Jump to content

Eagle114th

+CHOICE MEMBER
  • Content count

    1,042
  • Joined

  • Last visited

  • Days Won

    23

Eagle114th last won the day on August 27

Eagle114th had the most liked content!

Community Reputation

1,101 +1000 Reputation

About Eagle114th

Recent Profile Visitors

10,691 profile views
  1. Hello everyone! I have been working lot on the Pakistan Mirage IIIs and Mirage 5s. I just realized that I forgot to work on Pakistan Mirage IIIEP, Mirage IIIO (ROSE and ROSE I), and Mirage IIIRP. they are now completed. Since I could not find details on the HUD as well the Grifo-3M, I did my best with both. It is the radar used by Mirage IIIO ROSE and ROSE I upgrades. Here are screenshot of Mirage IIIO ROSE: Mirage IIIO ROSE I: Radar view for both ROSE and ROSE I (Grifo-3M Radar): HUD View: Next, finally got to finish working on Mirage 5AP, 5AP2, 5AP3, as well Mirage 5EF. What I found out is that Mirage 5AP is basically Mirage 5 with range finder, while 5AP2 uses Cyrano IV radar, and 5Ap3 uses Agave radar. They all have each of these radar implemented. And for Mirage 5EF, this is new to me. What I found out is that Mirage 5EF is Mirage 5F being upgraded through ROSE II (or III?) with the capability of using FLIR for air to ground attack. In Mirage 5EF, I am using the same cockpit as used in A-4M Skyhawk with TV capable, as well having RWR, ECM, and chaff/flare included. Did some basic .ini editing so Mirage 5EF can carry laser pod and LGB. Please note, this is simple editing, so consider it as 'quick fix' until someone can take over and do more detailed overhaul. Here is screenshot of Mirage 5EF cockpits: Cheers!
  2. Hello everyone! The work on Gabon Mirage 5G (PAULOPANZ) and Mirage 5G-2 (DENISSOLIVEIRA) are now completed with corrected starting / end years, fixed the "Stock fixed fuel tanks", and implemented the CSF Type 97K optical sight. By removing the stock fuel tanks, the add-on Mirage 5G and 5G-2 now can have properly working fuel tanks: Working on next nations' Mirage 5s / 50s. Cheers!
  3. Hello everyone! I am currently working on Gabon, Pakistan, Peru, UAE, Venezuela, and Zaire Mirage 5 / 50 series. The LIBYA Mirage 5s are now completed after finishng working on Egyptian Mirage 5 series. Here are screenshot of the Mirage 5Ds, 5DDs, 5DEs, and 5DRs (both thirdwire, Wrench / TMF, and Paulopanz packs) Mirage 5Ds / 5DDs cockpit Mirage 5DEs (TMF) cockpit Mirage 5DR (Uses TMF's Mirage 5DE, and the RWR part is removed) Right now I am focused on finishing this as soon as possible, so I can finally release this next version of SF2 - CAP, then I can go back working on digging through SF2 DLL files for INI information library (Modder Resource Library). Cheers!
  4. Hello everyone! I have extracted all of the Radar(NAME)Class which is used as SymbolType for the Avionics70.DLL based radar. Here is the list of Radar(NAME)Class and UPPER_SNAKE names for SymbolType. SF2_Symbol_Assoicated_Key_list.txt Finally, here is RadarData (with DisplayData* and SymbolType included) containing the sections, keys, and associated keys. I hope it have correct data. If any of codes does not work, please let me know and I'll take look at it. AVIONICS 70 - RADARDATA.txt Cheers!
  5. Thank you for the file, the SymbolType=<NAME>, the NAME part is huge help! And with the list you sent me, I can look into what isn't working too. I am almost done with Avioincs70.DLL's RadarData section as well the SymbolType keys with detailed information, Will post here soon. Cheers!
  6. That is noted, I will still peek through Avionics70 and other Avionics DLL. Maybe it will surprise us if there are some difference wihtin the same name of the functions. By the way, you gave me an idea that saves me a lot of time. Instead of building new notes, I will use an existing Avionics60 text files like HUD.txt and other txt files, then rename it as AVIONICS70 version. I will use it as I go through Avionics70.DLL dump file. That way, if there is any difference, even by a little, it wil be updated in that txt file. Cheers!
  7. Hello @pvince and everyone, I have finally got to complete digging the possible sections and keys, along with assoicaated keys from Avionics60.DLL. WShat is included inthe AVIONICS 60.zip (4 Folders): RTTI - CLASS + FUNC LIST RTTI - DUMP RTTI - STRING LIST SF2 INI MODDING NOTES The recent HUD.txt and other .txt posted above are insdie SF2 INI MODDING NOTES too. however, you will see files: This time, they are labelled whichi DLL file they are from, to avoid the confusion when dealing with various .txt files. The next thing I want to note: AIs, no matter how advacned they are, they are still prone to make mistakes from tim eto time, which can't be helped. That is why the DUMP file come sin handy, as well RTTI String and class / fucntion list, so you can check it. And not everything come in string, sometime the class calls another calss for sections / keys. Next, about the DUMP, I will retreat it again: It is in C Pseudocodes, NOT native codes that SF2 is written in. This C codes is decompiled from Ghidra software and they follow the logic and systems that is natively built using C++. Basically it's C folloiwng how C++ is used in SF2 engine. Keep that mind when looking at DUMP file. Here is the file: AVIONICS 60.zip Now I am moving oni to Avionics70.DLL. Cheers!
  8. @pvince TRhank you for BIG help testing the funcitonality of the HUD / COCKPIT / RADAR! I will keep posting what I can find from the DUMP files and please feel free to make the chagnes to the files I upload here. I forgot to add that the HUD.txt I upload is tied to Avionics60. I have at ehory that Avinoics60 and 70 have a bit different way how HUD works? When I upload the next files, will make sure to add DLL file name, so we wont' get confused among the files. There wil be Avionics60 - HUD.txt and Avionics70 - HUD.txt as an example. By the way, I believe this coudl be huge help: If we could make the table and put all HUD_Functions names on left section, then add to clumn: COCKPIT | HUD | RADAR Then add check or mark which works for either of them. The more people work with us here, the merrier! I am now working on Avionicsdata, RWR, TVDisplay and other sections of Avioincs60.DLL before moving on to Avionics70.DLL. I want to add one more thing, the more we become aware of how SF2 engine works syemtically, the higher chance we can get modifying DLL working in SF2. Cheers!
  9. Hello everyone! It have been incredible challenging going through over 60k lines of C-pseudocodes (Decompiled in Ghidra) that follows the logic of C++ (natively written in SF2 DLL files) in Avionics60.DLL file. The interesting thing is, I have noted how each class of HUD calls another HUD class and/or uses string to handle the key and associated keys for each sections. Spent days and many hours working on both HUD and RadarDisplay key extraction that can be used in INI files. I do NOT guarantee that it works, at least it is what is found in the DUMP files. The AIs have been huge help, cutting down the intense DLL DUMP digging. Here are HUD and RaadarDisplay (WIP) INI usage guide. If some codes (INI) does not work, then I apologize. At least I tried! Here are two Avioincs60 INI information: HUD.txt RADARDISPLAY.txt Eagle114th
  10. Hello everyone! The progress mining through the Avionics60.DLL in the language of C pseudocodes of Ghidra have been full of puzzles and it starts to make sense. Here is how it work, based on what I understand: 1) INI reads the token: "SymbolType=(NAME)" 2) Engine normalizes the token (treats "AirspeedScale", "airspeedscale", "AIRSPEED_SCALE" as the same entities). 3) Engine looks it up in a registry (Table), instantiates the matching "avnHUD(NAME)Class". 4) That class owns the **logic + drawing** for the symbol. The way SF2 handle hte string and names from class is wild! Here is list, so you can see an example: This is based on what is found inside the Avionics60 and SF2.exe dump. I want to add more informaiton about LCOS and CCIP adn why they don ot stay within the limtation of HUD rendering area (ViewportTopLeft and ViewportBottomRight): LCOS and CCIP are HUD symbols, BUT they calls the ballistic code within HUD class, resulting in not being fully integrated in HUD codes as another HUD classes do. Another wild bug I also discovered, this is from Avionics60.DLL DUMP FILE: This means if anyonoe uses "TrackMemoryTime" instead of TrackMemroyTime, wil not work. I plan on correcting it by modifying the DLL files via Ghidra and patching the DLL as first step toward modding DLL files after finishing the ini modding information library. Cheers!
  11. Hello everyone! I figured out what to do now. I’ve been digging through Avionics60.dll to understand how HUD and avionics are handled before any attempts to modify DLL files. By analyzing the Ghidra dump and .ini files, I created detailed notes on .ini editing for Avionics60.dll, starting with the HUD section. Here is note for a start: HUD.txt This is what I just realized from digging through Avionics60.DLL: Keys (Entries) like LCOS and CCIP are tied to the specific ballistic classes (avnHUDLCOSClass, avnHUDCCIPClass), not the generic HUD class, THERFORE is why LCOS and CIPP goes beyond HUD. Slowly will go through each DLL and extract what I can find (Sections and Keys), to build a comprehensive .ini editing library for modders here. Cheers
  12. Hello everyone! I am back to working on ghidra and SF2 DLL files digging. This week I am working on extracting all of available sections (Headers), key values, available values that can be used with it, especially examples how to use it. I am quite shocked to see this in Avonics60, example: UPDATE: For now, the list is removed. There was some mistakes. I am continuing to grow skilsl using AI correclty while extracting huge amounts of codes (over 60K lines of codes from Avionics60.Dll). I apologize for the mistakes. Will post more accurate list when I double check them. However, I do not promise that it do work in SF2, but it is what extracted from avionics60 dll Therefore, this week, I am going to get busy building the large database of information for each .ini sections (headers), keys (entries), and values that can be used with each keys. With that, we can experiment if they do work in SF2. Eagle114th
  13. Hello everyone! I have been working LOT on CSF Type 96 optical sight / HUD and is happy with the result. Here is screenshot of improved CSF Type 96: Navigation Mode: AA Mode: AG Mode: The Mirage 5E2's HUD also have been worked on. Navigation Mode: AA Mode: AG Mode: Eagle114th
  14. Hello everyone! It have been quite epic projects working on CSF Type 96 optical sight / HUD and Cyrano IV-0 for the Mirage 5SDE. While working on Egytpian aircraft, I realized that the Mirage 5SDE actually use Cyrano IV, which makes sense. It is irony because the 'E' of Mirage usually is multi-role. For example, the Mirage IIIC, the 'C" is an interceptor while 'E' (which mean "Equipment"), is multi-role, where the radar (such as Cyrano II) features both air to air and ground mapping. Libyan Mirage 5DE (Note 'E' as well), have multi-role air frame with Cyrano II radar. Egyptian Mirage 5SDE, in other, is also multi-role by nature, BUT uses early Cyrano IV which does not have ground mapping mode. Therefore, is irony but it makes sense. Right after the Six Day war, after devastating losses of hundred of aircraft, it would make sense that Egypt needs equipment that provides more advanced air to air capable for quick intercepting. Going through various references to start working on the radar texture. It is quite tricky because, what I have learned, the Cyrano IV-0 have ground noise background, right where the scanning screen is. Cyrano IV-1, in other hand, is the next version that have 'look down' capable, which means less or none of 'noise' background, I believe. Cyrano IV-2, and later version, in other hand, have the ground mapping and various air to ground radar features. (Please feel free to correct me if I am wrong) Anyway, here is screenshot of Mirage 5SDE's Cyrano IV-0, you will see different layout for different range RANGE MODE: 7 NM RANGE MODE: 15 NM RANGE MODE: 35 NM RANGE MODE: 60 NM BORESIGHT MODE Next screenshots shows the optical sight / HUD. First, I want to give HUGE thanks to the masterpiece of The Mirage Factory for the great work they have done on the CSF Type 96 Optical sight / HUD. It is quite complicated avionics. I am using their excellent work as foundation while improving upon it, such as gunsight, the firing cues, and other symbols. However, this part is still work in progress. NAVIGATION MODE AIR TO AIR MODE AIR TO GROUND MODE Eagle114th
  15. Hello everyone! Lot of works on Egyptian Mirage 5SDE and 5E2. From what I have learned, Mirage 5E2 uses HUD as used in Alpha Jet, so I used thee Alpha Jet HUD. I tis still WIP: NExt is Mirage 5SDE (This one is Mirage Factory, released by Wrench, did some work on implementing the new sight, radar, an d RWR made for Mirage IIIE.) Eagle114th
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..