+sophocles 1,345 Posted April 23, 2012 Hello all, I've been working on an F-5a freedom fighter, and I'm almost finished the model. Still have to map it, do animations etc.. but I'm new to strike fighters modeling and am trying to get all the information I can. How many polys are too many? I reckon the external model will take about 35K polys .. Is this too many? There are plans for much smaller lods. Regards Share this post Link to post Share on other sites
column5 63 Posted April 23, 2012 I'll have to let someone else answer the question about poly count in the current versions of the game, but I wanted to say that your model looks fantastic. Share this post Link to post Share on other sites
+Brain32 265 Posted April 23, 2012 Polycount is great, especially if yup plan sub-lods And the model looks awsome Share this post Link to post Share on other sites
+russouk2004 6,958 Posted April 23, 2012 Hmmm I started to look into how many polys some of my new stuff has and stumbled over this little nugget If you do the points for exhaust lights etc and hide them as normal when u export...the out file lists them also the extents...useful or what?...lol f-4e_5.bmp ( 19) glass: Transparency enabled CANOPYGLASS.TGA ( 20) 19 - Default: slimeroff.tga ( 21) Material #3: Self-illumination enabled slimer.tga ( 22) _4 matte: Specular=0.00, Glossiness=0.00, Color:<0,0,0> Reflection=0.00 f-4e_4.bmp ( 23) Material #5: Transparency enabled F-4J_AFTERBURNER.TGA 11 Textures: f-4e_1.bmp f-4e_4.bmp F-4E_DAMAGE1.TGA f-4e_3.bmp f-4e_2.bmp F-4E_DAMAGE2.TGA f-4e_5.bmp CANOPYGLASS.TGA slimeroff.tga slimer.tga F-4J_AFTERBURNER.TGA Points Point01=-2.99,-7.05,1.96 Extents Share this post Link to post Share on other sites
tiopilotos 2,519 Posted April 23, 2012 Very realistic model, great work Sophocles! I hope a hellenic skin to be included in your plans! Share this post Link to post Share on other sites
+sophocles 1,345 Posted April 24, 2012 (edited) Thank you gentlemen for your kind words truly honoured to get comments from some of the greats of this sim; Column 5, Brain32, Russouk2004 .. your work has provided me with inumerable hours of enjoyment!!. I'm so relieved the count will be ok. I'm actually looking forward the mapping so that I get to paint again (I'm actually a frustrated texture guy who then learned max ..) Hellenic paint schemes for sure Tiopilotos, and many others I hope! Regards Edited April 24, 2012 by sophocles Share this post Link to post Share on other sites
+Coupi 4,388 Posted April 24, 2012 (edited) Hello, Very beautiful project Sophocles!!! Coupi Edited April 24, 2012 by Coupi Share this post Link to post Share on other sites
+russouk2004 6,958 Posted April 24, 2012 Thank you gentlemen for your kind words truly honoured to get comments from some of the greats of this sim; Column 5, Brain32, Russouk2004 .. your work has provided me with inumerable hours of enjoyment!!. I'm so relieved the count will be ok. I'm actually looking forward the mapping so that I get to paint again (I'm actually a frustrated texture guy who then learned max ..) Hellenic paint schemes for sure Tiopilotos, and many others I hope! Regards Ahhh now you will find all your spare time you have,you will be making models,its very addictive...lol good stuff Share this post Link to post Share on other sites
+sophocles 1,345 Posted April 24, 2012 Thanks Coupi Here's a hi-res shot. I've tried to keep the poly count as low as I could by avoiding too many edge loops and using smoothing groups instead. I've tested it in-game and am thankful that the smoothing groups work as they should. Am nearly finished cutting out the gear doors, speedbrakes .. should have some more screens soon. Regards 1 Share this post Link to post Share on other sites
+sophocles 1,345 Posted April 30, 2012 Hello all! I've managed to get the gear doors, wells and speed brakes cut out. (I've only rendered half the plane..) I know I'm going to have difficulty animating the gear and doors .. haven't had any experience doing that in Max. I wish there were some animation tutorials out there fort the Thirdwire animations :helpme: Regards Share this post Link to post Share on other sites
+EricJ 4,245 Posted May 1, 2012 Try the Tools/Utilities in the SF1 Download section, I think there might be something there, or http://www.thirdwire.com for design notes. Share this post Link to post Share on other sites
+Stary 2,427 Posted May 1, 2012 35K for highest LOD is ok nice model Share this post Link to post Share on other sites
+sophocles 1,345 Posted May 1, 2012 Thanks Eric J; I'm looking to get as much information as I can. Nice to hear on the polycount Stary, and thanks. I've made a start on the mapping .. it appears to be very overwhelming (studying tutorials etc.. on all the different methods) but I think i'lI settle on some variation of planar mapping. Hope to make some progress soon, can't wait to start painting .. Regards Share this post Link to post Share on other sites
+sophocles 1,345 Posted May 13, 2012 Hello all. i think I've finally got my head around the basics of uv mapping .. Now it's on to the rest of the plane! Regards Share this post Link to post Share on other sites
+76.IAP-Blackbird 3,557 Posted May 14, 2012 Looks great! Share this post Link to post Share on other sites
+Coupi 4,388 Posted May 14, 2012 I like it more and more!!! Share this post Link to post Share on other sites
+sophocles 1,345 Posted May 14, 2012 Thanks for the comments guys My first scheme will be a SEA vietnam variant .. of course this is actually the F-5C variant with the flight refueling receptacle on the port side .. so I'll probably model it in. Would anybody be interested in seeing some of the modified (Canadair, Dutch variants) variants? Will post some screens later on in the week when I've finished the basic templates. Regards Share this post Link to post Share on other sites
+Coupi 4,388 Posted May 14, 2012 Thanks for the comments guys My first scheme will be a SEA vietnam variant .. of course this is actually the F-5C variant with the flight refueling receptacle on the port side .. so I'll probably model it in. Would anybody be interested in seeing some of the modified (Canadair, Dutch variants) variants? Will post some screens later on in the week when I've finished the basic templates. Regards ... Sophocles, Are you interested in documents about the F-5C, the famous "Skoshi Tiger"? CF-5 and NF-5 variants? + 100000... Best regards, Coupi. Share this post Link to post Share on other sites
+sophocles 1,345 Posted May 24, 2012 ... Sophocles, Are you interested in documents about the F-5C, the famous "Skoshi Tiger"? CF-5 and NF-5 variants? + 100000... Best regards, Coupi. Would I ever!!!! Any references would be most welcome! Thanks, Coupi. Regards Share this post Link to post Share on other sites
+russouk2004 6,958 Posted May 24, 2012 (edited) Animating is easy,unless you have many parts such as comploicated landing gears,but in most cases linking parts works wonders,things like doors ,airbrakes etc etc are quite easy tho,if u need help feel free to ask. two pics of the LA-15 (bottom 2 pics)look as if they have a lot of animation but mostly linked parts do it so u need to animate less. the fishpot anims (top pic)are actually compliceted with a lot of rotation,linking etc. regarding high poly count,I usually spend time looking at ALL meshes and seeing what polys can be deleted that are never seen or needed,on hawk T2 I removed over 400 polys Edited May 24, 2012 by russouk2004 Share this post Link to post Share on other sites
+sophocles 1,345 Posted May 25, 2012 Animating is easy,unless you have many parts such as comploicated landing gears,but in most cases linking parts works wonders,things like doors ,airbrakes etc etc are quite easy tho,if u need help feel free to ask. two pics of the LA-15 (bottom 2 pics)look as if they have a lot of animation but mostly linked parts do it so u need to animate less. the fishpot anims (top pic)are actually compliceted with a lot of rotation,linking etc. regarding high poly count,I usually spend time looking at ALL meshes and seeing what polys can be deleted that are never seen or needed,on hawk T2 I removed over 400 polys Thanks a ton for the tips! I'm going to need some help a little later, so cheers for the offer. Love your modelling btw, no pinches or stretching. Regards Share this post Link to post Share on other sites
+sophocles 1,345 Posted May 30, 2012 Hello all, I'm currently having fun with the bump and specular maps .. I've still got way more to learn ..all the different variables for the maps are ming-blowing! regards Share this post Link to post Share on other sites
squid 21 Posted May 30, 2012 keep having fun . It looks to be coming along nicely. good job :) Hopefully we will have fun too flying it at some point :) Share this post Link to post Share on other sites
+sophocles 1,345 Posted May 30, 2012 keep having fun . It looks to be coming along nicely. good job :) Hopefully we will have fun too flying it at some point :) Hello squid; thanks for the encouragement .. I'm actually planning to do several HAF paint schemes including SEAcamo, Asia minor camo and the ghost 1 . It won't be available any time soon but I'm determined to complete it and share. Share this post Link to post Share on other sites
+whiteknight06604 934 Posted May 30, 2012 excellent work so far. thank you for sharring Share this post Link to post Share on other sites