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Showing results for tags 'ship'.
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Cargo ships cant be damaged
Apokapo posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I've been having a problem with all types of cargo (only cargo) ships at the moment of attacking them with bombs, rockets, etc. They cannot be damaged, I tried all types of bombs, airplanes, etc and the problem persist. It only happens with cargo ships of every kind, but aircraft carriers or any military ship are working well for me. Let me know if you know what can this problem be or what can be causing it! Thanks!- 7 replies
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- ground object
- cargo ship
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My projects (GKABS)
GKABS posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I decided to make a post so I can put all my work in one place I hope you okay with that. Okay here is the update of the M978/M977 HEMTT more detail will be added but this is how it looks so far. -
From the album Nihon Hitori 2020 Campaign Testing
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File Name: Udet Rescue Bouy and S7-S13 Class E-boat for SF2 WW2 Battle of Britain Installs File Submitter: Steve T File Submitted: 28 February 2014 File Category: Patrol Craft "Udet-Seenotbojen" or Udet Rescue Bouy and S7-S13 Class E-boat for SF2 WW2 Battle of Britain Installs To install, copy the included Objects, Effects, Missions and Sound folders into your MOD folder and make the INI file edits described below. If you already have an E-boat in your ground objects, back it up. If you don't want a high poly E-boat model, maybe just install the Udet-bouy. Tested in a WW2 Install based on SFNA patched to June 2012 Level. You can also slip the E-boat into your Euro WWII as it is a ground object, same goes for the Udet-bouy but you will not be able to use the custom Target placement as this has been written for the Battle of Britain Terrain. All users should be prepared for longer load times as the E-boat model weighs-in at around 5.6 MB despite my poly-crunching and pruning -- the original was MUCH bigger this! If you want a smaller model, try copying and renaming LOD2 to LOD1 -- you will be missing crew, dingies and torpedos but have a smaller, but still big, file. Talking of the original, the base model that I've imported into SF2 is a fantastic 3DS Max model by Alvaro Alves of De Espona 3D Models and is released as a creation here under a Royalty Free License. The version here is very heavily edited and with mostly new textures. The Udet-bouy is my own creation. This started out as a small project to learn 3DS Max by making a low poly Udet-bouy but it kind of got out of control! So, a LOT of work for such a little object and it's big brother but worth it I think. If you're a 109 pilot with a damaged engine limping back to France, try a belly landing next to an Udet-bojen and then swim for it! Hope you like it, Steve T. February 2014 Click here to download this file
- 5 replies
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- 2
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- battle of britain
- ship
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Udet Rescue Bouy and S7-S13 Class E-boat for SF2 WW2 Battle of Britain Installs
Steve T posted a file in Patrol Craft
Version V.1.0
134 downloads
"Udet-Seenotbojen" or Udet Rescue Bouy and S7-S13 Class E-boat for SF2 WW2 Battle of Britain Installs To install, copy the included Objects, Effects, Missions and Sound folders into your MOD folder and make the INI file edits described below. If you already have an E-boat in your ground objects, back it up. If you don't want a high poly E-boat model, maybe just install the Udet-bouy. Tested in a WW2 Install based on SFNA patched to June 2012 Level. You can also slip the E-boat into your Euro WWII as it is a ground object, same goes for the Udet-bouy but you will not be able to use the custom Target placement as this has been written for the Battle of Britain Terrain. All users should be prepared for longer load times as the E-boat model weighs-in at around 5.6 MB despite my poly-crunching and pruning -- the original was MUCH bigger this! If you want a smaller model, try copying and renaming LOD2 to LOD1 -- you will be missing crew, dingies and torpedos but have a smaller, but still big, file. Talking of the original, the base model that I've imported into SF2 is a fantastic 3DS Max model by Alvaro Alves of De Espona 3D Models and is released as a creation here under a Royalty Free License. The version here is very heavily edited and with mostly new textures. The Udet-bouy is my own creation. This started out as a small project to learn 3DS Max by making a low poly Udet-bouy but it kind of got out of control! So, a LOT of work for such a little object and it's big brother but worth it I think. If you're a 109 pilot with a damaged engine limping back to France, try a belly landing next to an Udet-bojen and then swim for it! Hope you like it, Steve T. February 2014- 2 comments
- 4 reviews
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SF2:NA US Stock Ships Data File Mod/Update
KJakker posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: SF2:NA US Stock Ships Data File Mod/Update File Submitter: KJakker File Submitted: 28 January 2014 File Category: Other This is a US counterpart my previously uploaded Soviet ship updates. This pack has updated data files for the stock Third Wire SF2:NA United States Navy surface combatants and amphibious ships. /------------------------------------------------------------------ The changes are primarily centered around adjustments to the Elevation and Train of the guns with regard to both the Maximum and Minimum position and rate of movement. A number of other adjustments have also been made related to gunners and guns. The "Alt1" variant of the data files uses stock guns. The "Alt2" version is set to use alternate guns which should improve the effectiveness of the guns in the AA and CIWS role. The alternate Guns have been included. This file has been tested in SF2:NA. /------------------------------------------------------------------ 1.1 includes some minor adjustments that I missed including in the original release. Click here to download this file -
Version 1.1
342 downloads
This is a US counterpart my previously uploaded Soviet ship updates. This pack has updated data files for the stock Third Wire SF2:NA United States Navy surface combatants and amphibious ships. /------------------------------------------------------------------ The changes are primarily centered around adjustments to the Elevation and Train of the guns with regard to both the Maximum and Minimum position and rate of movement. A number of other adjustments have also been made related to gunners and guns. The "Alt1" variant of the data files uses stock guns. The "Alt2" version is set to use alternate guns which should improve the effectiveness of the guns in the AA and CIWS role. The alternate Guns have been included. This file has been tested in SF2:NA. /------------------------------------------------------------------ 1.1 includes some minor adjustments that I missed including in the original release. -
Adding new meshes to a ship
WingZero posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hi everyone!! I've new questions for you. I want to know if is possible add a mesh (flag, weapon turret, etc) in a ship. If exist some method like "FAKE PILOT". I've read about the "FAKE CATAPULT", but not working ( i don't know how declare the mesh i want to add) Thanks for the help!! PD: The ship is a Buttler Class destroyer escort, and the game is patched July2012