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    Il2 DD Update Dev Blog 193 (Mapsize Bodenplatte)
    By 76.IAP-Blackbird,
    Hello everybody,   The time has come to tell you more about the historical timeframe of Battle of Bodenplatte.   As we said in our previous Dev Blog #192, we're making all four different seasons for this map. Some might think that we'll model only 1-2 days of the actual Bodenplatte operation when the Luftwaffe made the all-out attack on the Allied airfields near Brussels and Antwerp. However, our “Battle of” series is much more than that! The Career mode for this new theatre of war will last from September 17th, 1944 to March 28th, 1945 – 188 days of war in total.   Historically, 11 significant engagements took place in this area during the given timeframe. In the Career mode, you'll see your area of operations, mission types, acting air force units, their home airfields and other details that correspond to the historical data. You'll be flying in and around many famous operations and battles. Of course, we can’t model every skirmish or battle on the ground, but we will have an exciting Career spanning this later stage of the war when the Allies were fighting their way into Germany.    Operation Market Garden (September 17 – 26, 1944)
    Battle of Aachen (October 2 – 21, 1944)
    Battle of the Scheldt (October 2 – November 8, 1944)
    Operation Queen (November 16 – December 15, 1944)
    Operation Watch on the Rhine (December 16 – 25, 1944)
    Allied Counter-Offensive (December 26, 1944 – January 25, 1945)
    Operation Bodenplatte (January 1, 1945)
    Operation Veritable (February 8 – March 10, 1945)
    Operation Clarion (February 22 – 23, 1945)
    Operation Grenade (February 23 – March 10, 1945)
    Operation Plunder (March 23 – 28, 1945)   As said above, we won't be able to recreate these ground operations in super detail, but the overall situation, mission tasks, home airfields and mission targets will change as they should historically just as you experience with Stalingrad, Moscow and Kuban. This, along with the corresponding features of the Career mode like pilot biographies, squadron histories, newspaper articles, videos, squadron rosters, medals and rank progression will create an authentic experience of flying on the Western Front during the late war period. The whole timeframe will be divided into 5 chapters:   Chapter 1: Fighting in Holland (September 17 – October 1, 1944)
    Chapter 2: Autumn Offensive (October 2 – December 15, 1944)
    Chapter 3: Battle of the Bulge (December 16 – 25, 1944)
    Chapter 4: Allied Counter-Offensive (December 26, 1944 – February 7, 1945)
    Chapter 5: Battle of the Rhine (February 8 – March 28, 1945)   To create this new theatre of war, a thorough research will be done on where the units of both sides were based, their tasks and what aircraft they used day by day. Two new award systems for the US and Great Britain are to be created from scratch, as well as the late war pilot models for Luftwaffe, RAF and USAAF along with their chutes. The Newspaper articles is a huge task on their own and takes several months to complete. If you’d like to help with this contact Jason. We also plan on making additional mission types for this unique location and timeframe. All in all, this will be a lot of work for us, but progress is already being made. For example, we have finalized the map boundaries and the airfield locations. This map is bigger than we initially planned (flyable area is 401 x 324 km - it is 129.900 sq.km) and several compromises will have to be made to make it a reality. It will stretch us to the limit of what is possible in our development schedule, but as with our other maps it will be really cool when it’s done. 
        You can discuss the news in this thread

    Strike Fighters 2: The Last of the Lightnings
    By MigBuster,

    With so many different aircraft in Strike Fighters it is often the case of selecting an aircraft and fudging it around the skies with only vague recollection of how the radar works and how it is supposed to handle because you didn’t have the time to refresh. The Last of the Lightnings is a mod that unusually for SF2 centers mainly on getting familiar with a certain type of aircraft and its systems. You might even term it DCS lite however I can’t imagine seeing any of the aircraft in this mod featuring in that sim in my lifetime.   So, what is it about?
    The Last of the Lightnings (by comrpnt) is a set of scripted single missions (like YAP) that take the player through an RAF Operational Conversion Unit (OCU) training program and is based on the writings of ex Lightning and F-4 pilot Ian Black. This takes place in 1976 and you are flying the English Electric Lightning F.mk6.
    The what you say? or as FastCargo once stated before being put under court martial by the USAF for blasphemy [or not]. The Lightning was the last fully designed British supersonic fighter to enter service and its only requirement seems to have been performance above everything else [especially fuel].  Strike Fighters 2 comes with all seven of the single seat variants: Lightning F.mk1 Lightning F.mk1A Lightning F.mk2 Lightning F.mk2A Lightning F.mk3 Lightning F.mk6 Lightning F.mk53 Okay if you are wondering where your Lightnings are then you didn’t buy SF2 Expansion Pack 2 did you, in which case you are one of the reasons TK is now doing crappy phone games only………[hey his words] not to make you feel too guilty! Shame really because it comes with some of the best 3D pits Thirdwire ever did, and probably unique as far as combat sims go with the Lightning:     The centrepiece of the mod is a pdf guide that must have taken some time to do and is quite detailed in places.
      So the point of this is that you will be learning to fly the Lightning or at least be better at it. On Hard flight model (~SFM in DCS) it can be tricky to handle so you will be dragged through formation landings, flying, A-A refueling and even learn how to use the radar to properly intercept targets and actually read the radar symbology. Some of this should be useful for other aircraft at least.
    So yes you need SF2E and SF2 Exp 2 to run this minimum. I was running this from a full merged install, of which I created a separate install by copying the game exe file and running that to create a new Mod folder called LastOfTheLightnings for it.
    Full instructions are on the PDF and is mostly drag and drop with some ini file editing. For the training rounds I created new folders in the weapons folder and not the old-fashioned way recommended.   Mods
    So once up and running I added mods and changed them as I went through the course. Because of the changes that come with the mod I only changed the terrain tiles, runway, and sky using Better Widesky (Cellisky/Orsin). I have also put in mods to give more head movement and darker nights.       Up and running
    Firstly, you go to single mission only and choose the missions using the date code e.g. [760522] then ignore the text the game puts in because it is wrong [only go by the date code to get the correct mission per the guide].
          Check your loadout - obviously the training rounds should be there otherwise don’t touch or change anything just look at the map and then launch.     So you start either on the runway or the taxi way on these missions.  
    At the beginning the tricky parts are landing on formation with your Qualified Flying instructor (QFI) and playing chase the QFI. Especially at night you need to be on your feet to keep track of the guy initially!
        You are then given instruction on how A-A refueling should be done, e.g. fly in formation on the port side before refueling then fly formation on the starboard wing. You then have to try it at night and in clouds. Yes the amazing Ravenclaw Bucc is in this pack.     The Intercept phase is interesting and you will be going after low and high targets before flying in formation with them, so you will need to learn what those dots and lines mean
        After basic intercepts you get to do ACM against the pesky aggressor F-4Ms, although don’t pay too much attention to the instruction for this because they will spam those AIM-7s at you, luckily they are only training rounds [if you installed them properly] and wont kill you.     Next live weapons are used to intercept remote controlled unmanned drones (Hunters). The early ones fly straight but the later ones give you problems by turning a lot.     After basic strafing there is a pretty cool finale for your graduation, firstly you fly an F-4M as a photo chase plane:     Then you get to fly position 9 in a graduation formation fly over of RAF Jever.  
    Final salute to comrpnt for a fine job six years later.          

    The Drop Tank Dilemma
    By MigBuster,
    For virtual pilots the question of when to ditch your drop tanks is an easy one, that’s right when you feel like it! Of course but when it comes to real world use it has never been that straight forward. So how have they been used in combat over the years? Older viewers may remember the Yankee Air Pirate team actually disabling tank jettison in some of their missions for Wings Over Vietnam to stop players dropping them ha. Quite frankly no one gave a toss about these rather mundane items until the F-35 showed up it seems when all of a sudden they became a massive burden on older generation jets with arguments going to the point of stating they couldn’t even be jettisoned!
    So now for a rather exciting history of some drop tank usage in combat.   A bit of background
    Drop tank usage became common in WWII, and most will know about P-51s and P-38s on Escort over Germany with drop tanks which were jettisoned when the German fighters showed up. The need for this was to extend the range of the aircraft. [doh really]
    P-51 flight with drop tanks (Historylink101.com) So, couldn’t they just put more fuel internally?
    You may notice that tanks used in WWII were relatively small……..piston engines didn’t need that much fuel compared to jet engines. But, by the late 1950s drop tanks had become much larger because the Jet engines were getting more powerful and thus needing much more fuel.
    More Jet fuel means more weight and fuel is very heavy and takes up space, so if someone is designing a fighter with a set of performance requirements they often had to keep internal fuel to a minimum and put the fuel to meet the range requirement externally in drop tanks.
    The idea being that the pilot flies to the combat zone on drop tanks but has to jettison the tanks when performance was required.   Into the Korean War era
    Jettisoning tanks was not always as smooth as in flight sims. May 20 1951 James Jabara was part of a 4 FIW fighter Sweep over Sinuju. As soon as MiG-15s were sighted the order came to drop tanks and Jabara punched them but only the left (Port) tank dropped. Stuck with one tank he was supposed to return to base but disregarded orders and managed to get one confirmed kill (by both sides) and damage a second despite the asymmetric control problems he must have been having.   F-86 v MiG-15 over Korea (Troy White)     F-105 and Vietnam era
    In this era dropping tanks was common but again didn’t always go without drama. “We never did figure out why they had to drop them right on top of us, and I can assure you that a 20 foot long fuel tank in the face can ruin your entire day.” (J Broughton)
    So wrote Jack Broughton in 1969 regarding his F-4 escorts, and in Vietnam, flights sometimes even dropped tanks just to go into the combat area clean. This also applied to some Thud drivers as well it appears although Broughton states he preferred to hang on to the tanks if he could for ResCAP. Basically in a ResCAP [Rescue CAP ] situation if the F-105 gets low on fuel they would leave the combat area to Air to Air Refuel, but it needed the tanks to get back to the combat area again for any useful period of time.
    If they knew they wouldn’t have to refuel again during ResCAP (e.g. getting dark) dropping the empty tanks was done anyway to increase endurance [due to the reduction in Drag and weight].
    F-4s had to drop their centerline tanks at least to be able to fire AIM-7s, and ideally ensure they were flying at a speed and attitude / AoA [Angle of Attack] where the tanks didn’t hit the aircraft after jettison and ruin the pilots day! In 1973 Paul Howson fired two AIM-7E-2 Sparrows and both hit the centerline tank although luckily they didn’t penetrate it. Although he thought he had jettisoned the tanks earlier the centerline tank was still attached due to a failure.     F-105D Thuds with a KC-135A (USAF)   “It is hard to figure out how we can go to the Moon, yet we can’t build a fool proof system that will allow you to let go of a big blob of a tank when you want to.” (J Broughton) Picking up SAM activity the flight of Thuds dropped the tanks, but the curse of the hung drop tank affected one of the flight. The drop tanks now being bigger was a bigger problem because that one aircraft with a hung tank now needs to use a lot more fuel to keep up with the flight, or the rest of the flight needs to fly slower through the danger area! On one mission Jack discovered a failure on the 650 Gal tank that meant he couldn’t transfer fuel from the A-A tanker (KC-135) so opted to jettison it when empty on the way there. Again, getting rid of the tank when empty increased endurance enough for the mission by reducing overall drag and weight.     Meanwhile over Israel
    Typically, Israeli pilots jettisoned the drop tanks when they were vectored towards any suspected enemy aircraft. During the Yom Kippur War this got to 50 drop tanks jettisoned per day, and they were jettisoning them even if the contact they were vectored to was false or friendly. To avoid such waste the policy was changed so they would only drop them once they had visually acquired their targets! On the 14th April 1969, Rouven Rozen had a bit of a pilot fail when he forgot to jettison the centerline tank on his Mirage IIICJ and ended up with a MiG on his tail after some rather sub-par maneuvering. Luckily the MiG pilot wasn’t so hot and he managed to pull him into a scissors and turn things around by getting behind the MiG. In another instance Iftach Spector was flying towards contacts they were vectored to on their radar which turned out to be Drop tanks that had been jettisoned by MiGs falling from the sky. IDF Mirage IIICJs (dailykos.com)     The 4th Generation arrives
    When the F-15/16 came along they had the same design concept as the previous generation F-4s which was fly to the target on external fuel and jettison them for combat however there was one major change. The drop tanks were manufactured to a higher quality and could be used at 9G when empty. Most of the F-4 drop tanks in Nam were ferry tanks and were not really stressed for combat as such but made good canoes. This change no doubt drove up the complexity and cost of the tanks and provided more incentive for the air force to not just jettison them for the hell of it.
    Some of those drop tanks were converted into canoes by enterprising Vietnamese farmers (Aviationist.com)   Into the Storm Now for some examples from more recent conflicts, typically they are jettisoned in emergency situations which includes any A-A engagement, flame out or SAM being fired at you. Desert Storm had its fair share of A-A and A-G action, here Jerry Oney in an F-15E taking a big risk:
    "Well there we were, a couple of the USAF’s finest, flying the mighty Strike Eagle at around 2000ft below a mostly scattered cloud deck in a two-mile trail at 500kts conducting a road recce for some scuds. Even then I was thinking “this isn’t the greatest idea in the history of the earth”. I was soon proved correct as we flew past this Iraqi airfield and saw the smoke trail of an SA-7, or maybe an SA-9, heading past us and towards lead. The next bit of action seemed compressed into about two seconds or less – lead broke hard into the missile in an attempt to defeat it, I watched the thing overshoot and detonate about 500ft above lead, Bill [the pilot] manoeuvred hard to avoid lead as we now had a face full of F-15E heading towards us. Damn an Eagle can turn.
    I felt all our ordnance come off the airplane as Bill calmly punched the jettison button as part of our attempt to avoid hitting lead and get our weight down in anticipation of another shot coming our way." F-15Cs with drop tanks (USAF)   Cesar Rodriguez flying an F-15C describes one engagement with a MiG:
    "…so the western AWACs called on GUARD, Pop up contacts, 330 degrees for 13 miles. At 13 miles I had no option but to engage without any SA [Situational Awareness] , so I directed an in-plane turn to 330 degrees, jettisoned wing tanks and put my radar into the location of the target….."   Here is another account from Rhory Dreager and Rodriguez of a different engagement in an F-15C:
    "We do not want to get into any turning merges if we did not have to, so we get our MiG-23 EID [Electronic ID] and AWACS clearances out of the way well before we could shoot. The MiGs were flying at 500ft, and we were flying a cut off intercept on them. At about 40 miles, AWACs told us that one of the MiGs had returned home, so we now had a radar picture of a three-aircraft “Vic” – one guy out in front and the other two guys flying behind and either side. Rodriguez added that RC-135 Rivet Joint also confirmed the EID on the MiG-23s. Dreager ordered a jettison of wing tanks to allow better maneuverability and greater speed with which to increase their WEZ."   17 Jan 1993 F-16C pilot Craig Stevenson was on a no-fly zone patrol with an F-4G over Northern Iraq when a MiG-23 started darting to the no-fly zone. As soon as AWACs had identified the MiG as hostile and called “commit” Craig jettisoned his nearly full fuel tanks but held onto his bombs.
    “At .95 mach I was well above the selective jettison design limitation for the fuel tanks, and the aircraft was quick to let me know. The jettison was so violent I remember looking back at my horizontal stabilizers to make sure they hadn't been damaged by the fuel tanks.”
      Air Force Magazine   Note that even aircraft that use drop tanks do not always have to use them in combat, especially where A-A tankers are available. In Desert Storm F-16s of the 363rd FW(P) Forward deployed to King Khalid Military City AB in Saudi Arabia with A-10s meaning they could deploy with 4 x MK-84s as standard load-out with no drop tanks: USAF F-16s at KKMC during the Storm - foreground is Block 25D #84-1257 of 17TFS  (USAF)     Fighters without drop tanks
    Just to be awkward there have been a few fighters designed post Korean war that have not had the option of using Drop Tanks, these include the F-8 Crusader (non J), Su-27 Flanker, and the F-35 Lightning II. F-8 Crusader (worldwars.net) This means that when fully fueled on take off they have a much higher relative internal fuel load-out and weight because they are carrying the fuel that others carried in drop tanks. So, until the Su-27/F-35 get their fuel down to about 60% say their relative performance is significantly reduced in terms of subsonic climb, acceleration and overall turn performance. However, the lack of drag from large drop tanks will mean they can have better acceleration and higher practical speed through the transonic and supersonic regions of flight when only carrying light to no external stores. These jets also include fuel dump mechanisms that allow them to dump fuel for emergency situations such as an emergency landing.
    With this approach you also need a very high thrust engine to overcome the extra fuselage size, weight and drag that was put there to hold the extra fuel in the first place. Su-27 intercepts a Swedish ELINT aircaft (Swedish AF)    
    Are drop tanks really the best way of doing things? Valid arguments against include that they take up pylon space, can cause problems if they fail, and impose performance limitations on an aircraft.  Also some of the fuel in the drop tank is needed just to offset the extra weight and drag. Logistics of Drop Tanks can be an issue in terms of maintenance and getting enough to a squadron. Did any squadron ever run out of drop tanks post Korean War? [Answers on a post card because I am not aware of any on the Western side]. Cost is another thing that is brought up, it is however much cheaper to jettison the tanks rather than lose the entire aircraft and pilot. Any plus points? Rather good at extending range [duh] You can jettison them, unlike CFTs and bigger airframes. Erm….sometimes can be used to land on if they are empty and the gear fails [or you forget to lower it]: F-16C Block 25 lands on tank at Luke AFB June 17 2004 (F-16.net)       The Future Seems the arguments are mute because with F-22, J-20 and Su-57 using drop tanks, and talk of some being developed for F-35 they are not going anywhere in my lifetime. Chegndu J-20 February 2017 (Elephant)         Sources
    Thud Ridge (J.M.Broughton, 1969) Crecy Publishing
    James Jabara (Sherman S 2001) online Acepilots.com http://acepilots.com/korea_jabara.html
    Israeli Mirage and Nesher Aces (Alomi. S, 2004) Osprey Publishing
    F-15E Strike Eagle Units in Combat 1990-2005 (Davies.S, 2005) Osprey Publishing
    F-15C Eagle Units in Combat (Davies.S, 2005) Osprey Publishing
    USAF F-4 Phantom II MiG Killers 1972 -73 (P.Davies, 2005) Osprey Publishing
    Sukhoi Su-27 (Gordon.Y, 2007) Midland Publishing Title Photo credit USAF

    Flight Sim World: Closure Announcement
    By MigBuster,
      It is with great sadness that we announce the future closure of Flight Sim World. As you know, we always had a strong ambition to bring a new experience into the established world of flight simulation, one that deliberately overhauled both the flying experience and the graphical fidelity, offering new ways to fly. Unfortunately, after many detailed discussions, we regrettably don’t see a clear direction that will allow us to keep to the development time we’d want, alongside the player numbers we need. So, slightly before a year since we first launched into Early Access, we have made the intensely difficult decision to fully scale back all future development on Flight Sim World and remove it from sale on 24th May. We’re sure you have lots of questions, we hope we’ve answered a few here. FAQ What happens to Flight Sim World if I already own it? It will remain in your Steam library, available to play in its current format. Will the sim be taken off sale? Yes, and we’re working to the date of 24th May 2018. We want to give anyone who does not yet own a copy of the sim enough time to get a copy and keep it safe in their library for future play. What will happen to any Add-Ons? Add-Ons will also come off sale, but those you already own will still also be in your Steam library. We hope you can give the team the respect they deserve for their tireless hard work to date. Please know that all of us here at Dovetail hold flight simulation, the creators of add-on content, and especially you, the community for this sim, in incredibly high regard for both your support and time with Flight Sim World. - The Flight Sim World Team   https://forums.dovetailgames.com/forums/flightsimworld/    

    Il2 DD Update Dev Blog 192
    By 76.IAP-Blackbird,
    Hello everybody,   There are holidays at the beginning of May in Russia, but to this day we have managed to release the important 3.002 update and its hotfixes. Moreover, we have found a temporary solution for our Russian customers who were affected by the recent mass blocking of the Amazon IP addresses (we use its web services). While one part of the team has been working on the update, others have continued the development of our next big project - Bodenplatte. For instance, we have reached an important milestone in the development of the new map. Evgeny Isaev, our lead landscape and game world artist, has this to say:   It's important to note that the new map will be special and different (once again!). The set development time limits force us to find the ways to optimize our work, simultaneously increasing the quality of the landscape. This means we ought to implement new design methods, namely using digital geodata (with required historical corrections) instead of drawing by hand. This way we can save time, but increase the accuracy of the resulting map.   At the moment, we already have the map with height data, rivers and forests. The result is not final, but it required a lot of work already. Now we're working on the settlements. It is possible that we'll increase their number in the course of development, but we'll make the decision when we have the major towns and smaller settlements ready. The airfields list is ready and we have collected enough information to make them. In addition, we have a general concept of how we'll texture the landscape for different seasons, but we'll give it a bit more thought.   It is said than one picture is worth a thousand words, how about fourteen:  

    You can find it here

    Strike Fighters 2: Rolling Thunder
    By MigBuster,
      Okay so the Rolling Thunder campaign was never my favourite campaign from the series, in fact might be the most bland. The main reason for this was most probably the fact that there is no forward line of troops and tank columns to fight it out, and gain or lose ground after each mission.   Rolling Thunder for real
    The campaign namesake this is based on was one of the most disastrous and misguided campaigns in the history of aerial warfare. What was hoped would be a few weeks of bombing missions to get North Vietnam back to the negotiating table to stop them trying to invade the South, turned into 3 or so years of bombing targets selected by Washington. Or to put it another way pussy footing around bombing things that did nothing more than improve North Vietnam's resolve to continue on its agenda and also allow it to build up its defenses with the help of the Soviet Union and China.
    So, 3 years of bombing targets – many times the same targets over and over, and never achieving the desired US strategy.     Rolling Thunder in game
    In the Strike Fighters game engine this translates to what seems like a string of single missions and yes you don’t have much of an objective other than to try and not get shot down.
    However, unlike auto generated Single missions, Campaign missions are more content filled and almost always include strike packages and flights that help you do your job (If you at least meet your timings). Not only that all the units have their markings and decals as they should. Like history there are no SAMs until mid 1965 and the MiG regiments are limited in number. One great thing about TKs games is the use of "dates", so the game engine can just plonk in the correct objects (Guns/SAMs/MiGs) depending on the date you are flying. This also includes getting rebased and upgraded to better aircraft during the campaign.   Vietnam Gold
    Like most things in Strike Fighters World, mods can really help and I am using the Vietnam Gold mod with a variety of my own changes. This comes with quite a fearsome atmosphere with a ton of guns shooting at you with purple stuff, red stuff and grey puffy stuff. A major benefit is a bigger variety of targets and not just the sodding comms building again.   Gameplay
    Feb 24 1966 and I am flying from Da Nang in an F-100D (1964 version) for the 416th “Silver Knights”. I don’t know what it is about the F-100D that I like because it is outclassed by pretty much all the MiGs.   The Lang Chi Electric Power plant is my target (a welcome addition from gold pack I think) – and I need to be on target for 09:10 on the dot.     I am maxing out the M-117s here – there are plenty of them available. The SF2 Super Sabre also allows TERS to carry 4 on the inner pylons by default but with extra drag.   How to get there hmmm. Those that played Wings Over Vietnam will know various routes into the North to minimise exposure to the SAMs, some of which had a 90% plus probability of kill if you were not flying at about 5ft off the ground. Luckily the SAMs in SF2 and this pack allow you to fly a bit more as they tended too back then!
    With a target near Yen Bai I can use the highlands as cover and cross in over South NVN where there are little to no SAMs. The Square box waypoint (the Initial Point /IP) is also the spawn point if you use Alt N, so can be moved around if you don’t have time to fly there. Waypoint 3 is fixed as a rendezvous with other flights. If SF2 had been developed, it would have been nice to change the waypoint details for the flights like in Falcon so you could move the fixed waypoint for all flights. Another thing that could have been improved was seeing your actual target area before flying. If you consider Jack Broughton spent all night memorising features etc before going on a mission you can understand the point of just marking the actual target with Padlock or a red dot! As you can see only 2 MiG regiments active with MiG-17F and MiG-21F-13.
      First Lt Eldon Atterbury is my wingy today. If you do take time to nurture the pilots their stats do improve (if they survive)
      Let's go then   As we fly towards the target other flights are also on route to their targets.   After a while several fights occur   Due to meticulous planning we reach the target just fine and we roll in from above the cloud base     I hit the target but get peppered by a lot of triple A   Phew heading out but think my Wingy is a bit lost.     Try to search, but no sign of him and no beeper! so off home alone     Mystery solved, a MiG-21F-13 gunned him down and I had no idea that was in the area!  If only all Vietnam mysteries could be solved so easy!   I then went on to fly A-4C/Es for the US Navy in which you get to take off from Carriers in the Gulf on Tonkin   Mr SAM is always happy to see you   This thud was just lucky!   This thud was not so lucky   What are all those blotches   So still quite intense flying through all the anti air and check 6 for those MiGs as always!                      

Portal by DevFuse · Based on IP.Board Portal by IPS


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