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Eagle114th last won the day on November 4
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Hello everyone, I am currently trying to re-size or re-scale the radar on the area of radar scope, so it will cover the specific area, instead of covering the whole radar scole. I want to know if it is possibel to do that in SF2 through ini tweaking? The reason why I ask is because some aircraft I am working on for avionics overhaul that requires radar re-scaling, so it does not cover the whole scope. The advice are always appreciated. Thank you Eagle114th
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SF2 Avionics Community Pack - - Alpha release v0.2
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
New optical sight for F-106 I am not sure if this is exacltya ccurate, but it was found from one of youtube video about F-106. And I thought it is fitting with current F-106's cockpit. If there is an accurate F-106 cockpits being made, I am more than happy to include it in SF2 - ACP pack with updated avionics. -
SF2 Avionics Community Pack - - Alpha release v0.2
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Heloe everyone, F-106's new radar scope is still WIP. After learning that F-106A uses MA-1 FCS and AN/ASQ-25 radar, the radar scope is made of DVST. That means the background is dark withi green outlines NOTE: I am unable to find what the layout looks like when radar is turend on.. The only source I can find is from DCS while I am continuing to look for more informatio. The youtube only show a litle of F-106 radar scope. I do not know if the layout that is created is accurate or not. I do my best everyday I hope that someday will find the picture and will re-work on the radar layout / scheme. UPDATE: Screenshots removed because the modders sent me the information on F-106's radar scope. The new texture is being worked on. -
SF2 Avionics Community Pack - - Alpha release v0.2
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hello everyone, The optical sight have been re-sized and re-adjusted after more research. -
SF2 Avionics Community Pack - - Alpha release v0.2
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hello everyone! New avionics overhaul for V2K's F102A are now completed for radar scop eand gunsight. I am still ucnertain which opitcal sight rectile used by F-=102s, so A-1CM gunsight recticle is placeholder for now. F-102A (Early - Hughes MG-3) F-102A (Hughes MG-10) Eagle114th -
SF2 Avionics Community Pack - - Alpha release v0.2
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hello everyone, It have been busy days, finally got to work on F-102A's MG-3 and MG-10 radar scope as well enabling the gunsight on folding reflector glass. there will be two versions, one without radar scope hoods and another without it. For now, here is version without radar scope hoods: Eagle114th -
SF2 Avionics Community Pack - - Alpha release v0.2
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hello everyone, Here is new (WIP) radar scope for MG-10 used in F-102A: I am still re-adjsuting the darkness level so the actual radar is readable. I am happy with how it come out. Eagle114th -
SF2 Avionics Community Pack - - Alpha release v0.2
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I am sadden to hear that. I wish him speedy recovery. I hope he can come back and join us with our modding hobbies. Eagle114th -
SF2 Avionics Community Pack - - Alpha release v0.2
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
PERFECT! you have the picture what I NEEDED for more accruate radar scope overhaul! Here is what is included in Rambam F-102 update pack: You bought me a HUGE joys! I am now re-working on the MG-10 radar scope! The next version of SF2; ACP will have MG-3 and MG-10 radar scope for F-102s! You just made my day! By the way, when you said it is 'almost perfect'. With the fixes of gunpod and accurate radar scope (MG-3 and MG-10), it will become 100 percent perfect within the limitatino of SF2 sim. Do you have any plans on updating F-106s too because F-106s deserve to be polished and ujpdated like F-102s for SF2. And noteda bout V2K's F-102s. Eagle114th Cheers! -
SF2 Avionics Community Pack - - Alpha release v0.2
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hello everyone! The works on F-102's MG-3 and MG-10 FCS radar scope is almost completed. It is one of most challenging research, after being unable to find the exact color fo scope. If the color is incorrect, please let me know and I will fix it. What gave me clues about MG-3 and MG-10 is by tracking back to the older technology of Hughes E and MG series FCS used by F-89s and F-94s. By seeing how F-89A / B / C and F-94s used Hughes' E-1 FCS paired with An/APG-33 radar. The scope is gray. (I am starting to realize that the radar scope may be glowing grayish green when powered ??? I am stil learning more about radar.) Then F-89D, with more advanced E-6 paired iwth AN/APG-33 and another system, still shows gray radar scope. Then comes F-89H, which uses E-9 FCS, still show , which seems to be gray scope (I can be wrong, due to the an ture of black - white pictures from manual)). However, what is noted is that FCS after E-9, such as MG-3 and MG-12 is modified version of E_9. I noticed that MG-12 have dark olive-greenish gray scope while MG-3 used by F-102, shows dark gray ccovered by a radar lid that shows lines on top of it. Here is picture of what I think, could be MG-3. Because it makes sense, MG-3 is modifeid E-9 FCS while MG-10 is digitalized, more advanced that comes after MG-3. Then found next images, which I believe is MG-10 FCS: From flight manual: And based on what is seen form Rambam F-102s for DCS trailers, it makes sense that it looks like this: Finally, here is the MG-10 and MG-3 radar scope (WIP): Feedback nare always helpful and appreciated. Eagle114th -
SF2 Avionics Community Pack - - Alpha release v0.2
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Thank you fofr the link! I appreciate all the files and supports! I am giong to look into the files. By the way, we can work togehter ot finish the F-102s proejct you worked on. You can use avonics that is being created for SF2 - ACP. I also would like to request to work with you on F-106s projects too, if you are interested. I am almost donewith the new texture scope for MG-3 and MG-10 for F-102s. I will post the spictures of it soon. I am happy that you like F-89 avioonics! Cheers! Eagle114th -
SF2 Avionics Community Pack - - Alpha release v0.2
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hello everyone, The new version of SF2 - ACP v0.2 is now rele3ased in combatace download. The link is posted in the first post. I am currenlty researching on F-102s and F-106s for avionics overhaul. I am still trying to find the color and desigsn they ahve on F-102s and F-106s radar scope. What I relearend is that F-102A started with Hughes MG-3 FCS, then upgraded to Hughes MG-10 FCS. F-106, in other hand, uses Hughes MA-1 FCS. What I noticed from Rambam's F-102 mdos for both SF2 and DCS uses oragne CRT scope. Veltro2K, at the same itme, uses orange CRT screen too. I awnt to find the sources of that too. The flight manual of F-102s always is in black and white color,s o Ican't tell the actual colros of radar scope. The actual picture of Ff-102 does not help either since there is alwyas radarr scope hood which blocks the direct view of radar scope. Anyone who have the information or pictures, please share here. I aim to work on F-102s, F-106s, and F-101 that uses Hughes FCS as well carries AIM-4 series AAMs. Thank you for enjoying the mods and for the supports! Eagle114th -
SF2 Avionics Community Pack (SF2: ACP) - Alpha v0.2
Eagle114th posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
SF2 Avionics Community Pack (SF2: ACP) - Alpha v0.2 View File ---------------------------------------------------------- STRIKE FIGHTER 2: AVIONICS COMMUNITY PACK (SF2: ACP) v0.2 --------------------------------------------------------- Welcome to SF2: ACP first release of alpha. Before I explain about the pack, I want to express big thank to the wonderful communities and modders of Combatace and Combat Flight Sim Tavern (Discord), including Thirdwire for the simulation. You all are the reasons why this pack exists. I want to use the passions to improve SF2 into higher levle with avionics. This requires a lot of research, reading flight manual, and tons of tweaking in avioincs and cockpit ini, along with countless of testing in-flight in SF2. The mods is not perfect, we do our best with the mods. We do it with the joys of our hobbies! This pack includes the following features: - New gunsight / optical sight - New texture for radar scope and another avionic equipment (See note #1) - Improved cockpit and radar through cockpit and avionics ini tweaks for semi-realism (See note #2) - Templates for gunsight and radar scope - Improves glass texture (If possible) - Accessibility - Optional, includes the AAM firing cue on gunsight for people who can not hear the sounds of missile locking on targets. NOTE #1: Due to the nature of lighting system inside cockpit in SF2 engine, I had to apply the darkness level on top of texture scope, in order, to prevent them from glowing. In templates, you will see "darkness" layer for this reason. NOTE #2: As mentioned in note #1, due to little resources (Information / data) on 40s to 70s radar, at least half or most of tweaks are based on an educated guess. For exampe, AN/APG-33 radar that is used with E-1 FCS in F-89B and C, there are some data on it, but no data on elevator nor azimuth angle limitation. F-89D, in other hand, with E-6 FCS and AN/APG-40 radar, there are several data, which is applied in .ini files tweaks. --------------------------------------------------------- TEMPLATES There are templates for gunsight, radar, RWR, and another type of avionics assets. It is there so anyone can use it to create their own avionics for any aircraft. --------------------------------------------------------- Avionics overhaul for Historical vs fictional aircraft I am dong overhaul for both historical and 'what if' fictional aircraft. For example, in this alpha version, there are avionics overhaul for F-8A to F-8K, along with France F_8s. It also includes 'what if' JASDF F-8EJ Crusader. --------------------------------------------------------- Installation: Inside each aircraft folder, there is folder "_AIRCRAFT COCKPIT FILES". Inside that folder, there are two folders "DEFAULT" and "ACCESSIBLITY". You can only use one of them. By default you should install the files from DEFAULT folder. However, if you are Deaf or Hard of Hearing that can not hear the growling sounds of IR missile, then ACCESSIBLITY is for you. NOTE: Make sure you make the backup copies of aircraft folders, in case something goes wrong during the installation progress. Inside DEFAULT or ACCESSIBLITY, for any aircraft you have in SF2, copy the aircraft folder and overwrite an existing folders and files. --------------------------------------------------------- Changelog v0.01 - First release of SF2: ACP v0.02 - Includes avionics overhaul for A-1s, A-4s, F-8s, F-89s, and MiG-15s --------------------------------------------------------- Current / Future plans I am currently working on next series of cold war aircraft avionics overhaul. If you have any feedback or request for aircraft avionic overhaul, please post in CombatAce forum discussion: https://combatace.com/forums/topic/99178-sf2-avionics-community-pack-wip-alpha-release-v01/ --------------------------------------------------------- CREDIT: - dtmdragon: F-8 packs for radar and other assets from cockpits - Stary: new cockpits for SF2 aircraft, including F-89s - Wrench: A-1s, A-4s, and another aircraft and cockpit tweaks - Wing over Korea: Gunsight textures. - Combatace and Combat flight sim tavern: feedback and supports - Thirdwire (TK): Strike fighter 2 simulation Thank you for enjoying the mods! Eagle114th / Flowing Dragon Submitter Eagle114th Submitted 11/14/2024 Category Avionics -
Eagle114th started following SF2 Avionics Community Pack (SF2: ACP) - Alpha v0.2
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Version 0.2
83 downloads
---------------------------------------------------------- STRIKE FIGHTER 2: AVIONICS COMMUNITY PACK (SF2: ACP) v0.2 --------------------------------------------------------- Welcome to SF2: ACP first release of alpha. Before I explain about the pack, I want to express big thank to the wonderful communities and modders of Combatace and Combat Flight Sim Tavern (Discord), including Thirdwire for the simulation. You all are the reasons why this pack exists. I want to use the passions to improve SF2 into higher levle with avionics. This requires a lot of research, reading flight manual, and tons of tweaking in avioincs and cockpit ini, along with countless of testing in-flight in SF2. The mods is not perfect, we do our best with the mods. We do it with the joys of our hobbies! This pack includes the following features: - New gunsight / optical sight - New texture for radar scope and another avionic equipment (See note #1) - Improved cockpit and radar through cockpit and avionics ini tweaks for semi-realism (See note #2) - Templates for gunsight and radar scope - Improves glass texture (If possible) - Accessibility - Optional, includes the AAM firing cue on gunsight for people who can not hear the sounds of missile locking on targets. NOTE #1: Due to the nature of lighting system inside cockpit in SF2 engine, I had to apply the darkness level on top of texture scope, in order, to prevent them from glowing. In templates, you will see "darkness" layer for this reason. NOTE #2: As mentioned in note #1, due to little resources (Information / data) on 40s to 70s radar, at least half or most of tweaks are based on an educated guess. For exampe, AN/APG-33 radar that is used with E-1 FCS in F-89B and C, there are some data on it, but no data on elevator nor azimuth angle limitation. F-89D, in other hand, with E-6 FCS and AN/APG-40 radar, there are several data, which is applied in .ini files tweaks. --------------------------------------------------------- TEMPLATES There are templates for gunsight, radar, RWR, and another type of avionics assets. It is there so anyone can use it to create their own avionics for any aircraft. --------------------------------------------------------- Avionics overhaul for Historical vs fictional aircraft I am dong overhaul for both historical and 'what if' fictional aircraft. For example, in this alpha version, there are avionics overhaul for F-8A to F-8K, along with France F_8s. It also includes 'what if' JASDF F-8EJ Crusader. --------------------------------------------------------- Installation: Inside each aircraft folder, there is folder "_AIRCRAFT COCKPIT FILES". Inside that folder, there are two folders "DEFAULT" and "ACCESSIBLITY". You can only use one of them. By default you should install the files from DEFAULT folder. However, if you are Deaf or Hard of Hearing that can not hear the growling sounds of IR missile, then ACCESSIBLITY is for you. NOTE: Make sure you make the backup copies of aircraft folders, in case something goes wrong during the installation progress. Inside DEFAULT or ACCESSIBLITY, for any aircraft you have in SF2, copy the aircraft folder and overwrite an existing folders and files. --------------------------------------------------------- Changelog v0.01 - First release of SF2: ACP v0.02 - Includes avionics overhaul for A-1s, A-4s, F-8s, F-89s, and MiG-15s --------------------------------------------------------- Current / Future plans I am currently working on next series of cold war aircraft avionics overhaul. If you have any feedback or request for aircraft avionic overhaul, please post in CombatAce forum discussion: https://combatace.com/forums/topic/99178-sf2-avionics-community-pack-wip-alpha-release-v01/ --------------------------------------------------------- CREDIT: - dtmdragon: F-8 packs for radar and other assets from cockpits - Stary: new cockpits for SF2 aircraft, including F-89s - Wrench: A-1s, A-4s, and another aircraft and cockpit tweaks - Wing over Korea: Gunsight textures. - Combatace and Combat flight sim tavern: feedback and supports - Thirdwire (TK): Strike fighter 2 simulation Thank you for enjoying the mods! Eagle114th / Flowing Dragon-
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SF2 Avionics Community Pack - - Alpha release v0.2
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hello everyone! the A-4s and F-8s HUD with missile firing cue is successfully implemented. You can see it in this link: F-89D, H, and J accessiblity HUD is working perfectly now. Instead of using inner circle, the outer circle is used for firing cue since it much easier to see it. If using inner circle and adot, it i smore difficult to see, unlike Mark 8 gunisght. However, F-89B and C with A-1CM gunsight are being worked on for firing cue verison. Deafult N-9 Optical sight N--9 Optical Sight with firing cue when switching to AAM: I am going to release the next version of SF2 - ACP in combatace download section as next vesion of alpha. the next version wilb e posetd in that place from now on. Eagle114th