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    Il2 Annual Autumn Sale
    76.IAP-Blackbird
    By 76.IAP-Blackbird,


    Attention Pilots!

    The Annual Autumn Sale has begun in the IL-2 Official Webstore and on Steam! Save between 25% to 85% on most items. With the world still grappling with quarantines and lockdowns now is a great time to explore the Sturmovik universe in great depth by playing our Pilot Career or a Scripted Campaign or try your Tank Commander skills in our newly released Tan Crew – Clash at Prokhorovka or perhaps give multiplayers a try? There are so many gameplay options and something for every style of virtual pilot! 

    The Annual Autumn sale runs from 10:00am PST November 25th to 10:00am PST December 1st in the IL-2 Official Webstore and on STEAM.



    IL-2 GREAT BATTLES IN IL-2 OFFICIAL WEBSTORE

    IL-2 IL-2 GREAT BATTLES ON STEAM

    BOS – 85% Off
    BOM – 75% Off
    BOK – 75% Off
    BOBP – 66% Off
    FC1 – 66% Off

    TC - 13% Off (Launch Discount on Steam Ends on 11/27)
    Hurricane Mk.II - 25% Off (Launch Discount on Steam Ends on 11/27)

    Yak-9 – 30% Off
    Yak-9T – 30% Off
    Fw-190 D-9 – 66% Off
    P-38 J-15 – 66% Off
    U-2VS -75% Off
    Ju-52/3M – 75% Off
    Bf-109 G-6 – 75% Off
    Yak-1B – 75% Off
    Spitfire Mk. VB – 75 % Off
    LA-5FN – 75% Off
    HS-129 B-2 – 75% Off
    P-40E-1 – 85% Off
    Macchi MC.202 – 85% Off
    Fw-190 A-3 – 85% Off
    LA-5 Series 8 – 85% Off

    Blazing Steppe – 75% Off
    Fortress on the Volga – 75% Off
    Ten Days of Autumn – 75% Off (Webstore Only)
    Havoc Over the Kuban – 75% Off (Webstore Only)
    Achtung Spitfire! – 75% Off (Webstore Only)
    Hell Hawks Over the Bulge – 30% Off (Webstore Only)
    Ice Ring – 30% Off (Webstore Only)



    IL-2 DOVER SERIES IN IL-2 OFFICIAL WEBSTORE

    IL-2 DOVER SERIES ON STEAM

    Desert Wings Tobruk – 25% Off
    Cliffs of Dover Blitz – 75% Off



    RISE OF FLIGHT IN ROF OFFICIAL WEBSTORE

    RISE OF FLIGHT ON STEAM

    All ROF Content – 75% Off

    Enjoy!

    See you in the skies!

    The Sturmovik Team

    Aerges Mirage F1 Project Update
    Crusader
    By Crusader,
    https://forums.eagle.ru/forum/english/licensed-third-party-projects/aerges/7150429-mirage-f1-project-update

    Il2 Update 4.503 released
    76.IAP-Blackbird
    By 76.IAP-Blackbird,
    Update 4.503   Dear friends,   Less than two weeks (wink-wink) have passed since the previous update and we just released another - 4.503. It doesn't contain so many changes, but it adds a new aircraft to the Battle of Normandy Early Access - Bf 109 G-6 late. With the MW-50 injection system engaged, it was a formidable machine capable of confronting the Allied fighters of that time. Normandy map and Battle of Normandy Career are still in development according to the development plan, but you can already use the new addition in the Rheinland career - we've added it to the five groups that have been using this Bf 109 during the Rheinland career timeframe historically.       Also in this update, 4K external texturing for the German heavy fighter Bf 110 G-2 (Battle of Kuban) is added. As with other updated planes, this change is a big visual improvement. There are several improvements for Tank Crew as well in anticipation of its official release. The full changelist follows:
    1. German fighter Bf 109 G-6 Late is available for Battle of Normandy owners;
    2. Bf 109 G-6 Late added to the following Rheinland Career mode (Battle of Bodenplatte) groups the player can join: I./JG 3, II./JG 11, III./JG 26, III./JG 27 and II./JG 77. It is also used by AI-controlled groups III./JG 1, III./JG 4, III./JG 53, I./JG 76 and III./JG 300;
    3. German heavy fighter Bf 110 G-2 has 4K quality external textures created by Martin =ICDP= Catney;
    4. Pz.Kpfw.III Ausf.M player controllable tank now has a lower armor plate under the rear overhang modeled;
    5. All player controllable tanks now have bulkheads (made of regular steel) between the fighting and the engine compartments;
    6. M4A2 tank commander animation corrected (due to an error he could be wounded by enemy MG fire when inside the tank);
    7. AI-controlled ground vehicle tracks are resistant to combat damage similarly to player controllable vehicle tracks
    8. Combat damage resistance has been corrected for several player controllable tank tracks;
    9. The maximum speeds of the simple AI-controlled tanks now correspond to the detailed ones;
    10. Tracked and wheeled vehicles move up the hills faster and more realistically;
    11. Recently released Tank Coop missions were improved;
    12. Tank gunner AI prefers APHE ammo when it estimates that the target armor can be penetrated with different ammo types at the current relative position;
    13. Tank driver AI has been improved, resulting in less jerking while driving backward; 14. Oxygen mask breathing sound has been toned down a bit;
    15. Bf 109 G-2, G-4, G-6, G-14 and K-4 wheels texturing has been improved;
    16. Hurricane Mk.II compass now has fluorescent needles;
    17. A rare issue with generating a new day in the Career mode has been addressed.

    Il2 DD Update Dev Blog 265 "Bf-109G6 Late"
    76.IAP-Blackbird
    By 76.IAP-Blackbird,
    Dear Friends,   We know that the Battle of Normandy pre-order customers are eagerly waiting for its planes to arrive. It's understandable, but in spite of our team keeping the development rate at a very high level, creating an aircraft with the fidelity worthy of our simulation from scratch is very time consuming and labor intensive. The main bulk of the Normandy planes list will arrive next year. However, some of the planes that are based on the previous ones will arrive sooner.   We have already released the P-47D-22 'Razorback' and as soon as next week another one will arrive - the German Bf 109 G-6 Late fighter with an enlarged tail and additional modifications which are characteristic for the year 1944. This includes the MW-50 water-methanol injection system and an improved cockpit canopy - the 'Erla Haube'. Being part of the 109 family, this fighter also has very good flying characteristics and powerful weaponry. The MW-50 allows increasing the power near the deck from 1480 to 1800 HP, increasing the maximum speed from 528 to 573 km/h. Of course, the engine power increase also improves the turn radius and climb rate which are invaluable in a dogfight. This late G-6 variant could also carry the WGR.21 heavy unguided rockets in jettisonable underwing launchers.         Enjoy! The Sturmovik Team

    F-22 Raptor Quick Aircraft Facts
    Skyviper
    By Skyviper,
    The F-22 Raptor was developed to counter a growing threat during the cold war. However as hostilities subsided the need for this aircraft went away according to some. To others there's still a great need for this aircraft. Moving beyond the drama and focusing on the facts, the F-22 Raptor isn't something to scoff at and we'll quickly explain this aircraft history in this presentation.    

    Il2 Update 4.502 released
    76.IAP-Blackbird
    By 76.IAP-Blackbird,
    Update 4.502
    Attention Pilots!   On this chilly Autumn day, we’re releasing a large update to IL-2 Sturmovik - update 4.502 is here! The star of this update is the new Hurricane Mk.II Collector Plane. This plane has the most modifications in our sim and with a wide range of weapon loadouts available this makes it 5 aircraft in 1. You get several variants including the IIa, IIb, IIc, IId and the one with the Soviet armament. The famous Dust Filter and Merlin XX engine with +14lb boost are also available. On top of all that, you can use the new bird in the Career mode right away - we added it to the Battle of Moscow and the Battle of Stalingrad careers. In addition to the Hurricane we have added the legendary С-47А "Skytrain" transport plane for the Battle of Normandy. The C-47 is AI only, but adds a new dimension to our missions and variety of Allied aircraft you will encounter in the sky. It is also great for mission makers who want to make supply runs an integral part of their battle. And finally, Battle of Moscow players receive new 4K quality skins for the Bf-110 E-2 thanks to our talented friend Martin =ICDP= Catney.         On the technical front we have added a new and more realistic G-load physiology modeling system. This work was described in great detail in our Developer Diary #263. Additionally, a lot of work was done on all the aspects of the ground battles, significantly improving the quality and realism of Tank Crew engagements. There are many improvements to the pilot AI as well in this update. And finally, long-awaited Career mode improvements are finally starting to arrive.    
    Main Features
    1. The Hurricane Mk.II Collector Plane is now available to its owners;
    2. The C-47A transport aircraft is now available in the sim as an AI enemy or ally in the Quick Mission mode. It can also be used in the custom missions as an AI transport aircraft;
    3. Female crews got female voices in the radio messages;
    4. Pilot physiology modeling has been improved significantly. This is described in detail in the Developers Diary #263;
    5. The zoom function now works correctly on VR devices with canted displays (Pimax) without using the performance-intensive Parallel Projection mode;
    6. New multiplayer scenarios, including Cooperative ones, are added for Tank Crew (you can create a server directly from the game by selecting a scenario or scenarios from the Multiplayer\Cooperative\TankCrew or Multiplayer\Dogfight\TankCrew folders);
    7. 4K external textures for Bf 110E heavy fighter (Battle of Moscow) are added thanks to Martin =ICDP= Catney;
    8. A-20 and B-25 bombers got new paint schemes with invasion stripes for different timeframes;   Tank Crew Improvements
    9. Several missions of the Soviet tank campaign "Breaking point" were improved;
    10. Both tank campaigns are now available in Simplified Chinese, German and French;
    11. KV-1s got an additional paint scheme;
    12. It is now possible to use binoculars or personal weapons after pressing the "T" button (except for the M4A2 tank, where binoculars and personal weapons cannot be used simultaneously with a machine gun);
    13. It is now possible to designate a waypoint on the ground in a command mode while using binoculars;
    14. The enemy spawn point in Tank duel quick mission is correctly randomized after the destruction of a previous one if the player did not leave its spawn point;
    15. It is now possible to designate a target in a command mode while using binoculars;
    16. Fixed the issue that prevented the tank commander from using binoculars or personal weapons after pressing the "T" key if he does not have a machine gun to operate;
    17. Trying to fire the M4A2 machine gun while using binoculars or personal weapons won’t work;
    18. AI gunners use bracketing the target with fire when engaging the ground targets both for the range and (if the target is moving or there is a wind) the azimuth error. The size of the initial aiming error depends on the AI level, distance, target speed and wind;
    19. Ground AI gunners now have a certain delay in detecting and starting aiming at a new target depending on the AI level, distance and density of the group of enemy targets;
    20. Ground AI vehicles return the turret and/or gun to the traveling position only after a considerable time after the destruction or disappearance of the last enemy target from the field of view;
    21. Fixed an issue where detailed AI tanks (and especially self-propelled guns) could not hit the target at minimum distances (they were firing above the target);
    22. SU-152 will correctly stop for a shot and won’t drive towards the target without firing;
    23. The extra (maximum) AI level parameter has been removed from the Quick Mission, it caused errors in the AI functioning;
    24. Fixed a bug due to which the AI controlled tanks did not attack obviously visible targets in some rare circumstances;
    25. A bug has been fixed due to which there was no difference between aircraft or ground vehicle gunners with different AI levels;
    26. The enemies and allies have correct marker colors in tank Coop missions;
    27. Detailed damage buildings on Prokhorovka map are correctly displayed at far distances (the inner side of the walls was invisible far away);   Airplanes physics, systems and damage model improvements
    28. 13mm German and 12.7mm Italian machine guns are no longer loaded with HE ammo only due to a bug;
    29. USAAF pilots wear G-suits only when piloting P-47D-22, P-51D-15 and P-38J-25 in September 1944 or later;
    30. A circular limit of the movable aiming mark of the Mk IID and K-14A gyro reticles has been implemented. The mark also bounces and stops at the working range boundary when the gyro mirror reaches its stop;
    31. The characteristic whistle of P-51 machine guns ports during active maneuvering that disappeared before due to an error is back now;
    32. P-51 and P-38 fighters won’t be pulled into a dive when their tail section is damaged;
    33. Ju-52 / 3m g4e cargo containers drop animation has been corrected;
    34. The mixture control of al aircraft with M-105 PF engine became standard (similar to Yak-7/9);
    35. According to the historical data found, Ju-87D ammo counters are disabled when the BK 37 outboard guns are fitted;
    36. Fixed an issue due to which hit effects weren’t visible on certain parts of the P-51 fuselage;
    37. Bf 109F-2 cockpit canopy correctly jettisons;
    38. All Fw 190 aircraft are less stable after rudder loss;
    39. Tail combat damage causes less shaking;
    40. Closed landing gear doors on P-51D-15 won’t be torn off at high speeds;
    41. The top gunner of the He-111H-6 and the bottom gunner of the A-20B won’t always hold their machine guns and its hatches won’t be always open;
    42. The turret hatch on certain aircraft turrets won’t start to close before the machine gun is returned to the stowed position;
    43. U-2VS shooter's leg won’t clip through the fuselage;
    44. Incorrect (missing) armor value of the armored glass visor and headrest has been fixed for La-5FN;
    45. TIncorrect (missing) armor value of the armored headrest has been fixed for P-38J;   Visual aircraft improvements
    46. Yak-9 s. 2, Yak-9T s.2, Fw 190 D-9, P-47D-22, P-38J-25, P-51D-15: jettisoned cockpit canopy has all the details;
    47. Fixes for Bf 109 G-6 4K textures from Martin = ICDP = Catney (Barkhorn and Hartman planes);
    48. The A-20B tail lamp no longer visibly detaches from the aircraft at a significant distance from the observer;
    49. Fixed an issue where some of the glass fragments could be visible next to torn P-51D elements;
    50. When moving the camera away from Yak-9 aircraft its effects won’t disappear;
    51. In the upper MG turret of He 111 H-6 bomber some elements won’t visually jitter;
    52. Damaged Pe-2 series 35 cockpit windows have a correct color;
    53. Some of the Fokker D.VII airplane debris pieces won’t have extra engines visually attached to them;   Aircraft AI corrections
    54. An AI issue that could cause a fighter AI to be unable to engage a slowly moving target flying in a circle has been fixed;
    55. An AI issue that could cause excessive error in aiming the forward firing armament at ground and air targets (especially in a frontal aerial attack) has been eliminated;
    56. Heavy aircraft will use the differential brakes after landing correctly to turn to a taxiway, preventing unintentional turns;
    57. An AI issue that could make the bombers unable to start a bombing run after a failed first bombing run has been fixed;
    58. U-2VS AI pilot can fire unguided rockets at the ground targets;
    59. AI pilots attacking a ground target from a high altitude will reduce the altitude in a downward spiral first;
    60. AI pilots now try to reduce the G-load they experience in order to prevent loss of consciousness if their condition is deteriorated due to fatigue or other factors;   Career mode improvements
    61. An AI in Career mode won’t stuck at the first route waypoint after takeoff if its assigned target is very near (less than 5500 meters);
    62. A random issue that could cause the bombers to stuck in a circle above the target area after dropping their bombs has been fixed;
    63. Several typos in the Battle of the Rhine cutscenes were corrected;
    64. Hurricane Mk.II fighters have been added to the Battle of Moscow Career mode, they are available in 5 squadrons: 1st GIAP (former 29th IAP), 67th IAP PVO, 157th IAP, 287th IAP, 736th IAP PVO;
    65. Hurricane Mk.II fighters have been added to the Battle of Stalingrad Career mode, they are available in 2 squadrons: 651st IAP PVO and 629th IAP PVO;
    66. There are now 13 additional subphases in the Rheinland Career frontline (18 different frontline positions according to the current career date in total);
    67. Three American squadrons were added to the Rheinland Career, one of them is  available for the player to join - 412th Fighter Squadron, 373rd FG (P-47s) and two are AI squadrons 410th Fighter Squadron, 373rd FG and 411th Fighter Squadron, 373rd FG;
    68. 18 new target locations added for the following mission types in Rheinland Career: Ground Forces Support, Enemy Troops Concentration Attack, Enemy Troops Concentration Bombing Strike, Railway Junction Attack and Railway Junction Bombing Strike.   Please discuss the update in this thread.

Portal by DevFuse · Based on IP.Board Portal by IPS


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