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acesfakia last won the day on November 21 2022
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Argentinian carrier
acesfakia replied to Gepard's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
....find the Node name...and put entry also Gunner etc.....Like this .................. -
export with decals problem
acesfakia replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
....................try export with no DECALS.................... -
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Argentinian carrier
acesfakia replied to Gepard's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
In the ......data.ini ............ is missing...some info's also...... [MissionData] NationName=Argentina ServiceStartYear=1954 ServiceEndYear=1990 GroundObjectRole=WARSHIP Availability=VERY_COMMON FormationSizeBase=1 FormationSizeVariation=0 [GroundObjectData] DamagedModel=25DeMayo.LOD DestroyedModel=25DeMayo.LOD DestroyedEffect=TankerDestroyedEffect EmptyMass=18593000.00 Component[001]=Hull Component[002]=Central_Armas [Sound] EngineSoundName= MovementSoundName= [DetectSystem] TargetType=AIR RadarSearchTime=2.0 RadarSearchRange=20000.0 RadarSearchStrength=80.0 RadarTrackTime=10.0 RadarTrackRange=20000.0 RadarTrackStrength=75.0 RadarPosition=0.0,0.0,2.30 RadarMinimumRange=100.0 RadarMinimumAlt=50.0 DataLink=TRUE OpticalSight=TRUE NightSight=TRUE VisualRange=8000.0 ViewportPosition=0.0,0.0,2.30 MaxVisibleDistance=10000.0 RadarCrossSection=25.0 [WeaponSystem] TargetType=AIR_AND_GROUND GunRange=4000.0 [MissionData] NationName=Argentina ServiceStartYear=1954 ServiceEndYear=1990 GroundObjectRole=WARSHIP Availability=VERY_COMMON FormationSizeBase=1 FormationSizeVariation=0 [GroundObjectData] DamagedModel=25DeMayo.LOD DestroyedModel=25DeMayo.LOD DestroyedEffect=TankerDestroyedEffect EmptyMass=18593000.00 Component[001]=Hull Component[002]=Central_Armas [Sound] EngineSoundName= MovementSoundName= [DetectSystem] TargetType=AIR RadarSearchTime=2.0 RadarSearchRange=20000.0 RadarSearchStrength=80.0 RadarTrackTime=10.0 RadarTrackRange=20000.0 RadarTrackStrength=75.0 RadarPosition=0.0,0.0,2.30 RadarMinimumRange=100.0 RadarMinimumAlt=50.0 DataLink=TRUE OpticalSight=TRUE NightSight=TRUE VisualRange=8000.0 ViewportPosition=0.0,0.0,2.30 MaxVisibleDistance=10000.0 RadarCrossSection=25.0 [WeaponSystem] TargetType=AIR_AND_GROUND GunRange=4000.0 GunnerID=1 PitchAngleRate=35 MaxPitch=35.0.............................................................................................................. only...??? MinPitch=-01.0........................................................................................................... DefaultPitchAngle=00 YawLimited=FALSE YawAngleRate=60 MinYaw=-90 MaxYaw=90 DefaultYawAngle=0 GunMinAltitude=3.0 GunMaxAltitude=4000.0 YawModelNodeName=...................................-------------- , ------------------------<---------- ModelNodeName ??? PitchModelNodeName=...............................................................<------------------ PitchModelNodeName ??? GunStabilization=TRUE GunRadarTracking=TRUE DataLink=TRUE ReloadGunAtAngle=FALSE RangeFinder=10 BallisticComputer=10 VisualSearchTime=1.0 ViewportPosition=-19.289,55.46,13.544 IndependentSearchChance=75 [MovementSystem] MaxRoadSpeed=15 MaxOffRoadSpeed=15 PowerAvailable=850 MaxTurnRate=2.50 MaxDeceleration=3.0 SuspensionConstant=0.0 MovementEmitterName=ShipMovementEffect MovementEmitterPosition=-0.197,78.209,-0.112 MovementEmitterSize=2.8 MovementUseEffect=TRUE [Hull] ModelNodeName=SuperEstructura EffectSize=1.0 MinExtentPosition=-14.993,-137.084,-2.45 MaxExtentPosition=23.719,84.454,13.38 StructuralFactor=40.0 HasArmor=TRUE ArmorMaterial=STEEL Armor[FRONT].Thickness=25.4 Armor .Thickness=25.4 Armor .Thickness=25.4 Armor[REAR].Thickness=25.4 Armor[TOP].Thickness=25.4 Armor[BOTTOM].Thickness=25.4 SystemName[001]=Engine SystemName[002]=Radar1 SystemName[003]=Radar2 SystemName[004]=Deck SystemName[005]=Cat1 SystemName[006]=Radar3 SystemName[007]=Cable1 SystemName[008]=Cable2 SystemName[009]=Cable3 SystemName[010]=Cable4 SystemName[011]=Cable5 SystemName[012]=Cable6 SystemName[013]=Cable7 SystemName[014]=Cable8 SystemName[015]=Cable9 SystemName[016]=Cable10 SystemName[017]=Cable11 SystemName[018]=Cable12 PitchAngleRate=35 MaxPitch=35.0 MinPitch=-01.0 DefaultPitchAngle=00 YawLimited=FALSE YawAngleRate=60 MinYaw=-90 MaxYaw=90 DefaultYawAngle=0 GunMinAltitude=3.0 GunMaxAltitude=4000.0 YawModelNodeName= PitchModelNodeName= GunStabilization=TRUE GunRadarTracking=TRUE DataLink=TRUE ReloadGunAtAngle=FALSE RangeFinder=10 BallisticComputer=10 VisualSearchTime=1.0 ViewportPosition=-19.289,55.46,13.544 IndependentSearchChance=75 [MovementSystem] MaxRoadSpeed=15 MaxOffRoadSpeed=15 PowerAvailable=850 MaxTurnRate=2.50 MaxDeceleration=3.0 SuspensionConstant=0.0 MovementEmitterName=ShipMovementEffect MovementEmitterPosition=-0.197,78.209,-0.112 MovementEmitterSize=2.8 MovementUseEffect=TRUE [Hull] ModelNodeName=SuperEstructura EffectSize=1.0 MinExtentPosition=-14.993,-137.084,-2.45 MaxExtentPosition=23.719,84.454,13.38 StructuralFactor=40.0 HasArmor=TRUE ArmorMaterial=STEEL Armor[FRONT].Thickness=25.4 Armor .Thickness=25.4 Armor .Thickness=25.4 Armor[REAR].Thickness=25.4 Armor[TOP].Thickness=25.4 Armor[BOTTOM].Thickness=25.4 SystemName[001]=Engine SystemName[002]=Radar1 SystemName[003]=Radar2 SystemName[004]=Deck SystemName[005]=Cat1 SystemName[006]=Radar3 SystemName[007]=Cable1 SystemName[008]=Cable2 SystemName[009]=Cable3 SystemName[010]=Cable4 SystemName[011]=Cable5 SystemName[012]=Cable6 SystemName[013]=Cable7 SystemName[014]=Cable8 SystemName[015]=Cable9 SystemName[016]=Cable10 SystemName[017]=Cable11 SystemName[018]=Cable12 ..............................................................<----------------where is the Gunner ID ....??? example ....SystemName[019]== GunnerID=1 ??? .... -
export with decals problem
acesfakia replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
...... 1= Big....MB file...?? Decals are not to scale as rendered in 3D ...??? 2=Not Connect all the plane..before export....the LOD....and...so the body is ....some ....away and fly alone...that part.....??? take a look aroynd..... 3= that part is....Look THROUGH.....IN the 3d Max....??? 4= -
View File sf2_VW T3 VW T3 Transporter Double Cab Chassis HAF Air Force This is optimized for the SF1/SF2 Anatolia Terrain =========================================================================================== ...I did it, cause there was no............ Greek HAF Air Force truck...... , and I think we need more car for the ........ Anatolian terrain..........! Always check the ..plane...folder .. and the skin's ....BEFORE you copy/paste in the folder....and the pixel's....size...!! =========================================================================================== Install: - .....extract........ the objects folder....... to a temporary place........!!!! - .......copy the objects folder (and every thing inside) to your mods folder....... =========================================================================================== This package may NOT in any way, shape or form be used in any payware additions. This is a freeware any be disburse freely I hope you like it Also is made for the terrain Bases if someone want to change it for International Air Force...etc... ace 05/10/2021 Submitter acesfakia Submitted 11/21/2022 Category Ground Object Mods
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Version 1.0.0
45 downloads
VW T3 Transporter Double Cab Chassis HAF Air Force This is optimized for the SF1/SF2 Anatolia Terrain =========================================================================================== ...I did it, cause there was no............ Greek HAF Air Force truck...... , and I think we need more car for the ........ Anatolian terrain..........! Always check the ..plane...folder .. and the skin's ....BEFORE you copy/paste in the folder....and the pixel's....size...!! =========================================================================================== Install: - .....extract........ the objects folder....... to a temporary place........!!!! - .......copy the objects folder (and every thing inside) to your mods folder....... =========================================================================================== This package may NOT in any way, shape or form be used in any payware additions. This is a freeware any be disburse freely I hope you like it Also is made for the terrain Bases if someone want to change it for International Air Force...etc... ace 05/10/2021 -
Strike Fighters 2 Screenshots Thread
acesfakia replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Sundowner wich terrain is ??? And the truck's...??? -
Muzzle fire at Anti-Aircraft_Guns of Tanks
acesfakia replied to Gepard's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Ι think also that the the pivots are set up wrong or the names = YawModelNodeName=MGTurret PitchModelNodeName=MGBarrel ...are....wrong..... Here in the photo are 3 difernent position's.....for the MG MuzzlePosition -
Muzzle fire at Anti-Aircraft_Guns of Tanks
acesfakia replied to Gepard's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
M60A1_DATA.INI original extract M-60A1_DATA.INI from the game Data ini new......in Combatace..... -
Muzzle fire at Anti-Aircraft_Guns of Tanks
acesfakia replied to Gepard's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
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Muzzle fire at Anti-Aircraft_Guns of Tanks
acesfakia replied to Gepard's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
FIND THE MGBarell position ....with LODViewer By mue, if is possible. This is a Muzzleposition mistake -
Strike Fighters 2 Screenshots Thread
acesfakia replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
OLYMPUS ......................F-104G Starfighter (FG-7151) painted in anniversary scheme "Olympus". -
vw t3 transporter double cab chassis SF_VWT3
acesfakia posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
View File SF_VWT3 VW T3 Transporter Double Cab Chassis [ HAF Air Force ] This is optimized for the SF1/SF2 Anatolia Terrain ,but you can repaint the skin.....for other... ...I did it, cause there was no............ Greek HAF Air Force truck...... , and I think we need more car for the ........ Anatolian terrain..........! Always check the ..plane...folder .. and the skin's ....BEFORE you copy/paste in the folder....and the pixel's....size...!! ================================================================================================ Install: - .....extract........ the objects folder....... to a temporary place........!!!! - .......copy the objects folder (and every thing inside) to your mods folder....... ================================================================================================= This package may NOT in any way, shape or form be used in any payware additions. This is a freeware any be disburse freely I hope you like it Also is made for the terrain Bases ..............if someone want to change it for International Air Force...etc... Engine is off........but if you want you can make it run.......is a Low Poly Car for Terrain Model= AceSfakia Skin= AceSfakia Engine sound = AceSfakia ace 05/10/2021 Submitter acesfakia Submitted 10/05/2021 Category Ground Object Mods