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    A bad day for a Kriegsberichter
    33LIMA
    By 33LIMA,
    I finally come to grips with a classic, and realise what all the fuss is about!
    For some reason, train simulators do not make good subjects for combat reports.  Though getting into them at last has been a lot of fun, which together with stuff outside of sim-land have kept me from doing more than very casual air combat simming...until now. Hence the long gap in mission reports here at CombatAce. For World War 1, I'm back with First Eagles 2, not least for its combination of good looks, very wide scope when modded, many very good features, and being fast to get back into, thanks to some of those aformentioned good features. For World War 2, it was time for something I hadn't seriously tried before...which applies to more than it should of the titles I've accumulated over the years, the good, the not-so-good and the relatively awful - anyone else remember Nations - Fighter Command? Nice planeset, pity about the flight models...and a few other details. The recent launch of OBD's follow-on to Wings over Flanders Fields, namely the first installment of Wings over the Reich, got me interested anew in one of my pet subjects of many years, the Battle of Britain. But not sadly in WotR, due to issues like very small German raids, limited comms including little or nothing from ground controllers (big raids and ground control should really be de rigeur for any self-respecting simulation of the Battle) and various lesser niggles, like some unmilitary scripting of what R/T traffic there is. I still have European Air War on my system but while it covers the Battle, it's only fired up for very occasional nostalgia trips, these days. I actually moderately enjoyed the Warbirds-based History Channel Battle of Britain - ok it's not one of the greats, but as well as flying a reasonably historical mission-set campaign in many BoB types, you can shoot at the ones with crosses from a destroyer's Oerlikon Gun.... And of course, I have played some missions from the Battle in modded Il-2 '46, this one being from the Spitfire Scramble campaign... But I have so far not invested in IL-2 Cliffs of Dover, with its strange planeset, strange-looking landscapes and most of all, limited single player content - coupled with high system requirements for what there is So I decided it was time to make a serious effort to get into Rowan's Battle of Britain (I still have the original boxed version, printed manuals and all). Or rather its more recent incarnation, A2A formerly Shockwave's Battle of Britain II - Wings of Victory, or BoB2 to its friends - who naturally include the Battle (of Britain) Development Group, who have done a great job ironing out wrinkles and adding features in a series of patches. Despite making my own map-based Battle of Britain wargame in the 1970s, I never more than dabbled in BoB or BoB2. Not so much because of niggles like planes in close formation sort of jiggling at times, more because I wanted a conventional pilot career, not a combat sim within a wargame. Having since tried that approach with tanks in Steel Armour Blaze of War and found it not unrewarding, I decided it was time to give BoB2-WoV a serious go. And so I discovered two things. First that all the good things they say about BoB2 are true, notably that it captures the Battle like no other sim before or since. In other sims, a German raid might be a staffel, so you're fighting the Minor Skirmish of Brtiain. In BoB2, a raid is typically and realistically at least a gruppe in strength - 20-30 bombers, like these boys from I Gruppe, Kampfgeschwader 54, on their way to knock the spots off Portland Naval Dockyard, with II Gruppe for company and a large close escort of Bf110s. The latter about to be hit from behind by the Brylcreem Boys of the RAF. My second, less welcome discovery was  that I'd chosen a bad time to make the first discovery - having just got a replacement PC with Windows 10, which is fine with about every other sim I've tried it with, but with which BoB2 suffers CTDs when ending a mission, and sometimes earlier. However, I have been able to play many training, historical and campaign missions up to the end, and so pleased am I with the experience that I plan a dual boot drive with Win 7. So that I can get proper debriefings and not have to re-start crashed campaign games every time I take to the air in one. And spend more time enjoying the authentic 1940s southern England landscapes and scenery, recreated with extreme attention to detail. For example the first time I saw Brighton Pier on a test flight in a Hurricane, I thought the 3d model had a problem, the pier head being unconnected with the coast. Then I remembered...they disconnected pier head from land during the invasion scare of 1940, so as not to provide the expected visitors with convenient ad hoc jetties. The graphics aren't stellar - there are no dynamic shadows for example - but they are still pretty good. What still sets BoB2's visuals apart is more of that attention to detail. For example, aircraft not only carry accurate camouflage patterns, and the proper squadron codes (JX seen above is No.1 Squadron), but Spits and Hurris have realistic variations, including different fin flashes and undersurface treatments. And the weathered Dark Earth and Dark Green 'shadow shading' RAF day fighter camouflage is to my eye more authentic than the efforts of the flashier competitors. I'm not sure how, but the rather blurry aircraft textures I recall from the first time I installed BoB2-WoV are now sharp and satisfying, complete with readable stencils. Notably, the air-to-air AI is the best (most human-like) I have ever encountered, the flight models feel good (including controls becoming heavier at high speeds). The radio traffic is simply best of breed, complete with the use of authentic radio codes and, it seems, also realistic radio voice procedure, for both sides. Planes rattle like they should when near the stall (I have in front of me a Spit Mk1 Pilot's Notes facsimilie and it describes just that '...there is a violent shudder and clattering noise throughout the aeroplane'), there are clickable cockpits if you like to fiddle with knobs, and as well as flying the four major fighters, you can also go dive-bombing in a Stuka or man and switch between nose, dorsal and ventral gun positions on the three types of German twin-engine bombers.  Which is what I'm doing in the mission featured in this report - one of the included historical missions, the major Luftwaffe raid on the Filton aircraft factory near Bristol, on 25th September 1940. This caught out Fighter Command's 10 Group, who had deployed their interceptors to defend the Westland works at Yeovil, instead. As the mission intro describes, this let the attackers in unmolested and probably doomed many of the 200-plus victims who died when the raid hit its real target (my parents-to-be were in a city badly bombed by Goering's boys, and I well remember the 'bomb sites' in the streets where I was brought up, where gaps in rows of houses still marked the effects of the raids; so I don't say any of that lightly, lest anyone think otherwise). I could have opted to fly on any plane making, escorting or belatedly trying to catch the raid. But I opted to fly as an air gunner on the lead He111 of the second attacking gruppe, I/KG55. We had about fifteen aircraft - by mid September, some bomber gruppen were well below strength: the morning raid on London on Battle of Britain Day, 15th September, consisted of just 25 Dorniers which it took two gruppen to put up, an incredibly small number even allowing they were essentially lockvogel, bait to lure up 'the last fifty Spitfires'. Anyhow, here we are approaching Bristol, having just flown through a noisy but for now, ineffective flak barrage. As I was soon to find out, enjoying the ride, taking pics like a good war correspondent and actually defending my aircraft, did not mix terribly well. ...to be continued!

    Il2 DD Update Dev Blog 213
    76.IAP-Blackbird
    By 76.IAP-Blackbird,
    Hello everybody,   So, this is the end of 2018. It was a very interesting year for us, it brought many new, but long-awaited changes and improvements to the project. Almost 500 points were listed in the update changelists in total and there were more minor, unlisted ones which are impossible to count. All this combined upped the quality of the sim to a new level. And right now we continue the development of our three Early Access projects: Battle of Bodenplatte, Tank Crew - Clash at Prokhorovka and Flying Circus Volume 1.   For the main project, Bodenplatte, we're working on several new aircraft at once. Having completed the implementation of the air compressibility and significant improvements to the damage model (they are already in the public version of the sim), our Lead Engineer is creating the physical model of the jet engine for Me 262. Of course, this work opens up the possibility to widen our aircraft pool in the future.   Our partner Ugra Media makes the new WWI aircraft for Flying Circus - Fokker D.VII, Fokker D.VIIF and Sopwith Dolphin. They'll start the work on the Arras area map (1918) soon.   The new tanks for Tank Crew that are being made by our partner Digital Forms are more than half complete already: M4A2, T-34 mod. 1943, PzKpfw IV Ausf.G and PzKpfw III Ausf.M. Meanwhile, we're making the map of the southern part of the Kursk salient ourselves. Soon we'll be able to tell you more about the tank commander and tank platoon commander functionality which will be the backbone of Tank Crew gameplay. 3D models of Soviet and German crewmembers are ready and will be added to the sim as soon as their animations are complete. The scenarios for two, German and Soviet, tank campaigns are ready, so soon we'll start to make the missions themselves. The detailed buildings tech that includes higher detailed 3D models and the physics of their destruction is nearly finished and we had a bit of time to make this short video for you:     To complete this Dev Diary, we'd like to show you some screenshots. First, here is the finished Fw 190 D-9 cockpit. Also, the community enthusiast Martin =ICDP= Catney upped default and official P-47 skins to 4K quality:       Our team wishes you Happy New Year and Merry Christmas. We wish you happiness and fulfillment of all your dreams in 2019!   You can discuss the news in this thread

    DCS Weekend News: 28 November 2018
    MigBuster
    By MigBuster,
         Winter 50% Off Sale. Last Few Days! DCS World 2018 and Beyond Epic video Lasting until just January 7th at 0600 GMT, save 50% on most DCS World modules! This applies to aircraft, maps, and campaigns. The only exceptions include: DCS: F/A-18C Hornet at 25% off DCS: Persian Gulf Map at 25% off UH-1H Argo Campaign at 20% off DCS: SA342 Gazelle at 15% off Note: the sale only applies to released products. Get these deals in DCS e-shop Take advantage of these great savings while they last! Pre-Order DCS: Christen Eagle II! It is our pleasure to announce that DCS: Christen Eagle II by Magnitude 3 LLC is now available for pre-order on the DCS e-Shop for $23.99. A release of a feature-complete module is scheduled for January 23rd, 2019. Launch Trailer Purchase from DCS e-shop The Christen Eagle II touches on many aspects not previously explored in DCS World. It aims to capture the unique experience of flying an aerobatic biplane capable of maneuvers previously not possible. The Christen Eagle II is an-easy-to fly airframe with a constant-speed propeller, and it includes inverted fuel and oil systems that allow the pilot to concentrate on the flight maneuvers. The Christen Eagle II offers something to every virtual pilot, regardless if they are a veteran or a newcomer, combat pilot or an aerobatic artist! DCS: Christen Eagle II features: Highly-detailed and fully functional dual cockpit Highly-detailed external model with fully animated control surfaces and other systems State-of-the-art internal and external textures Exhaustive set of external liveries Advanced flight model based on technical documentation and real Christen Eagle II pilot experiences Complete aircraft system and subsystem modeling, which includes the Lycoming AEIO-360 engine, electrical, fuel and flight control systems Fully functional KY-197 Radio Authentic sound sets (canopy, cockpit items, engine) A couple of instant missions and tutorials to get you started Cooperative multiplayer – fly with a friend in the same aircraft, either as an instructor, student or a passenger Complete aircraft flight manual Modern Air Combat (MAC) Update Since the announcement of MAC, we have been listening to customer feedback and we have been busy expanding the product to maximize your enjoyment. In addition to the 14 aircraft and four maps, we’ve been engaged with the following features that will bring the product to the next level flight game entertainment: A redesigned Mission Generator that allows you to easily create exciting missions based on a selected mission type. This will provide a much more focused and fun gameplay experience that is designed around action and fun An entirely new interface. MAC will feature a very modern, intuitive and beautiful interface that will feel at home in 2018! Taking advantage of the new Dedicated Server system, MAC will allow you to earn accomplishments and points that you can then use to purchase DCS World products. The new system has a detailed point-earning system that is also tied to leader boards and record scores Enhanced assists to help new players will come with MAC like auto-trim, navigation and target marker locations, and unified control inputs All of this will result in a much better product, but it has extended our development time. We look forward to bringing you MAC in the 2019! DCS: BAE Hawk Update We regret to inform you that VEAO is no longer a developer for DCS World. As such, they have also ceased support of their Hawk. Although we offered to support their product, they declined making the files available to do so. Given this unfortunate situation, we will fully refund all Hawk customers that purchased the module starting from 1 October 2018. If you wish a full refund, please enter a support request here. For those that purchased the Hawk prior to 1 October 2018, will continue to make DCS World 2.5.3 available, such that you can still fly the Hawk. To avoid such issues in the future, all future 3rd party agreements are now required to make the game files available in case they are no longer able to support their product. DCS World Updates Due to the holidays and our staff taking some much-needed time off, our next DCS World update will be 16 January 2019. Happy New Year!
    The Eagle Dynamics Team

    IL2 Christmas/New Year’s Sale – Dec. 20th through Jan. 3rd
    76.IAP-Blackbird
    By 76.IAP-Blackbird,


    Christmas/New Year’s Sale – Dec. 20th through Jan. 3rd

    The Discounts are as follows:

    66% OFF Battle of Stalingrad (Steam, website). Please note that having at least the base game (Stalingrad) on Steam means you can launch it from the Steam client without entering a login and password and you can access your IL-2 content purchased elsewhere if you link the accounts.
    66% OFF Battle of Moscow (Steam, website)
    25% OFF Battle of Kuban (Steam, website)
    30% OFF Bf 109 G-6, Hs 129 B-2, La-5FN (Series 2), Spitfire Mk.VB Collector Planes (Bf 109 G-6 on Steam, Hs 129 B-2 on Steam, La-5FN (Series 2) on Steam, Spitfire Mk.VB on Steam, website)
    40% OFF Ju 52/3m and Yak-1b Collector Planes (Ju 52/3m on Steam, Yak-1b on Steam, website)
    50% OFF Fw-190 A-3, La-5 series 8, P-40E-1 and MC202 Collector Planes (Fw-190 A-3 on Steam, La-5 on Steam, P-40E-1 on Steam, MC202 on Steam, website)
    50% OFF 10 Days of Autumn and Blazing Steppe historical campaigns (website, only Blazing Steppe is available on Steam)
    66% OFF Rise of Flight content (Steam, website)

    Our just-released products are also available with a discount for a limited time:
    U-2VS Collector Aircraft in the Official Webstore 
    Fortress on the Volga campaign in the Official Webstore and on Steam. This special launch discount ends on Steam earlier, Dec. 25th.
    Havoc over the Kuban campaign in the Official Webstore

    As usual, if you purchase a plane you already have you can send it as a Gift to a friend or squadron mate.

    DCS Weekend News: 21 December 2018
    MigBuster
    By MigBuster,
      DCS World Winter 2018 Sale is Here! At long last, get great savings on the entire library of DCS World products! Lasting until January 7th, 2019, save 50% on most DCS World modules! This applies to aircraft, maps, and campaigns. DCS World 2018 and Beyond Epic Video The only exceptions include: DCS: F/A-18C Hornet at 25% off DCS: Persian Gulf Map at 25% off UH-1H Argo Campaign at 20% off DCS: SA342 Gazelle at 15% off Note: the sale only applies to released products. Get these deals in the DCS e-shop DCS World Eagle Dynamics Module Drawing Want an Eagle Dynamics DCS module for free? Here is your chance! Just Share the following post on your Facebook page and you will be automatically entered in the drawing on January 7th, 2019. We will randomly select 10 winners to receive any currently available Eagle Dynamics module. DCS 2018 and Beyond on Facebook DCS: P-51D Mustang and World War II Update We are pleased to update our first Warbird for DCS World, the Mustang! This week’s update includes both a complete overhaul of the cockpit to include deferred shading and physical based rendering technology, as well as a more detailed 3D model and textures. In addition to a huge update to the cockpit, we have also greatly improved the external model and added the option to fly the P-51D-25-NA version. This was the most common P-51D for the European Theater of Operations (ETO) with its primary difference being its radio and IFF systems. This is most visible by the dorsal antenna. As notes in prervious newsletters, both the Bf 109 K-4 and Fw 190 D-9 have also gotten outstanding improvements to their cockpits and external models to bring it to DCS World 2.5 standards. With the huge updates to the P-51D, Fw 190 D-9, and Bf 109 K04, and all the time and resources invested, the price of each warbird will return to $49.99; however, all three aircraft will take part in our Winter 2018 sale. These are free updates to existing owners. DCS: P-51D Mustang DCS: Spitfire LF Mk.IX DCS: Bf 109 K-4 DCS: Fw 190 D-9 These are free updates to existing owners. Coming next year, we have new AI air units like the P-47D, Ju-88, Fw 190 A-8, A-20G, C-47, Bf 109 G, Mosquito, C-47 and others taking to the skies of DCS World War II. Of these, we are already at work making the P-47D, Fw 190 A-8 and Mosquito flyable. In parallel, the new damage model system is now being applied to all our warbirds. We also have a new and exciting World War II map in development. DCS: P-51D Mustang - Blue Nosed Bastards of Bodney Campaign Developed by Reflected Simulations, this campaign is the perfect setting to fly the newly updated Mustang! Purchase from DCS e-shop Become a member of the most famous fighter unit of the USAAF, take part in escorting large bomber formations, support the ground troops after D-day, or engage the Luftwaffe over the snowy hills of the Ardennes. The Blue Nosed Bastards of Bodney is a semi-historical campaign for the P-51D Mustang. It follows the 352nd Fighter Group from May 1944 through the Normandy landings until Operation Bodenplatte in January 1945. This campaign has a plethora of details and Easter eggs to make you feel like a young American flyboy in the Army Air Forces in 1944. Key Features: 14 semi-historical missions focusing on the 352nd Fighter Group A detailed background story, mission contexts, checklists and encounter reports Detailed briefings and briefing images, including separate PDF mission files Unique kneeboard graphics and checklists for each mission Hundreds of specially recorded voice-over messages and radio broadcasts Historically accurate custom skins A wide array of missions including fighter sweep, bomber escort, armed reconnaissance and ground attack DCS: C-101 by AvioDev Update This week, AvioDev is proud to make available the Enhanced Flight Model (EFM) for their C-101EB version and launch the more-weaponized C-101CC version. Purchase from DCS e-shop DCS: C-101 Aviojet module includes both the C-101EB and C-101CC models. The C-101EB model is the primary jet trainer and aerobatic display aircraft of the Spanish Air Force, whilst the C-101CC model, with its 7 hard-points and uprated engine, is a versatile light attack aircraft that has seen combat with the Honduras Air Force against drug traffickers. It is also in service with the Jordanian and Chilean air forces. The two models of the C-101 have many similarities that include cockpit layout, core-systems operation, and aerodynamic design. This commonality brings something for everyone to include lead-in jet training, advanced aerobatics, and light attack. Features of DCS: C-101 include: Complete electrical system modeling Complete circuit breaker simulation with correct failed systems behaviors TARSYN gyro system replicated with exacting detail Accurate flight director system Custom air data simulation (airspeed/altimeter behaviors, etc.) Custom navigation system simulation Complete fuel system modeling Complete hydraulic system modeling Flight controls/landing gear can sustain damage if poorly handled Accurate pressurization system Accurate oxygen system Icing model Fully adjustable cockpit and exterior lighting A quick trailer on C-101EB/CC w EFM is here DCS World 2.5.4 Open Beta This week we updated the Open Beta from 2.5.3 to 2.5.4. Highlights of this Open Beta update include: Updated P-51D Mustang to include the P-51D-25-NA version Improved cockpits and external models for the Bf-109 K-4, Fw 190 D-9, P-51D Mustang, and Spitfire Corrected blue fog Increased AGM-65 range based on altitude Fixed Su-33 late activation crash Corrected ATC request for takeoff error F/A-18C Hornet: added GBU-12/16/10 laser-guided bombs, A/A Waypoint (bullseye) and BRAA, AGM-65F SHIP mode, and corrected cockpit errors and ACM HUD symbology Numerous improvements to the RAZBAM AV-8B NA and M-2000C, as well as the Heatblur AJS-37 Viggen Please find the complete change log here Happy Holidays,
    The Eagle Dynamics Team

    IL2 Sturmovik Update 3.009
    76.IAP-Blackbird
    By 76.IAP-Blackbird,
    Update 3.009
    Dear friends,

    Trying to squeeze in more functionality, new content, improvements and additions for you before the holidays, we've prepared another update 3.009. This time, the main feature of this update is the new content: Collector Plane, famous Soviet light bomber U-2VS. At the moment it can be used in QMB and multiplayer modes, but we'll add new Career mission types especially for it (Stalingrad and Kuban ToWs) next month.     There are two new scripted campaigns available. One made by =BlackSix= happens at Stalingrad after 'Blazing Steppe' and continues the story of the German pilot that started in '10 Days of Autumn' campaign, while another made by =Gambit21= is dedicated to A-20 squadron operating in the skies of Kuban.     As usual, the update also brings numerous improvements and additions, upping the overall quality of the sim:   1. New Collector Plane U-2VS;
    2. New scenario campaign 'Fortress on the Volga' by Alexander =BlackSix= Timoshkov;
    3. New scenario campaign 'Havoc over the Kuban' by =Gambit21=;
    4. New Career mission "Troop concentration night bombing strike";
    5. New Career mission "Enemy airfield night bombing strike";
    6. New Career mission "Railway hub night bombing strike";
    7. New Career mission "Supply dump night bombing strike";
    8. New Career mission "River crossing night bombing strike";
    9. Our community enthusiast =BlackHellHound1= remade all outer textures of Bf 109 F-2 (main texture, bump, specular, damage) and made historically accurate skins for it in 4К;
    10. Three new skins for Fokker Dr.I;
    11. Two new skins for SPAD 13.C1;
    12. The delay, when a new player connects to a server, has been minimized for other players;
    13. Projectile hits at turret gunners now calculated properly (they weren't counted properly before);
    14. 76 mm APHE rounds won't erroneously damage the internal components without penetrating the armor;
    15. P-47D-28 skin damage has been corrected (increased);
    16. Airfields surface on Velikiye Luki map has been flattened;
    17. It is now possible to lean to the gunsight closer than before on all aircraft;
    18. Visual propeller damage corrected on Ju-52 (previously damaging the right propeller would visually damage the left one);
    19. Inability to start a new Career from an old one (lack of available units) has been fixed;
    20. After spending all ammo of one kind in a tank the interface won't erroneously show the full ammo;
    21. Escape menu works correctly even if there are no vehicles in the mission;
    22. Wrong waypoint labels corrected in scenario campaigns;
    23. Mission briefings text rendering corrected in scenario campaigns;
    24. The random mirroring issue of a pilot portrait in Career has been fixed;
    25. Creating new Career in Stalingrad ToW has been fixed for certain units;
    26. An issue of jumping reflections in the water caused by mirrors has been fixed;
    27. Vehicle pathfinding issue that could cause slow performance loss has been fixed;
    28. Formation movement AI on land and water has been improved - the leader won't slow down if it is possible;
    29. Collision detection routine improved (the detailed tanks shouldn't twitch in certain situations anymore);
    30. Formation movement has been improved overall;
    31. The bug that caused AI pilots to miss ground targets has been fixed;
    32. AI checks the altitude in a downward spiral maneuver;
    33. Bombs and rockets equipped AIs should correctly engage ground targets in QMB;
    34. Modifier object: it is now possible to assign negative values to a counter. Both the current value and trigger threshold can be set for a timer;
    35. Timer: when a new trigger signal is received, the timer resets;
    36. Modifier and timer: parameter index 0 now controls the current timer value while parameter index 1 controls the timer threshold;
    37.  Modifier and timer: timer can be reset and stopped by parameter index 0 and value -1;
    38. Fw 190 A-8: canopy raindrops added for Sturmjager modification;
    39. Fw 190 A-8: windshield cleaner corrected for Sturmjager modification  ;
    40. Fw 190 A-8: too dark materials corrected at some places;
    41. Fw 190 A-8: rocket control box decreased in size;
    42. Fw 190 A-8: pilot model holds the control stick;
    43. Bf 109 G-14: pilot model holds the control stick.       Please discuss the update in this thread.

Portal by DevFuse · Based on IP.Board Portal by IPS


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