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    Il2 Update and Preorder / Sd.Kfz. 10/5 Flak 38 / GAZ-MM 72-K
    By 76.IAP-Blackbird,
    Attention All Pilots and Tankers!   We are excited to announce the newest additions to IL-2 Sturmovik: Great Battles line-up – the Sd.Kfz. 10/5 Flak 38 and GAZ-MM 72-K vehicle mounted anti-aircraft guns!   These two unique and deadly vehicles are our first Collector Vehicles and they will bring a new type of gameplay to the Great Battles series. Now your airfield or supply column can be protected by actual humans driving or manning these rapid fire and deadly AAA batteries!   Our awesome partners at DigitalForms, the same team who built our amazing tanks for Tank Crew, are once again lending their considerable modeling talents to the GAZ-MM 72-K and Sd.Kfz. 10/5 Flak 38. When completed this will no doubt be must-haves for your IL-2 collection!   Pre-Sales of these vehicles are NOW AVAILABLE in the IL-2 Official Webstore. Regular price is $24.99, but pre-orders are available for just $19.99! The GAZ-MM 72-K is tentatively scheduled for release by the end of the year and the Sd.Kfz. 10/5 Flak 38 by Q2 2021.   GAZ-MM 72-K (25mm) Vehicle Mounted Anti-Aircraft Gun               The GAZ-MM was a double-axle 1.5-ton truck used for both general purpose and specialized purposes by the Soviet Union during WWII. It was a licensed copy of the American built Ford-AA truck, albeit a simpler version with a more powerful motor than the original GAZ-AA truck. At the outbreak of WWII the Soviet Union had over 150,000 vehicles in use and by the end of it’s production run there were nearly 1 million vehicles built. During the war, several different versions of the GAZ-MM appeared, some with no doors, bumpers and some with no front brakes and only one headlight. These changes were made to keep production costs and time as simple as possible. It was a rugged truck and served the Soviet Union well during the war.   The Soviet 25mm automatic air-defense gun M1940 or 72-K as it was known was designed for protecting infantry units from air attack. It was normally mounted on a four-wheeled carriage that could be towed by a truck or other vehicle. It had a slant range of up to 2.4km and could hit aerial targets up to 2km in altitude. The gun could also be used against ground targets and light vehicles if necessary. It was manned by a six-person crew and was an automatic weapon with rounds loaded from the top via a feeding mechanism. The 72-K saw extensive use by the Soviet Union’s armed forces for many years only being finally phased out in the 1960s.   When loaded into the bed of a GAZ-MM truck it becomes a mobile AAA battery allowing you to protect an armored column, supply convoy, infantry unit or a stationary target like an airbase with accurate and deadly fire.   Our GAZ-MM 72-K can be used in both single-player and multiplayer scenarios and it will include several custom-made missions to demonstrate its ability at knocking down enemy planes!   Sd.Kfz. 10/5 Flak 38 (20mm) Vehicle Mounted Anti-Aircraft Gun     *Development pictures not yet available.    The Sd.Kfz. 10 or Sonderkraftfahrzeug (special motorized vehicle) was a German half-track that saw action throughout World War II and on all fronts in Europe and North Africa. Its main role was as a prime mover for small towed guns or liquid agents and it could also carry eight troops. Different models could be specialized for a wide range of duties.   It was powered by a Maybach 6-cylinder water-cooled gasoline engine. It had a semi-automatic Maybach Variorex-transmission with seven forward and three reverse gears. It could attain 65 km/h (40 mph), while the cruising speed was 45 km/h (28 mph). Steering was performed by both the front wheels and caterpillar threads. Shallow turns were done using the front wheels and sharper turns were done using the treads with one braking like a tank would.   Sd.Kfz. 10 /5 carried the Flak 38 anti-aircraft gun in its rear bed and fired a 20mm projectile. The Flak 38 was an improvement over the older Flak 30 design and it had a rate of fire of 220 rounds per minute and weighed 420 Kilograms. Its use was ubiquitous throughout the war in all German theaters of operation and was the most produced artillery piece of the war by the Germans. Later designs mounted four Flak 38 cannons together for an added punch. The Flak 38 could also be towed by trucks or other vehicles when not mounted on Sd.Kfz. 10 half-tracks. In the right hands this gun was deadly to low flying Allied fighters.   Our Sd.Kfz. 10 /5 Flak 38 can be used in both single-player and multiplayer scenarios and it will include several custom-made missions to showcase its ability to protect its airspace!   We hope you will like these new vehicles!   The Sturmovik Team

    Il2 Review from "polygon"
    By 76.IAP-Blackbird,

    Here is a nice review about what il2 is and delivers for all those, who are asking what do they get for the money.
    Enjoy the reading 


    Il2 Update 4.501
    By 76.IAP-Blackbird,
    Update 4.501   Dear friends,   We just released the new update - 4.501. Its shifted version number means it is a kind of a milestone and it really is. First, the research we did on the community opinion on the aircraft spotting allowed us to make many improvements to this important part of the sim. The distant LOD scaling system has been adjusted, their lighting has been made full, atmospheric haze option and an increased MSAA level have been added. We're sure that this update will make the online multiplayer experience totally different from how it was before. Now our next target, for the next update, is the improved pilot G tolerance model we do after asking the community taking the account the new reference data provided by the community members. Please take in attention: adding Haze option to the mission format makes previously saved .msnbin mission files obsolete. Delete them and save the new version using .Mission files.     In addition to these very important changes, today's update brings you the new campaign 'Wind of Fury' by Alexander =BlackSix= Timoshkov that is included in the Bodenplatte module. This means that our promises on what Bodenplatte will include are finally fulfilled. Of course, it doesn't mean we'll stop improving it, for instance, now we plan to improve the Rhineland Career mode.     Also, P-39L-1 "Aircrobra" (Battle of Kuban) and Bf 109 G-6 now have 4k quality external texturing created by Martin =ICDP= Catney. The work on bringing all the aircraft in the sim to 4K texturing continues.     Tank Crew gets the last planned features for its release in this update, making 4.501 a milestone for it as well. The new turret and gun control mode and fixed visor cameras were requested by the community for a long time and they are available now.     We think that this update will mark an important step for our sim and we hope you'll enjoy it!

    Main features
    1. The new scenario campaign "Wind of Fury" is now available to all owners of the Bodenplatte project for free;
    2. P-39L-1 "Airacobra" and Bf 109 G-6 fighters now have 4K quality external textures created by Martin = ICDP = Catney;
    3. The long-range LODs scaling system for aircraft has been adjusted. Aircraft spotting at short to medium distances, especially when using wide camera angles, is greatly improved. The visibility at distance has been adjusted to be closer to reality.
    4. Alternate Visibility has been renamed Enhanced Visibility: this mode gives a much greater increase in aircraft visibility at long ranges compared to the new standard visibility. At medium ranges, visibility is also significantly improved compared to the old Alternate Visibility option;
    5. MSAA x8 option has been added, but please note that this level of AA is very demanding to the graphics card performance;
    6. The atmospheric haze density option has been added to the Quick Mission Builder. Its minimum value corresponds to the haze density available earlier;
    7. Dawn/Dusk Fog option has been added to the Quick Mission Builder. This option is available only when the haze density is set to half of the maximum value or more;
    8. The haze density option (from 0.0 to 1.0) is now stored in a mission file. Radiation fog appears at dusk if the value of the haze is more than 0.5 and the weather preset name contains an odd number at the end. The denser haze makes it easier to spot other aircraft against the background of the landscape when the distance from the observer to the target is much less than the distance from the observer to the landscape behind the target. This can be used when designing multiplayer missions for game servers;
    9. Distant levels of detail (LODs) of the aircraft now have the same surface material setting as closer and more detailed LODs, making the lighting of distant aircraft much more realistic and enabling reflections and glints when the relative position of a contact, an observer and the light source(s) is right;
    10. In a multiplayer game, a tooltip has been added to the list of game servers when hovering the mouse cursor over the difficulty preset icon. This tooltip displays all the difficulty settings of this multiplayer server;
    11. This information is also available in the multiplayer server lobby (“About the server” section);
    AI improvements
    12. AI wingmen keep the optimal climb speed when the wing leader is far and higher;
    13. AI aircraft now use combat and emergency engine modes for a fastest possible climb when following the terrain;
    14. AI fighters now more actively attack maneuvering targets at lower speeds;
    Player controllable tanks improvements
    15. New control mode allows aiming a tank gun using a joystick (or buttons);
    16. Aiming the tank guns and machine guns with the mouse is more convenient;
    17. Fixed cameras added to tank visors and other observation devices. Loader viewing devices are, most often, can be used from the gunner's station. You can cycle the views using LShift + V keys;
    18. The target marking cursor when giving orders as a tank commander is visible at any settings;
    19. The current sight or observation device is indicated;
    20. In multiplayer, a connected player in someone else's tank will correctly see the messages from the loader and see the ammo information in the HUD;
    21. The time required for repairing the tank systems outside the service areas is doubled;
    22. The projectiles correctly penetrate the armor if they hit certain extremely thin areas of the object's surface (a rare issue);
    23. Ferdinand: the inverted direction of inclination of the panoramic viewing devices has been fixed;
    24. An SPG AI gunner correctly fires at an invisible target by the order of the SPG commander (using the direction and range);
    25. Fixed the issue where the AI gunner did not follow the commander's instructions to choose the ammo type in certain situations;
    26. Pz-III-M: the KFF 2 binocular periscope is functional (when using the camera selected by LShift + V);
    27. SU-152 commander can't use the panoramic sight when unbuttoned;
    Other changes
    28. Fixed an issue with parts of the canopy and cockpit instruments that could not be restored after repair;
    29. Flare gun and sidearm ammo can be replenished in the reload zones just like other ammo;
    30. SdKfZ 251 and similar vehicles and tanks can function as supply vehicles if set this way in the Mission Editor;
    31. The dawn/dusk fog level has been corrected on Moscow, Stalingrad, Prokhorovka, Velikiye Luki, Lapino and Novosokolniki maps, it appears in the lowlands;
    32. Due to the introduction of the atmospheric haze option, the issue of the dawn/dusk fog blinking near the horizon has been minimized;
    33. The difference in the density of atmospheric haze is minimal when using the minimum (40 km) and maximum (150 km) visibility range options;
    34. For a tank crewmember to recover from the loss of consciousness in the event of powder gases poisoning it is required for the air to become noticeably cleaner (now the loss of consciousness will last longer);
    35. Fixed a graphical artifact at the base of the La-5FN headlamp switch;
    36. Fixed the lack of sound when releasing or retracting the landing gear on I-16 and Ju-88; 37. Added the Spitfire IX invasion paint scheme.

    AI Vs Humans - the rematch
    By MigBuster,
      Quite possibly one of the biggest news stories ever in the history of combat flight simming is now set to take place where a gamer will take on Heron Systems AI Falco in a simulated BFM 1v1 Guns bout. For those not familiar, last month the small AI company Heron AI systems beat its AI contenders in simulated F-16 1 v 1 BFM dogfights including entries from companies such as Lockheed Martin. As a winner it then took on a real life US ANG F-16 pilot (Callsign Banger) and soundly won that also 5-0. Now poor old Banger did tell Heron Systems that he had about 2 days training in VR before taking on the task - of course gamers might say he needed about 2 years to be any good which may have led to some in the media including former F-16 pilot C.W.Lemoine implying that a gamer might have done a better job. Therefore the winner of this years "Folds Of Honour" competition will get to fly off against Herons AI in a similar BFM match. Folds of Honour is a 1v1 BFM Guns only competition in DCS taking place this September - anyone can play and all proceeds goes to the Folds Of Honour charity.   Register Here: https://givergy.us/FightforHonor2020/?controller=home Event information: https://splashonegaming.com/fightforh... Event Discord: https://discord.gg/7KNegQB              

    F-5A Freedom Fighter – Nine years in the making
    By MigBuster,
      So......what was happening back in 2011 I wonder? Well there were rumours of a new version of Falcon 4 which was later released by Benchmark Sims (BMS), and in February of that year DCS: A-10C Warthog was released.  The Strike Fighters community was eagerly awaiting the release of Strike Fighters 2: North Atlantic - and it was also the year that Combat Ace member Sophocles bit the bullet and decided to get into 3D modelling. Now many years later, he has now released what certainly looks like the best modelled aircraft ever to grace Strike Fighters 2, and that includes all of Thirdwires efforts.   Many modder projects start and look promising and then wither and die (especially after so many years) so we decided to ask Sophocles some questions about this project.   The F-5A thread starts around 2012 - what year did you start the F-5 model exactly? I started the model in December of 2011.  I'd never done any 3d modelling, but I was determined to learn, having done a lot of free-ware/payware texturing work for CFS2 and FS9. What 3D programs do you use to create 3D models? 3dsMax.. It is unusual for someone to stay on a single project after all this time - what has kept you going all these years to continue the project? Well, I spent about a year finishing the external model (learning all the basics as I went along, ie. modelling, mapping, animating) and then another year doing the cockpit.. I'd planned for a release in 2014 but by that time my world caved in together with the Greek economy..) lost my business, house, went through divorce and even lost the dog!!  As you can imagine, the last thing on my mind was the F-5A model!!! I tried over the years at times to re-invest in the project, but real life just kept getting in the way...  Many Combat Ace members were involved in the project, some actively helping along and contributing in one form or another (will thank and present their contributions in their entirety when the project is complete), others offering encouragement and emotional support (this is the best thing about the Combat Ace community!) but the one individual who for the most part inspired the level of detail in the model; and who subsequently worked the hardest getting the project moving again was Volker (ravenclaw).. without whom the project would not have been revived (post-2017).  I really need to get the F-5A out to the community because their support (and patience, LOL!) has been incredible. After this do you think you will continue to do other 3D models on this level? Sure, with all the knowledge and experience I've accumulated over the years, any new projects (and there are a few..) will take a fraction of the time .. given the world doesn't implode...again!!!!!   With special thanks to Sophocles you can download Hellenic Air Force F-5A Volume 1 here and looks like there will be more high quality volumes to follow:                    

    Microsoft Flight Simulator 2020 pre-order
    By MigBuster,
      Start preparing for take-off.  Xbox Game Studios and Asobo Studio are thrilled to announce that Microsoft Flight Simulator launches on August 18, and you can pre-order on Windows 10* or pre-install with Xbox Game Pass for PC (Beta) today.  We have been thrilled and humbled by the support and dedication that has fueled the Flight Sim community for the past 38 years. Since the launch of the very first Microsoft Flight Simulator in 1982, we knew it was finally the right time to develop the next-generation version of Microsoft Flight Simulator. We have the right tools, technology, partners, and hardware to release the most realistic and authentic flight simulator to date. Microsoft Flight Simulator features include:  Vivid and Detailed Landscapes – Immerse yourself in the vast and beautiful world that is our planet with more than 1.5 billion buildings, 2 trillion trees, mountains, roads, rivers and more. 
    A Living World – Earth is vibrant and ever-changing and so is the world of Microsoft Flight Simulator which includes live traffic, real-time weather and animals.   
    Highly Detailed Aircraft – Hone your pilot skills in a variety of aircraft from light planes to commercial jets with comprehensive flight models. Every aircraft includes highly detailed and accurate cockpits with realistic instrumentation.  
    New Checklist System – From pro to beginner, scale your level from full manual to full assist with interactive and highlighted instrument guidance and checklist.  Dynamic Weather – The new weather engine enables users to switch on the live weather mode to experience real-time weather including accurate wind speed and direction, temperature, humidity, rain and more. 
    New Day & Night Engine– Experience flight at any time of day or year allowing for night VFR, visual flight rules, navigation. 
    Aerodynamic Modeling- A state-of-the-art physics engine with over 1,000 control surfaces per plane allows for a truly realistic experience.     
    Three Editions of Microsoft Flight Simulator  Explore all of this and more with any of the three editions of Microsoft Flight Simulator.  The Microsoft Flight Simulator Standard Edition ($59.99 USD) includes 20 highly detailed planes with unique flight models and 30 hand-crafted airports. The Standard Edition will be available on day one with Xbox Game Pass for PC (Beta). 
        The Deluxe Edition ($89.99 USD) includes everything from Microsoft Flight Simulator’s standard edition plus 5 additional highly accurate planes with unique flight models and 5 additional handcrafted international airports.  
        The Premium Deluxe Edition ($119.99 USD) includes everything from Microsoft Flight Simulator Standard Edition plus 10 additional highly accurate planes with unique flight models and 10 additional handcrafted international airports.  In addition to its digital versions, Microsoft Flight Simulator will be available as a retail disc version at European stores via Aerosoft. For more information on these retail disc versions in Europe, please visit the Aerosoft website.   Your fleet of planes and detailed airports from whatever edition you choose are all available on launch day as well as access to the ongoing content updates that will continually evolve and expand the flight simulation platform.          https://www.flightsimulator.com/microsoft-flight-simulator-set-for-launch-on-august-18-for-pc-also-with-xbox-game-pass-for-pc-beta/ https://www.flightsimulator.com/product-description/   Track IR has now been added  https://www.flightsimulator.com/closed-beta-now-available/    

Portal by DevFuse · Based on IP.Board Portal by IPS


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