for Hound Dog pylon(ODS contributor) baffmiester - technical assitance with FM Third Wire - for the original game Test Team - Nightshade/PR, Stratos, allenjb42, EricJ, Sheriff00 Reserch Sources Painted Ladies: Modern Military Aircraft Nose Art and Unusual Markings by Randy Walker More Painted Ladies by Randy Walker B-52 Aging BUFFs Youthful Crews by Rene Francillion and Peter Lewis image searches on Google, Pinterest and Facebook Huge Thank You to the FaceBook B-52 Stratofortress group as a whole. This group is predominantly BUFF veterans, and was a tremendous help to finding out a lot of information on BUFF markings, loadouts, and operations in the late 1980s. special mention goes out to Jay Scales, Andrew Ferguson, John Mueller, Anthony Spencer I hope you enjoy this mod Kevin Unruh aka daddyaiplanes -
Operation Desert Storm Skinpack and Updates for B-52G_89
daddyairplanes posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
View File Operation Desert Storm Skinpack and Updates for B-52G_89 Operation Desert Storm Skinpack and Updates for B-52G_89 This Mod will add ODS skins for the B-52G_89 found here some weapon, ini, effects and sound edits are also included to enhance the operation of this classic bomber Included: Updated and reskinned B-52G_89, Decal set that puts multiple camoflages on each skin and at least a dozen Historical aircraft with Unit markings and nose art, updated weapons common to that version of the aircraft, a fake gunpod pylon for use with dual MERs, and updated sounds and effects. Historical Notes: Although you can fly em all, the only accurate skin to fly within ODS would be the Jeddah skin. The others flew from off of the various Iraq terrains available. Bomb missions markings not included as these are set to represent the beginning of the campaign. While many other weapons can be carried, the improved ones are the ones carried during Desert Storm, and strategic weapons (nukes) While ALCM pylon is missing (more below), it only affects the Senior Surprise mission from Barksdale AFB (16-17 Jan 1991). The other Bomb Wings did not employ CALCMs Installation: unzip. put all folders EXCEPT Templates into desired mod folder. Allow overwrites as needed. Known Issues: While there is currently a new Hound Dog pylon selectable in the download menu, there is not an ALCM pylon. While some sources state that the CALCMs were carried on the stub pylons, I find that not too likely.but it is how it is carried in game at this time. Either I will learn Blender and create one in the future, or a volunteer would be welcomed to create one (likely a faster route). But at time of initial release (24/12/2018) the cruise missiles are carried on the stubs. Contributors B-52G_89 from the B-52 Mega Era Pack: original project lead Dave, original model by wpnssgt, original cockpit by Dels -yakarov79: ini edit assistance(weapons grouping) -KJakker: data.ini edit assistance, revisions to cockpit, countermeasure strength, revised weapons -spillone104: model for Hound Dog pylon -Nyghtfall, Menrva: technical advice and assistance -Nyghtshade/PR and bigstone: research materials and many interesting screenshots (those arcade/Wingman loadouts!) -all of the above: project test team -daddyairplanes: ini edits, weapons ini edits to boost numbers available in game, tga base camoflage skins, unit and individual markings, conversion of spillone104's AGM28 pylon model from a fake pilot to selectable weapon, adjustment of effects to simulate water injection on takeoff. -Third Wire: for the original game I hope you enjoy this mod as much as the test team did and i did creating it Daddyairplanes aka Kevin Unruh 24 December 2018 Submitter daddyairplanes Submitted 12/24/2018 Category B-52-
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Version 1.0.1
323 downloads
Operation Desert Storm Skinpack and Updates for B-52G_89 This Mod will add ODS skins for the B-52G_89 found here some weapon, ini, effects and sound edits are also included to enhance the operation of this classic bomber Included: Updated and reskinned B-52G_89, Decal set that puts multiple camoflages on each skin and at least a dozen Historical aircraft with Unit markings and nose art, updated weapons common to that version of the aircraft, a fake gunpod pylon for use with dual MERs, and updated sounds and effects. Historical Notes: Although you can fly em all, the only accurate skin to fly within ODS would be the Jeddah skin. The others flew from off of the various Iraq terrains available. Bomb missions markings not included as these are set to represent the beginning of the campaign. While many other weapons can be carried, the improved ones are the ones carried during Desert Storm, and strategic weapons (nukes) While ALCM pylon is missing (more below), it only affects the Senior Surprise mission from Barksdale AFB (16-17 Jan 1991). The other Bomb Wings did not employ CALCMs Installation: unzip. put all folders EXCEPT Templates into desired mod folder. Allow overwrites as needed. Known Issues: While there is currently a new Hound Dog pylon selectable in the download menu, there is not an ALCM pylon. While some sources state that the CALCMs were carried on the stub pylons, I find that not too likely.but it is how it is carried in game at this time. Either I will learn Blender and create one in the future, or a volunteer would be welcomed to create one (likely a faster route). But at time of initial release (24/12/2018) the cruise missiles are carried on the stubs. Contributors B-52G_89 from the B-52 Mega Era Pack: original project lead Dave, original model by wpnssgt, original cockpit by Dels -yakarov79: ini edit assistance(weapons grouping) -KJakker: data.ini edit assistance, revisions to cockpit, countermeasure strength, revised weapons -spillone104: model for Hound Dog pylon -Nyghtfall, Menrva: technical advice and assistance -Nyghtshade/PR and bigstone: research materials and many interesting screenshots (those arcade/Wingman loadouts!) -all of the above: project test team -daddyairplanes: ini edits, weapons ini edits to boost numbers available in game, tga base camoflage skins, unit and individual markings, conversion of spillone104's AGM28 pylon model from a fake pilot to selectable weapon, adjustment of effects to simulate water injection on takeoff. -Third Wire: for the original game I hope you enjoy this mod as much as the test team did and i did creating it Daddyairplanes aka Kevin Unruh 24 December 2018- 3 comments
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In late 1972 President Richard Nixon was facing the prospect of having the funding cut for Vietnam by congress, so took one last gamble before they could reconvene to get North and South Vietnam to terms and pull the US out of the war with its POW's. This gamble would involve for the first time large B-52 raids on actual strategic targets in North Vietnam including Hanoi and Haiphong. Now having better relations with the Soviets and Chinese the gloves were off and he duly instructed Strategic Air command ( SAC) to sort it out……. unfortunately it didn’t quite roll down the chain far enough. What ended up as a relatively short eleven-day campaign, started out and was planned for three days and those first days are really the focus of this article due to some rather strange tactics. Surprise attack All B-52 sorties were launched either from the Pacific island of Guam at Anderson AFB or U-Tapao RTAFB (Thailand), with Guam having a very long flight time to target requiring A-A refueling for the B-52Ds. The B-52s were to take off from Guam and fly right over a Soviet spy trawler sitting in international waters of the end of the runway. As the B-52 raid got closer to North Vietnam they would test all their ECM gear handily notifying the SAM operators of the frequencies being used in advance. As they neared the target the F-4 Chaff bombers would fly in front of the raid and drop chaff to provide a protective chaff corridor that the B-52s would fly through giving extra protection. However it seems that not only did the chaff present a big arrow pointing to the intended target on the Vietnamese radar scopes it then promptly blew away in the very high winds providing next to no real protection. On top of that as planned for the first three nights the B-52 waves (three waves per night) were to follow the same route as F-105s had done since 1967 and fly over the targets in level flight (to a determined point) at the same altitudes, speed, heading and times…………with a nice long pause between each wave. General Melchett: Field Marshal Haig has formulated a brilliant new tactical plan to ensure final victory in the field. Captain Blackadder: Ah. Would this brilliant plan involve us climbing out of our trenches, and walking very slowly towards the enemy? Captain Darling: How could you possibly know that Blackadder? It's classified information! Captain Blackadder: It's the same plan that we used last time..........and the seventeen times before that. General Melchett: Exactly! And that is what is so brilliant about it! It will catch the watchful Hun totally off guard! Doing precisely what we've done eighteen times before is exactly the last thing they'll expect us to do this time! There is, however, one small problem. Captain Blackadder: That everyone always gets slaughtered in the first ten seconds. General Melchett: That's right. And Field Marshal Haig is worried this may be depressing the men a tad. So, he's looking for a way to cheer them up. Captain Blackadder: Well, his resignation and suicide seems the obvious choice. General Melchett: Hmm, interesting thought. Make a note of it, Darling. (from Blackadder Goes Forth BBC) Unsurprisingly the B-52 crews, although very pleased to be finally doing something to end the war knew the tactics were dumb with comments including “like Ducks in a shooting Gallery” and “I knew it would be a turkeyshoot….....for those on the ground”. The idea of flying in level flight was to maintain Jamming integrity for the B-52 cells, also because the antenna need to be pointing down to provide the jamming coverage, thus if you turn no more protection. On the first nights some of the B-52 pilots did indeed try to outmanoeuvre upcoming SAM's not completely trusting the Jamming [and a B-52 can certainly turn at 30,000ft]. This lead to some threats of court martial for any pilot that did jeopardize cell integrity by turning (for certain waves). The threat of Court Martial reported by all sources doesn’t seem to account for the contradictory fact that the pilots were ordered to perform a Post Target Turn after dropping the payload. This meant they would turn directly over the worse concentration of SAM sites over Hanoi with no jamming protection and into the Jet Stream winds keeping them in the lethal SAM radius a lot longer. This Post Target Turn was not only unnecessary but was essentially a big cause of some of the losses. B-52s at Anderson AFB Guam December 1972 (USAF) Night One 18/19 December As an example of a raid the first night strike consisted of three waves of 129 B-52s (three waves of 48, 30 and 51). This is a breakdown of Wave One only. The Vietnamese defenders The Vietnamese were not expecting or geared up for a strategic bombing campaign of this scale, they had sent personnel and sites down to South North Vietnam and now had to recall them and everyone else on leave. The main problem was they were short of assembled SA-2B missiles. Each site (Battalion) only held six on launchers and six more on trucks in reserve. Once a truck had loaded one on the launcher it had to go to a depot and collect another, however you now had queues of trucks waiting for missiles – they could only assemble 40 per day. Luckily the pause between waves helped them somewhat. [The only way the USAF could have helped the Vietnamese more by this point was to drop fully assembled SA-2s on parachutes!! ] Even though on night one they had managed to down three B-52s (two others damaged), by Night two they had noticed the obvious use of the same tactics but were not able to capitalize on them straight away. They would launch the SA-2s unguided and when the B-52s did the Post Target Turn they would lock on and the SAM would guide in. This was not as easy as it sounds and needed practice, so they didn’t manage to down any B-52s on night two (only damaging two). From the US point of view, it seems no loss had vindicated SACs tactics, however when the Vietnamese got their tactics worked out on night three six B-52s were shot down (one other damaged) in only two waves (Second wave was cancelled by the head of SAC General Meyer after the losses in the first - but the third Wave was pushed ahead to "save face"). Some US sources seem to indicate they thought the Vietnamese had different SAMs (SA-3) but they only actually had SA-2Bs – the US were just clearly underestimating them if that was the case. B-52 window damaged from SA-2 fragments (USAF) Where did this cunning plan come from? SAC was running the show from their HQ and were very much for centralized planning - unfortunately they were detached from reality and were too arrogant to know it. WW II & Korea fighter Ace General John C Meyer was in charge and had been accused of being hesitant to make decisions by the lower Generals. [Well most would be hesitant if their expertise lay in fighters]: Richard Baughn flew as a fighter pilot in World War II and then went on to command a SAC bomber unit as a brigadier General, and recalled feeling out of place in SAC due to the mindsets driven by different cultures. “You just feel like a third shoe, a third foot” and he believed that “if a SAC guy came to a TAC base, he would probably feel the same way.” From a common base in pilot and navigator training, the major commands imprinted different approaches to their unique missions and aircraft. In the words of Baughn, “Bomber pilots and fighter pilots are two different types. Always have been. They think differently and act differently.” It was these same lower Generals who were responsible for the planning of Linebacker II - in particular General Peter Sianis. With his WW II and Korean War experience of Strategic bombing and no experience of a modern IADS he was definitely the person you wanted in charge of this [NOT]. According to Colonel Frederick J. Miranda, SAC’s logistics representative on the planning staff, General Sianis saw the map prepared by staff officers that showed routes of flight for the operation, with “several different routes leading to Hanoi.” Miranda related what next occurred: General Sianis walked out of his inner office, took a look at the map, and said, “That’s not the way we do it!” Then he removed the colored tape showing the Andersen B-52 routing from the map and rerouted that bomber stream to a route over South Vietnam into Laos and forming up with the U-Tapao bomber stream. He also changed the post-target exit routing to one requiring all aircraft to make a right turn after dropping bombs and stated, “One way in and one way out!” He then instructed his staff to go make those changes and come back with the briefing. I will never forget how the map looked after General Sianis made changes. The colored tape was hanging loosely and the general made a comment, “You guys probably have a lot of tape, don’t you?” This was a significant last-minute change resulting in replanning, additional poststrike refueling, and the now infamous “post-target turn.” He essentially took the planning function away from the majors and lieutenant colonels and straitjacketed them with the “one way in, one way out” directive. No one questioned the SAC DCS/Operations. [Doh!] The Post Target Turn is something required when delivering Nuclear bombs to avoid the blast, its inclusion at a time when Nuclear bombing was low level single ship is not really explained or justified anywhere. B-52G-125-BW (59-2582) awaiting at Anderson AFB Guam to take off on 18 December 1972 (USAF) Jamming The Electronic Warfare experts at SAC were confident that by maintaining cell integrity the B-52s would be fully protected against the SAMs, a cell was supposed to be three B-52s but sometimes a cell would include only two bombers and sometimes the cells would have degraded or failed ECM equipment due to the no abort maximum effort policy. Although SAC at the time thought the unmodified Jammers on the newer B-52Gs were the cause of some of the losses (and stopped Gs flying over Hanoi) it wasn’t the full story because they were also using the wrong type of jamming. North Vietnam was using an SA-2B SAM that was modified by the Soviets [supplied in 1971] to prevent Beacon jamming after analyzing an QRC-160-8 (ALQ-87) ECM pod found in the jungle. In the late 1960s this type of jamming had rendered the SA-2 all but useless by jamming its uplink command guidance. Now fair enough, how were the SAC EW experts to know this?……………..well they could have read reports from the US Seventh Air Force on the matter who had been aware this SAM was in use and had been reporting on it for the past year. Or they could also have tested the B-52 jammers against the modified SA-2B they had captured and was sitting in Eglin AFB! In fact it wasn’t until during Linebacker II and after the losses of the first 4 days they started testing that they confirmed that the Post Target Turn removed all jamming and the beacon jamming was not effective. B-52Ds preparing to take off for another Linebacker II mission (USAF) Aftermath Although no plan is said to survive contact with the enemy it doesn’t help when you have centralized planning and control by people that simply do not know what they are doing from the start. SAC eventually handed the planning down the 8th Air Force and with many other tactical changes things never got anywhere near as bad as Night three had been - by nights 10/11 the resistance from Hanoi had become almost irrelevant to the point they could freely fly over it. Overall Linebacker II ended up achieving Nixons objectives and the gamble paid off for him with the peace treaty being signed in January 1973. However for the B-52 flyers as always it was a very different war and by 1973 some had clearly had enough of Meyers management policies: [note B-52 Arc Light & Bullet Shot operations continued until August 1973] On January 3, those crewmembers not flying assembled in the Arc Light Center briefing room, where they first watched Meyer pin the Air Force Cross on Colonel McCarthy, who had flown two missions during the operation. Meyer then addressed the Airmen in the audience, and his message was blunt. The general elaborated on the need for cell integrity in the missions over North Vietnam, remarking that tight formations provided the greatest chance to thwart the SAM threat by using the combined jamming capability of three bombers to defeat the data-links guiding the missiles. He then stated that aircraft commanders were not to maneuver during the bomb run and repeated the court-martial threat that they had previously received at the start of Linebacker II. At that moment, the briefing room became totally silent—all whispered conversations stopped, the normal coughing that typically comes from any audience halted, and no one moved. Then, suddenly, roughly half the Airmen in attendance stood up and walked out, “like a herd of cattle,” John Allen remembered. Many of those were chagrined that McCarthy had flown only two missions, plus that he had done so from the jump-seat of G model aircraft, though qualified only in D models. Allen described what came next: Of the roughly 200 that remained, 75 to 80 people just went crazy. They picked up whatever was nearby and threw it at the stage—flight computers, briefing books, Coke cans, folding chairs, you name it. It was like if you had ever been to a burlesque house, where they’d throw tomatoes and apples at a bad act, it was just like that. It couldn’t have lasted more than 13 seconds, the assault, but [Meyer] got hit a bunch of times. I saw a Coke can bounce right off his head. I was just frozen in my tracks—I couldn’t do anything—it was mob action. He went down on a knee, and a bevy of colonels picked him up and helped him off stage. Meanwhile, the guys jumped up on stage and physically chased him down to the flight line. There were a bunch of guys running after him, including the guys that were “gone” and the others of us that just wanted to see what would happen. He was in his staff car, heading toward his airplane, a shiny silver and white VC-135. They chased him down to where they now have the B-52 [Arc Light Memorial] up on a pedestal. They ran down and they threw chunks of gravel that were next to the road, just pelting his staff car and the power cart [used to start engines],and continued to pelt him as he went up the ramp. Then off he went and we never heard anything more from CINC [commander in chief] SAC. Crews in briefing at Anderson AFB December 1972 (USAF) Sources and Further Reading To Fly and Fight: The experience of American airmen in Southeast Asia (Andrews WF, 2011) , George Mason University The 11 Days of Christmas (Michel III ML, 2002) Encounter Books Linebacker II: A View from the Rock (McCarthy JR & Rayfield RE, 1976), Office of Air Force History Maxwell AFB War From Above The Clouds (Head WP, 2002) Air Force Press Maxwell AFB Patterns and Predictability: The Soviet evaluation of operation Linebacker II (Drenkowski D & Grau LW ) Fifty Shades of Friction: Combat Climate, B-52 Crews, and the Vietnam War (Clodfelter M, 2016) National Defense University Press F-105 Wild Weasel vs SA-2 “Guideline” SAM Vietnam 1963-73 (Davies.P, 2011) Osprey Publishing The Red SAM: The SA-2 guideline Anti-Aircraft Missile (Zaloga SJ, 2007) Osprey Publishing B-52 Stratofortress units in combat 1955 to 1973 (Lake, J 2004) Osprey Publishing Quote from Blackadder Goes Forth (BBC, 1989) Title photo B-52D-65-BO s/n 55-110 weapons loading (USAF)
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Boeing B-52K Stratofortress B.1
Spinners posted a topic in Thirdwire: Strike Fighters 1 Series - File Announcements
View File Boeing B-52K Stratofortress B.1 Boeing B-52K Stratofortress B.1 for STRIKE FIGHTERS 1 This is a 'what if' B-52K in service with Royal Air Force South East Asia Command with markings for No.9 Squadron. I've already done this for SF2 so thought I'd make it available for SF1 with a little change of decals. INSTRUCTIONS 1. From the AIRCRAFT folder drag and drop the B-52K folder into your Aircraft folder. 2. From the DECALS folder drag and drop the B-52K into your Decals folder. As this is a non-flyable I've included a makeshift cockpit which works best with cockpit toggle off as it leaves you with a fairly decent bombsight. CREDITS Thanks to TK for a great little game/sim. And thanks to everyone in the wider Third Wire community. Regards Spinners Version 1 - 10/03/18 Submitter Spinners Submitted 03/10/2018 Category Fictional Aircraft, Experimental and UAV's -
Boeing B-52K Stratofortress B.1
Spinners posted a file in Fictional Aircraft, Experimental and UAV's
Version 1.0.0
156 downloads
Boeing B-52K Stratofortress B.1 for STRIKE FIGHTERS 1 This is a 'what if' B-52K in service with Royal Air Force South East Asia Command with markings for No.9 Squadron. I've already done this for SF2 so thought I'd make it available for SF1 with a little change of decals. INSTRUCTIONS 1. From the AIRCRAFT folder drag and drop the B-52K folder into your Aircraft folder. 2. From the DECALS folder drag and drop the B-52K into your Decals folder. As this is a non-flyable I've included a makeshift cockpit which works best with cockpit toggle off as it leaves you with a fairly decent bombsight. CREDITS Thanks to TK for a great little game/sim. And thanks to everyone in the wider Third Wire community. Regards Spinners Version 1 - 10/03/18 -
A British BUFF
Spinners posted a topic in Thirdwire: Strike Fighters 1 Series - Sci-Fi/Anime/What If Forum
Boeing Stratofortress B.1 - No.9 Squadron, Royal Air Force, South East Asia Command, 1966 -
B-52 Lights
Phasers posted a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
The B-52's exterior lights in WOE are way off kilter. Does anyone know of a fix for this pesky irritant? Thank You for taking the time to read this. -
I have been playing around with B-52's with Big Belly mod bomb loads. The problem I have is that the bombbay doors are closing before the full load of 84 Mk82 or 42 M-117 bombs are released. This occurs both with the doors set for manual or automatic. The ripple quantity in the cockpit INI file and the release count under the LevelBombAI entry in the data INI has been set to account for the size of the bomb load. I have fiddled around with the "BombBayOpenTime=" and "BombBayCloseTime=" settings to no effect, within seconds of coming open the doors start to close. I seem to remember that there is some kind of setting in the aircraft data file that can force the doors to stay open until manually commanded to close but I can't remember what it is. I would appreciate some help on this issue.
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A question occurred to me that I hope someone here might know the answer to. The B-36, B-47, B-58, and B-66 all had 20mm cannon in their defensive armament yet the B-52 still used 50 caliber machine guns until the G model was produced. Why was that the case?
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Crikey! Even if the Boeing B-52 was born to be the mainstay of the U.S. Air Force nuclear deterrent, the Stratofortress saw an extensive use as conventional bomber during the Vietnam war. The full potential of the B-52 was applied during the massive Operation Linebacker II, the 1972 Christmas air offensive which represented the biggest bombing campaign conducted by the U.S. over North Vietnam. Robert P. Jacober, an experienced B-52 pilots who logged 64 combat sorties flying the BUFF, deployed in Southeast Asia just in time to take part as a BUFF copilot to Linebacker II. As he explained to Walter J. Boyne for his book “Boeing B-52 A Documentary History,” every month there was the “15th of the month rumour” that B-52Gs were going back to the U.S. in 1972. Then, one day in December, when all of the BUFF crews on Guam were assembled in the “D Complex”, the briefing room already used for Operation Arc Light missions, the briefing officer projected on the screen an image of a small portion of a map. As Jacober explained, a huge surprise appeared in front of the Stratofortress aircrews: “The map scale was such that ‘HA’ was on one side of a city and ‘NOI’ was on the other. The mind did not fuse the words until the briefing officer said ‘Hanoi’. Dead silence was followed by everyone talking at once. Dramatic and impressive, yes. Scared, yes. Eager, yes.” More .38 ammo were delivered to every crew member and, as already happened during the World War II, everyone watched the bombers take off. The trip towards North Vietnam airspace was boring, but as the bombers neared Hanoi everyone began to feel the real sense of combat. According to Jacober, the most impressive thing was the sound of the multiple emergency locator radio beacons, activated by a parachute opening after an ejection. So many ‘beepers’ going off could only means that a BUFF had been shot down by a SAM: according to Jacober, the only way to avoid to be hit by a surface to air missile was keeping it moving across the B-52 windscreen. During the bomb run, Jacober became very busy: in fact, being the copilot of the leading aircraft of the cell (the typical three ship formation used during air raids over North Vietnam to maximize ECM protection) he had to cover all radio communications between his BUFF and the other two aircraft, keep the heading marker updated to the bomb run heading during the evasive maneuvers to give the pilot a reference mark to roll out on, and observe outside the cockpit to watch for any enemy aircraft, since they had been informed that MiGs were scrambled to intercept them. The Electronic Warfare Officer (EWO) warned that SAM radars were following them and almost immediately the first SAM left its launcher and quickly lit up the foggy sky like a candle thrown against Jacober B-52. Seven SAMs were launched against them, four on their inbound run and three over Hanoi, but only one of them was guided. The EWO said “Uplink” (meaning that the command uplink embedded in SA-2’s SNR-75 engagement radar had acquired its target) and the SAM came up through the clouds, passing off of their nose and exploding several feet above them: if they had had their B-52’s altitude right, they would probably have been hit. The bomb run went smooth, but their post target turn bring them again towards the four SAM sites downtown Hanoi. Three surface to air missiles were launched against them and the pilot rolled into a 70 degrees bank, loosing several thousand feet of altitude. Luckily, none came close to them and the return flight to Guam as told by Jacober was a quiet, subdued, introspective trip and the same people who watched the B-52 taking off, “counted them as they landed wondering where the missing were.” In the video above you can listen to the tape of a typical Linebacker II mission: the professionalism you can hear in the aircrews’ voices while they fly through countless SAMs launches is still very impressive. from http://theaviationist.com/2015/01/05/linebacker-ii-b52-story/
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From the album SF2 screenies...
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Boeing B-52K Stratofortress B.1
Spinners posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
View File Boeing B-52K Stratofortress B.1 Boeing B-52K Stratofortress B.1 for STRIKE FIGHTERS 2 This is a very simple mod of the stock (non-flyable) Third Wire B-52K to give a fictional and flyable B-52K Stratofortress B.1 in service with No.9 Squadron attached to RAF South East Asia Command. Also included are fictional 'Flail' and 'Flambard' bombs with Flail being especially useful against soft-skin targets (or fuel tanks if you get tasked against these in Strike missions) and Flambard being a particularly nasty incendiary bomb. You can, of course, convert it to use nukes but bombing from 12,000m with conventional ordnance is a real challenge but great fun. As we don't have a proper B-52 pit you'll have to make do with the one supplied or go your own way and I mainly prefer to fly this one with cockpit toggle off. INSTRUCTIONS 1. From the AIRCRAFT folder drag and drop the B-52K folder into your Aircraft folder. 2. From the DECALS folder drag and drop the B-52K folder into your Decals folder. 3. From the WEAPONS folder drag and drop the FLAIL and FLAMBARD folders into your weapons folder. CREDITS As always, thanks to Third Wire for a great little game/sim. And, finally, thanks to everyone in the wider Third Wire community. Regards Spinners Version 2 - 27/05/2020 Version 1 - 02/06/2011 Submitter Spinners Submitted 06/02/2011 Category What If Hangar -
Version 2
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Boeing B-52K Stratofortress B.1 for STRIKE FIGHTERS 2 This is a very simple mod of the stock (non-flyable) Third Wire B-52K to give a fictional and flyable B-52K Stratofortress B.1 in service with No.9 Squadron attached to RAF South East Asia Command. Also included are fictional 'Flail' and 'Flambard' bombs with Flail being especially useful against soft-skin targets (or fuel tanks if you get tasked against these in Strike missions) and Flambard being a particularly nasty incendiary bomb. You can, of course, convert it to use nukes but bombing from 12,000m with conventional ordnance is a real challenge but great fun. As we don't have a proper B-52 pit you'll have to make do with the one supplied or go your own way and I mainly prefer to fly this one with cockpit toggle off. INSTRUCTIONS 1. From the AIRCRAFT folder drag and drop the B-52K folder into your Aircraft folder. 2. From the DECALS folder drag and drop the B-52K folder into your Decals folder. 3. From the WEAPONS folder drag and drop the FLAIL and FLAMBARD folders into your weapons folder. CREDITS As always, thanks to Third Wire for a great little game/sim. And, finally, thanks to everyone in the wider Third Wire community. Regards Spinners Version 2 - 27/05/2020 Version 1 - 02/06/2011- 1 comment
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