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    The Drop Tank Dilemma
    By MigBuster,
    For virtual pilots the question of when to ditch your drop tanks is an easy one, that’s right when you feel like it! Of course but when it comes to real world use it has never been that straight forward. So how have they been used in combat over the years? Older viewers may remember the Yankee Air Pirate team actually disabling tank jettison in some of their missions for Wings Over Vietnam to stop players dropping them ha. Quite frankly no one gave a toss about these rather mundane items until the F-35 showed up it seems when all of a sudden they became a massive burden on older generation jets with arguments going to the point of stating they couldn’t even be jettisoned!
    So now for a rather exciting history of some drop tank usage in combat.   A bit of background
    Drop tank usage became common in WWII, and most will know about P-51s and P-38s on Escort over Germany with drop tanks which were jettisoned when the German fighters showed up. The need for this was to extend the range of the aircraft. [doh really]
    P-51 flight with drop tanks (Historylink101.com) So, couldn’t they just put more fuel internally?
    You may notice that tanks used in WWII were relatively small……..piston engines didn’t need that much fuel compared to jet engines. But, by the late 1950s drop tanks had become much larger because the Jet engines were getting more powerful and thus needing much more fuel.
    More Jet fuel means more weight and fuel is very heavy and takes up space, so if someone is designing a fighter with a set of performance requirements they often had to keep internal fuel to a minimum and put the fuel to meet the range requirement externally in drop tanks.
    The idea being that the pilot flies to the combat zone on drop tanks but has to jettison the tanks when performance was required.   Into the Korean War era
    Jettisoning tanks was not always as smooth as in flight sims. May 20 1951 James Jabara was part of a 4 FIW fighter Sweep over Sinuju. As soon as MiG-15s were sighted the order came to drop tanks and Jabara punched them but only the left (Port) tank dropped. Stuck with one tank he was supposed to return to base but disregarded orders and managed to get one confirmed kill (by both sides) and damage a second despite the asymmetric control problems he must have been having.   F-86 v MiG-15 over Korea (Troy White)     F-105 and Vietnam era
    In this era dropping tanks was common but again didn’t always go without drama. “We never did figure out why they had to drop them right on top of us, and I can assure you that a 20 foot long fuel tank in the face can ruin your entire day.” (J Broughton)
    So wrote Jack Broughton in 1969 regarding his F-4 escorts, and in Vietnam, flights sometimes even dropped tanks just to go into the combat area clean. This also applied to some Thud drivers as well it appears although Broughton states he preferred to hang on to the tanks if he could for ResCAP. Basically in a ResCAP [Rescue CAP ] situation if the F-105 gets low on fuel they would leave the combat area to Air to Air Refuel, but it needed the tanks to get back to the combat area again for any useful period of time.
    If they knew they wouldn’t have to refuel again during ResCAP (e.g. getting dark) dropping the empty tanks was done anyway to increase endurance [due to the reduction in Drag and weight].
    F-4s had to drop their centerline tanks at least to be able to fire AIM-7s, and ideally ensure they were flying at a speed and attitude / AoA [Angle of Attack] where the tanks didn’t hit the aircraft after jettison and ruin the pilots day! In 1973 Paul Howson fired two AIM-7E-2 Sparrows and both hit the centerline tank although luckily they didn’t penetrate it. Although he thought he had jettisoned the tanks earlier the centerline tank was still attached due to a failure.     F-105D Thuds with a KC-135A (USAF)   “It is hard to figure out how we can go to the Moon, yet we can’t build a fool proof system that will allow you to let go of a big blob of a tank when you want to.” (J Broughton) Picking up SAM activity the flight of Thuds dropped the tanks, but the curse of the hung drop tank affected one of the flight. The drop tanks now being bigger was a bigger problem because that one aircraft with a hung tank now needs to use a lot more fuel to keep up with the flight, or the rest of the flight needs to fly slower through the danger area! On one mission Jack discovered a failure on the 650 Gal tank that meant he couldn’t transfer fuel from the A-A tanker (KC-135) so opted to jettison it when empty on the way there. Again, getting rid of the tank when empty increased endurance enough for the mission by reducing overall drag and weight.     Meanwhile over Israel
    Typically, Israeli pilots jettisoned the drop tanks when they were vectored towards any suspected enemy aircraft. During the Yom Kippur War this got to 50 drop tanks jettisoned per day, and they were jettisoning them even if the contact they were vectored to was false or friendly. To avoid such waste the policy was changed so they would only drop them once they had visually acquired their targets! On the 14th April 1969, Rouven Rozen had a bit of a pilot fail when he forgot to jettison the centerline tank on his Mirage IIICJ and ended up with a MiG on his tail after some rather sub-par maneuvering. Luckily the MiG pilot wasn’t so hot and he managed to pull him into a scissors and turn things around by getting behind the MiG. In another instance Iftach Spector was flying towards contacts they were vectored to on their radar which turned out to be Drop tanks that had been jettisoned by MiGs falling from the sky. IDF Mirage IIICJs (dailykos.com)     The 4th Generation arrives
    When the F-15/16 came along they had the same design concept as the previous generation F-4s which was fly to the target on external fuel and jettison them for combat however there was one major change. The drop tanks were manufactured to a higher quality and could be used at 9G when empty. Most of the F-4 drop tanks in Nam were ferry tanks and were not really stressed for combat as such but made good canoes. This change no doubt drove up the complexity and cost of the tanks and provided more incentive for the air force to not just jettison them for the hell of it.
    Some of those drop tanks were converted into canoes by enterprising Vietnamese farmers (Aviationist.com)   Into the Storm Now for some examples from more recent conflicts, typically they are jettisoned in emergency situations which includes any A-A engagement, flame out or SAM being fired at you. Desert Storm had its fair share of A-A and A-G action, here Jerry Oney in an F-15E taking a big risk:
    "Well there we were, a couple of the USAF’s finest, flying the mighty Strike Eagle at around 2000ft below a mostly scattered cloud deck in a two-mile trail at 500kts conducting a road recce for some scuds. Even then I was thinking “this isn’t the greatest idea in the history of the earth”. I was soon proved correct as we flew past this Iraqi airfield and saw the smoke trail of an SA-7, or maybe an SA-9, heading past us and towards lead. The next bit of action seemed compressed into about two seconds or less – lead broke hard into the missile in an attempt to defeat it, I watched the thing overshoot and detonate about 500ft above lead, Bill [the pilot] manoeuvred hard to avoid lead as we now had a face full of F-15E heading towards us. Damn an Eagle can turn.
    I felt all our ordnance come off the airplane as Bill calmly punched the jettison button as part of our attempt to avoid hitting lead and get our weight down in anticipation of another shot coming our way." F-15Cs with drop tanks (USAF)   Cesar Rodriguez flying an F-15C describes one engagement with a MiG:
    "…so the western AWACs called on GUARD, Pop up contacts, 330 degrees for 13 miles. At 13 miles I had no option but to engage without any SA [Situational Awareness] , so I directed an in-plane turn to 330 degrees, jettisoned wing tanks and put my radar into the location of the target….."   Here is another account from Rhory Dreager and Rodriguez of a different engagement in an F-15C:
    "We do not want to get into any turning merges if we did not have to, so we get our MiG-23 EID [Electronic ID] and AWACS clearances out of the way well before we could shoot. The MiGs were flying at 500ft, and we were flying a cut off intercept on them. At about 40 miles, AWACs told us that one of the MiGs had returned home, so we now had a radar picture of a three-aircraft “Vic” – one guy out in front and the other two guys flying behind and either side. Rodriguez added that RC-135 Rivet Joint also confirmed the EID on the MiG-23s. Dreager ordered a jettison of wing tanks to allow better maneuverability and greater speed with which to increase their WEZ."   17 Jan 1993 F-16C pilot Craig Stevenson was on a no-fly zone patrol with an F-4G over Northern Iraq when a MiG-23 started darting to the no-fly zone. As soon as AWACs had identified the MiG as hostile and called “commit” Craig jettisoned his nearly full fuel tanks but held onto his bombs.
    “At .95 mach I was well above the selective jettison design limitation for the fuel tanks, and the aircraft was quick to let me know. The jettison was so violent I remember looking back at my horizontal stabilizers to make sure they hadn't been damaged by the fuel tanks.”
      Air Force Magazine   Note that even aircraft that use drop tanks do not always have to use them in combat, especially where A-A tankers are available. In Desert Storm F-16s of the 363rd FW(P) Forward deployed to King Khalid Military City AB in Saudi Arabia with A-10s meaning they could deploy with 4 x MK-84s as standard load-out with no drop tanks: USAF F-16s at KKMC during the Storm - foreground is Block 25D #84-1257 of 17TFS  (USAF)     Fighters without drop tanks
    Just to be awkward there have been a few fighters designed post Korean war that have not had the option of using Drop Tanks, these include the F-8 Crusader (non J), Su-27 Flanker, and the F-35 Lightning II. F-8 Crusader (worldwars.net) This means that when fully fueled on take off they have a much higher relative internal fuel load-out and weight because they are carrying the fuel that others carried in drop tanks. So, until the Su-27/F-35 get their fuel down to about 60% say their relative performance is significantly reduced in terms of subsonic climb, acceleration and overall turn performance. However, the lack of drag from large drop tanks will mean they can have better acceleration and higher practical speed through the transonic and supersonic regions of flight when only carrying light to no external stores. These jets also include fuel dump mechanisms that allow them to dump fuel for emergency situations such as an emergency landing.
    With this approach you also need a very high thrust engine to overcome the extra fuselage size, weight and drag that was put there to hold the extra fuel in the first place. Su-27 intercepts a Swedish ELINT aircaft (Swedish AF)    
    Are drop tanks really the best way of doing things? Valid arguments against include that they take up pylon space, can cause problems if they fail, and impose performance limitations on an aircraft.  Also some of the fuel in the drop tank is needed just to offset the extra weight and drag. Logistics of Drop Tanks can be an issue in terms of maintenance and getting enough to a squadron. Did any squadron ever run out of drop tanks post Korean War? [Answers on a post card because I am not aware of any on the Western side]. Cost is another thing that is brought up, it is however much cheaper to jettison the tanks rather than lose the entire aircraft and pilot. Any plus points? Rather good at extending range [duh] You can jettison them, unlike CFTs and bigger airframes. Erm….sometimes can be used to land on if they are empty and the gear fails [or you forget to lower it]: F-16C Block 25 lands on tank at Luke AFB June 17 2004 (F-16.net)       The Future Seems the arguments are mute because with F-22, J-20 and Su-57 using drop tanks, and talk of some being developed for F-35 they are not going anywhere in my lifetime. Chegndu J-20 February 2017 (Elephant)         Sources
    Thud Ridge (J.M.Broughton, 1969) Crecy Publishing
    James Jabara (Sherman S 2001) online Acepilots.com http://acepilots.com/korea_jabara.html
    Israeli Mirage and Nesher Aces (Alomi. S, 2004) Osprey Publishing
    F-15E Strike Eagle Units in Combat 1990-2005 (Davies.S, 2005) Osprey Publishing
    F-15C Eagle Units in Combat (Davies.S, 2005) Osprey Publishing
    USAF F-4 Phantom II MiG Killers 1972 -73 (P.Davies, 2005) Osprey Publishing
    Sukhoi Su-27 (Gordon.Y, 2007) Midland Publishing Title Photo credit USAF

    Flight Sim World: Closure Announcement
    By MigBuster,
      It is with great sadness that we announce the future closure of Flight Sim World. As you know, we always had a strong ambition to bring a new experience into the established world of flight simulation, one that deliberately overhauled both the flying experience and the graphical fidelity, offering new ways to fly. Unfortunately, after many detailed discussions, we regrettably don’t see a clear direction that will allow us to keep to the development time we’d want, alongside the player numbers we need. So, slightly before a year since we first launched into Early Access, we have made the intensely difficult decision to fully scale back all future development on Flight Sim World and remove it from sale on 24th May. We’re sure you have lots of questions, we hope we’ve answered a few here. FAQ What happens to Flight Sim World if I already own it? It will remain in your Steam library, available to play in its current format. Will the sim be taken off sale? Yes, and we’re working to the date of 24th May 2018. We want to give anyone who does not yet own a copy of the sim enough time to get a copy and keep it safe in their library for future play. What will happen to any Add-Ons? Add-Ons will also come off sale, but those you already own will still also be in your Steam library. We hope you can give the team the respect they deserve for their tireless hard work to date. Please know that all of us here at Dovetail hold flight simulation, the creators of add-on content, and especially you, the community for this sim, in incredibly high regard for both your support and time with Flight Sim World. - The Flight Sim World Team   https://forums.dovetailgames.com/forums/flightsimworld/    

    Il2 DD Update Dev Blog 192
    By 76.IAP-Blackbird,
    Hello everybody,   There are holidays at the beginning of May in Russia, but to this day we have managed to release the important 3.002 update and its hotfixes. Moreover, we have found a temporary solution for our Russian customers who were affected by the recent mass blocking of the Amazon IP addresses (we use its web services). While one part of the team has been working on the update, others have continued the development of our next big project - Bodenplatte. For instance, we have reached an important milestone in the development of the new map. Evgeny Isaev, our lead landscape and game world artist, has this to say:   It's important to note that the new map will be special and different (once again!). The set development time limits force us to find the ways to optimize our work, simultaneously increasing the quality of the landscape. This means we ought to implement new design methods, namely using digital geodata (with required historical corrections) instead of drawing by hand. This way we can save time, but increase the accuracy of the resulting map.   At the moment, we already have the map with height data, rivers and forests. The result is not final, but it required a lot of work already. Now we're working on the settlements. It is possible that we'll increase their number in the course of development, but we'll make the decision when we have the major towns and smaller settlements ready. The airfields list is ready and we have collected enough information to make them. In addition, we have a general concept of how we'll texture the landscape for different seasons, but we'll give it a bit more thought.   It is said than one picture is worth a thousand words, how about fourteen:  

    You can find it here

    Strike Fighters 2: Rolling Thunder
    By MigBuster,
      Okay so the Rolling Thunder campaign was never my favourite campaign from the series, in fact might be the most bland. The main reason for this was most probably the fact that there is no forward line of troops and tank columns to fight it out, and gain or lose ground after each mission.   Rolling Thunder for real
    The campaign namesake this is based on was one of the most disastrous and misguided campaigns in the history of aerial warfare. What was hoped would be a few weeks of bombing missions to get North Vietnam back to the negotiating table to stop them trying to invade the South, turned into 3 or so years of bombing targets selected by Washington. Or to put it another way pussy footing around bombing things that did nothing more than improve North Vietnam's resolve to continue on its agenda and also allow it to build up its defenses with the help of the Soviet Union and China.
    So, 3 years of bombing targets – many times the same targets over and over, and never achieving the desired US strategy.     Rolling Thunder in game
    In the Strike Fighters game engine this translates to what seems like a string of single missions and yes you don’t have much of an objective other than to try and not get shot down.
    However, unlike auto generated Single missions, Campaign missions are more content filled and almost always include strike packages and flights that help you do your job (If you at least meet your timings). Not only that all the units have their markings and decals as they should. Like history there are no SAMs until mid 1965 and the MiG regiments are limited in number. One great thing about TKs games is the use of "dates", so the game engine can just plonk in the correct objects (Guns/SAMs/MiGs) depending on the date you are flying. This also includes getting rebased and upgraded to better aircraft during the campaign.   Vietnam Gold
    Like most things in Strike Fighters World, mods can really help and I am using the Vietnam Gold mod with a variety of my own changes. This comes with quite a fearsome atmosphere with a ton of guns shooting at you with purple stuff, red stuff and grey puffy stuff. A major benefit is a bigger variety of targets and not just the sodding comms building again.   Gameplay
    Feb 24 1966 and I am flying from Da Nang in an F-100D (1964 version) for the 416th “Silver Knights”. I don’t know what it is about the F-100D that I like because it is outclassed by pretty much all the MiGs.   The Lang Chi Electric Power plant is my target (a welcome addition from gold pack I think) – and I need to be on target for 09:10 on the dot.     I am maxing out the M-117s here – there are plenty of them available. The SF2 Super Sabre also allows TERS to carry 4 on the inner pylons by default but with extra drag.   How to get there hmmm. Those that played Wings Over Vietnam will know various routes into the North to minimise exposure to the SAMs, some of which had a 90% plus probability of kill if you were not flying at about 5ft off the ground. Luckily the SAMs in SF2 and this pack allow you to fly a bit more as they tended too back then!
    With a target near Yen Bai I can use the highlands as cover and cross in over South NVN where there are little to no SAMs. The Square box waypoint (the Initial Point /IP) is also the spawn point if you use Alt N, so can be moved around if you don’t have time to fly there. Waypoint 3 is fixed as a rendezvous with other flights. If SF2 had been developed, it would have been nice to change the waypoint details for the flights like in Falcon so you could move the fixed waypoint for all flights. Another thing that could have been improved was seeing your actual target area before flying. If you consider Jack Broughton spent all night memorising features etc before going on a mission you can understand the point of just marking the actual target with Padlock or a red dot! As you can see only 2 MiG regiments active with MiG-17F and MiG-21F-13.
      First Lt Eldon Atterbury is my wingy today. If you do take time to nurture the pilots their stats do improve (if they survive)
      Let's go then   As we fly towards the target other flights are also on route to their targets.   After a while several fights occur   Due to meticulous planning we reach the target just fine and we roll in from above the cloud base     I hit the target but get peppered by a lot of triple A   Phew heading out but think my Wingy is a bit lost.     Try to search, but no sign of him and no beeper! so off home alone     Mystery solved, a MiG-21F-13 gunned him down and I had no idea that was in the area!  If only all Vietnam mysteries could be solved so easy!   I then went on to fly A-4C/Es for the US Navy in which you get to take off from Carriers in the Gulf on Tonkin   Mr SAM is always happy to see you   This thud was just lucky!   This thud was not so lucky   What are all those blotches   So still quite intense flying through all the anti air and check 6 for those MiGs as always!                      

    DCS weekend News 27 April 2018
    By MigBuster,
        DCS World 2.5.1 Open Beta Release The first version of the video memory manager is implemented. This function will purge the video memory when the budget allocated by Windows is reached. Resources that were not used in the last 10 seconds are the first to be purged. The new OFFLINE mode is now implemented. Users can turn on the OFFLINE mode which permits the game to be used without internet identification and without a time limit. Note: users must turn off the OFFLINE mode on the same PC. OFFLINE mode cannot be turned off from another PC even with the same user login. In addition to many important bug fixes, 2.5.1. also offers updated night lighting. As always, we look forward to your feedback and suggestions. You can find the full changelog in the special topic Chinese Asset Pack for DCS World China Asset Pack (CAP) is a free add-on for DCS World developed by Deka Ironwork Simulations. It contains several AI aircrafts, ground and navy units, as well as weapons that have served or are currently serving in China. Deka Ironwork will keep on expanding the asset pack and add more AI units in the future. One of the most exciting features is the Shenyang J-11A (歼-11A) known to NATO as the Flanker B+ whose airframe is based on the Sukhoi Su-27. With 2.5.1, access to this flyable aircraft is available to those who own Flaming Cliffs 3 for DCS World and later on to those that own the Su-27 Standalone. Key features that make the J-11A unique are: 3D Model changes (New LODs, Pilot and other features) Lighting (Nose gear, Landing Lights and more) Windshield Air-to-Air Weapons and Pods (RKL-609 ECM Pod & the R-77 Medium range missile) Dual Rack for Rockets & Bombs You can read more on these changes in our Forums. F-15C Aggressors BFM Campaign The F-15C Aggressors BFM campaign puts you in the cockpit of an F-15C Eagle, as a new Aggressor pilot with the 65th Aggressor Squadron at Nellis Air Force Base. F-15C Aggressors BFM Campaign video Based on real world procedures you will fly as Red Air against Blue Air Forces. Upon arrival you will fly a familiarization flight around the Nevada Test and Training Range (NTTR). Then you will face a series of challenging Basic Fighter Maneuver (BFM) missions against similar and dissimilar aircraft. Your opponents include the F-4E, F-14A, F-15C, F-15E, F-16C, F/A-18C, M-2000C, MiG-29G, CF-188 and MiG-21. Additionally there are 10 single player practice missions with in-air starts so you can perfect your BFM tactics, techniques and procedures. There are over 1000 voiceovers and over 45 pages of briefing material including the F-15C Amplified Checklist, RED FLAG Spins, Red Forces In Flight Guide, Maps, Diagrams, Custom Kneeboards and Mission Data cards. Purchase in the DCS e-shop DCS: F/A-18C Hornet Update Matt and Nick are currently in Minsk and Moscow where work on the Hornet and ancillary units is progressing well. Work has started on the management of aircraft on the CVN-74 carrier deck. Departing aircraft will appear in certain parking and elevators positions and will taxi on to the catapults. Recovering aircraft will taxi to free parking spaces. Subsequent aircraft will go to the elevator and de-spawn. On the deck it will be possible to place static objects (aircraft, equipment, loads). For this purpose we'll provide some new possibilities in the mission editor. A little later, we will show you pictures and videos of this in action. Persian Gulf Map for DCS World If you haven’t yet decided to go for this amazing new terrain module, there is still time to Pre-Purchase the Persian Gulf Map now for $39.99 and save 20%! The price will increase to $49.99 at the end of May 2018. Pre-purchase video The Persian Gulf Map for DCS World focuses on the Strait of Hormuz, which is the strategic choke point between the oil-rich Persian Gulf and the rest of the world. Flanked by Iran to the North and western-supported UAE and Oman to the south, this has been one of the world’s most dangerous flash points for decades. It was the location of Operation Praying Mantis in 1988 in which the US Navy sank several Iranian naval vessels. The region also includes the vast Arabian Sea that is well-suited for combat aircraft carrier operations, and it will be an exciting area of operations for the upcoming Hornet and Tomcat. Be it from land bases in Iran, UAE and Oman, or from the deck of an aircraft carrier, the Persian Gulf Map offers a wide array of combat mission scenarios to prove your mettle. See more screenshots here: Nick Grey answers your questions Many of you submitted questions to Nick, and he was happy to answer them for us, from his favorite aircraft, to his thoughts on what is and what he would like to see in DCS World. You can see the answers and discuss them in the dedicated DCS forum topic. Sincerely,
    The Eagle Dynamics Team

    DCS weekend News 20 April 2018
    By MigBuster,
        DCS World 2.5.1 Update Version 2.5.1 for DCS World is currently in external testing and includes the new Offline Mode and improved memory management as its primary features. Now that it has been built, our valued 3rd parties are updating their aircraft to operating in version 2.5.1. Once this is complete, we will first move this version to the DCS World 2.5.1 Open Beta branch. Until we can release 2.5.1 with improved memory management, we suggest looking at your System Options in DCS World. One setting that has been found to help out considerably is the Preload Radius setting, cutting that value in half can make a huge difference in load times for multiplayer servers, we suggest tweaking this setting and find what works best for you. DCS: F/A-18C Hornet Update Since the last Hornet update, the flight model continues to be refined; Air Combat Maneuvering (ACM) radar modes now auto-lock targets; the ground suspension model has been refined for landing and taxi behavior; a pilot model has been added to the cockpit view; new skins like the Blue Angels, VMFA-122 and low-vis skins for VMFA-232 and 323 have been added; external sounds are even more realistic; LEX vapors are more realistic looking; and Inertial Navigation Systems (INS) ground alignment has been added. Here you can find three Hornet live streams we did of the Hornet over the upcoming Persian Gulf map: Part 1: Hornet over UAE and Oman Part 2: Hornet over Iran Part 3: Hornet over the Persian Gulf islands We have also released our 7th Hornet academic video, this one on Hornet waypoint navigation While this will eventually apply to all aircraft, the Hornet will be one of the first DCS World aircraft to incorporate our new rain drops on canopy effect. While still very much WIP, this little snippet shows of the general tech and animation we are using. Persian Gulf Map for DCS World Pre-Purchase the Persian Gulf Map now for $39.99 and save 20%! The price will increase to $49.99 at the end of May 2018. Pre-purchase video SA-2 Guideline (S-75 Dvina) Coming to DCS World Although DCS World includes a large selection of Surface-to-Air Missile (SAM) systems, the iconic SA-2 Guideline (S-75 Dvina) has been absent. We are now in the final stages of bringing this historic SAM to DCS World as part of a free update. Developed and first deployed by the Soviet Union in 1957, the SA-2 was designed as a medium- to high-altitude anti-aircraft systems using command guidance. Serving nations throughout the world, the SA-2 became the mode widely deployed SAM in history, with variants produced in China and Iran. It was an SA-2 that led to the shoot down in Francis Gary Powers in a U-2 spy plane over the Soviet Union in 1960. A typical SA-2 SAM battery consists of a "Fan Song" missile guidance radar, six two-stage S-75 missiles with launchers, and reload vehicles. A typical SA-2 battery is laid out with the launchers forming a characteristic "flower" pattern. Multiple batters comprise an SA-2 battalion, with a supporting "Spoon Rest" early warning radar and command and control vans. Three SA-2 SAM battalions are then organized into a larger SA-2 SAM regiment. The SA-2 is still in service to this day and will provide a valuable element to creating even more realistic DCS World battlefields. DCS World War II Assets Update There are three primary components that currently make up the DCS World War II, the Normandy 1944 map, the warbirds, and the World War II Assets Pack. We’d like to update you on each of these: DCS: Normandy 1944 Map Since the map’s release, there have been several improvements like new period objects (windmills, water towers, farm houses, etc.), better beach lines, corrected mesh errors, cleaned up textures, and more detail in the England portion of the map. Currently, Urga Media (the developer) is occupied with their Syria map. However, once the Syria map is complete, we will discuss with them further improvements to the Normandy map like use of speedtrees. Warbirds In addition to completing the final touches to the Spitfire (fuel tanks and bombs), our other primary focus has been the P-47D. More so than any other warbird though, this has been the biggest challenge due to the lack of data. Following the war, all wind tunnel and needed flight dynamics data was destroyed. To overcome this, we are using Flow Vision to recreate the needed data. This has proven a long and expensive endeavor. However, to create the detailed flight dynamics that DCS requires, we consider it mandatory. In consideration of what to work on after the Thunderbolt and Me-262, we asked people to express what they would like to see next, thanks for all the votes, we have submitted the results to the team and will look at what can be done in the future! You can view the results here: Forum World War II Assets Pack Many new aircraft and ground units are in development for the DCS World War II Assets Pack and we’ve included images of a few of them in this week’s newsletter. We plan to release the first big update to the pack in June 2018. At that time, the cost of the pack will increase by $5 given the additional content.
    The Eagle Dynamics Team

Portal by DevFuse · Based on IP.Board Portal by IPS


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