Jump to content


    Il2 DD Update Dev Blog 239
    By 76.IAP-Blackbird,
    Hello everybody,   It's February already and we continue to improve the project as a whole. In the next update, we plan to significantly improve the airframe damage calculations and the explosive and fragmentation damage calculations for all objects in the sim in general. More AI improvements are in the pipeline too - for instance, further improvements for the vertical maneuvering in a dogfight. We have found and fixed another possible culprit for the missing aircraft hit sounds in multiplayer. There are more other corrections and fixes being worked on simultaneously with the full-scale work on Normandy theater that is already underway.   And of course, we don't forget about the tank project. While Digital Forms studio creates the assault gun and the tank destroyer that are left, we added a long-requested feature - binoculars for the tank commanders. Other smaller, but nonetheless important improvements are on the way too. Take a look at the binoculars on these screenshots:  

    Combat Air Patrol 2 v0.815.0 update
    By MigBuster,
        Combat Air Patrol 2 v0.815.0 Release Notes https://www.combatairpatrol2.com/features     AGM-88 HARM MFD displays Flight model AGM-84 Harpoon Flight model SA-2 Smoke effects improved TrackIR, enabled Z rotation Star rendering brightness issue fixed, constellations are now recogniseable :) Mission Editor Fixed parsing issue when loading a user mission Added Satellite Imagery view Pan view uses mousewheel button Objectives displays include vehicle or location names if relevant Cameras Weapon Camera (F8) updated, travels with weapon till impact Impact & Launch Camera modes added (Enabled in Game Settings) Added 'interaction' with road vehicles - they can be blown up :) Improved terrain loader performance Fixed an issue with eject sequence Fixed a threading issue, reduced CPU use Fixed an issue with weapon water vs land impacts Fixed an issue with land vehicles not visible in VR non-pilot cameras Several Crash bugs fixed

    DCS Weekend News 7 February 2020
    By MigBuster,
      New Dreams for a New Year… and Beyond! Thank you for your passion and support 2020 and Beyond Trailer Aircraft, terrains and carrier operations   Everyone at Eagle Dynamics is working hard to make the start of this decade one to remember. While 2019 was a monumental year for DCS. We have more exciting things in store for 2020. This includes new aircraft such as the P-47 Thunderbolt, Mosquito, Mi-24P Hind, as well as the continued development of the F/A-18C Hornet and F-16C Viper including air-to-ground radar, Forward-Looking Infrared (FLIR) sensors and enhanced missile dynamics and behaviour. We will also see detailed aircraft carrier operations with DCS: Supercarrier, and new maps like the free Marianas Islands map and The Channel map. We will also be releasing updates to the A-10C Warthog and Ka-50 Black Shark (including a free cockpit update coming very soon). Most of the Eagle Dynamics team will be focused on DCS World core to improve performance, lighting, and weather. We will also launch our new damage modelling engine which initially will be for the WWII aircraft. The team is also working hard to improve airfield air traffic control, more life-like AI, new AI units, and a dynamic campaign system. Our 3rd party partners will also be hard at work in 2020 with the F-15E Strike Eagle, MiG-23 Flogger, OH-58 Kiowa Warrior, Syria and Falkland Islands maps, and more. Later this year, we are looking forward to announcing an eagerly awaited aircraft for DCS World. This will be a highly detailed and complex aircraft representing a huge milestone. Browse our Modules   Flying Legends 2020 The 2020 Flying Legends Airshow, IWM Duxford. WWII enthusiast, we welcome you to join us for a truly incredible and unforgettable experience. Members of the Eagle Dynamics team would love to meet you. Flying Legends tickets are only available in advance and must be purchased before arrival at the aerodrome. Tickets are now on sale for the Flying Legends Airshow, IWM Duxford on the 11 - 12th July 2020. Under 16's go free. Book tickets here   Ka-50 free cockpit update Development report #13 Over the last few weeks, we have been hard at work preparing the next big update to DCS World: version 2.5.6. This update will bring a number of highly anticipated things one of which we can share with you now; The DCS: Black Shark 2, Ka-50 free cockpit update. This is a completely rebuilt Ka-50 cockpit with new, high-resolution geometry and textures. It will also take advantage of new lighting and materials. We look forward to taking this journey with you. Yours sincerely,
    The Eagle Dynamics Team

    Il2 DD Update Dev Blog 238 "Yak-9 & Yak-9T"
    By 76.IAP-Blackbird,
    Hello everybody,   This week we continue telling you about the new Collector Planes, now is the turn of Yak-9 and Yak-9T. Yak-9 was the most mass-produced Soviet WWII fighter, more than 14,000 were made on three factories in Moscow, Omsk and Novosibirsk in total. The production started during Autumn 1942 and peaked in 1944, but continued well after the war ended - it stopped only in 1948. They were used in combat en masse for the first time during Kursk battle in Summer 1943, but several documents reflect smaller scale combat deployments of the new fighters on other fronts of 1943, including the Battle of Kuban.   Yak-9, while being an evolution of Yak-7 design, had significant changes: metallic spars instead of the wooden ones, bubble canopy with an improved field of view, forward-and backward-facing armored glass pieces. The fighter armament was standard - 12.7 mm UBS MG and 20 mm ShVAK gun. It was powered by M-105PF inline engine.   We also recreate a special model of this fighter, Yak-9T, that was developed to counter enemy bombers and was also used against lightly armored targets. A powerful 37 mm NS-37 gun with 30 rounds ammo reserve required more space, so the pilot's cockpit has been moved back to make more room for it and to maintain the pitch balance. It's interesting to note that while this gun was much more powerful, the total weight increase was just 40 kg and the plane aerodynamics did not change for the worse noticeably.   We'll start the work on Yak-9T immediately after finishing Yak-9 (the exterior 3D model of Yak-9 is nearly complete while its cockpit 3D model and physical model are in the works and show good progress).       You can discuss the news in this thread

    Il2 DD Update Dev Blog 237 "Hurricane"
    By 76.IAP-Blackbird,
    Hello everybody,   It finally snows in Moscow while we continue the work on the new aircraft. Including the new Collector Planes for both the Western and Eastern fronts of the war - Yak-9, Yak-9T and Hurricane. Today we're ready to show you the progress achieved at the moment for the British Hurricane, which will have 5 (!) different modifications in our sim: Hurricane Mk.IIa: basic model armed with 8 х 7.69 mm Browning MGs; Hurricane Mk.IIb: the number of MGs has been increased to 12; Hurricane Mk.IIc: this model had 4 x 20 mm Hispano guns; Hurricane Mk.IId: anti-tank model armed with 2 x 40 mm Vickers-S guns and 2 x 7.69 mm MGs; Hurricane Mk.II with Soviet weaponry that was installed on the Lend-Lease aircraft: 2 х 12.7 mm UB MGs, 2 x 20 mm ShVAK guns and Soviet bomb and rocket holders. We hope that this nice selection of the Hurricane models suitable both for the Western and Eastern front would be a great addition to IL-2 Sturmovik series:         You can discuss the news in this thread

    News on 4.004 update Il2
    By 76.IAP-Blackbird,
    Update 4.004   Dear friends,   We're glad to report that update 4.004 is released. The main additions of this one are a new tank for Tank Crew - Pz.Kpfw.V Ausf.D "Panther" - and improved look and additional airfields for Rheinland map (Battle of Bodenplatte). There are many other fixes and improvements as well:   Additions   1. Pz.Kpfw. V Ausf.D "Panther" for Tank Crew;
    2. Better looking river and canal banks on Rheinland map;
    3. 13 new airfields on Rheinland map: Le Culot East (Y-10) Kluis (B-91) Mill (B-89) Helmond (B-86) Amsterdam-Schiphol (B-97) Arnhem-Deelen Soesterberg Strassfeld Strassfeld 2 - Odendorf Hilversum Diest (B-64) Nivelles (B-75) Bierset–Liege (A-93) 4. 4K quality exterior textures made by Martin =ICDP= Catney added for Yak-1 series 69;
    5. The better-looking transition between the river and sea waters;
    6. Improved Т-70 tank model and textures;
    7. Updated texture cache system, it should reduce stutters in heavy load MP missions significantly;
    8. Brightness and size of very distant aircraft LODs made more uniform (it differed too much on some aircraft); 9. Added initial support for SimShaker to be used in conjunction with JetSeats and other audio powered feedback devices.   AI improvements   10. Ground attack aircraft won't hit the ground when engaging a target with rockets and guns in a tight formation;
    11. AI-controlled B-25 starts the engines correctly;
    12. AI fighters attempt Immelman maneuver only if they have enough speed;
    13. AI fighters open fire more aggressively;
    14. AI pilots keep formation on large maps much better;
    15. AI vehicle column won't drive into a river if the last waypoint was on a destroyed bridge or immediately before it;
    16. Assault guns (simple and detailed) correctly face a target when set to LOW command priority in the mission;   Aircraft improvements   17. P-51, P-47 and P-39 have correct trimmer animations;
    18. A-20 engines won't trigger wrong overheat messages;
    19. Wrong engine overcooled messages on P-47D were corrected;
    20. P-51 landing gear covers shouldn't open and close again and again anymore;
    21. Cylinder heads overheat warning will be displayed correctly;
    22. Flying Circus planes won't display a wrong message about engine failure when it is switched off;
    23. The time it takes to switch to combat position and back has been corrected for all gunners;   Detailed tanks improvements   24. When the loader is killed, the time it takes to load the main gun or coaxial MG is increased significantly;
    25. The visual effect of propellant gases is reduced when the exhaust fan is off or is not present;
    26. The time it takes to vent the turret after the shot depends on the operational exhaust fan;
    27. Detailed tanks won't visibly 'crouch' at a high speed;   Other improvements   28. All night bombing Career missions with more than 6 planes in the flight won't start in a map corner anymore;
    29. Wrong ground attack German planes in the late Stalingrad Career chapters were corrected;
    30. Duplicate ID error message in the dedicated server has been removed (it blocked the server, now it is visible in the console);
    31. Correct season in the pre-mission hangar (Winter/Summer);
    32. In Mission Editor it's no longer possible to select a wrong part of a multi-part vehicle skin;
    33. Daimler M1914 FlaK 77/L27 and Thornycroft J-type 13pdr AA shells appear in the correct place ().           Please discuss the update in this thread.

Portal by DevFuse · Based on IP.Board Portal by IPS


Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..