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New Project / Product Announcement: When Thunder Rolled


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#1 Dave

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Posted 23 July 2011 - 09:26:46 AM

Subject: New Project / Product Announcement: When Thunder Rolled

All, wanted to share some news with you about a commercial Vietnam war project in the works that some might find interesting. It’s called “When Thunder Rolled” and is currently still in development. I’ve been communicating with the project team and offering support on this one, especially since it’s planned to be “mod friendly”, supports the Combat Ace community and has involved many of our community modders. I also like how the spirit of development encourages people to get involved and help make a better product in the end. So if you’re looking for a project to get involved in, you now have another interesting opportunity. While I can’t vouch for what the finished product will be like, I do think the approach is right and this product offers another option for us to consider.

For more information, including how to get involved, you can visit their website at: www.whenthunderrolled.com

Combat Ace has also partnered with the team and will be hosting their discussion forums here in the future.

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#2 MigBuster

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Posted 23 July 2011 - 10:19:10 AM

Excellent - most interesting

Edited by MigBuster, 23 July 2011 - 10:19:20 AM.

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#3 ace888

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Posted 23 July 2011 - 11:12:57 AM

Thanks Dave! The more the better...

#4 Slartibartfast

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Posted 23 July 2011 - 11:24:34 AM

Looks damn good... :clapping: will be watching this one me thinks.
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#5 mdatelmi

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Posted 23 July 2011 - 11:39:54 AM

Well...

Resevation it's accepted?! :clapping:
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#6 topcat II

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Posted 23 July 2011 - 04:20:59 PM

Looks Good!!

#7 wilco

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Posted 23 July 2011 - 04:27:24 PM

Bookmarked! :good:

#8 JimBeamer5

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Posted 23 July 2011 - 06:31:27 PM

Nothing on their site about it, but will they have any helos of any description? Even AI etc?

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#9 Wrench

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Posted 23 July 2011 - 07:00:59 PM

Interestering!
I know where they can get some good maps
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#10 Stratos

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Posted 24 July 2011 - 03:57:40 AM

Count on me too. F105 always a favourite of mine!!

#11 Stary

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Posted 24 July 2011 - 09:39:00 AM

good to see them working on :clapping:

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#12 dsawan

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Posted 25 July 2011 - 12:44:27 AM

same here!
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#13 comrpnt

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Posted 25 July 2011 - 05:01:07 AM

I thought I'd pen a few words in support of this project. With a much-needed revamp of the terrain to better reflect the scarred landscape of 1966, and a more complex hi-res version of the 105, this certainly has the potential to really put you in the hot seat as you head into harms way.

If the hairs raise on the back of your neck as you approach the target area, then I'd say that the folks behind this project have succeeded. This is the kind of historical re-enactment that really keeps my interest*, and it looks as though it has the best of all fans lining up to re-live his own experiences. See ER support

*If you're familiar with my previous work, you'll know what I mean.

Having read "When Thunder Rolled" you really get a feel for just how nerve-racking heading up North was for each of those guys, flying up there into the unknown, as low and as fast as they dared, looking for just one more 'counter' to get them one step closer to home.

Bring it on I say, and count me in. :cool:

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#14 JediMaster

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Posted 25 July 2011 - 06:00:22 AM

It will be good to see someone other than TK tackling the Vietnam theater.

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#15 Gr.Viper

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Posted 25 July 2011 - 06:07:27 AM

Ultimately it boils down to TK

We are pleased to introduce our commercial add-on project currently in-development. The project leverages Thirdwire’s Vietnam-based combat flight simulator engine.



#16 Stary

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Posted 25 July 2011 - 06:40:12 AM

it will be sort of like YAP was for Series1, I think with working campaign and less story-oriented (not that YAP is...)

I had an offer to work/advice on the terrain, but after I fully realised that's something like YAP for Gen2 I silently disappeared (not in the best manner, I admit that Steve)

Good to see another competitor in the Vietnam War addons area, but it will have all the limitations and features SF2 has

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#17 JediMaster

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Posted 25 July 2011 - 02:05:39 PM

Well, let's face it, TK is the only small flight sim dev with his own engine. After that you go up to ROF, which started with Il-2 itself but was able to move to their own after they had enough resources. Gaijin used Il-2 as well for Birds/Wings of Prey/Luftwaffe.
Flex and AD's Combat Helo is using an existing engine, modifying it for themselves. Oh, there's Dante and JT, I think they're using an in-house engine there.

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#18 Stary

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Posted 25 July 2011 - 02:33:46 PM

OT: What's the engine AD is using, FPS one?

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#19 Gustav

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Posted 25 July 2011 - 02:39:25 PM

It's a good news ! :good:

Nice !
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#20 Julhelm

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Posted 25 July 2011 - 05:14:30 PM

Well, let's face it, TK is the only small flight sim dev with his own engine. After that you go up to ROF, which started with Il-2 itself but was able to move to their own after they had enough resources. Gaijin used Il-2 as well for Birds/Wings of Prey/Luftwaffe.
Flex and AD's Combat Helo is using an existing engine, modifying it for themselves. Oh, there's Dante and JT, I think they're using an in-house engine there.

Gaijin uses an in-house engine, Dagor. It would be nice if TK let these guys do some custom engine work so it isn't merely an SF2 mod.
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