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    Il2 Update 5.004 released "Snipe"
    76.IAP-Blackbird
    By 76.IAP-Blackbird,
    Dear Friends,
    Our team has finished the development of the new update 5.004, and it is released.  Sopwith Snipe and many updates.   The year 2022 is drawing to a close and we did our best to bring you a new update on Christmas Eve. It bears the number 5.004 and adds the Great War Collector Plane Sopwith Snipe to our series. It is a late war aircraft equipped with the most powerful Bentley BR2 rotary engine, producing up to 234 horsepower. By comparison, the Sopwith Camel fighter's Clerget 9B engine produced 130 hp. At the same time, however, the Snipe is 200 kilograms heavier than its predecessor (more than a quarter). Overall, the new fighter is more stable in flight and has better speed and climb characteristics. Everyone who has purchased an airplane now has the opportunity to master it and use it in combat.





    In addition to the new vehicle, in update 5.004 we are releasing two AI armored vehicles for the Normandy and Bodenplatte projects - the M8 Greyhound and the SdKfz 234/2 Puma. You'll find new scenario missions for Churchill and StuG III in this update, they were created by community enthusiast super-truite and his friends. More than 80 improvements were made to the "Western Front, Spring 1918" map, which is in the early access phase and is currently being finalized. There are a number of other improvements and fixes to player controllable aircraft, tanks and artificial intelligence. A complete list of changes in the version 5.004 follows:

    5.004
    1.    The Sopwith Snipe, a Royal Air Force collector aircraft from the final phase of the Great War, is now available to its owners;
    2.    Battle of Normandy AI armored vehicle M8 Greyhound added;
    3.    Battle of Normandy AI armored vehicle SdKfz 234/2 Puma added;
    4.    Scenarios for collectible vehicles Churchill and StuG III added (super-truite);
    5.    Mk.37 rig model for the 5'/38-gun Mk.12 on the Bayfield and Liberty ships updated;
    6.    Fixed a bug in the aircraft AI leading to incorrect maneuver choices and incorrect aircraft behavior in aerial combat, which was especially noticeable on WWI airplanes;
    7.    AI pilots correctly climb while maintaining formation;
    8.    AI pilots controlling high speed capable aircraft are less likely to use risky high-altitude maneuvers at lower altitudes (previously these could led to a collision with the ground);
    9.    AI pilots should better avoid collisions in some maneuvers, especially in a frontal attack;
    10.    The tail section damage texture has been fixed on all Bf-109s;
    11.    The placards were corrected along with other minor improvements on Bf-109 E7, He 111 H6/H16, Ju-87 D3, Spitfire Mk.Vb/IXe/XIV (Oyster_KAI);
    12.    Incorrect operation of GUI information bar in player controllable tanks has been fixed;
    13.    C-47A: a number of visual inaccuracies and technical problems with the aircraft model has been fixed, including the shape of upper air intakes on engine nacelles;
    14.    C-47A: phosphorescent cockpit instrument illumination restored;
    15.    C-47A: fixed a bug with a broken window when the landing door is opened for bailing out;
    16.    C-47A: fixed a bug in the bail out animation that caused crew members to visually appear outside the cockpit for a moment;
    17.    C-47A: added a feature to align engine flaps with the flow;
    18.    C-47A: a fixed bug with radio compass working on powered off aircraft;
    19.    Me 262A: fixed reflections in cockpit instruments;
    20.    Stug III Ausf. G gun now takes more time to reload if the loader is unbuttoned;
    21.    Crew gestures have been added for the Churchill IV and the Stug III;
    22.    Stug III Ausf. G - fixed an incorrect position of the machine gun after loader's death, if it was in anti-aircraft position;
    23.    Stug III Ausf.G. - corrected wrong animation of the side correction input control;
    24.    Pz.Kpfw.IV Ausf.G - main gun reloading sound aligned with the visual animation;
    25.    Mission editor: skins which consist of several textures are correctly displayed in the skin list;
    26.    It is possible to shoot off the trunk behind the turret on Pz.Kpfw.III Ausf.M, Pz.Kpfw.IV Ausf.G, Pz.Kpfw.VI Ausf.H and Churchill IV;
    27.    It is possible to shoot off the commander cupola on the Tiger;
    28.    Range of smoke grenade launchers corrected for all player controllable vehicles;
    29.    Improved sorting of visual effect particles;
    30.    Western Front map, Spring 1918: Treizennes airfield added;
    31.    Western Front Map, Spring 1918: Clairmarais airfield moved;
    32.    Western Front Map, Spring 1918: Ferme airfield is renamed Filescamp Farm;
    33.    Western Front Map, Spring 1918: Droogland Airfield moved to square 0205-8;
    34.    Western Front Map, Spring 1918: removed second Epehy;
    35.    Western Front Map, Spring 1918: added bridge to the fortress in square 0408-9;
    36.    Western Front Map, Spring 1918: Hoog Huys manor added;
    37.    Map of Western Front, Spring 1918: added Ferme manor;
    38.    Western Front Map, Spring 1918: Removed flooded railroad track;
    39.    Western Front Map, Spring 1918: corrected railroad tracks in square 1202;
    40.    Western Front Map, Spring 1918: Hoog Huys Airfield moved;
    41.    Western Front Map, Spring 1918: Filescamp Farm airfield moved;
    42.    Western Front Map, Spring 1918: added homestead near Droogland airfield;
    43.    Western Front Map, Spring 1918: corrected wrong track crossing in quadrant 0305-8;
    44.    Western Front Map, Spring 1918: improved appearance of Thionville Steelworks East and Thionville Steelworks;
    45.    Western Front Map, Spring 1918: the village of Crochte has been renamed Merckeghem;
    46.    Western Front map, Spring 1918: Hondschoote village renamed Esquelbecq;
    47.    Western Front map, Spring 1918: Droogland village moved to square 0205-8 and renamed Winnezeele;
    48.    Western Front map, Spring 1918: Kemmelberg village moved to square 0207-5 and renamed Kemmel;
    49.    Map of the Western Front, Spring 1918: Aire is renamed Aire-sur-la-Lys;
    50.    Map of Western Front, Spring 1918: 25 obstructions on road network removed;
    51.    Map of the Western Front, Spring 1918: 15 wrong dead ends on the road network were removed;
    52.    Western Front map, Spring 1918: corrected 18 problematic entrances to railroad bridges.

    And to see the Snipe in action, check out our Youtube channel: 



     

    Il2 Cliffs of Dover "VR support and volumetric clouds"
    76.IAP-Blackbird
    By 76.IAP-Blackbird,
    Hello Pilots, 

    Stormbirds summed up the new updates for Cliffs of Dover.

    A series of updates over the last several days have focused on the work that Team Fusion Simulations is busy doing turning IL-2 Sturmovik: Cliffs of Dover into a VR supported sim. That’s not all because they are also busy upgrading the visuals of the sim with higher resolution textures and TrueSky technology for new volumetric clouds. Here’s the latest! Try and find the bombers in these clouds Higher resolution textures, VR support, and volumetric clouds round out the headline features of a future visual update coming to IL-2 Sturmovik: Cliffs of Dover Blitz and Desert Wings – Tobruk. These veteran sims are getting one of the most significant updates in the series’ history when it comes to core technologies and the inclusion of the new cloud technology, on its own, will likely be as transformative as it has been for other sims that have employed it. I couldn’t agree more with this statement from Team Fusion. Have a look at some of the screenshots below or check out even more 4K resolution images here. As of yet, no release date has been offered for this update and work appears to be ongoing on this project. Still, it seems like we’re getting closer to do the time when it will become available. It should be very interesting to check out when we get there. More to come!

    Il2 DD Update Dev Blog 335 "Updates"
    76.IAP-Blackbird
    By 76.IAP-Blackbird,
    Dear Friends,

    As 2022 draws to a close, we are completing our work on bringing the AI objects to the Normandy project that we previously promised. The first one is the Fighter Direction Tender. FDT are radar surveillance and control ships. They were actively used during the Normandy Landing in 1944 to coordinate the actions of Allied aviation and provide radar cover for the landing zones. We created three ships, FDT-13, FDT-216, FDT-217, based on the LST class dock landing ships, which bore the same hull numbers before modernization. Their modernization was carried out on the shipyards of the west coast of Scotland, away from the active enemy forces. During the modernization, various radio communication, electronic interception, and radar antenna equipment were installed on the upper decks of the ships, including two powerful Type 15 GCI and Type 11 radars. These ships played a prominent role in the events of D-Day.



    The second AI object is a German eight-wheeled armored car Sd.Kfz. 234/2 Puma. This “slash-two” modification was the second by numbers among all the Pumas produced during the war: 101 out of 478 vehicles. This modification took part in the events of 1944, which the Battle for Normandy project tells about. It is a variant armed with the 50mm KwK-39 cannon (similar to the one used on later modifications of the Pz.Kpfw. III tanks), located, unlike later modifications with a 75mm cannon, in a fully enclosed and armored rotating turret. The car is notable for quite good frontal armor of the hull and turret (up to 30mm), as well as its unique chassis, which is worth mentioning by itself. The chassis is built based on an independent levered suspension of all 8 wheels and their coupled wheel springing. All the wheels of the Puma are driving and steerable. All this together, as well as a 12-cylinder V-shaped diesel engine Tatra 103 with a 210 horsepower capacity, provided very good cross-country ability, maneuverability, and speed.



    The third is a lighter American armored car, M8 Greyhound. This three-axle all-wheel drive vehicle, unlike the Puma, had a classic chassis design with 3 leading solid beams and a front steering axle, less body armor (up to 19mm in the front), and lighter armament, the 37mm M6 cannon placed in an open-top turret. An important quality of the vehicle for infantry units was the additional heavy .50 cal Browning machine gun mounted on the rear of the turret. Possessing more modest characteristics and a less revolutionary design, however, the Greyhound was a third lighter than the Puma and obviously easier to manufacture. In the conditions of the Second World War, this was largely a determining factor. Moreover, the Greyhound turned out to be a rather successful armored car that was used in various conflicts for a great many years after the 1945.


    Wings Over The Reich - Battle of France Dev News, Dec 2022
    Polovski
    By Polovski,
    6 Dec 2022 Hi All,  We have posted a Developer News update for the forthcoming "Battle of France" Expansion on the WOTR website
    Please check it out in the News section.

    Il2 DD Update Dev Blog 334 "IAR-80/81"
    76.IAP-Blackbird
    By 76.IAP-Blackbird,
    Dear Friends,

    Today we'll tell you about one of the Collector Planes in development - IAR-80/81. Both kinds of this Romanian aircraft will be available in our sim: the 'short' model with short fuselage and wings and the 'long' one (that's right - with long fuselage and wings). At the moment, the work on the first model has progressed well and the second one will be developed relatively fast after finishing the first. This fighter/bomber was designed under the lead of Ion Grosu and took off for the first time in 1939. In 1940 the aircraft went into mass production and later was updated many times, resulting in many modifications. Most of them will be available in Great Battles:



    "Short version"
    I.A.R.80-A serie 106-150 : fighter armed with six 7.92mm FN Browning MGs firing German rounds (base model).
    I.A.R.80-B series 181-200 : fighter armed with four 7.92mm and two 13.2mm FN Browning MGs firing 13.2mm Hotchkiss rounds.
    I.A.R.80-M : fighter armed with two 7.92mm FN Browning MGs and two 20mm MG-151/20 German guns.
    I.A.R.81 series 151-175 : fighter/bomber armed with six 7.92mm FN Browning MGs and capable to deliver up to three bombs with up to 400 kg total weight. The underbelly bomb mount had a special parallelogram mechanism for dive bombing that prevented a released bomb from hitting the propeller. In addition, the flaps on this dive bomber modification had larger angle range, serving as ad-hoc air brakes.

    "Long version"
    I.A.R.80-B series 212-230 : fighter armed with four 7.92mm and two 13.2mm FN Browning MGs firing 13.2mm Hotchkiss rounds (base model).
    I.A.R.80-C series 251-290 : fighter armed with four 7.92mm FN Browning MGs and two 20mm MG-FF Ikaria guns.
    I.A.R.81-C series 301-450 : fighter/bomber armed two 7.92mm FN Browning MGs and two 20mm MG-151/20 German guns and capable to deliver up to three bombs.



    All the IAR-80 modifications that will be modeled in our sim were powered by twin-row radial 14-cylinder air cooled engine I.A.R.-14K, which was the licensed version of the French Gnome-Rhone 14K. In takeoff mode it could reach 1000 HP. The similar, albeit less uprated engines were installed on the German ground attack aircraft Hs-129B-2 most Great Battles players are familar with already.



    This first Romanian mass-produced fighter was all metal except the stabilizer and flaps skin. The flaps and landing gear had hydraulic actuators. All in all, it possessed flight characteristics similar to Soviet Yak-1, but late IAR modifications had much more powerful weapons and bombs.



    The visual 3D model of IAR-80/81 is being developed by two famous enthusiasts - Ivan Shirshov (3D model) and Martin =ICDP= Catney (exterior textures). We hope they'll finish their part of the work in the coming months and we'll be able to start the work on its FM and systems. We'd like to repeat once again - if you're interested in creating new content for our series, we're always open for collaboration. Just contact us.



    WINGS OVER THE REICH UPDATE V1.25 - 5 Dec 2022
    Polovski
    By Polovski,
    We are pleased to announce a new update is available for WOTR bringing it to V1.25

    Contents and Improvements WOTR V1.25

    1)    Addressed an issue that affected Screen Res Modes on Nvidia 4090 GPUs
    2)    Addressed an issue that affected users with the latest VKBsim Gladiator EVO and NXT Joysticks (WOTRKeys now V2.2)

    We also hope to publish more development news of the forthcoming Battle of France Expansion soon!
      Please see the WOTR Website to download.
     

Portal by DevFuse · Based on IP.Board Portal by IPS


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