Jump to content

LATEST NEWS

    Il2 DD Update Dev Blog 228
    76.IAP-Blackbird
    By 76.IAP-Blackbird,


    Hello Dear Friends!   As you know, to work well one needs to have a good rest. While the summer season continues, and our colleagues go on vacation, I will tell you how important it is for a military pilot to be able to save and properly spend his strength during combat.   Probably you have already realized that in today's diary I want to talk about our new pilot physiology modeling, which we are preparing for the release in the next update. Our Beta testers will receive this model for tests today.   About Pilot Physiology   The focus of the new physiology model is, above all, on a more realistic imitation of a person's tolerance to high G-load. Although this is not the only change in the pilot physiology, you will most likely notice it first, so let's talk about it in more detail.   As you know, we all are different, and each of us has different stamina, physical strength, and ability to resist negative environmental factors. Therefore, the ability of a particular pilot to withstand high G-load is, of course, purely individual, and depends on a good number of factors: age, state of health, fitness, whether a pilot slept well the night before, how much he ate and how long ago, and even what his emotional state is. Of course, we cannot collect all this information about you, and take all these factors into account in such detail; such a model would be excessively complex, although it would probably allow the player’s best immersion into virtual reality. Nevertheless, we found that the most reasonable approach would be to choose a certain averaged model of an average pilot physiology. By "average pilot" we mean a trained pilot in good physical condition, who often performs aerobatics. A large number of different medical studies with the collected statistics of experiments with pilots and volunteers come to our aid. Based on them it is possible to establish a “middle way” of the typical human tolerance to high G-load.   The first thing that all researchers pay attention to is the fact that the amount of G, both positive (when a pilot is “pressed” into his seat) and negative (when a pilot is “pulled away” from his seat and “hangs on the belts”) depends primarily on the duration of the G-load and on the rate the G-load was applied. For example, at a positive +6G the “average” pilot loses consciousness within the first 5-8 seconds, but the same pilot quite successfully sustains +5G for about 40 seconds, if the rate of G-load application was less than 1G/sec. However, if you create the same +5G in just 1-2 seconds, then loss of consciousness will occur in 5-7 seconds. In aviation medicine, this phenomenon is explained by the “hemodynamics” of the cardiovascular system. The body needs some time to mobilize and begin to effectively counteract overload. This is illustrated in the chart from the article written by Anne M. Stoll, “Human tolerance to positive G as determined by the physiological end points” published in The Journal of aviation medicine in 1956:     In our new model of human physiology, all these factors are now taken into account. If a high G-load is applied within 1-2 seconds, the negative consequences (visual and hearing disorders) do not appear immediately, but rather with a 2-3 seconds delay, then a quick “crisis” follows, and then, after a few seconds, the body mobilizes and its ability to tolerate G-loads becomes better. This “crisis” can be avoided, or at least reduced, if you pilot more smoothly and create G-load gradually and slowly.   Here is another graph that shows how long an average pilot is able to withstand positive and negative G until he loses his consciousness. The blue line is a summary of data we collected as a result of our various medical studies analysis. Red dots are the results our new model shows:     As you can see, pilots tolerate the positive g-loads much better than the negative ones.   In addition, now we also take the pilot’s fatigue factor into account, based on the data mentioned above. This means that every pilot’s maneuver performed with a large g-load is no longer in vain, and the more actively a pilot maneuvers, the worse he and his crew will suffer further g-loads. If the pilot is already pretty worn out by maneuvering combat, be aware that a new opponent who entered the battle will have a significant advantage, and maybe you should get out of the dogfight and catch your breath. This may take you a few minutes.   Another important part of this work is the reconfiguration of the visual effects of visual impairment. We brought it into a full compliance with the sequence described in the scientific literature. First, under the influence of positive g-load, a pilot begins to lose color perception (a so-called “grayout”). Then his peripheral vision field (or a “tunnel vision”) narrows, until it becomes completely dark in the eyes (a so-called “blackout”). The visual impairment is also accompanied by hearing loss. On a negative g-load, the effect of “tunnel vision” and loss of color perception do not happen, because, unlike a positive overload, there is no oxygen starvation of the optic nerve. But on the other hand, the pilot feels a rush of blood to his head, which is expressed in the appearance of a noticeable red tint of vision (a so-called “redout”), and the sharpness of vision also deteriorates.   I have mentioned a “loss of consciousness” several times already. Yes, now we are simulating this state, too. A pilot can lose consciousness at large positive or negative g-loads if the threshold of their physiological tolerance is exceeded (taking into account the duration of g-loads, the pace of their creation and accumulated fatigue). A harbinger of the loss of consciousness at the positive g-load is a blackout, although even having completely lost his eyesight, the pilot is still able to control his aircraft for some time. At the negative g-load loss of consciousness occurs more unexpectedly, and the only way to determine it in time is by a sharp deterioration in visual acuity. Studies have established that, depending on a number of factors, a usual period of a G-lock can be as long as 10 to 15 seconds, and during this time the aircraft will remain uncontrollable. Keep in mind that each subsequent loss of consciousness will cost you even greater loss of time and energy. WWII fighter pilots were very human, not Superman and they did experience pretty high G-loads even in piston planes.   Another feature of this model is an anti-g suit a pilot has. On average, according to various studies, the anti-g suit increases the physiological tolerance threshold to positive g-load by 1.5 - 2G, so pilots with the anti-g suits will certainly get a significant advantage in dogfight.  The anti-g suit does not affect tolerance to a negative g-load.   In conclusion, I would like to mention that we also limited the pilot’s ability to bail out at the airspeed of more than 400 km/h, or under the influence of positive g-load of more than +3G (which is the physiological limit in terms of the ability of a person to get out of the seat). These numbers refer to a healthy pilot; in case of injury getting out of the cockpit will be even more difficult for a crew.   The effect of hypoxia model on g-load tolerance model has also been refined and will take air pressure into account more correctly.   Preparing for the release of a new physiology model, we understand that for some players it incomprehensible and not obvious at first. Therefore, we left you the opportunity to choose a simplified physiology model in the realism settings, which will work quite similar to the current model, and will not take into account the pilot’s fatigue, the hemodynamics of his cardiovascular system, or limit the pilot’s endurance according to the duration of g-loads or the pace of their creation. Also, in a simplified model your crew will not be able to lose consciousness. At the same time, this simple model will use the new reconfigured effects of visual and hearing disorders, and the magnitude of the g-load at which these disorders occur will be brought into line with the updated data from the new model.   We really hope that the new model of the pilot’s physiology will make the gameplay more interesting, and significantly change the tactics of dogfight. So, the players will now have to take care of the physical condition of the pilot and be more careful about active maneuvering, and this will take us one step closer to the reality of air combat.   Andrey “Petrovich” Solomykin – Lead Engineer   News from Jason   Bodenplatte Coming Along Nicely!   We continue to work on the BOBP map and its large list of airfields and urban areas which is something rather new for us. This map has been a challenge like never before and we have it functioning in Beta, but it has a little way to go still. However, our last three Allied planes are coming along nicely. Check out this beautiful formation of vintage American air power and a bonus shot of the Tempest in flight. The Tempest continues to be tweaked and improved after the first round of Beta testing and the P-38 is also in Beta with small tweaking necessary. The P-51D will also be coming to Beta soon. All three aircraft are quite complex. The different design philosophies of each nation have really become evident as we make more and more planes.
     
    We must remind everyone that these planes are still a Work-In-Progress so some of these details in these images may change.       Saddle Up Cowboy!   Our P-51D-15 “Pony” is nearing the Beta stage as we finish the cockpit and external model. Here are the first pics of the P-51D cockpit. Our model team has done another awesome job!       Personal Images in Cockpits   Another popular request has been the ability to place a personal picture in the cockpit of your plane. We have now added this capability.       New View Distance for Airplanes   Yes, by popular request, we have increased the visibility of distant airplanes. This has been a difficult technical challenge, but we think Sturmovik pilots will appreciate this new reality. Can you spot the far-off planes? We’re still tweaking the feature, but it’s in testing.    
    Next Collector Planes in Pre-Production   And last but not least, we have begun preliminary work on a couple cool Collector Planes. We aren’t announcing them quite yet, but they will available for pre-order later this year and then in your hangar next year. Sorry, no hints quite yet!   You can discuss the news in this thread

    F-35 Quick Aircraft Facts
    Skyviper
    By Skyviper,
    Quick Aircraft Facts: F-35 Lightning ll The F-35 Lightning ll is currently being produced and will replace aging fleets of aircraft for military branches all over the world. Her first flight was on December 15,  2006 and she entered service for the United States Marine corps in 2015, The United States Air Force in 2016 and finally she entered service for the United States Navy in 2019. She is a single-seat fifth generation fighter jet with stealth capabilities produced Lockheed Martin. This segment of Quick Aircraft Facts will feature the F-35 Lightning ll and will to tell you more about her story in 3 minutes or less. I want to thank you all for taking the time to watch and support the QAF videos. Please enjoy the video.  

    Strike Fighters Legends - PC
    paulopanz
    By paulopanz,
    Strike Fighters Legends Fly the legendary jet fighters! Cold War air combat game for Windows 10! Use your Xbox controller to fly famous fighter jets and engage in dogfights through aviation history!     • Straight to action air combat flight game!
        • Easy controls using Xbox controller!
        • No cockpit view, no complex controls to learn!
        • Unlock 568 historical jet fighters from US, UK, France, Soviet, and China!
        • Campaigns covering air battles from 1949 to modern day!
        • Progress through the years to unlock more advanced warplanes!

    $24.99       System Requirements
      OS: Windows 10 (64-bit)
      Processor: 64-bit 2.0 GHz
      Memory: 2.0 GB RAM
      Hard Drive: 1.1 GB free space
      Video Card: DirectX11   https://store.thirdwire.com/project_sfl.htm Anyone tested it?

    Quick Aircraft Facts: F-16 Fighting Falcon a.k.a. F-16 Viper
    Skyviper
    By Skyviper,
    Quick Aircraft Facts: F-16 Fighting Falcon a.k.a. F-16 Viper   Hello! Since this is CombatACE.com I can say that most of you knew this segment might pop up eventually, and since this CombatACE.com I can say that most of you are familiar with this aircraft and all of its facts. So I humbly present this QAF video about the F-16 as a test more so than something to watch. A test as in I'd like to know what areas I should focus on. There were a lot of things that I wished I could pack into the time slot; however I hope the presentation accomplishes its mission with covering the the majority of the facts, history, and providing enough information to get people interested in learning more about the F-16 and other aircraft while at the same time providing them with enough information so they can be well informed about an aircraft. I mentioned in the past that I loved to watch the show  Wings that came on discovery. However with time becoming more and more limited I figured the QAF program can do what Wings did, inform interested people about aircraft, but do it in a matter of minutes. So without further ado here's the latest QAF video about the F-16. Our next video will feature the F-35. Thank you for your time and please enjoy the video.    

    DCS Weekend News: 2nd August 2019
    MigBuster
    By MigBuster,
      DCS: Bf 109 K-4 Jagdflieger Campaign Available! The Jagdflieger campaign for the Bf 109 K-4 by Reflected Simulations is now available for purchase from the DCS e-Shop.   It's March 1944, the beginning of the end. The Reich has become a fortress without a roof. The large formations of Allied four motors have become daily visitors. Come, join the German Luftwaffe in these dire times. Jump into one of JG26's Messerschmitt Bf-109-s and find out what it’s like to attack the "fat cats" head on, or to take off in a hail of bullets from the attacking Mustangs. Watch the Allied forces land on the beaches of Normandy and support the retreating Wehrmacht. Let all the details immerse you in this semi-historical campaign and make you feel like a young Jagdflieger fighting a lost battle, where, like 1944, survival is the most you can hope for. Screenshots Key Features: 12 semi-historical missions focusing on JG26 from March to July 1944 A detailed background story, mission contexts and checklists Detailed briefings and briefing images, including separate PDF mission files Unique kneeboard graphics for each mission Over 250 specially recorded voice-over messages and radio broadcasts Historically accurate custom skins A wide array of missions including free hunt, intercept, bomber escort and ground attack Launch of the ED Miles! On 1st August 2019 at 0900, we launched the new ED Miles rewards system! ED Miles are similar in many ways to airline miles and can be earned/awarded and used as follows: Regardless if a product has just been released, is already on sale or in pre-purchase, you will always earn ED Miles on the price you paid for the purchase. For each purchase, you will earn 10% of the Purchase Price in ED Miles. As an example: if you purchase something for USD 29.99 you will be awarded 2990 ED Miles worth USD 2.99 on the DCS World e-Shop. You can use ED Miles to purchase any product participating in the program, regardless if they are just released, already on sale, or as a pre-purchase! There is no limit on the number of ED Miles you can use for a purchase. If you have enough ED Miles, you can even pay for an entire product just using ED Miles. ED Miles earned are valid for three calendar years from the time of your last DCS World e-Shop purchase. Note that ED Miles cannot be redeemed for cash or any other conversion, and a list of 3rd parties participating in the program will be provided at launch. DCS World Open Beta Update This week we launched a big update that included some great improvements to the Hornet in particular: The initial release of the AA/ANQ-28 Litening Targeting Pod (WIP). Other modes like air-to-air mode, INR tracking, additional HUD symbology, and slave to target point, and other functions will be added later in early access. Marking a target on the SA page with PLID is now shown correctly on the radar page. Sharing PLID info in Multiplayer is displayed correctly to and from donors. STEP data now matches radar data for a selected target. Fixed SA page STEP marker does not pass through all displayed contacts. SA page EXPAND option added. Fixed JDAM TOO mode not setting correctly for WPTs loaded as TOO MSN 1 or TOO MSN 2. Fixed radar showing target as hostile even if DL and NTCR are turned off. MSI donor HAFU not displayed on RADAR page is fixed. Fixed a crash that could happen when trying to restart AUTO at the end of a WP route. Fixed disabling AUTO in mid-route could break AUTO sequence. TDC movement now shuts off STEP. Radar altimeter is now set correctly at zero before Hornet start-up. Huge updated the Hornet Guide. Fixed CTD when setting bomb interval. After this Open Beta, the next big system to add will be the AGM-84D Harpoon anti-ship missile. You can read the complete change log here. Some of these include: AGM-88 now tracking slow moving ground radar emitters. Multiplayer improvements. Improved AI pathing over bridges. Improved AI carrier deck taxi behavior. Great improvements to the AV-8 Night Attack, M-2000C, and the C-101. Sincerely,
    The Eagle Dynamics Team

    Supporting the When Thunder Rolled Project...
    WTRAdmin
    By WTRAdmin,
    If you've ever supported the When Thunder Rolled Project in anyway, first again accept my sincere appreciation and gratitude.  I would ask that you please email me with your contributions list and an upcoming announcement at:  admin@whenthunderrolled.com .  If you're still interested in contributing in some way, we welcome and encourage you to reach out.  Just to avoid any misguided speculation, this request is not implying any near-term release date.  Thanks again, here's a good blast of early 2Q 2019 WTR screenies that are long overdue...hope you enjoy.  

Portal by DevFuse · Based on IP.Board Portal by IPS


×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..