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DCS: F-4E Phantom II Released into Early Access.
MigBuster posted a topic in Digital Combat Simulator News
We are delighted to announce that the DCS: F-4E Phantom II by Heatblur Simulations is available for download! This highly anticipated module introduces one of the most iconic fighters of the 20th century to DCS that provides a thrilling and highly-realistic experience across a variety of missions and terrains. Please see the launch Trailer. Heatblur Simulations has added several novel features to the F-4E such as depth of sub-system modeling, an in-cockpit manual, the ability to write on the canopy, new weapons, and much more! This module adheres to the highest standards of virtual reality, and is the most authentic simulation of the “Lead Sled” ever made for the PC. Please make sure to update your DCS to the latest version so that you too can enjoy the Phantom! The latest version also includes long-awaited F-5E Tiger II fixes, a brand new F/A-18C Green Line Campaign, new F-16C Viper and AH-64D features and more. Enjoy! Thank you for your passion and support. F-4E Phantom II Out Now in Early Access The F-4E, first flew on the 30th of June, 1967, and entered service in 1968. It became the most numerous version built with 1,397 examples manufactured. The “E” is distinguishable from other variants by its internal centerline 20mm M61A1 Vulcan cannon, with 640 rounds. In addition to the internal cannon, the F-4E includes an impressive variety of air-to-air and air-to-ground weaponry. In air-to-air combat, the F-4E can employ both radar-guided AIM-7 Sparrow and infrared-guided AIM-9 Sidewinder missiles. The F-4E is a very powerful fighter that, in the right hands, can be a potent dogfight adversary. In the air-to-ground role, the F-4E offers a wide array of unguided bombs, rockets, and guided munitions like the AGM-65 Maverick, AGM-62 Walleye, and radar-seeker AGM-45 Shrike. Heatblur created a deep-simulation of the F-4E radar and Pave Spike targeting pod that accurately mimics the operation, strengths, and weaknesses of these systems. Leveraging the “Jester” AI system, Heatblur has expanded and improved upon this system to provide unique and intuitive means to work with your AI Weapon System Officer in the back seat. Whether you're engaging in historical missions, testing your skills in dogfights, or simply enjoying the power of the beast, the F-4E delivers an amazing level of detail. Steam Special Launch Promotion For a limited time period of 7 days, you can take advantage of a special -20% discount on your purchase of the F-4E Phantom II as a thank you to our dedicated community for your unwavering support and patience. DCS Update Development Progress The latest update for DCS included several enhancements and bug fixes. Notably, improvements have been made to the environment visual effects like updated propeller and jet wash effects. Other additions include new pilot models and animations for the F-16C and F/A-18C, new Fire Control Radar functions for the AH-64D, new weapon fuse configuration options for many western aircraft, integration of the Massun Asset Pack, and more. Additionally, communication bugs post-takeoff in the ATC system and in multiplayer data link scenarios causing FPS drops have been addressed. For the detailed list of all changes, please read the full changelog. Thank you for your continued support. We are excited to receive your feedback on the F-4E Phantom II and look forward to your reviews! Thank you again for your passion and support (Content from Eagle Dynamics)-
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F-4E Kurnass Israeli Airforce pack
dtmdragon posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
View File F-4E Kurnass Israeli Airforce pack F-4E Kurnass Israeli Airforce pack Included: - F-4E_Kurnass - F-4E_Kurnass_72 - F-4E_Kurnass_73 - F-4E_Kurnass_75 - F-4E_Kurnass_78 - F-4E_Kurnass_2000 - F-4E_Kurnass_Super_Phantom (Prototype) - some new weapons Animation / Function - Canopy - Hook - Air Refuel - Wing fold ______________ only on hard wing F-4E´s - Gun Vent ______________ automatic when gun is fired or as soon as the landing gear is deployed - Brake Chute____________ works with the Air Brake below 150kts (Excludes F-4E Kurnass (78) & F-4E Kurnass 2000) NOTE: - This mod replaces existing TW and TMF aircrafts , please remove the existing folders before installing this mod , the existing skins / textures will no longer fit !!!! NOTE: - Stock TW squadron decals are used but with more detailed higher resolution versions that have panel lines and rivets etc for the Isreali Airforce Kurnass squadrons: 69, 105, 107, 119 & 201 NOTE: - Some texture folder names may seem unusual but it is to create continuity to avoid the bug that stops an aircraft upgrading during a campaign if the texture folder names don't match. NOTE: - There were multiple separate F-4E deliveries prior to the 1973 war and due to the variations in the Blocks all sorts of different configurations of ECM antenna, strike camera, slats/ flaps, 'slime' lights, MIDAS4 etc. Not to mention local upgrades of 'slime' lights, MIDAS4 muzzle mods and slat instillations. Now throw in the Operation Nickle Grass emergency aid ex USAF aircraft during the war! I have rounded them all up into the first three in-game variants below: F-4E_Kurnass (with & without 'slimers') F-4E_Kurnass_72 (Hard-Wing & MIDAS4) F-4E_Kurnass_73 (Soft-Wing & MIDAS4) Hangar screens are in 1920 x 1080 Installation: - Drop all files into your mod folder the way they are setup in this pack and overwrite if ask to - If you are unsure about the way how mods are installed, check the knowledge base at CombatAce! - Campaigns folder contains the stock TW 1973 Yom Kippur War and 1982 Lebanon War campaigns modified to include the aircraft, weapons and textures in this pack. Credits: - original model by TW , BPAO , Crab_02 - cockpits from TW & ravenclaw_007 - AUP cockpit Avionics by Cusader - F-4E USAF pack uploaded by ravenclaw_007 - TISEO made by Crusader - original F-4E and Kurnass 2000 Templates from Sundowner - new updated model , textures and weapons by ravenclaw_007 - original F-4E Kurnass 2000 and Super Phantom for Strike Fighters 2 by dtmdragon, Wrench and Sundowner - fake pilot F-4 chaff/flare by ravenclaw_007 - new Walleye II ERDL Mk.23 Mod 1 by ravenclaw_007 - myself (dtmdragon) for modification of the F-4E USAF pack into an Israeli specific F-4E Kurnass pack with IAF textures, weapons, loadouts and campaign mods CA fair use agreement applies. Dan. Submitter dtmdragon Submitted 07/18/2022 Category F-4 -
Version 3.2
744 downloads
F-4E Kurnass Israeli Airforce pack Included: - F-4E_Kurnass - F-4E_Kurnass_72 - F-4E_Kurnass_73 - F-4E_Kurnass_75 - F-4E_Kurnass_78 - F-4E_Kurnass_2000 - F-4E_Kurnass_Super_Phantom (Prototype) - some new weapons Animation / Function - Canopy - Hook - Air Refuel - Wing fold ______________ only on hard wing F-4E´s - Gun Vent ______________ automatic when gun is fired or as soon as the landing gear is deployed - Brake Chute____________ works with the Air Brake below 150kts (Excludes F-4E Kurnass (78) & F-4E Kurnass 2000) NOTE: - This mod replaces existing TW and TMF aircrafts , please remove the existing folders before installing this mod , the existing skins / textures will no longer fit !!!! NOTE: - Stock TW squadron decals are used but with more detailed higher resolution versions that have panel lines and rivets etc for the Isreali Airforce Kurnass squadrons: 69, 105, 107, 119 & 201 NOTE: - Some texture folder names may seem unusual but it is to create continuity to avoid the bug that stops an aircraft upgrading during a campaign if the texture folder names don't match. NOTE: - There were multiple separate F-4E deliveries prior to the 1973 war and due to the variations in the Blocks all sorts of different configurations of ECM antenna, strike camera, slats/ flaps, 'slime' lights, MIDAS4 etc. Not to mention local upgrades of 'slime' lights, MIDAS4 muzzle mods and slat instillations. Now throw in the Operation Nickle Grass emergency aid ex USAF aircraft during the war! I have rounded them all up into the first three in-game variants below: F-4E_Kurnass (with & without 'slimers') F-4E_Kurnass_72 (Hard-Wing & MIDAS4) F-4E_Kurnass_73 (Soft-Wing & MIDAS4) Hangar screens are in 1920 x 1080 Installation: - Drop all files into your mod folder the way they are setup in this pack and overwrite if ask to - If you are unsure about the way how mods are installed, check the knowledge base at CombatAce! - Campaigns folder contains the stock TW 1973 Yom Kippur War and 1982 Lebanon War campaigns modified to include the aircraft, weapons and textures in this pack. Credits: - original model by TW , BPAO , Crab_02 - cockpits from TW & ravenclaw_007 - AUP cockpit Avionics by Cusader - F-4E USAF pack uploaded by ravenclaw_007 - TISEO made by Crusader - original F-4E and Kurnass 2000 Templates from Sundowner - new updated model , textures and weapons by ravenclaw_007 - original F-4E Kurnass 2000 and Super Phantom for Strike Fighters 2 by dtmdragon, Wrench and Sundowner - fake pilot F-4 chaff/flare by ravenclaw_007 - new Walleye II ERDL Mk.23 Mod 1 by ravenclaw_007 - myself (dtmdragon) for modification of the F-4E USAF pack into an Israeli specific F-4E Kurnass pack with IAF textures, weapons, loadouts and campaign mods CA fair use agreement applies. Dan. -
F-4E(F) Air Superiority Fighter (Luftwaffe)
dtmdragon posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
View File F-4E(F) Air Superiority Fighter (Luftwaffe) Proposed F-4E(F) Air Superiority Fighter (Luftwaffe) addon for the F-4F Pack by ravenclaw_007 and team. Based on the official McDonnell Douglas report/ sales pitch dated September 1970 detailing the specifications for the proposed F-4E(F) Air Superiority Fighter for the West German Luftwaffe: Included: - F-4E(F) Gameplay notes: - Due to its lower empty weight this aircraft is slightly faster, more maneuverable, has quicker acceleration and a lower stalling speed than a standard statted or hard wing F-4E. - It has a slightly lower (according to McDonnell's specifications,) stalling speed than the F-4F. - The radar (APG-120) is the same model as on the F-8E Crusader so has a lower performance than the radar on the F-4E/F with no AIM-7 capability. Cockpit radar display and radar range lights have been changed match the APG-120 radar. - Rear cockpit is empty with no WSO or controls etc. If you read the McDonnell report the ability to fit the cockpit controls, displays and ejection seat was to be retained if required. The the glass would not have been faired over etc. Animation / Function - Canopy - Hook - Gun Vent ______________ automatic when gun is fired or as soon as the landing gear is deployed - Brake Chute____________ works with the Air Brake below 150kts NOTE: You MUST have the F-4F pack installed for this to work: Hangar and Loading screens are in 1920 x 1080 Installation: - Drop all files into your mod folder the way they are setup in this pack and overwrite if ask to - If you are unsure about the way how mods are installed, check the knowledge base at CombatAce! Credits for F-4F Pack: - original model by TW , BPAO , Crab_02 - cockpits from TW - Testpilots , Fanatic Modder , Soulfreak , Crusader - new updated model , textures and weapons by ravenclaw_007 Submitter dtmdragon Submitted 02/26/2019 Category What If Hangar -
Version 1.0.0
156 downloads
Proposed F-4E(F) Air Superiority Fighter (Luftwaffe) addon for the F-4F Pack by ravenclaw_007 and team. Based on the official McDonnell Douglas report/ sales pitch dated September 1970 detailing the specifications for the proposed F-4E(F) Air Superiority Fighter for the West German Luftwaffe: Included: - F-4E(F) Gameplay notes: - Due to its lower empty weight this aircraft is slightly faster, more maneuverable, has quicker acceleration and a lower stalling speed than a standard statted or hard wing F-4E. - It has a slightly lower (according to McDonnell's specifications,) stalling speed than the F-4F. - The radar (APG-120) is the same model as on the F-8E Crusader so has a lower performance than the radar on the F-4E/F with no AIM-7 capability. Cockpit radar display and radar range lights have been changed match the APG-120 radar. - Rear cockpit is empty with no WSO or controls etc. If you read the McDonnell report the ability to fit the cockpit controls, displays and ejection seat was to be retained if required. So the glass would not have been faired over etc. Animation / Function - Canopy - Hook - Gun Vent ______________ automatic when gun is fired or as soon as the landing gear is deployed - Brake Chute____________ works with the Air Brake below 150kts NOTE: You MUST have the F-4F pack installed for this to work: Hangar and Loading screens are in 1920 x 1080 Installation: - Drop all files into your mod folder the way they are setup in this pack and overwrite if ask to - If you are unsure about the way how mods are installed, check the knowledge base at CombatAce! Credits for F-4F Pack: - original model by TW , BPAO , Crab_02 - cockpits from TW - Testpilots , Fanatic Modder , Soulfreak , Crusader - new updated model , textures and weapons by ravenclaw_007 -
F-4E_72 Edwards AFB
Soulfreak posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
View File F-4E_72 Edwards AFB F-4E Phantom Edwards AFB I always liked the white / red Edwards AFB aircrafts, so i did this quick skin for Volker´s F-4E_72 You must have Ravenclaw_007´s USAF F-4E (F-4E_72) pack installed, elsewise this mod does not work. Credits: Volker "Ravenclaw_007" Prauss for his great Phantoms & Templates Schapen, December 16th 2018 Carlo "Soulfreak" Vecchi Read the Readme!!! Submitter Soulfreak Submitted 12/16/2018 Category F-4 -
Version 1.0.0
101 downloads
F-4E Phantom Edwards AFB I always liked the white / red Edwards AFB aircrafts, so i did this quick skin for Volker´s F-4E_72 You must have Ravenclaw_007´s USAF F-4E (F-4E_72) pack installed, elsewise this mod does not work. Credits: Volker "Ravenclaw_007" Prauss for his great Phantoms & Templates Schapen, December 16th 2018 Carlo "Soulfreak" Vecchi Read the Readme!!!- 1 comment
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f-4e F-4E Mobius (Ace Combat 4)
zachtan posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
View File F-4E Mobius (Ace Combat 4) What is it? A skin-pack featuring the Independent State Allied Force's 118th Tactical Fighter Wing's Mobius Squadron, from the game Ace Combat 4. For the F-4E Phantom II - ARN (86). Mobius Squadron, part of the 118th Tactical Fighter Wing, was a fighter squadron comprised of pilots from the Independent State Allied Force's Air Force. The squadron saw active service during the 2003–2005 Second Usean Continental War. Its ace pilot, Mobius 1, rose to prominence and became the flight leader of the squadron around the start of ISAF's counteroffensive in late 2004. Around the time of ISAF's evacuation from the Usean mainland, Mobius 1 was the sole member of Mobius Squadron; whether this was by design or the result of losing squadmates during the Erusians' initial offensive remains unknown. Beginning with the ISAF's Operation Umbrella in September 2004, Mobius 1 quickly established himself as an ace, downing six Erusian Tu-95 Bear bombers and their escort fighters over Newfield Island. Over the course of the war, Mobius 1's accomplishments would inspire confidence in his allies and fear in his enemies. The full Mobius Squadron—under Mobius 1's command—was later formed by merging several other ISAF squadrons. On September 26, 2005, one week after the official armistice, ISAF dispatched the newly assembled Mobius Squadron to the Twinkle Islands to destroy Megalith, an Erusian superweapon capable of shooting down orbiting asteroid fragments. Mobius Squadron engaged and shot down the Erusians’ Megalith defence squadron before moving on to the rocket-launch facility. Through the combined efforts of Mobius Squadron and the special forces unit, ISAF was victorious once again, and Megalith was destroyed. Which addon(s) are required? F-4E USAF Pack vers. 1.2 by Ravenclaw_007 (Link to File) (You will also have to add a new nation ISAF into nations.ini, instructions inside) Credits Skin and Decals : Zachtan1234 Template : Ravenclaw_007 (Link to Template) Check out my other work : F-16C Windhover Squadron (Ace Combat 6) F-15C Galm Team (Ace Combat Zero) F-22A Gryphus Squadron (Ace Combat X) F-5E Wardog Squadron (Ace Combat 5) F-15E Sorcerer (Ace Combat Zero) JAS 39 Gripen-C Indigo (Ace Combat Zero) F/A-18E Grun Team (Ace Combat Zero) F-14D Schnee (Ace Combat Zero) YF-23A Wizard (Ace Combat Zero) F-22A Aggressors (Fictional) Submitter zachtan Submitted 12/09/2017 Category What If Skins-
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Version
113 downloads
What is it? A skin-pack featuring the Independent State Allied Force's 118th Tactical Fighter Wing's Mobius Squadron, from the game Ace Combat 4. For the F-4E Phantom II - ARN (86). Mobius Squadron, part of the 118th Tactical Fighter Wing, was a fighter squadron comprised of pilots from the Independent State Allied Force's Air Force. The squadron saw active service during the 2003–2005 Second Usean Continental War. Its ace pilot, Mobius 1, rose to prominence and became the flight leader of the squadron around the start of ISAF's counteroffensive in late 2004. Around the time of ISAF's evacuation from the Usean mainland, Mobius 1 was the sole member of Mobius Squadron; whether this was by design or the result of losing squadmates during the Erusians' initial offensive remains unknown. Beginning with the ISAF's Operation Umbrella in September 2004, Mobius 1 quickly established himself as an ace, downing six Erusian Tu-95 Bear bombers and their escort fighters over Newfield Island. Over the course of the war, Mobius 1's accomplishments would inspire confidence in his allies and fear in his enemies. The full Mobius Squadron—under Mobius 1's command—was later formed by merging several other ISAF squadrons. On September 26, 2005, one week after the official armistice, ISAF dispatched the newly assembled Mobius Squadron to the Twinkle Islands to destroy Megalith, an Erusian superweapon capable of shooting down orbiting asteroid fragments. Mobius Squadron engaged and shot down the Erusians’ Megalith defence squadron before moving on to the rocket-launch facility. Through the combined efforts of Mobius Squadron and the special forces unit, ISAF was victorious once again, and Megalith was destroyed. Which addon(s) are required? F-4E USAF Pack vers. 1.2 by Ravenclaw_007 (Link to File) (You will also have to add a new nation ISAF into nations.ini, instructions inside) Credits Skin and Decals : Zachtan1234 Template : Ravenclaw_007 (Link to Template) Check out my other work : F-16C Windhover Squadron (Ace Combat 6) F-15C Galm Team (Ace Combat Zero) F-22A Gryphus Squadron (Ace Combat X) F-5E Wardog Squadron (Ace Combat 5) F-15E Sorcerer (Ace Combat Zero) JAS 39 Gripen-C Indigo (Ace Combat Zero) F/A-18E Grun Team (Ace Combat Zero) F-14D Schnee (Ace Combat Zero) YF-23A Wizard (Ace Combat Zero) F-22A Aggressors (Fictional) Eurofighter-GmbH EF-2000 "Typhoon" Rot Team (Ace Combat Zero)- 1 review
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SF2_F-4E_Austere_HUD
Crusader posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: SF2_F-4E_Austere_HUD File Submitter: Crusader File Submitted: 22 July 2017 File Category: Avionics F-4E_75_AHUD (Austere HUD) mod The real Austere HUD modification has been tested on F-4E 68-0304 during 1974-76. The goal was to have a better sight display, primarily for air to air combat. Further modifications were made to the radar for a quicker boresight lock-on and new dogfight scan modes. The Austere HUD modification remained a F-4E test and didnt went into production aircraft or upgrades. Ive re-created the Austere HUD, using the TW F-4E_75 (required for the mod to work). Ive used the Wraparound desert skin for stock F-4E by amariani http://combatace.com/files/file/12057-wraparound-desert-skin-for-stock-f-4e/ for a quick "make it fly" setup (we dont have a proper Edwards Test Unit white with red trimmings skin) The real Austere HUD was a test setup, so its no problem to add/remove readouts to the HUD modes to ones personal liking. Click here to download this file -
Version v09b
245 downloads
F-4E_75_AHUD (Austere HUD) mod The real Austere HUD modification has been tested on F-4E 68-0304 during 1974-76. The goal was to have a better sight display, primarily for air to air combat. Further modifications were made to the radar for a quicker boresight lock-on and new dogfight scan modes. The Austere HUD modification remained a F-4E test and didnt went into production aircraft or upgrades. Ive re-created the Austere HUD, using the TW F-4E_75 (required for the mod to work). Ive used the Wraparound desert skin for stock F-4E by amariani http://combatace.com/files/file/12057-wraparound-desert-skin-for-stock-f-4e/ for a quick "make it fly" setup (we dont have a proper Edwards Test Unit white with red trimmings skin) The real Austere HUD was a test setup, so its no problem to add/remove readouts to the HUD modes to ones personal liking.- 3 comments
- 3 reviews
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20th FS F-4E_72 Skins
Soulfreak posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: 20th FS F-4E_72 Skins File Submitter: Soulfreak File Submitted: 19 May 2017 File Category: F-4 F-4E Phantom 20th Fighter Squadron Holloman AFB Skins In 1978 ten F-4Es were purchased by the West German government specifically for training in the United States. From 1993 till 2004 they flew in the 20th FS "Silver Lobos" Installation: - extract the contents of the 7z file to your prefered mod (Objects) folder. You must have Ravenclaw_007´s USAF F-4E (F-4E_72) pack installed, elsewise this mod does not work. Credits: Volker "Ravenclaw_007" Prauss for his great Phantoms & Templates Schapen, May 19th 2017 Carlo "Soulfreak" Vecchi Read the Readme!!! Click here to download this file-
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Version 1.0
154 downloads
F-4E Phantom 20th Fighter Squadron Holloman AFB Skins In 1978 ten F-4Es were purchased by the West German government specifically for training in the United States. From 1993 till 2004 they flew in the 20th FS "Silver Lobos" Installation: - extract the contents of the 7z file to your prefered mod (Objects) folder. You must have Ravenclaw_007´s USAF F-4E (F-4E_72) pack installed, elsewise this mod does not work. Credits: Volker "Ravenclaw_007" Prauss for his great Phantoms & Templates Schapen, May 19th 2017 Carlo "Soulfreak" Vecchi Read the Readme!!!- 2 comments
- 5 reviews
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'Rivet Haste’ F-4E USAF pack add-on
dtmdragon posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: 'Rivet Haste’ F-4E USAF pack add-on File Submitter: dtmdragon File Submitted: 19 June 2016 File Category: F-4 F-4E project ‘Rivet Haste’ add-on for ravenclaw_007 and Co’s F-4E USAF pack 2.0 2.0 Updates/ corrections - Corrected tail tip color from green to red/ orange. - Added historicly correct small serial numbers to tail fin - Big thanks to mppd for the color reference photos (I could only find a single black & white one) and historical serial numbers. Included: - F-4E_72 ‘Rivet Haste’ You must have ravenclaw_007 and Co’s F-4E USAF pack installed for weapons & effects etc: http://combatace.com/files/file/13932-f-4e-usaf-pack/ Animation / Function - Canopy - Hook - Air Refuel - Gun Vent ______________ automatic when gun is fired or as soon as the landing gear is deployed - Brake Chute____________ works with the Air Brake below 150kts Features of the ‘Rivet Haste’ F-4E: - Slatted wings. The Rivet Haste F-4 were the only Phantoms in the Vietnam conflict to have slatted wings. - MIDAS4 gun port. - TISEO - APR-35/36 RHAW - Assigned to the 555th TFW but operated as a separate flight from the rest of the squadrons non Rivet Haste Phantoms. - Operated without any tail codes or serial numbers. Aircraft had RRRRibit in yellow on the tail fin along with a green tailfin tip. Hangar and Loading screens are in 1920 x 1080 , optional 1024 x 768 Hangar and Loading screens are included in a separate folder Installation: - Drop all files into your mod folder the way they are setup in this pack and overwrite if ask to - If you are unsure about the way how mods are installed, check the knowledge base at CombatAce! Credits: - ravenclaw_007 - original model by TW , BPAO , Crab_02 - cockpits from TW - Decals for the 34TFS , 469TFS and the original Templates from Sundowner - Skins for the 57th FIS made by Soulfreak - TISEO made by Crusader - Testpilots , EricJ , Slartibartfast , JAT81500 , Dast24 , Centurion1 , Ianh755 , GodsLt - new updated model , textures and weapons by ravenclaw_007 - mppd Enjoy, Dan. Background on the Rivet Haste project: With the soft (slatted) wing, the pinkie switch (basically the very first HOTAS), and the TISEO modifications for the F-4E, the USAF realized it had the tools to make its fighter pilots more lethal. In the late summer of 1972, the Rivet Haste program was established. Rivet Haste would be the Air Force's acknowledgement that years of substandard training and poor doctrine had to be reversed. Rivet Haste combined the slatted wing, TISEO, and 556 mod of the F-4E and teamed them up with handpicked crews with combat experience over Vietnam. They were assembled at Nellis AFB and here the key of Rivet Haste would take place- intensive training with the new F-4Es against the secret MiG force that Air Force flew out of Tonopah north of Las Vegas. Each Rivet Haste crew were paired up to stay together through training to deployment for combat- this allowed the pilot and his WSO to develop their own system of coordination in the cockpit and carry that to combat. Six pilots and six WSOs were in each Rivet Haste group and each pilot/WSO would fly at least three missions against the MiGs at Tonopah. Each month, a new group of six pilots and six WSOs were assigned to Rivet Haste. Crews assigned to Rivet Haste saw it as a quantum leap in air combat training that the USAF had never had before. Unfortunately they arrived in Vietnam to late to score any air-to air-kills and only flew a handful of Linebacker II missions before the end of the war. Click here to download this file -
Version 2.0
401 downloads
F-4E project ‘Rivet Haste’ add-on for ravenclaw_007 and Co’s F-4E USAF pack 2.0 2.0 Updates/ corrections - Corrected tail tip color from green to red/ orange. - Added historicly correct small serial numbers to tail fin - Big thanks to mppd for the color reference photos (I could only find a single black & white one) and historical serial numbers. Included: - F-4E_72 ‘Rivet Haste’ You must have ravenclaw_007 and Co’s F-4E USAF pack installed for weapons & effects etc: http://combatace.com/files/file/13932-f-4e-usaf-pack/ Animation / Function - Canopy - Hook - Air Refuel - Gun Vent ______________ automatic when gun is fired or as soon as the landing gear is deployed - Brake Chute____________ works with the Air Brake below 150kts Features of the ‘Rivet Haste’ F-4E: - Slatted wings. The Rivet Haste F-4 were the only Phantoms in the Vietnam conflict to have slatted wings. - MIDAS4 gun port. - TISEO - APR-35/36 RHAW - Assigned to the 555th TFW but operated as a separate flight from the rest of the squadrons non Rivet Haste Phantoms. - Operated without any tail codes or serial numbers. Aircraft had RRRRibit in yellow on the tail fin along with a green tailfin tip. Hangar and Loading screens are in 1920 x 1080 , optional 1024 x 768 Hangar and Loading screens are included in a separate folder Installation: - Drop all files into your mod folder the way they are setup in this pack and overwrite if ask to - If you are unsure about the way how mods are installed, check the knowledge base at CombatAce! Credits: - ravenclaw_007 - original model by TW , BPAO , Crab_02 - cockpits from TW - Decals for the 34TFS , 469TFS and the original Templates from Sundowner - Skins for the 57th FIS made by Soulfreak - TISEO made by Crusader - Testpilots , EricJ , Slartibartfast , JAT81500 , Dast24 , Centurion1 , Ianh755 , GodsLt - new updated model , textures and weapons by ravenclaw_007 - mppd Enjoy, Dan. Background on the Rivet Haste project: With the soft (slatted) wing, the pinkie switch (basically the very first HOTAS), and the TISEO modifications for the F-4E, the USAF realized it had the tools to make its fighter pilots more lethal. In the late summer of 1972, the Rivet Haste program was established. Rivet Haste would be the Air Force's acknowledgement that years of substandard training and poor doctrine had to be reversed. Rivet Haste combined the slatted wing, TISEO, and 556 mod of the F-4E and teamed them up with handpicked crews with combat experience over Vietnam. They were assembled at Nellis AFB and here the key of Rivet Haste would take place- intensive training with the new F-4Es against the secret MiG force that Air Force flew out of Tonopah north of Las Vegas. Each Rivet Haste crew were paired up to stay together through training to deployment for combat- this allowed the pilot and his WSO to develop their own system of coordination in the cockpit and carry that to combat. Six pilots and six WSOs were in each Rivet Haste group and each pilot/WSO would fly at least three missions against the MiGs at Tonopah. Each month, a new group of six pilots and six WSOs were assigned to Rivet Haste. Crews assigned to Rivet Haste saw it as a quantum leap in air combat training that the USAF had never had before. Unfortunately they arrived in Vietnam to late to score any air-to air-kills and only flew a handful of Linebacker II missions before the end of the war. -
CF-4E Phantom II - Canadian Forces - Part 2
Sheriff001 posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: CF-4E Phantom II - Canadian Forces - Part 2 File Submitter: Sheriff001 File Submitted: 04 October 2013 File Category: What If Hangar Introduction Here is McDonnell Douglas CF-110E Phantom II for the Canadian Forces Air Command. It is based on ravenclaw_007's new F-4E. This package contains the CF-4E, skins in Canadian Voodoo Grey and SEA camouflage. History During the 1960s, the Royal Canadian Air Force commenced a search for a more affordable fighter to supplement the CF-101 Voodoo, and the CF-104 Starfighter. The RCAF advised the government to acquire the F-4 Phantom II. The Canadian Government accepted the RCAF's advice, but McDonnell made a counter proposal. McDonnell's executives suggested that the Canadian Government order enough Phantoms to replace their entire fighter force, in exchange McDonnell would buy back the Voodoos, Orenda would manufacture J79 engines. The Government agreed to order enough Phantoms to equip nine squadrons, plus an operational training unit. The high rates of F-4 production at the time would allow for fairly rapid delivery beginning in 1968. The official Canadian designation for the Phantom was CF-110, but it was universally known as the CF-4. The Canadian Forces Air Command fielded four Phantom squadrons for NORAD, two for NATO at CFB Baden-Sollingen, three more NATO reinforcement squadorns in Canada, and an Operational Training Unit. In Europe, the CF-4 undertook the roles of close support, battlefield air superiority, and strike with nuclear and conventional weapons. Beginning in 1972, the reconnaissance role was filled by twenty four new RF-4E distributed among the NATO squadrons. In 1981, 414 Squadron was made operational with twenty CF-4G Wild Weasel aircraft. Canada's Phantoms saw combat in the Gulf War, and in Bosnia. After the Bosnian War, Canada decided to replace the CF-4 with the F/A-18C/D. The Phantom began to be phased out of CAF service in 1995, and was finally retired in 1998. Most of the surviving Canadian Phantoms were converted into QF-4 target drones. Contents This package contains the following: CF-4E-75 CF-4E-78 Weapons, from effects Ravenclaw_007's F-4E Phantom II Sounds from Comrad's F-4C(67) Phantom II skin-soundMOD Part 1 contained the CF-4E, CF-4E_72, and CF-4E_72 MIDAS & Hard Wing. Part 3 will contain the CF-4E-79, and CF-4E-86. Installation Copy all folders into your mod folder. Overwrite when prompted. Loadouts While Part 1 had special NORAD loadouts, the Phantoms in Part 2 have a single set of air-to-air loadouts, with AIM-7, AIM-9, and ECM pods. Credits TK: SF2 series Ravenclaw_007: F-4E Phantom II Sundowner: original templates Comrad: sounds If there are any suggestions, bugs, or if anyone has been left out of the credits, please contact me, and I will make the necessary changes. Enjoy! Click here to download this file-
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Version 1.0
133 downloads
Introduction Here is McDonnell Douglas CF-110E Phantom II for the Canadian Forces Air Command. It is based on ravenclaw_007's new F-4E. This package contains the CF-4E, skins in Canadian Voodoo Grey and SEA camouflage. History During the 1960s, the Royal Canadian Air Force commenced a search for a more affordable fighter to supplement the CF-101 Voodoo, and the CF-104 Starfighter. The RCAF advised the government to acquire the F-4 Phantom II. The Canadian Government accepted the RCAF's advice, but McDonnell made a counter proposal. McDonnell's executives suggested that the Canadian Government order enough Phantoms to replace their entire fighter force, in exchange McDonnell would buy back the Voodoos, Orenda would manufacture J79 engines. The Government agreed to order enough Phantoms to equip nine squadrons, plus an operational training unit. The high rates of F-4 production at the time would allow for fairly rapid delivery beginning in 1968. The official Canadian designation for the Phantom was CF-110, but it was universally known as the CF-4. The Canadian Forces Air Command fielded four Phantom squadrons for NORAD, two for NATO at CFB Baden-Sollingen, three more NATO reinforcement squadorns in Canada, and an Operational Training Unit. In Europe, the CF-4 undertook the roles of close support, battlefield air superiority, and strike with nuclear and conventional weapons. Beginning in 1972, the reconnaissance role was filled by twenty four new RF-4E distributed among the NATO squadrons. In 1981, 414 Squadron was made operational with twenty CF-4G Wild Weasel aircraft. Canada's Phantoms saw combat in the Gulf War, and in Bosnia. After the Bosnian War, Canada decided to replace the CF-4 with the F/A-18C/D. The Phantom began to be phased out of CAF service in 1995, and was finally retired in 1998. Most of the surviving Canadian Phantoms were converted into QF-4 target drones. Contents This package contains the following: CF-4E-75 CF-4E-78 Weapons, from effects Ravenclaw_007's F-4E Phantom II Sounds from Comrad's F-4C(67) Phantom II skin-soundMOD Part 1 contained the CF-4E, CF-4E_72, and CF-4E_72 MIDAS & Hard Wing. Part 3 will contain the CF-4E-79, and CF-4E-86. Installation Copy all folders into your mod folder. Overwrite when prompted. Loadouts While Part 1 had special NORAD loadouts, the Phantoms in Part 2 have a single set of air-to-air loadouts, with AIM-7, AIM-9, and ECM pods. Credits TK: SF2 series Ravenclaw_007: F-4E Phantom II Sundowner: original templates Comrad: sounds If there are any suggestions, bugs, or if anyone has been left out of the credits, please contact me, and I will make the necessary changes. Enjoy! -
CF-4E Phantom II - Canadian Forces - Part 1
Sheriff001 posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: CF-4E Phantom II - Canadian Forces - Part 1 File Submitter: Sheriff001 File Submitted: 04 October 2013 File Category: What If Hangar Introduction Here is McDonnell Douglas CF-110E Phantom II for the Canadian Forces Air Command. It is based on ravenclaw_007's new F-4E. This package contains the CF-4E, skins in Canadian Voodoo Grey and SEA camouflage. History During the 1960s, the Royal Canadian Air Force commenced a search for a more affordable fighter to supplement the CF-101 Voodoo, and the CF-104 Starfighter. The RCAF advised the government to acquire the F-4 Phantom II. The Canadian Government accepted the RCAF's advice, but McDonnell made a counter proposal. McDonnell's executives suggested that the Canadian Government order enough Phantoms to replace their entire fighter force, in exchange McDonnell would buy back the Voodoos, Orenda would manufacture J79 engines. The Government agreed to order enough Phantoms to equip nine squadrons, plus an operational training unit. The high rates of F-4 production at the time would allow for fairly rapid delivery beginning in 1968. The official Canadian designation for the Phantom was CF-110, but it was universally known as the CF-4. The Canadian Forces Air Command fielded four Phantom squadrons for NORAD, two for NATO at CFB Baden-Sollingen, three more NATO reinforcement squadorns in Canada, and an Operational Training Unit. In Europe, the CF-4 undertook the roles of close support, battlefield air superiority, and strike with nuclear and conventional weapons. Beginning in 1972, the reconnaissance role was filled by twenty four new RF-4E distributed among the NATO squadrons. In 1981, 414 Squadron was made operational with twenty CF-4G Wild Weasel aircraft. Canada's Phantoms saw combat in the Gulf War, and in Bosnia. After the Bosnian War, Canada decided to replace the CF-4 with the F/A-18C/D. The Phantom began to be phased out of CAF service in 1995, and was finally retired in 1998. Most of the surviving Canadian Phantoms were converted into QF-4 target drones. Contents This package contains the following: CF-4E Phantom II CF-4E-72 MIDAS & Hard Wing CF-4E-72 Weapons, pilots, and effects from Ravenclaw_007's F-4E Phantom II Sounds from Comrad's F-4C(67) Phantom II skin-soundMOD Part 2 will contain the CF-4E-75 and CF-4E-78. Part 3 will contain the CF-4E-79, and CF-4E-86. Installation Copy all folders into your mod folder. Overwrite when prompted. Loadouts Air-to-air loadouts have been provided for both NATO and NORAD missions. NORAD loadouts have no jammers, and are armed with AIM-4D and AIM-7 Credits TK: SF2 series Ravenclaw_007: F-4E Phantom II Sundowner: original templates Comrad: sounds If there are any suggestions, bugs, or if anyone has been left out of the credits, please contact me, and I will make the necessary changes. Enjoy! Click here to download this file-
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Version 1.0
139 downloads
Introduction Here is McDonnell Douglas CF-110E Phantom II for the Canadian Forces Air Command. It is based on ravenclaw_007's new F-4E. This package contains the CF-4E, skins in Canadian Voodoo Grey and SEA camouflage. History During the 1960s, the Royal Canadian Air Force commenced a search for a more affordable fighter to supplement the CF-101 Voodoo, and the CF-104 Starfighter. The RCAF advised the government to acquire the F-4 Phantom II. The Canadian Government accepted the RCAF's advice, but McDonnell made a counter proposal. McDonnell's executives suggested that the Canadian Government order enough Phantoms to replace their entire fighter force, in exchange McDonnell would buy back the Voodoos, Orenda would manufacture J79 engines. The Government agreed to order enough Phantoms to equip nine squadrons, plus an operational training unit. The high rates of F-4 production at the time would allow for fairly rapid delivery beginning in 1968. The official Canadian designation for the Phantom was CF-110, but it was universally known as the CF-4. The Canadian Forces Air Command fielded four Phantom squadrons for NORAD, two for NATO at CFB Baden-Sollingen, three more NATO reinforcement squadorns in Canada, and an Operational Training Unit. In Europe, the CF-4 undertook the roles of close support, battlefield air superiority, and strike with nuclear and conventional weapons. Beginning in 1972, the reconnaissance role was filled by twenty four new RF-4E distributed among the NATO squadrons. In 1981, 414 Squadron was made operational with twenty CF-4G Wild Weasel aircraft. Canada's Phantoms saw combat in the Gulf War, and in Bosnia. After the Bosnian War, Canada decided to replace the CF-4 with the F/A-18C/D. The Phantom began to be phased out of CAF service in 1995, and was finally retired in 1998. Most of the surviving Canadian Phantoms were converted into QF-4 target drones. Contents This package contains the following: CF-4E Phantom II CF-4E-72 MIDAS & Hard Wing CF-4E-72 Weapons, pilots, and effects from Ravenclaw_007's F-4E Phantom II Sounds from Comrad's F-4C(67) Phantom II skin-soundMOD Part 2 will contain the CF-4E-75 and CF-4E-78. Part 3 will contain the CF-4E-79, and CF-4E-86. Installation Copy all folders into your mod folder. Overwrite when prompted. Loadouts Air-to-air loadouts have been provided for both NATO and NORAD missions. NORAD loadouts have no jammers, and are armed with AIM-4D and AIM-7 Credits TK: SF2 series Ravenclaw_007: F-4E Phantom II Sundowner: original templates Comrad: sounds If there are any suggestions, bugs, or if anyone has been left out of the credits, please contact me, and I will make the necessary changes. Enjoy!- 1 review
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[Fictional] McDonnell Douglas F-4E 'Texas'
Spinners posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
View File [Fictional] McDonnell Douglas F-4E 'Texas' McDonnell Douglas F-4E Phantom for STRIKE FIGHTERS 2 This is a very simple mod of the stock F-4E_72 to make a fictional defender of the Republic of Texas! INSTRUCTIONS 1. From the AIRCRAFT folder drag and drop the F-4E_Texas folder into your Aircraft folder. 2. From the DECALS folder drag and drop the F-4E_Texas folder into your Decals folder. That's it! CREDITS As always, thanks to Third Wire for a great little game/sim. And, finally, thanks to everyone in the wider Third Wire community. Regards Spinners Version 2 - 07/05/2020 Version 1 - 10/09/2011 Submitter Spinners Submitted 09/10/2011 Category What If Hangar -
Version Version 1
81 downloads
McDonnell Douglas F-4E Phantom for STRIKE FIGHTERS 2 This is a very simple mod of the stock F-4E_72 to make a fictional defender of the Republic of Texas! INSTRUCTIONS 1. From the AIRCRAFT folder drag and drop the F-4E_Texas folder into your Aircraft folder. 2. From the DECALS folder drag and drop the F-4E_Texas folder into your Decals folder. That's it! CREDITS As always, thanks to Third Wire for a great little game/sim. And, finally, thanks to everyone in the wider Third Wire community. Regards Spinners Version 2 - 07/05/2020 Version 1 - 10/09/2011 -
[Fictional] McDonnell Douglas F-4E 'FACH'
Spinners posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
View File [Fictional] McDonnell Douglas F-4E 'FACH' McDonnell Douglas F-4E 'FACH' for STRIKE FIGHTERS 2 This is a very simple mod of the stock Third Wire F-4E_75 to give a fictional Phantom F-4E 'FACH' as it might have appeared in service with the Fuerza Aérea de Chile and fictional 'Tiger' markings are included for Grupo de Aviacion Nº 12. INSTRUCTIONS 1. From the AIRCRAFT folder drag and drop the F-4E_FACH folder into your Aircraft folder. 2. From the DECALS folder drag and drop the F-4E_FACH folder into your Decals folder. That's it! CREDITS As always, thanks to Third Wire for a great little game/sim. And, finally, thanks to everyone in the wider Third Wire community. Regards Spinners Version 2 - 26/06/2020 Version 1 - 09/10/2010 Submitter Spinners Submitted 10/09/2010 Category What If Hangar- 4 replies
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Version 2
78 downloads
McDonnell Douglas F-4E 'FACH' for STRIKE FIGHTERS 2 This is a very simple mod of the stock Third Wire F-4E_75 to give a fictional Phantom F-4E 'FACH' as it might have appeared in service with the Fuerza Aérea de Chile and fictional 'Tiger' markings are included for Grupo de Aviacion Nº 12. INSTRUCTIONS 1. From the AIRCRAFT folder drag and drop the F-4E_FACH folder into your Aircraft folder. 2. From the DECALS folder drag and drop the F-4E_FACH folder into your Decals folder. That's it! CREDITS As always, thanks to Third Wire for a great little game/sim. And, finally, thanks to everyone in the wider Third Wire community. Regards Spinners Version 2 - 26/06/2020 Version 1 - 09/10/2010-
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[Fictional] McDonnell Douglas F-4E 'ADC' USAF
Spinners posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
View File [Fictional] McDonnell Douglas F-4E 'ADC' USAF McDonnell Douglas Phantom F-4E 'ADC' for Strike Fighters 2 This is a simple mod of the stock F-4E_72 to make a fictional interceptor version of the Phantom for service with the USAF in the 1973 to 1998 timeline. 'What if' markings for four ANG squadrons are included; 1. 111th Fighter Interceptor Squadron - Texas ANG 2. 119th Fighter Interceptor Squadron - New Jersey ANG 3. 186th Fighter Interceptor Squadron - Montana ANG 4. 198th Fighter Interceptor Squadron - Puerto Rico ANG BACKSTORY During early 1970 a USAF review of America's air defence assets highlighted the increasing obsolescence of several aircraft including the F-101, F-102 and F-104 and whilst early F-4C Phantoms were trickling down to the ANG units McDonnell Douglas could see an opportunity to sell an optimised 'Air Defense' version of the F-4E to the USAF to swiftly and cost-effectively modernise a large proportion of Aerespace Defense Command. During this time McDonnell Douglas had studied various single-seat or stripped-down versions of the F-4 for the German Air Force but for the USAF they proposed a version of the slatted F-4E with all air-to-ground capability removed, slightly more powerful 'clean burn' J79 engines, simplified air-to-air only radar and the new solid-state AIM-7F Sparrow missile offering longer range with its two-stage rocket motor. By this time the massive production run of the F-4 had meant that the fly-away unit cost for this simplified version of the F-4E made it one of the cheapest Phantoms ever and such was the confidence that the USAF had in McDonnell Douglas that in March 1971 they simply asked for a fixed-price quotation for 300 F-4E 'ADC' aircraft and ordered them in April 1971! First flown in June 1972 the F-4E 'ADC' were delivered in a smart and glossy 'air defense' grey scheme and entered service with the 198th Fighter Interceptor Squadron of the Puerto Rico ANG in February 1973 replacing the F-104C's and F-104D's of that unit. Sadly, eight of the 198th's Phantoms were destroyed in a terrorist attack at Muniz ANGB in January 1981 and the unit operated several 'standard' F-4E's until 'ADC' versions could be allocated to them. INSTRUCTIONS 1. From the AIRCRAFT folder drag and drop the F-4E_ADC folder into your Aircraft folder. 2. From the DECALS folder drag and drop the F-4E_ADC folder into your Decals folder. That's it! CREDITS As always, thanks to Third Wire for a great little game/sim. And, finally, thanks to everyone in the wider Third Wire community. Regards Spinners Version 2 - January 5th, 2024 Submitter Spinners Submitted 06/13/2010 Category What If Hangar -
Version 2
148 downloads
McDonnell Douglas Phantom F-4E 'ADC' for Strike Fighters 2 This is a simple mod of the stock F-4E_72 to make a fictional interceptor version of the Phantom for service with the USAF in the 1973 to 1998 timeline. 'What if' markings for four ANG squadrons are included; 1. 111th Fighter Interceptor Squadron - Texas ANG 2. 119th Fighter Interceptor Squadron - New Jersey ANG 3. 186th Fighter Interceptor Squadron - Montana ANG 4. 198th Fighter Interceptor Squadron - Puerto Rico ANG BACKSTORY During early 1970 a USAF review of America's air defence assets highlighted the increasing obsolescence of several aircraft including the F-101, F-102 and F-104 and whilst early F-4C Phantoms were trickling down to the ANG units McDonnell Douglas could see an opportunity to sell an optimised 'Air Defense' version of the F-4E to the USAF to swiftly and cost-effectively modernise a large proportion of Aerespace Defense Command. During this time McDonnell Douglas had studied various single-seat or stripped-down versions of the F-4 for the German Air Force but for the USAF they proposed a version of the slatted F-4E with all air-to-ground capability removed, slightly more powerful 'clean burn' J79 engines, simplified air-to-air only radar and the new solid-state AIM-7F Sparrow missile offering longer range with its two-stage rocket motor. By this time the massive production run of the F-4 had meant that the fly-away unit cost for this simplified version of the F-4E made it one of the cheapest Phantoms ever and such was the confidence that the USAF had in McDonnell Douglas that in March 1971 they simply asked for a fixed-price quotation for 300 F-4E 'ADC' aircraft and ordered them in April 1971! First flown in June 1972 the F-4E 'ADC' were delivered in a smart and glossy 'air defense' grey scheme and entered service with the 198th Fighter Interceptor Squadron of the Puerto Rico ANG in February 1973 replacing the F-104C's and F-104D's of that unit. Sadly, eight of the 198th's Phantoms were destroyed in a terrorist attack at Muniz ANGB in January 1981 and the unit operated several 'standard' F-4E's until 'ADC' versions could be allocated to them. INSTRUCTIONS 1. From the AIRCRAFT folder drag and drop the F-4E_ADC folder into your Aircraft folder. 2. From the DECALS folder drag and drop the F-4E_ADC folder into your Decals folder. That's it! CREDITS As always, thanks to Third Wire for a great little game/sim. And, finally, thanks to everyone in the wider Third Wire community. Regards Spinners Version 2 - January 5th, 2024