bubu Posted June 5, 2013 Posted June 5, 2013 SINCE applying this patch all WW2 acft (and many others) now "bounce and explode" before takeoff, just sitting there on the runway. Anyone know what is causing this? 1 Quote
warthog64 Posted June 5, 2013 Posted June 5, 2013 Not sure why, but there are several issues with this patch so far. Hopefully fixes will be released soon. Quote
Wrench Posted June 5, 2013 Posted June 5, 2013 (edited) yes, it doing it to f***loads of them...some more so than others we have 300-400 individual models to run down as to why...don't expect anything soon so, perhaps listing WHICH do so would be of assistence to 2 or 3 people modding ww2 stuff.... to say nothing of 2 of my terrains that no longer work, that did BEFORE the patch (Hawaii and Midway) Edited June 5, 2013 by Wrench Quote
bubu Posted June 5, 2013 Author Posted June 5, 2013 Per MigBuster's long post in the Knowledge Base I think this may be controlled by three variable setttings in the data.ini under "Landing Gears" ShockStroke=x SpringFactor=x DampingFactor=x Since the stock aircraft all work fine, my guess is he changed those variable settings. On the positive side, extreme low level flight has become quite a bit more exciting, sim runs as smooth as glass... Quote
+baffmeister Posted June 6, 2013 Posted June 6, 2013 Increasing spring and damping factors has been working best for me. I still find the need to use the OnGroundPitchAngle=xxx entry. If you change the spring and damper settings this will have to be adjusted as well. It's possible to get the ground angle from the info in the hud de-bug mode or whatever it's called. The actual results in game can be very inconsistent. Sometimes the plane will show up on the runway with no problems, other times a bit of a bump and tire chirp, other times a very quick bump with a bit of a red out. Very strange. Quote
Wrench Posted June 8, 2013 Posted June 8, 2013 not just ww2 aircraft although the Spits and Mustangs ARE heavily effected... graphiss issues as well look at the spit, and just inside the wingtip on the Mig-15. (near the decal) looks like we have new LOD issues now... Quote
bubu Posted June 8, 2013 Author Posted June 8, 2013 Also the YAK-28 Brewers blow up as soon as the progress bar completes... just when we got the cockpits right (grrr...) Quote
Dag Posted June 8, 2013 Posted June 8, 2013 Harriers from NF5 are also heavily affected wher it comes to the "blowing up on loading problem". Best Dag Quote
Wilches Posted June 8, 2013 Posted June 8, 2013 Actually the new patch makes a big mess on the plane´s CG. In some planes the CG goes forward and in others backwards - never the same. I´m making some success by changing the CG (with moving the cockpit position inversally - if the CG goes -0.50 the cockpit must be 0.50), setting new gear bouncing valours and reducing the prop diameter on the props. For example, on the Capun´s F4U-1A Corsair the CG changed from 0.0,0.0,0.0 to 0.0,-0.50,0.0. On the jets the CG went forward mostly and without reducing the nose gear spring valour, it´ll bounce untill explodes. Dammit TW!!!!! 1 Quote
Wrench Posted June 8, 2013 Posted June 8, 2013 you don't have to move the cockpit if you take this line out: CockpitCGOffset=TRUE Quote
+Spillone104 Posted June 8, 2013 Posted June 8, 2013 Wrench, maybe I'm wrong but by the screens it seems not a decal problem but destroyed components showing up. Are you using customed data.ini files from previous patch level? Quote
Wrench Posted June 8, 2013 Posted June 8, 2013 (edited) nope, in fact I removed (well, renamed) the data ini on the IDF Spits, and on the Mig15 oddly, the same SPit 9s in my ww2 ETO mod, all the ww2 style decals are perfect. On those, yes, there are newly extracted data inis as I had to 'open the window', group the guns correctly, swap pilots. and affix the tail light to the rudder OTH, nidiki's Mk 16es (and my mod thereof -which is what I was testing) no longer works at all. even with a freshly extracted data ini, even when kept as Spitfire9e_data.ini (and main ini pointer correctly named). Tips forward and blows up. my suggestion: take the mk16e skins and dump them into the 9e folder, decal folder remains the same, so the pathways remain intact btw, has ANYONE mentioned this over at 3rdWire?? it can't come from one of us "Big Names", but from a general public user. we get ignored Edited June 8, 2013 by Wrench Quote
Heck Posted June 9, 2013 Posted June 9, 2013 I think people don't mention anything over at 3W, because everyone gets ignored. Quote
Wrench Posted June 9, 2013 Posted June 9, 2013 my hat's off the spillone! deleting the data inis from the spit and mig15 in SF2I fixed the problem. Good catch my friend (which explained WHY my WW2 ETO ones worked -- new data inis!!) well, that's one down (actually 3..but who's counting) note to KAW users: extract new MiG-15bis_Data.inis, and put into the Fagot's folder in you KAW mods folder Quote
+SupGen Posted June 9, 2013 Posted June 9, 2013 (edited) Well, I've been doing a little foolin' around and I noticed a couple of interesting things. One is that aircraft don't jump around on the Midway terrain like they do on the others, on the other hand , if you launch them by autopilot they take a looong time to get any speed up and just fly around 7ft. off the ground til they run into something. Launched from a carrier (again by autopilot), they fly normally. Flying a P-39D, I noticed something even odder; see the attached image with the main gear legs protruding through the top of the wing. No bouncing, but full gear compression. I then flew the same aircraft from the Philippines41 terrain; crazy bouncing but after it stops, normal gear compression. See the other image. I then took a closer look at what was happening and from an external view, it doesn't look like the plane is bouncing, but the entire terrain. See the vid in the zip. file. Then I took the P-39D and dropped into my modern Europe install (May2013) and flew it off the (nearly) stock GermanyCE terrain. No bouncing plane, no bouncing terrain, no compressed gears. Maybe I'm wrong, but I think whatever TK did didn't pork the aircraft, it porked the WW2 terrains. If you look here you can see all four stock terrains had at least one file changed: http://combatace.com/topic/78439-new-patch-outnothing-interesting/?do=findComment&comment=625484 Terrain Jump Video.7z Edited June 9, 2013 by SupGen Quote
+russouk2004 Posted June 9, 2013 Posted June 9, 2013 (edited) why would it affect terrains that arent modded from terrains in that list?... and only vietnam ini is altered,icelands isnt. TERRAINS\ICELANDNA\APARTMENT_A.INITERRAINS\ICELANDNA\APARTMENT_B.INITERRAINS\ICELANDNA\APARTMENT_B.LODTERRAINS\ICELANDNA\APARTMENT_B_LOD2.LODTERRAINS\ICELANDNA\APARTMENT_C.INITERRAINS\ICELANDNA\APARTMENT_C_LOD2.LODTERRAINS\ICELANDNA\APARTMENT_C_LOD2.LODTERRAINS\ICELANDNA\APARTMENT_D.INITERRAINS\ICELANDNA\APARTMENT_E.INITERRAINS\ICELANDNA\APARTMENT_F.INITERRAINS\ICELANDNA\APARTMENT_G.INITERRAINS\ICELANDNA\APARTMENT_H.INITERRAINS\ICELANDNA\BIG_CONTAINER_24_LOD2.LODTERRAINS\ICELANDNA\ICELAND_TERRAINEFFECT0.FXTERRAINS\ICELANDNA\ICELAND_TERRAINEFFECT1.FXTERRAINS\ICELANDNA\ICELAND_TERRAINEFFECT2.FXTERRAINS\VIETNAMSEA\VIETNAMSEA.INITERRAINS\VIETNAMSEA\VIETNAMSEA_NATIONS.INI Edited June 9, 2013 by russouk2004 Quote
Wrench Posted June 9, 2013 Posted June 9, 2013 maybe some terrain cat ini extraction is warranted, to examine them for any changes.....hhmmmmmm Quote
Wrench Posted June 9, 2013 Posted June 9, 2013 ok, I don't see any major changes, other then the addition of _water.bmp and -get this- _location.bmp in Desert, Germany, Vietnam even better ... the location bmps are NOT in any of those 3 terrain cats. Germany, desert, Israel all have _water bmps. VNSEA does not Unless they got locked away, my only other conclusion is they got forgotten! SG: terrains SHOULDN'T affect the gears, but something most definitely is. It could be the pivot for wheel axle we've seen that before on 1stGen models in sf2. As to the long take-off runs, to me is seems like some birds are either not developing enough lift or have too much drag. I just don't know. In the new WWW DAT PTO terrains, Edward has added this line to them main ini: TerrainType=TOD_BASED so, I added it to the New Guinea terrain's main ini: [Terrain] TerrainFullName=New Guinea, WW2 DataFile=NewGuinea2_data.INI TargetFile=NewGuinea2_targets.INI TargetTypeFile=NewGuinea2_types.INI MovementFile=NewGuinea_Movement.INI NationsFile=NewGuinea2_nations.INI BriefingText=NewGuinea2_briefing.INI DogfightFile=NewGuinea2_dogfight.INI DogfightOnly=FALSE //CatFile=..\Desert\Desert.cat //CatFile=..\GermanyCE\GermanyCE.cat CatFile=..\VietnamSEA\VietnamSEA.cat Longitude=146.0 Latitude=-6.0 LimitedNations=TRUE GroundObjectTexture=green WaterMap=NewGuinea_Water.bmp TerrainType=TOD_BASED <------ give this a shot and see what happens. I've no f88king clue what's causing any of our 'new' issues with terrains. Quote
+SupGen Posted June 9, 2013 Posted June 9, 2013 Too late for me to try it, I'm back on july2012, with DLC 28 I might add. I'm done with May2013 'til he patches the patch, so to speak. Quote
+streakeagle Posted June 10, 2013 Posted June 10, 2013 I am flying almost pure stock, and don't even fly that much SF2 these days other than some quick hops in F-4s, so I haven't seen or looked for problems. But if this patch is causing so many problems, how come I don't see much if any reports/questions about the problems on Third Wire forums? TK can't fix or at least explain what changed for problems he doesn't know about. Carry on! <Shuffles back to DCS World to practice landing UH-1s on oil rigs and smoking Fw190Ds with P-51Ds...> Quote
+russouk2004 Posted June 10, 2013 Posted June 10, 2013 how come I don't see much if any reports/questions about the problems on Third Wire forums? TK can't fix or at least explain what changed for problems he doesn't know about. Try asking a question in support area?..I did months ago and not a single reply from TK... Quote
+streakeagle Posted June 10, 2013 Posted June 10, 2013 No reply doesn't mean he didn't see it. While the odds of getting an effective patch or even an answer appear to be low, he surely doesn't not spend time browsing here. Low odds are better than no chance. Quote
Wrench Posted June 10, 2013 Posted June 10, 2013 really. over a YEAR ago, after the July patch, I asked why the 'expanding borders' trick by modifying The Wall limits was locked out. (yes, it don't work no more) Never received any answer. in the Support Thread, just last month (iirc) a customer was complaining of install issues. HE never got an answer. personally, I think we're on our own Quote
slick cowboy Posted June 10, 2013 Posted June 10, 2013 For support it's best to mail to the support mail address (as long as it's not modding related i presume) So far I've always received a reply... Quote
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