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    Il2 DD Update Dev Blog 207 "Dora"
    76.IAP-Blackbird
    By 76.IAP-Blackbird,
    Hello everybody,   Today's Dev Blog will be a short one - we have a lot of work to do at the moment. Right now we're finishing five aircraft: Bf 109 K-4 and P-47D-28 for Bodenplatte, Pfalz D.IIIa and Sopwith Camel for Flying Circus and Po-2VS Collectors Plane. Two maps, Prokhorovka map (the map of the Southern part of the Kursk salient, to be correct) for Tank Crew and Western Europe map for Bodenplatte are also shaping up nicely.   The engineer department continues their work on near-sonic aerodynamics required for late WWII aircraft. The interface is also being worked on - Marschal interface for multiplayer and tank (platoon) commander for Tank Crew. Speaking of more imminent changes, we plan to improve the in-game statistics and 'who gets the kill' logic in the next update. Today we can show you the in-game shots of Fw-190 D-9 Collector Plane:     You can discuss the news in this thread

    DCS Weekend News - F-14 & MiG-29
    MigBuster
    By MigBuster,
         DCS: F-14 by Heatblur Simulations Available for Pre-Purchase   Pre-purchase and save $10 from The DCS: F-14 Tomcat by Heatblur Simulations is now available for pre-purchase with a $10 discount. Early Access release of a feature-complete F-14B will be this winter. The Grumman F-14 Tomcat was a two-crew, variable geometry, maritime air superiority fighter that served with the US Navy for 32 years and continues to serve with the IRIAF in Iran. The F-14 was the US Navy's frontline fighter from the 1970s until the mid-2000s. Over the course of its long service life it also became the US Navy's premier precision ground-attack platform and lone airborne reconnaissance asset. Outstanding features of the aircraft are the swing-wing configuration, crew of two, and the powerful AN/AWG-9 Weapons Control System (WCS) and radar. The AWG-9 allows employment of the powerful AIM-54 Phoenix air to air missile while the LANTIRN pod allows the ability to carry out precision ground strikes using laser guided bombs. The F-14 Tomcat was present during many pivotal historic moments such as the two Gulf of Sidra incidents, Operation Desert storm in Iraq, the conflict in Yugoslavia, Operation Enduring Freedom in Afghanistan and Operation Iraqi Freedom. It was also immortalized in the iconic motion picture, Top Gun, and starred in several other feature films including The Final Countdown, Executive Decision, and others. In addition, the Tomcat was also a vital player in the Iran-Iraq war during the 80s, flying for the Islamic Republic of Iran Air Force which had acquired the F-14A from the US prior the Islamic Revolution of 1979. More screenshots The Heatblur Simulations F-14A/B Tomcat aims to simulate this iconic aircraft as a high-fidelity module for DCS, being the culmination of several years of research, coding and modelling. Special points of consideration amongst the many features are the external and internal graphic model created using laser scanning and photogrammetry from real Tomcats at various museums, the detailed modelling of the AN/AWG-9 and the ability to fly as a two-crew aircraft in multiplayer. Please read the complete feature list here MiG-29 for DCS World Available Now This is a free update for Flaming Cliffs 3 customer, or a separate purchase option from DCS e-shop   This week we bring you the long-awaited update to the MiG-29A, MiG-29S, and MiG-29G! This is the last of the major updates to DCS: Flaming Cliffs 3 (FC3) line of aircraft. As with the other updated FC3 aircraft, the MiG-29 now incorporates a Professional Flight Model (PFM) that will continue to undergo development and improvement during the early access period. Additionally, the MiG-29 cockpit and external model have been greatly improved, and other changes have been made like: Option for casual gamer flight dynamics that prevents departures to stalls, automatic angle of attack limiter, and a G limiter. While the PFM for the MiG-29 is very realistic, some player may prefer a more forgiving aircraft to fly. As part of the PFM, we have tuned the available angular velocity of roll. The braking effect of the braking chute has been increased. The fuel level in internal fuel tank 1 has been increased. The MiG-29 "Fulcrum" is a Russian-designed, twin-engine, supersonic fighter. First operational in the early 1980s, the Fulcrum is a "light weight" fighter, comparable to the American F/A-18 Hornet and F-16. Designed to work in conjunction with the larger Su-27 Flanker, the MiG-29 is armed with an internal 30mm cannon and both infrared- and radar-guided air-to-air missiles. For air-to-ground tasks, the MiG-29 can be armed with a large array of unguided bombs and rockets. In addition to a sophisticated pulse doppler radar, the MiG-29 is also equipped with a passive Infrared Search and Track (IRST) sensor that allows the Fulcrum to detect and target enemy aircraft just based on their infrared emissions. This allows the MiG-29 to make stealthy attacks with no warning! The Fulcrum is a highly-maneuverable fighter in a dogfight, and when paired with the helmet mounted sight and the AA-11 "Archer" air-to-air missile, it is a very lethal adversary. The MiG-29 has also been widely exported and has served in many countries that include Germany, Iran, Ukraine, and Poland. Key Features of the MiG-29 for DCS World: A professional level flight model provides unmatched flight physics that allow you to truly feel what it's like to fly this amazing aircraft. Designed and tested by a former MiG-29 pilot! A true model of the MiG-29 flight control system that allows you to perform the "cobra" and other "out of the envelope" maneuvers. Highly detailed, six-degrees-of-freedom (6 DOF) cockpit. Accurate MiG-29 Fulcrum model, squadron markings, and weapons. Includes instant action, single missions, and a campaign. Battle the Hornet in head-to-head combat. Note: The MiG-29 for DCS World is identical to the MiG-29 in Flaming Cliffs 3. Owners of FC3 do not need to purchase. The main differences in the new PFM against SFM MiG-29 SFM had very basic stability/controllability model, where stick deflection defines required g-load (1 g auto-trim system). In real life, the MiG-29 is a plane with natural positive stability without any g-load feedback (as Su-27, for example) with additional longitudinal stability augmentation system (LSAS) and dampers. MiG-29 PFM carefully models real plane longitudinal stability and controllability characteristics of the plane itself as well as LSAS algorithms. Lateral and directional stability and controllability were tuned as well. The true effect from leading edge slats was added. To model the distinctive features of the plane aeroelasticity effect were added for ailerons together with the limited ability of the actuators. Roll rate is dependent on AoA and dynamic pressure and is very close to the real prototype. The plane has a very pronounced effect of ground proximity to its longitudinal controllability, which is modelled. Stick limiter algorithm is fundamentally changed in comparison to SFM to have it like the real thing. Autopilot modes are made closer to the real. What to do: Fine tuning of lateral and directional stability/controllability Engine fine tuning to adjust thrust for 70-80% rpm range High AoA and post-stall effects and behaviour tuning DCS World 2.5 Open Beta Update This week’s Open Beta release saw some key changes that include: Introduced the updated MiG-29 Increased range of the new HY-2 Silkworm anti-ship missile to 100 km Added the reload times of the SA-2 SAM and HY-2 Increased launch rate of the Ticonderoga Improved AI taxi logic on the carrier deck Flight model improvement of the drag curve, motor performance, and dynamic launch zone of the AIM-9L/M Sidewinder Several AJS-37 Viggen and MiG-21bis fixes and improvements Corrected Hornet TDC moving to stow position after target breaks a lock, aerial refueling Instant Action missions, adjusted TCTS pod drag value, radar B-Sweep no longer moves outside the tactical area, the B-Sweep returns to normal scan after the radar loses lock (B-Sweep hang after an undesignate key break lock already fixed this month) You can read the complete change log on the DCS forum We are on track to have the JHMCS with AIM-9X, FPAS page, fixed antenna logic, and AGM-65E and AGM-65F for the Hornet by the end of this month. In parallel, the HARM and ATFLIR pod are being developed, but these are complex tasks and will take longer. DCS: F/A-18C Hornet and DCS: Persian Gulf Map Bundle Option In addition to the standard bundle pack of the Hornet, Persian Gulf map, and the Su-33, we are now offering a separate bundle pack of just the Hornet and Persian Gulf map for just $79.99! This is a $129.98 value! For those that already own the Su-33 as part of Flaming Cliffs 3 or the stand-alone Su-33 for DCS World, this bundle pack is for you. Please find the offer on our e-Shop Persian Gulf Blue Flag Event We are proud to announce our participation in the next official event for Blue Flag: Persian Gulf! We have continued to add to and optimize the DCS: Persian Gulf map, and it’s now ready for its first official Blue Flag event.   We will be making a free Eagle Dynamics module available to the Most Valuable Player (MVP) of each coalition. We and our friends at the Buddyspike team are working tirelessly to bring you more and more features, improved game play, and an even better multiplayer dynamic simulation. Players are pitted against each other in a battle to control the region with over 50 airfields and FARPs to capture along with carriers to defend and attack - this will be the biggest BlueFlag yet! The official round will be starting October 19th at 18:00 UTC and progress can be followed live on the BuddySpike Gadget available here along with more information about the Online Persistent Dynamic Campaign. The round will run for two weeks with victory handed to the coalition holding the most bases at the end of the round - or if the map is entirely conquered. To register for your coalition - just join the BlueFlag PG server and type Red or Blue in the DCS Chat. See you in the Skies! Sincerely,
    The Eagle Dynamics Team

    Il2 DD Update Dev Blog 206
    76.IAP-Blackbird
    By 76.IAP-Blackbird,
    Hello everybody,   We're another week closer to our target. We've made good progress in Bodenplatte development - Koln (Cologne), Brussels and Charleroi buildings are already placed on the map. The size of the cities and their number required to invent and successfully implement the new development approach. It allows recreating the basic city layout without compromising the schedule and visual quality. Here are some screens:     It should be noted that Flying Circus map and its cities will be created in the same way, so Lille and Amiens would look like this as well. Meanwhile, our development partners for Flying Circus project were also busy and today we can show you the first in-game screenshots of the fourth WWI aircraft that will be released, German fighter Pfalz D.IIIa. Both Pfalz D.IIIa and Sopwith Camel are already working in the game engine and we're waiting for their 3D models and cockpit texturing to be finished.     You can discuss the news in this thread

    Il2 DD Update Dev Blog 205
    76.IAP-Blackbird
    By 76.IAP-Blackbird,
    Hello everybody,   Only two days have passed since the release of the big update 3.006, but the work continues according to the plan and today we can show you the new things to come for all three of our projects.   First, detailed village buildings for Tank Crew - Clash at Prokhorovka are nearly finished (they will be placed in the area of the map where the most important engagements took place). The work on the tank campaigns scenarios is underway. Today we present you the almost final look of these buildings and later we'll show you the new tech we'll be using to simulate their partial destruction. Nearly all the latest tech available in our project have been used to create them:      Another neat stuff we can show you today is for Bodenplatte - the late war U.S. pilot model is ready and our animator started working on it. This new model, just like the two pilot models made for Flying Circus, has been made at the new level of detail allowing for the even more realistic look - its textures and materials are four times more detailed than older models:     WWI fans will get the new toys this Autumn too - we plan to add Sopwith Camel and Pfalz D.IIIa to Flying Circus Volume I. The work on the updated 3D model for Camel will be finished soon and here are its first pics in the game engine. Since it was one of the iconic aircraft of the first air war, this is important for us:     You can discuss the news in this thread

    DCS Weekend News 28 September 2018
    MigBuster
    By MigBuster,
         Hornet, Persian Gulf Map, and Su-33 Free Weekend! Starting today and lasting until 1 October 2018, play DCS: F/A-18C Hornet, DCS: Persian Gulf Map, and the Su-33 for DCS World for free! The Hornet and Su-33 include all the missions and campaigns as the purchased versions, and they can be played in both single player and multiplayer modes. Enjoy!   If you do not already own one of these modules, we hope you will take advantage of this great opportunity and try out a new DCS World module and consider a purchase. Download and try out from either our e-Shop or Steam. For install any of those modules please see into Module Manager in the game. DCS World e-Shop DCS World Steam Edition DCS World Open Beta Update This week we updated the DCS World Open Beta to version 2.5.3.22176. Important additions and fixes to this week's Open Beta include: SA-2 SAM, Rapier SAM, HY-2 Silkworm anti-ship cruise missile and P-19 search radar added Persian Gulf Map updated with oil platforms, natural gas platforms, Sheikh Zayed Grand Mosque, and Aldar Headquarters building. More to come! Includes new Hornet mini-campaign Hornet air-to-air radar improvements for retaining lock with hard maneuvering, and resolved locking target when at high roll angles. Note: work continues on oddities with b-sweep in some conditions Mk-82Y (high drag with ballute) added to the Hornet inventory R-77 / AA-12 air-to-air missile guidance improved Mk-20 and CBU-99 Mk-118 submunition effectiveness increased Several AJS-37 Viggen additions Please see the complete change log on the DCS forum DCS World Helicopter Autumn Sale Pack Final Days Running just two more days, until September 30th, 2018, we are offering all four DCS World helicopters for just $69.99! Normally a $199.96 value; this is a 65% saving on each helicopter. DCS World offers some of the most realistic helicopter simulations available on the PC, and nothing compares to the helicopter combat environment that DCS World offers. You can purchase from our e-Shop We are also offering the same bundle sale from our DCS World Steam Edition page Please see our sale video Aircraft Flight with Folded Wings Explanation With the release of DCS: F/A-18C Hornet, we've observed some confusion and false-assumptions regarding how an aircraft can fly, or even take off, with its wings folded up. The answer: physics. For folded-wing aircraft's flight characteristics, we conducted calculations for the wings and stabilators in XFLR5 software. The calculations were done using VLM (Vortex Lattice Method) with a non-viscous flow model. The program then determines the characteristics of the linear area of lifting force dependence based on the angle of attack. For horizontal flight, we have the following equation to calculate how the forces are balanced in the vertical plane: pv2/2 SCL = mg The calculations show us that the folded wing configurations results in a 30% reduction in the coefficient of lift. To compensate for this reduction in horizontal flight lift, we need to either increase the angle of attack by 42% or increase the velocity 19%. Because the folded portion of the aircraft resides behind the center of gravity, a folded wing configuration results in reducing the negative pitching moment, which will also result in a reduced rotation speed at takeoff. Initially, we didn't take into account the fuselage, stabilators, and flaps lift capabilities, which all add to the total lifting force. Unfolded wing Folded wing For an aircraft with non-folded wings and mass of 35,000 pounds and 8 degrees of angle of attack, the velocity to create the lifting force would be 186 knots without taking into account the fuselage, stabilators, and flaps. For an aircraft with folded wings and a mass of 35,000 pounds and 8 degrees of angle of attack, the estimated velocity for creating lift is 222 knots (i.e. 186 +19% = 221,34 knots). In our model, the velocity for a mass of 35,000 pounds and an angle of attack of 8 degrees is 205 knots due to the fuselage, stabilators, and flaps. Sincerely,
    The Eagle Dynamics Team

    Il2 Update 3.006
    76.IAP-Blackbird
    By 76.IAP-Blackbird,
    Dear pilots,   The two next Bodenplatte aircraft are not yet finished, but we have decided not to wait for them and release the update that contains the results of our work since 3.005 release. There is a lot of changes, fixes and improvements, some of them are long-awaited ones.   Many graphical effects were reworked and some new ones were added. Other fixes include Career mode, multiplayer, AI and collision system improvements. There is a new content as well - new modifications were added for Fw 190 A-8. The full change list follows:   Graphical effects improvements   1. Fire effects improved for aircraft and ground vehicles, more dynamic and detailed;
    2. Fuel leak effects improved (less noticeable, but more realistic);
    3. Damaged engine exhaust effects improved (less noticeable, but more realistic);
    4. Tracer smoke effects improved (more smooth and realistic);
    5. Wingtip trails effects improved (more dynamic, less apparent beginning);
    6. Water hit effects improved (more realistic);
    7. Aircraft and vehicle hit effects improved (more difference between AP and HE ammo, more realistic, added debris);
    8. Bomb detonation effects improved for 250kg +  bombs, additional flash effect;
    9. Water steam effects added for twin water radiator aircraft (Bf-109, Ju-87, Spitfire Mk.IXe, Pe-2);
    10. Water steam overheating effects added;
    11. Wrong mixture exhaust effects added;
    12. Wood hit effects added for WWI aircraft;
    13. Gunfire smoke effects added;
    14. Oil leak during flight effect adjusted;
    15. Fuel leak effect on the ground added;
    16. Water steam effect on the ground added; 17. Oil drops on pilot googles effect was added in case of engine damage;   Simulation fixes and graphical effects fixes   18. The water hit effects no longer appear like ground hit effects;
    19. Bug fix: He-111, Bf-110 and Pe-2 right engine hits won't damage the left engine cooling system anymore;
    20. Bug fix: Spitfire Mk.VB/IXe oil radiator leak will stop when the left wing is lost;
    21. Bug fix: Ju-88 A4 right supercharger hits will correctly damage it;
    22. Bug fix: engine fire now correctly works on all planes;
    23. Bug fix: damage of the engines far from the cockpit (and the oil leak on Spitfires) won't make the cockpit windows dirty;   Other improvements   24. You can set the starting altitude up to 10km in QMB;  
    25. Projectiles now can be stopped by trees;
    26. Fw 190 A-8 modification: removal of two 13mm MG 131. This allows to model the bomber variant of the plane; some Sturmjager modification aircraft also had tem removed;
    27. Fw 190 A-8 modification: F-8 with a 1000kg bomb with reduced stabilizer; 
    28. Flying Circus German and Entente pilots are now animated;
    29. German WWI pilot now has a parachute;
    30. 30 mm and higher caliber guns can overheat (they couldn't before);
    31. All guns fire dispersion differ while firing single shots and in bursts;
    32. Burst fire dispersion corrected for Soviet fuselage mounted guns;
    33. Burst fire dispersion corrected for German wing mounted guns;
    34. While driving, AI now takes into consideration all nearby vehicles instead of the vehicles of its group only;
    35. AI has learned how to control the advanced (player controllable) tanks, they can be used in missions;
    36. The water in all water cooled engines boils at different temperatures depending on the altitude;
    37. Fuel actually burns out in an event of a fuel tank fire;
    38. Fuel tank fire intenisity decreases when all fuel is burned out;
    39. Fire intensity directly affects the speed of structural damage;
    40. Fuel fires are extinguished when an aircraft hits a water surface;
    41. Mission generator toolset released (you can download it here and unpack into your IL-2 install if you want to try it);   Other fixes   42. Simple vehicles (not controllable by player) physics modeling improved. They shouldn't 'fly' away from collisions as they sometimes did before anymore;
    43. German aircraft of Bodenplatte timeframe carry bombs of a different color that was used in the late war;
    44. German aircraft of Bodenplatte timeframe carry SD 70 fragmentation bombs instead of SC 50 which production was canceled in 1943;
    45. Aircraft loadout tooltips adjusted;
    46. Career: the game won't freeze when creating a character in certain squadrons at a certain time;
    47. Career won't freeze in May 1943;
    48. Career won't show incorrect days at the end of February;
    49. Player wingmen won't be captured by the enemy if the player finishes a Career mode mission above the enemy territory;
    50. The player marker shows the character name in Career mode;
    51. A rare crash in multiplayer has been fixed (it could happen when Pe-2 series 35 lost its wing).  
    52. The game server and clients won't crash when a player controlled tank impacts the ground, for instance, after falling from a damaged bridge;
    53. Multiplayer net packets won't slowly increase in size over time;
    54. Multiplayer net packets now have their CRC checked, this should improve the data transfer stability;
    55. Net load decreased by optimizing the data packets carrying graphical effects data;  
    56. Statistics system accuracy increased (this should fix the situations with unaccounted kills);  
    57. Minimum starting altitude in QMB on Novosokolniki map has been increased to 250m;
    58. Sharp texture changes were corrected on the Stalingrad map near Golubinsky;
    59. The pilot won't be injured by the wing fuel tanks fire on Bf 110 E2, Bf 110 G2, P-39L-1 and Yak-7B series 36;
    60. A rare crash has been fixed (it could happen when Pe-2 series 35 detonated after hitting the ground).  
    61. Bomb doors handle on He 111 planes is now animated;
    62. Broken window in the lower cockpit fixed on He 111;
    63. Fw 190 A-8 right WGr.21 launcher arming lamp now works;
    64. On Fw 190 A-8 with F-8/G-8 mod the 20mm guns stay on the same fire trigger with MGs;  
    65. Radiator assist on MiG-3 and IL-2 won't overcool the engine at high altitudes;
    66. Pe-2 series 35 upper turret correctly shows ammo left in HUD;
    67. Yak-7B altitude mixture controller corrected;
    68. Coolant overheat warning in technochat corrected;
    69. Damage system performance optimization should decrease the CPU load;
    70. Radiator assist closes or opens radiators in a more smart way;
    71. Fokker Dr.I and SPAD 13.C1 durability are back to RoF values.     Please discuss the update in this thread.

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