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Posted (edited)

Guys, you may remember my F-106 aircraft and cockpit MAX file question. thread where I explored the possibility of rendering the canopy frame of the F-106 cockpit transparent the simulate the Project Six Shooter canopy. While the idea I had did not work I haven't forgotten about it. Today while I was looking over some B-52 stuff I came across a link in a ReadMe file to the thread "Generic Cockpits: applications to strategic air warfare" started by Lexx_Luthor at the ThirdWire forums back in 2007 that hit me with a work around solution to the issue.
 
Feast your eyes upon this!

 
post-56847-0-55312300-1457398108_thumb.jpg
 
post-56847-0-11371800-1457398155_thumb.jpg
 
post-56847-0-28136900-1457398258_thumb.jpg
 
post-56847-0-02348800-1457398273_thumb.jpg
 
All you need are the following INI file edits...
 
...in the "F-106A_DATA.INI" add the following.
 
[AircraftData]
Component[008]=HidePart1<----Append these two entries to the the end of the [AircraftData] section component list.
Component[009]=HidePart2

 

Then add the two entries below after the [VertTail] section of the data file just above the "// Crew ---------------------------------------------------------" line.

 

[HidePart1]
ModelNodeName=CockpitCover
ShowFromCockpit=FALSE
DamageRating=DESTROYED
HasAeroCoefficients=FALSE
 
[HidePart2]
ModelNodeName=Glass
ShowFromCockpit=FALSE
DamageRating=DESTROYED
HasAeroCoefficients=FALSE
 
After that is done go into the F-106A_COCKPIT.INI and do the following...

[CockpitSeat001]
ModelName=F-106_Pit
Position=0.0,5.8,1.0
Offset=0.0,0.0,0.0
ViewAngles=0.0,0.0,0.0
MaxYaw=160 <----Edited to increase range of head moment.
MinYaw=-160 <----Edited to increase range of head moment.
MaxPitch=90 <----Edited to increase range of head moment.
MinPitchFront=-74 <----Edited to increase range of head moment.
MinPitchRear=-50 <----Edited to increase range of head moment.
LightRange=1.5
LightInnerConeAngle=50
LightOuterConeAngle=60
LightAngles=0.0,-44.0,0.0
DiffuseLightFactor=0.5
NightLightOn=0.25
NightLightColor=0.6,0.3,0.4
Gunsight=GunsightFront
Instrument
Instrument[001]=AirspeedIndicator
...
Instrument[054]=Move1 <----Append these three entries to the end of the "CockpitSeat001" instruments list.
Instrument[055]=Move2
Instrument[056]=Move3
 
Then add the three entries below the the end of the F-106A_COCKPIT.INI.
 
[Move1]
Type=AIRSPEED_INDICATOR 
NodeName=CanopyFrame
MovementType=POSITION_Z 
Set[01].Position=-99 
Set[01].Value=0.0 
Set[02].Position=-99 
Set[02].Value=1.0 
 
[Move2] 
Type=AIRSPEED_INDICATOR 
NodeName=RWindow
MovementType=POSITION_Z 
Set[01].Position=-99 
Set[01].Value=0.0 
Set[02].Position=-99 
Set[02].Value=1.0 
 
[Move3] 
Type=AIRSPEED_INDICATOR 
NodeName=RWindow01
MovementType=POSITION_Z 
Set[01].Position=-99 
Set[01].Value=0.0 
Set[02].Position=-99 
Set[02].Value=1.0

 

Edit: minor spelling fix.

Edited by KJakker
  • Like 3
  • 3 weeks later...
  • 4 months later...
Posted

Guys, I have finally gotten around to putting together the F-106 cockpit frame workaround with an add-on cockpit INI file, ReadMe File, and screen caps, and I am almost ready to upload it. However where should I upload it to? After all this is not a full Cockpit, just a cockpit.ini file and a ReadMe file with additional instructions. Should I still upload it to Add-On Cockpits  → Jet Cockpits or should it go in the Object Mods  → ini File Edits section?

 

Second, I need to credit the the original creator of the F-106A_COCKPIT.INI file that I based this mod off of. Below are the credits included in the F-106A Delta Dart for SF2 V1.02 which list the 3D Model by Pasko and the Cockpit by Kesselbrut.

 

Does that mean that the Cockpip.INI file was by Kesselbrut? I would really like to cite the source file I worked from correctly.

 

Credits:
3D Model: Pasko
Cockpit: Kesselbrut
Avionics: Column5, eburger68, DaniloE31
Data.ini: Column5, eburger68, DaniloE31
Loadout & loading images: DaniloE31
Hangar image: MKSheppard
holes.tgas: eburger68
Textures: Sundowner
Decals: Dave, DaniloE31
Weapons Model: Pasko (I think?! Please rectify me in case…)
Weapons Data: DaniloE31
Aerial Nuke Effect: Lexx Luthor
Beta Test: 76.IAP-Blackbird
Posted

I'd say it would be better to upload it in the add-on cockpits section. And for the credits, Pasko made the aircraft 3D model, while Kesselbrut made the cockpit 3D model plus the .ini, I think.

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