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    Wings Over The Reich Dev News
    Polovski
    By Polovski,
    13 December 2021:  We have updated the website with some new info and pictures on our WOTR Expansion work-in-progress, hope you guys enjoy!
    https://www.wingsoverthereich.com

    Il2 Update 4.701 released
    76.IAP-Blackbird
    By 76.IAP-Blackbird,
    Hello Everyone!

    Today is a Big Day for our project and our community - update 4.701 is now available! And with it comes a new game world technology – cloud rendering based on hypertextures. This technology, in comparison with the previous one, carries a number of improvements, such as:

    Increased variety of cloud cover;

    A new level of scale of cloud formations;

    Higher level (macro level) of cloud structures;
    Greater realism of structures and forms of cloud formations;
    Improved lighting model of clouds, and objects under and in the clouds;
    Diverse structure of overcast clouds (including "windows" and cloudless areas);
    Localization of precipitation under significant cloud formations and, as a consequence, localization of precipitation on the map;
    New visualization of precipitation at a distance;
    New rainfall lighting model;
    Lack of repeatability of the cloud distribution map on the scale of the game map;
    Reduced number of "compromise" solutions such as "object outlines" "mountain intersection aliasing", etc.;
    Increased performance of the graphics subsystem.




    The mission format was changed, so third-party missions and campaigns need to be re-saved using Mission Editor or Mission Re-saver utility. Old track records can be played by deleting the .msnbin file from their folder. We have taken great care in mimicking the current cloud selection options for mission builders, so all your older missions are technically compatible with the new clouds. However, the clouds will look quite different and you may need to adjust your mission design to get the desired result. The new clouds are much larger on average than the current ones so visuals will be quite a bit different. We apologize if the new clouds inconveniences mission makers. We hope that the improvements outweigh any problems and we also hope to add some additional cloud patterns in the coming months.

    Overall, we hope the new clouds will significantly increase the visual realism of our simulator, as well as bring a new greater simming and gaming experience.

    Another great addition in this update is for Flying Circus – Vol. II. Included is the versatile two-seater - the German DFW C.V. It was the most common aircraft of this type on the German side from 1917 until the end of the First World War. This small aircraft is capable of carrying up to 200 kilograms of 12- and 50-kilogram bombs. Additionally, it is armed with a Spandau machine gun and a defensive Parabellum. Various modifications are provided for the installation of a camera, radio, defensive turret with a Parabellum coaxial machine gun or a Becker 20mm automatic cannon. The placement of the Benz Bz.IV engine is a peculiar one, in which the pilot has significant difficulties in looking ahead. However, this motor is quite powerful at 200hp. Quite an accomplishment in 1917.




    In addition, this update brings a long-awaited development goal - all planes are converted to 4K skins texturing. This was done in coordination with a few super dedicated community members! The last aircraft to be converted from 2K to 4K texturing in update 4.701 is the Yak-1b series 127. In addition, the Battle of Normandy development plan is moving along, and in this update, all map building objects planned for Normandy are available in the Mission Editor. Also in 4.701, all ground vehicles, which were planned for the Flying Circus – Vol. II were added to the project. Finally, there are many other changes and improvements, a complete list of which you can find below:

    Main features
    1. DFW C.V airplane is now available for all customers who pre-ordered Flying Circus Vol. II;
    2. The new hypertexturing cloud technology added to the sim;
    3. Yak-1b fighter has external 4K texturing done by Martin = ICDP = Catney;
    4. Visual shot effect improved for all guns in the game;
    5. New fuel tank explosion visual effects created: different for WWI and WWII era aircraft and for ground and in-flight explosions;
    6. Wind direction can be chosen in Quick Mission;
    7. Morning/evening fog can now be selected with any weather subtype in Quick Mission;
    8. Precipitation strength can now be set separately from the cloud type in Quick Mission;
    9. Cloud types have informative names in the Quick Mission weather panel;
    10. Fw 190 A3, A5 and A6 aircraft paint schemes updated (Martin = ICDP = Catney);
    11. P-39L paint schemes updated (Martin = ICDP = Catney);

    New objects for Battle of Normandy
    12. European farmsteads “town_eu_small”;
    13. English city blocks "town_gb_block";
    14. Temporary Mulberry harbor objects "mlbr_bridge", "mlbr_pierhead", "mlbr_phoenix", "mlbr_phoenix";
    15. Radar stations Chain Home Low, Chain Home RX, Chain Home TX, FuMG-401 Freya LZ-A, FuMG 41/42 Mammut;
    16. V-1 launch site structures (the missile itself is still in development);
    17. A short section ramps for railway and road bridges "br_rw_ramphish_dn" and "br_rd_ramphish_dn";
    18. A reverse arch for the automobile bridges "br_rw_invarch";
    19. Pier object “port_n_walkingpier”;
    20. Hangars, barracks and shelters “arf_n_hangarb1”, “arf_n_hangarblister”, “arf_n_hangart2” (open and closed), “arf_n_nissenhut” (in blocks one, two and three barracks), “arf_n_hangarb1”;
    21. Objects updated: airfield hangars “arf_hangars_1”, “arf_hangars_2”, “arf_hangars_3”;
    22. Objects updated: "arf_caponiers_13_h_1" and "arf_caponiers_14_h_1";
    23. Coastal barriers ("hedgehogs", etc.) "bf_n_barrageat", "bf_n_barragebg", "bf_n_barragelog";
    24. Defenses “bf_n_mgpos”, “bf_n_aaposmid”, “bf_n_aaposheavy”, “bf_n_artpos”, “bf_n_comandpost”, “bf_n_pbunker” (as well as static artillery of the German coastline defense):
    25. Unique landmarks: Ardennes Abbey, Caen Castle, Falaise Castle, Evreux Cathedral, Cherbourg Fort, Moncton Fort, Portsmouth Hospital, Stonehenge, Winchester Prison;
    26. German long-range artillery concrete positions R669 (155 mm) and R683 (210 mm);
    27. British armored car Humber Mk.IV;

    New objects for Flying Circus Vol. II
    28. Renault FT tank;
    29. Schneider CA 1 tank;
    30. Mark V (female) tank;
    31. The open version of Leyland 3 Ton truck;
    32. The open and ambulance versions of Daimler DR4 truck;
    33. The open and mobile AA searchlight versions of Benz LKW 1912 truck;
    34. The open, ambulance and mobile AA searchlight versions of Jeffery Quad truck;
    35. The German AA 37 mm automatic gun Maxim Flak M14;

    Aircraft changes
    36. P-51D-15 engine model was fine-tuned and its speeds increased slightly (by about 5-8 miles per hour with a boost of 67 inches) as the result;
    37. P-51D-15 handling at high speeds was improved. Controls are a little less stiff within the envelope;
    38. P-51D-15 behavior at high Mach numbers was tweaked, Shaking and loss of control at the edge of envelope more severe; More likely to suffer airframe damage if trim used too liberally at high Mach.
    39. P-51D-15 autopilot has been improved - the level flight assist more accurately maintains the altitude with different amounts of fuel remaining;
    40. The excessive water spattering on the P-51D-15 canopy during the rain has been reduced;
    41. Fixed shaking of both SPAD VII.C1 150 hp and 180 hp in the absence of a control signal at high (but lower than buffeting) speeds;
    42. The issue of the absence of US pilots in B-25 and A-20 aircraft during Winter has been fixed;
    43. The texture of the smoke generators in the hangar was corrected;
    44. Fixed the "lagging" of the ammo explosion effect from the aircraft;
    45. Reduced the likelihood of cases when a high-speed frontal collision won’t cause aircraft destruction;
    46. Ju 87 D-3 brake flaps won’t visually disappear at a distance;
    47. The AI pilots try to not hit allies in the line of fire (functionality restored);
    48. Fuel tanks and aircraft structure are correctly damaged by AP projectiles fired by simple (non-detailed) AI-controlled objects;
    49. Fokker D.VIII: the anemometer is correctly visible from the cockpit;

    Ground vehicle changes
    50. KV-1s and T-34 mod. 43: the interior visual model of the gun in the mantle area has been improved;
    51. KV-1s machine gun ammunition corrected (coaxial MG 25 magazines, rear MG 9 magazines, bow MG 15 magazines);
    52. The overestimated combat survivability of guns, guidance mechanisms, electrical systems and radio stations has been reduced on all tanks, both detailed and simple. Tank guns can be disabled by an AP round hit of a similar caliber or multiple hits of .50 and larger caliber AP bullets;
    53. MG firing sound correctly stops when a detailed tank is destroyed;
    54. AI-controlled tank and aircraft turret MGs sounds corrected;
    55. Some AI-controlled tanks and AFVs will fire their coaxial MGs (Humber, SdKfz-222);
    56. A game and dedicated server crash bug that could happen randomly in multiplayer missions with A LOT of ground vehicles has been found and fixed;

    Career and Quick Mission changes
    57. In Сareer mode the UK and US crews have the correct crew visual models and paint schemes depending on their country;
    58. Random encounters with high-altitude interceptors (including Me 262) added to AQMG;
    59. In AQMG, the behavior of AI bombers in Intercept Bombers type missions has been changed (they may panic, drop the bombs and run away when the flight leader is shot down);
    60. UK and US callsigns of ground observation posts have been corrected in AQMG;
    61. Correct paint schemes are assigned to aircraft covering the airfield in Attack Airfield type missions in AQMG;
    62. The cruise speed of P-47D-22 and P-47D-28 in Career mode missions is adjusted to the historical 250 mph;
    63. Two previously AI-only squadrons in the Career mode on the Rhineland map can be joined by the player: No. 322 (Dutch) Squadron RAF and No. 329 (Free French) Squadron RAF.
    64. The redeployment mission from Migalovo to Dugino on 22.10.1941 for the German II./LG 2 squadron (Bf 109 E-7) has been restored;

    Mission Editor changes
    65. Location of the toolbars are saved correctly, system toolbars and sections are removed;
    66. It is now possible to set a block of buildings state to ‘destroyed’ by not entering all the individual IDs of the blocks, but only one ID = -1 with a damage level of 1. This should greatly save time for adding a destroyed block of buildings, reduce the size of missions created, mission loading time, and slightly increase performance.
    67. Setting the value of block damage with ID = -1 between 0.1 and 0.9 will result in random destruction of the corresponding percentage of buildings in the block (the fewer buildings are in the block the more random it becomes). The random destruction of specific buildings is tied to the coordinates of the block on the map.

     

    Il2 DD Update Dev Blog 302 "P-51B / C"
    76.IAP-Blackbird
    By 76.IAP-Blackbird,
    Hello P-51 Lovers!


    We know you’ve been waiting patiently to see more of the P-51B, so today we show you what it looks like both inside and out! This new ‘Pony’ should be ready by the end of this month. It’s the Holiday Season and a time for giving, so there will likely be two updates in December! One with the new clouds and the DFWC.V and the other with the P-51B and maybe, just maybe new fuel systems and drop tanks for several Bf-109 variants. Of course, plans are subject to change pending testing. And as mentioned previously the Malcolm Hood has taken extra work to get it right, so that component is not ready to be shown yet. Without further delay…


        
        
        
        


    Enjoy!


    The Sturmovik Team

    Announcing the Churchill Mk.IV Tank, StuG III Ausf.G Mobile Assault Gun and IAR-80/81 Pre-Orders!
    76.IAP-Blackbird
    By 76.IAP-Blackbird,
    Attention All Pilots and Tankers!

    We are proud to announce that we have opened Pre-Orders on two new Collector Tanks and a new Collector Plane for IL-2 Sturmovik: Great Battles series! 

    The following are now available for Pre-Order in the IL-2 Official Webstore! All feature a 20% Pre-Order Discount! 

    - Churchill Mk.IV Heavy Tank

    - StuG III Ausf.G Mobile Assault Gun

    - IAR-80/81 Romanian Fighter-Bomber

    We continue to expand the selection of aircraft and tanks that can be operated on any map in the Great Battles series and create entertaining matchups in both our Single-player and Multiplayer environments. We have chosen these subjects as they further bolster the historical options you have as a player or mission builder for Tank Crew, Battle of Stalingrad and Battle of Kuban. However, as always they can be used on any map against any opponent you wish. These new tanks and the IAR-80/81 also add some very interesting history to the Great Battles series. The Churchill tank was offered through the Lend-Lease program and the IAR, flew for both the Axis and Allied sides during the war! The StuG was on just about every battlefield everywhere.  

    The tanks are once again being built by our talented partner DigitalForms and the IAR-80/81 is being built by our long time friend and collaborator Ivan Shirshov. We also plan to make a Romanian pilot and language pack for him. 

    Churchill Mk.IV

    The Churchill was a British heavy Infantry Tank that first saw combat during World War II in 1942 and remained in service in the postwar era until 1952. One of the heaviest Allied tanks of the war, the Churchill went into action for the first time during the Dieppe Raid in France in August 1942 and also saw action in North Africa, Italy, and on the Eastern Front. The chassis design proved very versatile and it was used as the basis for many specialized vehicles throughout the war.

    The Churchill Mark IV was the most numerous of the series, with 1,622 produced. This variant was virtually identical to the Churchill Mark III, with the main difference being a cheaper and better-protected cast turret. A Bedford 12-cylinder gasoline engine powered the tank and was capable of providing 350 horsepower. The tank’s top speed was around 24 km/h (15 mph), but Soviet tests claimed that a Churchill Mark III reached 28 km/h (17 mph).

    The main armament of the Churchill Mark IV was the Ordnance Quick-Firing (QF) 6-pounder gun of 57mm caliber. The secondary armament consisted of one coaxial 7.92 mm Besa machine gun mounted in the turret and a second Besa machine gun fitted in the hull. Beginning in 1943, some Churchill Mark IVs were refitted with 75 mm M3 guns taken from battle-damaged Shermans in North Africa (as well as a .30 caliber M1919 coaxial machine gun) and became known as the Churchill NA 75. Around two hundred tanks were converted in this manner.

    As part of the Lend-Lease program, the Soviet Union was sent 344 Churchill Mark IIs, IIIs and IVs, beginning in 1942, with 91 being lost enroute on the Arctic Convoys. Eventually, these tanks saw action at Leningrad, Stalingrad, Kursk, Prokhorovka, Kharkov and other battles.

          

    StuG III Ausf.G

    The Sturmgeschütz III (or StuG III) assault gun was one of the Germany’s most-produced armored fighting vehicles during World War II and saw action on all fronts in both Europe and North Africa. Initially deployed as a mobile armored light gun for infantry support, the StuG III underwent constant revisions throughout the war and was eventually heavily employed in the tank destroyer role.
     
    The StuG III Ausführung (Ausf.) G was the final and most common variant of the StuG III series with approximately 8400 built. Production of the type began in December 1942 and ended in April 1945. Panzer III Ausf. M chassis and Maybach HL120 V-12 gasoline engine rated at 296 horsepower allowed for a top speed of 40 km/h (25 mph).
     
    This StuG III Ausf. G was armed with the 75 mm Sturmkanone 40 (StuK 40) L/48 that was a modification of KwK 40 tank gun with different recoil absorbers (you may be already familiar with it from Pz.IV tank included in Tank Crew). Additionally, a shielded 7.92 mm MG 34 light machine gun was fitted above the loader’s hatch and spaced armor plates were also added to the vehicle front and sides from May 1943.
     
      
      

    Il2 DD Update Dev Blog 301 "DFW C.V & Yak-1b 4K Skins"
    76.IAP-Blackbird
    By 76.IAP-Blackbird,
    Hello Friends!

    Happy Monday to everyone! We have a short DD for you today that features the DFW C.V for Flying Circus Vol. II and new 4K skins for our old friend the Yak-1b which were crafted once again by our partner Martin “ICDP” Catney. The Yak-1b completes our initial goal of bringing all aircraft and tank skins along with their templates up to the 4K standard. It took several years, but what an accomplishment!! Thanks again to Martin, Francisco (BlackHellhound1) and Marcus (Raptorattacker) for helping make all this possible!

    DFW C.V

                   

    Yak-1b 4K Skins
                  

    The DFW C.V, Yak-1b 4K skins and our initial release of our new clouds will be in the upcoming 4.701 update later in December. Which we pray to all mighty Jesus, Allah, Buddha, Yahweh, Zeus, Lucifer, Cthulhu, Thanos, General Zod or whatever powerful deity controls its fate, please give us the strength to finish the P-51B so we can include it in update 4.701! 

    Enjoy!

    The Sturmovik Team
     

    Il2 DD Update Dev Blog 300 "C-47 / IAR 80/81"
    76.IAP-Blackbird
    By 76.IAP-Blackbird,
    Dear Friends,

    Welcome to a rare Monday edition that is our 300th Developer Diary which happens to coincide with the 20th anniversary of the release of the original IL-2 Sturmovik for the PC! Two decades on and IL-2 products are still going strong! Simply amazing!   

    We know you would like this to be a super special diary today, but for us, it’s just another busy week at work trying to finish our projects. Please don’t think that we are not proud of this milestone, because we are, but there is just so much to do and we need to stay on task! However, we hope that there will be 300 more DDs and 20 more years of Sturmovik products to come!

    We also realize that we could not have gotten this far without the financial support of our customers and those dedicated people in our community that help us make Sturmovik week after week. We salute anyone and everyone who has contributed to the Great Battles series over the years either as an unpaid volunteer or professional partner. From painting skins to developing apps, making missions to beta testing, 3D modeling to historical to research, localization of text to voice acting and on and on, this 300th Developer Diary is dedicated to you guys! THANK YOU!

    No DD is complete without some news and images about current projects and today’s is no exception. Both of these projects have been undertaken by third-party partners – the C-47 cockpit is being built by Ugra Media and the IAR-80/81 is being built by our partner Ivan. Both of these models have been shown before and they have progressed since we last showed them, even if their appearance is not drastically different from before. There is lots of work being done to keep the poly and texture budgets under control and make the model not only beautiful, but also efficient. This is always a big challenge for anyone who makes models for us.

    C-47A

        
        

    IAR-80/81

       

    The IAR will likely go on Pre-Order next week as well as our two new Collector Tanks which Jason will also announce next week.  

    Enjoy!

    The Sturmovik Team

Portal by DevFuse · Based on IP.Board Portal by IPS


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