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    Quick Aircraft Facts: F-16 Fighting Falcon a.k.a. F-16 Viper
    Skyviper
    By Skyviper,
    Quick Aircraft Facts: F-16 Fighting Falcon a.k.a. F-16 Viper   Hello! Since this is CombatACE.com I can say that most of you knew this segment might pop up eventually, and since this CombatACE.com I can say that most of you are familiar with this aircraft and all of its facts. So I humbly present this QAF video about the F-16 as a test more so than something to watch. A test as in I'd like to know what areas I should focus on. There were a lot of things that I wished I could pack into the time slot; however I hope the presentation accomplishes its mission with covering the the majority of the facts, history, and providing enough information to get people interested in learning more about the F-16 and other aircraft while at the same time providing them with enough information so they can be well informed about an aircraft. I mentioned in the past that I loved to watch the show  Wings that came on discovery. However with time becoming more and more limited I figured the QAF program can do what Wings did, inform interested people about aircraft, but do it in a matter of minutes. So without further ado here's the latest QAF video about the F-16. Our next video will feature the F-35. Thank you for your time and please enjoy the video.    

    DCS Weekend News: 2nd August 2019
    MigBuster
    By MigBuster,
      DCS: Bf 109 K-4 Jagdflieger Campaign Available! The Jagdflieger campaign for the Bf 109 K-4 by Reflected Simulations is now available for purchase from the DCS e-Shop.   It's March 1944, the beginning of the end. The Reich has become a fortress without a roof. The large formations of Allied four motors have become daily visitors. Come, join the German Luftwaffe in these dire times. Jump into one of JG26's Messerschmitt Bf-109-s and find out what it’s like to attack the "fat cats" head on, or to take off in a hail of bullets from the attacking Mustangs. Watch the Allied forces land on the beaches of Normandy and support the retreating Wehrmacht. Let all the details immerse you in this semi-historical campaign and make you feel like a young Jagdflieger fighting a lost battle, where, like 1944, survival is the most you can hope for. Screenshots Key Features: 12 semi-historical missions focusing on JG26 from March to July 1944 A detailed background story, mission contexts and checklists Detailed briefings and briefing images, including separate PDF mission files Unique kneeboard graphics for each mission Over 250 specially recorded voice-over messages and radio broadcasts Historically accurate custom skins A wide array of missions including free hunt, intercept, bomber escort and ground attack Launch of the ED Miles! On 1st August 2019 at 0900, we launched the new ED Miles rewards system! ED Miles are similar in many ways to airline miles and can be earned/awarded and used as follows: Regardless if a product has just been released, is already on sale or in pre-purchase, you will always earn ED Miles on the price you paid for the purchase. For each purchase, you will earn 10% of the Purchase Price in ED Miles. As an example: if you purchase something for USD 29.99 you will be awarded 2990 ED Miles worth USD 2.99 on the DCS World e-Shop. You can use ED Miles to purchase any product participating in the program, regardless if they are just released, already on sale, or as a pre-purchase! There is no limit on the number of ED Miles you can use for a purchase. If you have enough ED Miles, you can even pay for an entire product just using ED Miles. ED Miles earned are valid for three calendar years from the time of your last DCS World e-Shop purchase. Note that ED Miles cannot be redeemed for cash or any other conversion, and a list of 3rd parties participating in the program will be provided at launch. DCS World Open Beta Update This week we launched a big update that included some great improvements to the Hornet in particular: The initial release of the AA/ANQ-28 Litening Targeting Pod (WIP). Other modes like air-to-air mode, INR tracking, additional HUD symbology, and slave to target point, and other functions will be added later in early access. Marking a target on the SA page with PLID is now shown correctly on the radar page. Sharing PLID info in Multiplayer is displayed correctly to and from donors. STEP data now matches radar data for a selected target. Fixed SA page STEP marker does not pass through all displayed contacts. SA page EXPAND option added. Fixed JDAM TOO mode not setting correctly for WPTs loaded as TOO MSN 1 or TOO MSN 2. Fixed radar showing target as hostile even if DL and NTCR are turned off. MSI donor HAFU not displayed on RADAR page is fixed. Fixed a crash that could happen when trying to restart AUTO at the end of a WP route. Fixed disabling AUTO in mid-route could break AUTO sequence. TDC movement now shuts off STEP. Radar altimeter is now set correctly at zero before Hornet start-up. Huge updated the Hornet Guide. Fixed CTD when setting bomb interval. After this Open Beta, the next big system to add will be the AGM-84D Harpoon anti-ship missile. You can read the complete change log here. Some of these include: AGM-88 now tracking slow moving ground radar emitters. Multiplayer improvements. Improved AI pathing over bridges. Improved AI carrier deck taxi behavior. Great improvements to the AV-8 Night Attack, M-2000C, and the C-101. Sincerely,
    The Eagle Dynamics Team

    Supporting the When Thunder Rolled Project...
    WTRAdmin
    By WTRAdmin,
    If you've ever supported the When Thunder Rolled Project in anyway, first again accept my sincere appreciation and gratitude.  I would ask that you please email me with your contributions list and an upcoming announcement at:  admin@whenthunderrolled.com .  If you're still interested in contributing in some way, we welcome and encourage you to reach out.  Just to avoid any misguided speculation, this request is not implying any near-term release date.  Thanks again, here's a good blast of early 2Q 2019 WTR screenies that are long overdue...hope you enjoy.  

    Developer Diary 227 WIP shots
    76.IAP-Blackbird
    By 76.IAP-Blackbird,
    Dear Friends,   After the recent release of the update 3.102 many of you wondered "why there are no new Bodenplatte planes"? There is nothing strange about it: the remaining three player-controllable fighters and AI-controlled bomber are the most complex and difficult to produce objects in the entire history of our team. But the more difficult is the task the more interesting is the result. At the moment we plan to make all these four planes available to you in the next huge update at the end of September that will also bring the important new features we're working on at the moment. Here's the rundown on their current statuses: P-51D-15: cockpit texturing and flight model is in development. P-38J-25: cockpit texturing is nearly finished, the flight model is finished, it will go to beta testing soon. Tempest Mk.V ser.2: 3D model is finished, the flight model is nearly finished, it will go to beta testing soon as well. B-25D (Mitchell II): 3D model is finished, we’re working on the last bits of texturing and turret animations, the flight model is in development. The work on the Rhineland map for Bodenplatte is also progressing well and we'll show you some of it in one of the coming DDs. We're working on the new Career timeframe 'Battle of Rhineland' in parallel. Now let's list the features that are at the final stage of development at the moment: Switch to the newer F-MOD API version which we hope will fix the disappearing sounds issue right away or in the near future. An advanced model of pilot physiology that includes complex fatigue modeling that takes into account G-overload fatigue, overload frequency, alternation of positive and negative overloads, wounds, having a G-suit, lack of oxygen and oxygen supply system. The model will also simulate a loss of consciousness and ability to control an aircraft after experiencing too sharp or too severe overloads. The algorithms it is using are based on the research of various institutes. The introduction of this model is likely to change the flow of air combat, especially in multiplayer. However, those who find it too difficult and unfamiliar will be able to switch it off as realism option (it will also be a server setting). Air Marshal mode that is being developed especially for multiplayer will also enter the testing stage soon. When this happens, we'll dedicate a special DD to it. Improved AI maneuvering in a dogfight. Our new programmer is working on this (the recent formation keeping improvements are his work), but remember there is still a long way to go in this area. Improved visibility distance of planes and ships. The main difficulty in the development of this feature was making the dynamic objects show at great distances without a steady stream of data reporting their position and orientation. Another important thing is to model the lighting of the airplane even at long range - we discarded the idea of having just black dots at these distances, where the visibility of an object is determined by the position of the sun, brightness and hue of the sky, haze, etc. All this is impossible to model having only a black dot. The distant planes flying at high altitudes will have contrails and ships will have visible wakes. It is also important to have more or less equal terms for owners of different monitors. Having completed all these tasks, we'll increase the maximum visibility distance for planes and ships from 10 to 100 km and the resulting visibility distance will realistically correspond to the lighting and weather conditions. As you can see, the Bodenplatte project is at the final stage and nearing release. Numerous changes and additions to be seen in the final version are more or less close to being finished. Therefore, the update 3.102 included the content that was ready and a minimal amount of changes - at the final stage nothing should divert the team from the main target. We don't want our words to sound empty or unfounded, so today we can show you the in-game exterior shots of the P-38J-25 Collector Plane (that is included in Bodenplatte Premium, only version you can get at the moment), the cockpit of the British Tempest Mk.V ser.2 and the new German pilot in Summer 1944 uniform:         You can discuss the news in this thread

    The AH-1w Super Cobra
    Skyviper
    By Skyviper,
    This segment is all about the AH-1w Super Cobra. The AH-1w Super Cobra was introduced to service in 1986 and is being replaced by the AH-1z Viper or "Zulu Cobra" the difference with the Zulu Cobra is that it features 4 rotor blades and the Target Sighting System or TSS. In this video you'll learn about this aircraft's routes in Vietnam as well as a brief history about the Cobra.  

    Il2 DD Update Dev Blog 227
    76.IAP-Blackbird
    By 76.IAP-Blackbird,
    Dear friends,   We're glad to report that the new update containing three new war machines are out. The first one of them is Pz.Kpfw. IV Ausf.G German medium tank for Tank Crew - Clash at Prokhorovka project. It was one of the most commonly used German tanks and had an interesting mix of powerful weaponry and lacking armor, making its use in the sim somewhat peculiar. It also had an interesting feature - autonomous turret traverse mechanism powered by a dedicated petrol motor.     The second one is the WWI RAF fighter bomber Bristol Fighter F.2B for Flying Circus - Volume 1 project. This airplane had good flight characteristics among the two-seaters, various armament and could perform a wide selection of tasks. Two modifications of this aircraft are included - with Falcon II and Falcon III engines.     And the third one is another Flying Circus - Volume 1 aircraft - German WWI ground attack plane Halberstadt CL.II. This multifunctional machine had good defensive turret equipped with one or two Parabellum LMG 14 machine guns fed by large-capacity magazines. Halberstadt could have one or two forward-firing MGs and carry 12 kg and 50 kg bombs, camera for aerial recon and radio for aerial spotting.     In addition to them, the update includes exterior textures in 4K quality for Bf 109 G-14 and Fw 190 A-3. There are also several important improvements in the full list of changes:     1. PzKpfw.IV Ausf.G is available to Tank Crew - Clash at Prokhorovka owners;
    2. Halberstadt CL.II (Mercedes D.IIIa (180 h.p.) and Mercedes D.IIIau (200 h.p.) modifications) is available to Flying Circus - volume 1 owners;
    3. Bristol Fighter F2.B (Falcon II (255 h.p.) и Falcon III (285 h.p.) modifications) is available to Flying Circus - volume 1 owners;  
    4. Bf 109 G-14 has 4K exterior texturing made by Martin =ICDP= Catney;
    5. Fw 190 A-3 has 4K exterior texturing made by Martin =ICDP= Catney;  
    6. User interface checkbox that disallows other players to occupy one of the stations of your tank in multiplayer works now;
    7. Main tank gunfire sound won't be skipped while shooting at a maximum rate of fire;
    8. Tank traverse systems on player controllable tanks can be damaged now;
    9. Switching between main and backup gunsights on player controllable tanks happens correctly;  
    10. Chalk slopes on the Prokhorovka map won't visibly appear and disappear;
    11. Forests on the Prokhorovka map won't visibly blink;  
    12. Looking at an aircraft mirror at certain view angles won't cause a severe performance drop that was noticeable at high visibility distance settings on low- and middle-end video cards;
    13. Destroyed ground vehicles on the GUI map are semi-transparent;
    14. Engine throttle control helper logic has been updated (previously it could limit the available engine power at high altitudes);
    15. S.E.5, Sopwith Camel and Sopwith Dolphin ailerons buffeting amplitudes at higher flight speeds have been corrected.   Please discuss the update in this thread.

Portal by DevFuse · Based on IP.Board Portal by IPS


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