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    Il2 DD Update Dev Blog 186 (P-39 and many updates)
    76.IAP-Blackbird
    By 76.IAP-Blackbird,
    Hello everybody,   The end of January draws near and we're finishing the BoK development. The new functionality of the coming version 3.001 is being actively tested and debugged, our volunteer beta tester team helps us in this task greatly. This development stage is hard, but it consists of routine work mostly, not very exciting to tell about. However, there is a development which might be interesting for you to know. Andrey =AnPetrovich= Solomykin finished the Yak-7b series 36 flight model but, being the lead engineer, he couldn't just 'make a new plane'. During this work, he implemented many new features which in time may be applied to other aircraft. In addition, while we have a common flight modeling accuracy standard, this time some characteristics were modeled with higher fidelity. Here's the list of Yak-7b FM features:   1. Maximum horizontal speed matches the reference data at all altitudes with 1% difference margin (less than 5 km/h). 2. Climb time matches the reference data with 4% difference margin (less than 8 seconds difference lower than 6000 m and less than 34 seconds at higher altitudes). 3. Turn time matches the reference data with 0.5 seconds difference margin. 4. Takeoff and landing speeds with or without flaps match the reference data with 2-3 km/h difference margin (takeoff run accuracy is 10-20 m). 5. Inertial model is congruent with the reference data for all load variants including fuel and ammo mass. 6. Shock absorbers and tire load are congruent with the reference data in all drop tests. 7. New canopy functionality: 7.1 Canopy opening or closing delay after the player input has been corrected. 7.2 It is impossible to open or close the canopy at speeds higher than 600 km/h. 7.3 Canopy damage model and wind sound corrected. 7.4 Moving canopy recoils when it hits the limit. 7.5 Player can repeat the canopy move command if canopy releases from the lock on its own and didn't lock at the opposite lock. 7.6 If a pilot finds himself in an unlucky flip over situation on the ground, it may be impossible to open the canopy. 8. New flaps functionality: 8.1 Flaps pneumatic valve can be set to the neutral position instead of retracting position, making the flaps retract by air flow pressure instead of a sharp retracement. 8.2 An incorrect flaps behavior, while pushed back by the air flow pressure, has been addressed. 9. Pneumatic valves in the cockpit are being turned in an anthropomorphically realistic way since a human hand can't turn something 360 degrees without pauses. 10. Constant speed governor wheel has been slowed down realistically (synchronized with a virtual axis while controlling it from keyboard). 11. Propeller pitch automatically lowers during landing if the automatic pitch control is selected in difficulty settings. 12. Oil overpressure results in an oil leak. 13. Oil and water radiator scoops can be lost due to combat damage. 14. The airframe structural fatigue and combat damage dependencies on the G load have been adjusted. 15. Fuel pressure indicator shows realistic data while the engine cylinders are being primed with fuel during the engine start. 16. Force Feedback effects were adjusted for higher flight speeds. 17. Oil injector functions correctly during engine warm up (if you start a mission from parking). 18. Instruments and switches function correctly with all interdependencies. 19. Correct Venturi tube modeling in UP-1 gyro, KI-10 gyro modeling. 20. Engine start and turning off procedures fully correspond to the pilot's manual. 21. Landing gear bays and flaps affect flight dynamics correctly in all possible landing gear and flaps combinations (including flaps being lost). 22. Neutral virtual flight stick position corresponds to the real joystick flight stick position for FFB and regular joysticks (taking into account the elevator trim and fixed trim tabs). 23. Aircraft balance changes correctly in an event of fins or fins control rods loss for FFB and regular joysticks (taking into account the fixed trim tab position on the left aileron and both elevator trim tabs). 24. Fins with broken control rods correctly re-orient themselves when the air flow speed drops, affecting the FFB neutral position.   While working on Yak-7b, Andrey was also able to add these features and corrections to other aircraft:   1. Radio compasses on all planes work only when powered and show correct readings when switched on or off and when the beacon signal is lost or acquired. 2. An aircraft can no longer explode when 'Unbreakable' difficulty option is selected. 3. These aircraft can't be damaged anymore with 'Unbreakable' difficulty option selected: - Bf 110 E-2 - Bf 110 G-2 - He 111 H-6 - He 111 H-16 - Ju 88 A-4 - Ju 52 3mg4e - IL-2 mod. 41 - IL-2 mod. 42 - Pe-2 series 35 - Pe-2 series 87 4. 'Unbreakable' difficulty option: flipped over MiG-3 and Hs-129 B2 turn back to a normal position. 5. 'Unbreakable' difficulty option: turning back a flipped over aircraft happens correctly and there are no artificial oscillations that could happen when an aircraft lies on its belly. 6. When a plane or its fragment hit a concrete, ice or packed snow surface, dust or snow cloud effects won't be shown. 7. Loss of smaller aircraft fragments won't be accompanied by a dust cloud visual effect. 8. Damage modeling artifacts have been fixed (i.e. sudden breakage of damaged aircraft parts in a resting state). 9. Lost canopies fall off from a correct place on an aircraft. 10. Lost canopy and other parts of Bf-109 Е7 correctly affect its aerodynamic characteristics. 11. Oil viscosity changes correctly with temperature, resulting in faster engine failures when the oil is overheated. 12. Constant propeller speed governor R-7 control wheels were made slower according to reference data. These governors were installed on the following aircraft: - IL-2 mod. 41 - IL-2 mod. 42 - IL-2 mod. 43 - MiG-3 series 24 - Pe-2 series 87 - Yak-1 series 69 - Yak-7b series 36 In addition, for all these planes (if 'Engine auto control' difficulty option is selected) the propeller pitch is automatically lowered when instrument speed drops and the landing gear is released (to help in a situation when an urgent go around procedure might be needed).   As usual, here are some visual pics to compensate that wall of text above. Here are P-39 official painting schemes:                  

    DCS Weekend News 19 January 2018
    MigBuster
    By MigBuster,
         DCS: Yak-52 Update Although the Hornet and DCS World 2.5 have been in the spotlight lately, the Yak-52 is making great progress and will introduce some great new technologies that will benefit the future of DCS World. We are creating a new radial piston simulation engine from the ground up with a highly-realistic engine cooling model. This will have great benefits for future DCS aircraft like the P-47D Thunderbolt. One of our staff members is also Yak-52 aerobatic pilot! We’ve had our flight engineers in the back seat to get the flight model and quirks of the aircraft just right. A very important aspect of the Yak-52 are the flight dynamics and post-stall behavior. Our team has been making substantial progress to making our Yak-52 fly just like the real one, including edge-of and out-of-envelope maneuvers. She really will be a blast to fly! We are also working to include cooperative multiplayer to allow both pilot and student in the same aircraft. When played in VR, the detailed cockpit very much comes to life. Attached are several new images of Yak-52. More WIP screenshots DCS: F/A-18C Hornet Last week we made DCS: F/A-18C Hornet available for pre-purchase and it has been a huge success for us. Thank you for the amazing support! Between April and the end of Spring 2018, we will release the Hornet into Early Access. For now though, pre-purchase and save 20$. Additionally, you will receive $19 in bonus points! Pre-purchase and save $20 in DCS E-Shop! The Hornet is a true multi-role fighter that can switch from attacking surface targets to engaging air targets with the press of a button. Equally at home on an aircraft carrier or airfield, the Hornet is equipped with a large suite of sensors that include radar, target pod, and a helmet mounted sight. In addition to its internal 20mm cannon, the Hornet can be armed with large assortment of unguided bombs and rockets, laser- and -GPS-guided bombs, air-to-surface missiles of all sorts, and both radar- and infrared-guided air-to-air missiles. DCS World provides the most rich and authentic digital battlefield for the Hornet to fly in. Key Features of DCS: F/A-18C Hornet: Professional Flight Model (PFM) and authentic Flight Control System (FCS) Realistic model of the F/A-18C, down to each bolt Detailed simulation of the Hornet’s many systems like engines, fuel, electrical, hydraulic, radios, lighting, emergency, and many, many more Inertial and GPS navigation systems with moving map display Virtually all the weapons and sensors that a mid-2000s US Navy F/A-18C operates Highly realistic cockpit that is mouse interactive Spin recovery system Authentic Hornet sounds with assistance from Boeing New effects like over-wing vapor Virtual Reality support Multiple liveries If you have any questions about DCS: F/A-18C, they are probably answered in the DCS: F/A-18C Hornet FAQ. You can also find regular project updates here. Sincerely,
    The Eagle Dynamics Team

    DCS: F/A-18C Hornet Available for Pre-Purchase
    MigBuster
    By MigBuster,
         DCS: F/A-18C Hornet Available for Pre-Purchase! Eagle Dynamics SA and Belsimtek are excited to announce that DCS: F/A-18C Hornet is now available for pre-purchase! DCS: F/A-18C Hornet - Pre-Purchase Available and Save $20! DCS: F/A-18C Hornet will be the most authentic and detailed simulation we have ever developed, and it will use our unique CFD engine and aerodynamics developed by Belsimtek to create the most realistic flight dynamics possible. Based on exhaustive research in association with Boeing, our Hornet takes advantage of our newly developed simulation engine and it will set a new benchmark for PC flight simulation. The Hornet is a true multi-role fighter that can switch from attacking surface targets to engaging air targets with the press of a button. Equally at home on an aircraft carrier or airfield, the Hornet is equipped with a large suite of sensors that include radar, target pod, and a helmet mounted sight. In addition to its internal 20mm cannon, the Hornet can be armed with large assortment of unguided bombs and rockets, laser- and -GPS-guided bombs, air-to-surface missiles of all sorts, and both radar- and infrared-guided air-to-air missiles. DCS World provides the most rich and authentic digital battlefield for the Hornet to fly in. Key Features of DCS: F/A-18C Hornet: Professional Flight Model (PFM) and authentic Flight Control System (FCS) Realistic model of the F/A-18C, down to each bolt Detailed simulation of the Hornet’s many systems like engines, fuel, electrical, hydraulic, radios, lighting, emergency, and many, many more Inertial and GPS navigation systems with moving map display Virtually all the weapons and sensors that a mid-2000s US Navy F/A-18C operates Highly realistic cockpit that is mouse interactive Spin recovery system Authentic Hornet sounds with assistance from Boeing New effects like over-wing vapor Virtual Reality support Multiple liveries During the Early Access period, the following items will be added to DCS: F/A-18C Hornet: New and updated sensors to include air-to-ground radar, additional air-to-air radar modes, Joint Helmet Mounted Cueing System (JHMCS), Link-16 Datalink, and targeting pod. New weapons such as Harpoon, HARM, Shrike, Maverick, JSOW and SLAM, SLAM-ER missiles, Walleye, laser- and GPS-guided bombs, sea mines, fire bombs, TALD decoys, and AIM-9X and AIM-120 air-to-air missiles. Additional display pages like the Situational Awareness, Flight Performance Advisory System, and Automatic Carrier Landing pages. Pre-purchase now for $59.99 and save $20 from the Early Access release price of $79.99. We plan Early Access DCS: F/A-18C Hornet to be available for download by the end of Spring 2018. DCS E-shop F-15C: Georgian War Campaign on Steam The F-15C: Georgian War Campaign is now available on Steam "The Georgian War" is a fictional campaign created by Chris "Viper" Long and Baltic Dragon, and is inspired by real events that took place during the Russo-Georgian War of 2008. This campaign puts you in the role of a pilot who arrives in Tbilisi as part of a small detachment intended to present the capabilities of the F-15C to the Georgian government, which has expressed interest in purchasing several airframes. You and your colleagues are caught by surprise when armed conflict breaks out. As the fighting escalates, your small group is drawn into the war. Throughout the campaign's 16 missions, the authors recreate some of the real-life events that happened between the 8th and 13th of August 2008. The fictionalized events presented in this campaign are based on extensive research from numerous Western and Russian publications, interviews with people who were directly involved on both sides, and several visits to the ABL (Administrative Boundary Line) with South Ossetia. The campaign aims to capture the pivotal moments of the 2008 war from a military perspective. Key Features: 16 story-driven missions with some factual events from the 2008 Russo-Georgian war in the background Historically accurate descriptions of the situation on the ground and on the front line for the specific date and time when the mission takes place Extensive briefings based on real-life FRAGOs (Fragmentary Orders), as well as tactical maps Over 1,500 custom voice-overs and thousands of triggers DCS: Flaming Cliffs 3 or F-15C for DCS World is required to play this campaign. Sincerely,
    The Eagle Dynamics Team

    DCS News 29th Dec & 5th Jan 2018
    MigBuster
    By MigBuster,
            Happy Holidays! We at Eagle Dynamics would like to wish you all a wonderful holiday and a great 2018! 2017 has proved to be a great year for DCS World with the release of several great modules like the Normandy 1944 Map, the updated Su-33, the AV-8B Night Attack V/STOL, the AJS-37 Viggen, many fantastic campaigns, new objects and units for the DCS World maps like the World War II AI units, the NS 430, improvements to the mission editor and VR, and many, many more. We and our partners plan even bigger and better things for 2018 to include: DCS World 2.5 by the end of January DCS: F/A-18C Hornet DCS: Strait of Hormuz Map DCS: F-14 Tomcat DCS: JF-17 DCS: MiG-19 DCS: Mi-24P Hind DCS: F-4E Phantom II DCS: Bo-105 C-101CC variant for the DCS: C-101 module DCS: Yak-52 DCS: I-16 DCS: Christen Eagle II New aircraft carriers Other new maps and continued updates to our existing maps Several other unannounced projects We will also be working on improvements to clouds, explosions with improved proximity damage, virtual reality, spotting system, network play, Forward Looking Infrared (FLIR), air-to-air missiles, and performance optimization with the inclusion of the Vulkan API. In parallel, we will continue to support and improve our existing modules. With the pending release of DCS World 2.5 which will unify our projects and several exiting new modules, we see 2018 as being a great year to be a DCS World fan! DCS World Winter Sale Continues Our DCS World Winter sale will be ending on 3 January at 0900 GMT. During this sale, get great savings on the following: 60% off DCS: A-10C Warthog DCS: Black Shark 2 DCS: Flaming Cliffs 3 DCS: Combined Arms DCS: C-101 F-15C for DCS World Su-27 for DCS World Su-33 for DCS World 50% off on all other modules.
    Please find these great savings at:
    Modules
    Terrains
    Campaigns Project Updates We'd also like to take this time to update you on a few of our projects: DCS World 2.5 Work is going well with all content complete and all blocking bugs resolved! Work though continues on tuning the map and updating paid campaigns that need to be adjusted for the map changes. This primarily entails moving units out of the many new forested areas on the map. We want this move to DCS World 2.5 to be as bug-free as possible. We have the holiday season fast approaching in Russia, and we need to give our staff time with their loved ones. Given this, we will be releasing DCS World 2.5 by the end of January 2018. This is not an estimate, this is a promise. DCS World 2.5 will be released as a new download (NOT an update to an existing version). Modules under DCS World 1.5 and 2.2 will not need to be re-downloaded or activated. Just do not uninstall DCS World 1.5 and DCS World 2.2 Open Alpha prior to installing DCS World 2.5 Stable, as 2.5 will copy the modules over from 1.5 and 2.2. This should greatly reduce the amount of time to update to DCS World 2.5. Any files in your Users/Saved Games folder will not be affected. Movement of DCS World 2.5 would then soon follow to Steam. DCS: F/A-18C Hornet We and Belsimtek have been working long hours to bring the Hornet to an Early Access release state. Over the past few months, a lot of our time has been devoted to modeling the many fundamental systems that comprise the aircraft like the engines, fuel, electrical, hydraulic, flight control system, and many others. We are now starting to see the fruits of this labor, as evidence of the recent Hornet preflight, startup, taxi, and takeoff videos. Before we can release the Early Access version though, there are several important features we need to implement: Weapon HUD modes Moving map Countermeasures Radar Warning Receiver (RWR) Inertial Navigation System for Waypoints Flight Model Further development of the air-to-air radar Integration of new weapons Improve some of the cockpit art, display fonts, and HUD projection effect Once these items are completed, we plan to release the Hornet into Early Access and we believe it will be an amazing experience! For Hornet news, please consult our FAQ and our Mini-Updates. DCS: Strait of Hormuz Map Our next combat theater map will be the Strait of Hormuz. All of the fundamental work on this map is complete and we are not tuning the elevation mesh, textures, and cleaning up bugs. We expect to release this map in the not-to-distant future and we believe it will be a great home for the Hornet and carrier operations! DCS: Yak-52 As mentioned in an earlier newsletter, this will be an entertainment version of the Yak-52 we are developing for a commercial client. The Yak-52 will launch our new technology for radial engine dynamics which will provide a very realistic engine performance and management. This will be an extremely detailed and realistic simulation of the Yak-52 that will teach by-the-book training and aerobatics. Work is going very well and we are now focusing on the instrumentation and tuning the flight dynamics. We're sure this will be a great lead-in aircraft for new DCS World players and provide a great progression of Russian combat aviation. Happy holidays,
    The Eagle Dynamics Team          AJS-37 Viggen: 16-2 Red Flag Campaign The Viggen campaign for Red Flag is now available! Purchase in the DCS E-Shop Video: AJS-37 Viggen: 16-2 Red Flag Campaign The AJS-37 Viggen: 16-2 Red Flag Campaign is a depiction of flying the AJS-37 Viggen during a typical Red Flag exercise in the skies over Nevada. Take the role of a US Air Force exchange pilot to the Swedish Air Force as you return to take part in a Red Flag in the cockpit of a Viggen. This campaign includes extensive briefing, map, and lineup card PDF files for each mission and was designed by the creators of the Spitfire: Epsom and Mustang: Charnwood campaigns. All of the missions are based on input from pilots that have flown in Red Flag exercises and will provide you a challenge that will test even the most skilled virtual pilots. Features: 10 handcrafted mission that depict number of types of strike missions a Viggen pilot would fly in combat Highly detailed mission briefings, mission maps, and lineup cards as PDF files Custom voice overs and hundreds of triggers This campaign requires ownership of DCS: AJS-37 Viggen, along with the DCS: NEVADA Test and Training Range map. Weekend Sale In support of the Viggen Red Flag Campaign launch, we are offering a 40% off bundle deal that includes DCS: NEVADA Test the Training Range Map and DCS: AJS-37 Viggen! Find all of our Specials offers Happy holidays,
    The Eagle Dynamics Team

    SALE: Cold Waters & Atlantic Fleet
    Julhelm
    By Julhelm,
    For those of you who dislike Steam, we've released Cold Waters and Atlantic Fleet on GOG.com at a discount. Go buy them if you haven't already. https://www.gog.com  or click the images below for each respective title download page.    

    Il2 DD Update Dev Blog 185 (1 x Video)
    76.IAP-Blackbird
    By 76.IAP-Blackbird,
    New Update from Han

    Hello everybody,   Today is the last working day of 2017. Officially. Part of our team that finalizes the game bits that are required for 3.001 release will continue to work on holidays. This is a personal decision of each team member and I can only respect them.   Total of 5 new aircraft will be released in 3.001. We still need to texture P-39L-1 cockpit and finish Bf 109 G-6 flight model. A-20B, Yak-7B ser.36, and La-5FN ser.2 are almost done, there are some skins and details left to do.   Cooperative multiplayer mode and new statistics system are being tested. The new Career is finished from functionality point of view, it is being tested, debugged and filled with missions and locations content. We plan to have as many as 40 generated mission types; 20-25 of them will be ready for 3.001 and the rest will be added during the course of the year. Generated missions will have randomized locations, mission route and target parameters, weather conditions and other details, so each sortie will play differently.   Other stuff planned for 3.001 is ready. Today we plan to start 3.001 alpha testing, hopefully our testers will help us finalize all the work we were busy with for 4 last months quickly and effectively.   We, IL-2 Sturmovik Great Battles team, would like to wish you a Happy New Year and all the best in the coming 2018. To make this Dev Diary more visually appealing, here are several A-20B cockpit in-game screenshots and the video showing all five aircraft coming in 3.001.            
    youtube.com/watch?v=t1KS9gscY5g   You can discuss the news in this thread

Portal by DevFuse · Based on IP.Board Portal by IPS


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