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Strike Fighters by Thirdwire
All SF / WOV / WOE / WOI Simulation Modifications and Add-Ons
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Installation
1.After unziping the mod archive first copy the TU-126 folder into:
*\Objects\Aicraft\ folder.
2.Then copy the content of the fake_pylon folder,except the text file into:
*\Objects\Weapons\ folder.
3.Add the content of weapons.txt file to the weapondata.ini file.
4.Then start the Weapon Editor Application (WeaponEditor.exe), and load the weapondata.ini file and SAVE ! It's
important.
5.Keep in mind that this plane uses a LARGE runaway, alright ?, so any terrain which DOESN'T have at least one LARGE
runaway for the ENEMY (just check the targets.ini file for airfields and runaways to be sure) it will crash the game.
It took me a while to realize that but finally i did and I updated the readme for letting you all know that as well.
For the time being, Madagascar terrain and Vietnam map don't have , for ENEMY, a large runaway. (In my personal setup I
added one for each to be able to play there,too)
6.If you have a favorite jet you wanna accompany you and you need fuel tanks for it, just replace the default MIG-29
fuel tank setting on the fake pylon declaration with the one you desire.
The modded AWACS has air-to-air/air-to-ground radar (360 degrees and 200 miles radius for BOTH!) and target lock
features.It can see and lock to a target which is 200nm ahead. This way you can surveillance a whole area and lots of
enemy planes keeping an eye on any buggy which winds up too close to you. It also has ECM measures, missiles decoys
(chaff & flares) and RWR capabilities so you will know if enemy has a lock on you or a radar guided missile is on its
way to you.
Now start the game and select, in SINGLE PLAYER, TU-126Moss plane. DON'T load weapons for YOUR plane (the AWACS),
instead, from the roster, add two (or five) more aircraft. Leave first to be the TU-126Moss. The next ones made them
"escort fighters", for instance choose two MIG-25/29/31 etc. Remember, for the sake of realism you can choose just
soviet planes ONLY, for others , no ammo and missiles will be available. After selecting some fighters load them in the
same menu with ammo and missile and just start the flight. In this scenario the wing will behave like a bomber wing,
not like a usual fighter one, so you, with the AWACS you'll be in the center and other two fighters will be on your
right and on your left. Other additional 3 (if you chose 5 escort planes) will go behind in a wall formation. You have
air-air radar and you can see & lock planes which are 200nm ahead! After locking a fighter for example, if that fighter
goes into your path and you have just 30km to it, send first two wingmen to intercept. First two plane will behave like
your wingman in fighter missions, you can give them command "attack my target" so it's important to lock on an enemy
plane first,obviously. If the events heat up you can order the next three fighter from the escort (if you chose 5 in
total) to move in. Just give them the command "Engage Air" and if enemy fighters are near they will engage them as
well. So basically you can have two planes behaving like a single wingman and other three that will engage in the area
if enemy planes are near.
As a variation you can mix fighter and fighter/bomber planes in your escort and this way you can deal with ground
threats, too. Are you nearby an enemy airbase and a SAM lock sound bothers you or an anti-air gun looks funny at you?
Just search it with the "HOME" key, no matter how far/close it is and send some planes from your escort, which have
antiradiation missiles (or other Air-to-surface ordnance) to take care of the problem.
-The mod was tested on SF1 WOI but it should work fine in other SF1 games (WOV, WOE etc).
I used the Veltro2k's E-767 avionics (AWACS 360 degrees radar this time!) and his famous TU-126Moss model which I found
it here on the download section long ago, Pasko's Tu-16T cockpit and fake pylons. My only merit is that I just had the
idea of transforming all these into an AWACS SINGLEPLAYER mode and that I tweaked it and put all together to make it
work. Logan4 also contributed helping me to make the fuel indicator work (many thanks friend for that!).
-This mode is free of charge and can not be sold by anyone. Feel free to use this mode in your future project without
asking permission, just don't forget to add me to the credits list.
By UllyB193 15 -
I used ianh755's updated V4.0 version of Dave & Sundowners original Tornado GR1 & GR4 series and F3 cockpit.
All included models are optimized for
.
1st, the most important thing.
If you want to enjoy low level flying, you must change missioncontrol.ini file !
BACKUP ORIGINAL VALUES !!!
Then use our missioncontrol, that you can find as archive in our pack.
=======================================================================================
Patch 2.3 b
--------------
We promise this is last patch for GR.1 ;-))
Now we are going for GR.4 .
We corrected:
1) some bugs in cockpit
2) HUD (it's reworked to look more like real Tornado, thx to Fanatic Modder documentation)
3) AI attacks for british planes
4) removed Lightening pod from BL755 loadout for german ECR
we added:
1) open canopy animation for cockpit view (thx ravenclaw for 3d lessons)
PRESS -> SHIFT + 3 to see animation.
2) missed oil pressure indicators
Patch 2.3 a
--------------
We corrected:
1) Problem with wing tip vortex
2) Rudder secondary input
3) Landing speed
4) SPILS system settings
5) Fuel quantity for Saudi GR.1
6) Engines altitude power tables.
7) missing outer wing weapon stations for GR.1 82
8) ECM for brit and saudi planes moved back to pods from fuselage.
we added:
1) New Sky Shadow 3d model
We also did some small lift for steering sensitivity.
=======================================================================================
Fanatic Modder's and Guuruu's Tornado GR.1 version 2.3
-------------------------------------------------------------------------
So,
This is really serious upgrade .
Only Tornado GR.1, IDS and ECR are in this pack.
What is new ?
-------------------
We tried to get flight model as close to real Tornado as possible, so aerodynamic model
is new .
All planes have correct (reworked) engines, wing-sweep positions, max G for turning and
new cockpits (with lots of working lights).
We tested their acceleration, fuel consumption (it's still not perfect but better it was),
turning and climb rate.
We also added correct skin for Italian IDS 81 .
Weapons are no longer separate download, also missioncontrol.ini is inside of pack.
We decided to remove GR.4 from this files. She is far from finish and will be published
as separate files.
You will find 11 planes in this pack:
RAF:
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GR1 82 Early production
GR1 90 Better engines, more weapons than 82 model (in fact it is GR.1B with Sea Eagles)
I thought there is no sense to create same plane with only +Sea Eagles.
GR1 90 DESERT STORM Simply GR1 90 with desert camo (plane and weapons)
GR1A Recon version of GR1 90
Luftwaffe:
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GERMAN ECR HARM armed Tornado with Mk.105 engines
GERMAN IDS 79 similar to GR1 82
GERMAN Marineflieger IDS (with Kormorans and HARMs)
GERMAN IDS 06 which is continuation of Marine IDS after they were transferd to Luftwaffe.
Italians:
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ITALIAN ECR as german ECR but Italians didn't replace engines for Mk.105 and they use GPS JDAMS
ITALIAN IDS 81 very close to german IDS, can use JP233 insteed MW1
Saudi Arabia:
-----------------
SAUDI GR1 93 similar to british GR1 90
SKINS:
--------
Every plane has only 1 skin.
INSTALLATION:
--------------------
We higly recommend to remove/backup all earlier versions of OUR(!) GR.1 or ECR Tornadoes.
Then unpack this download and copy/paste (overwrite if needed) all files to your
MODS folder .
CREDITS:
-------------
ALL CREDITS GOES TO:
ianh755
Dave & Sundowners for great job they did with all previous versions
ravenclaw_007 for WE-177, new weapons and german Tornadoes loads.
Dave (again) for B61 bomb and nuke explosion from his B1B pack
Sundowner (again) for Cockpit background comms sounds
Jarhead1 for F3 cockpit
bobrock for Tornado F3
and everybody we forgot ;-) Thx guyz.
ALL BUGS ARE OUR .
By guuruu3,208 20 -
Algunos objetos terrestres, para enrriquecer las misiones mapas y campañas.
Instalacion: en el erchivo esta el ini_TYPE con los elementos, copiar los lod y las texturas dentro de la carpeta del mapa que cada uno desee; estan los lod del objeto y los lod de daño, luego agregar los TYPES en el mapa segun el orden que requieran.
Algunas texturas estan sacadas de trabajos de modders de la comunidad, para agradecer y dar credito a sus correspondientes creadores.
Espero que les guste
pueden reformarlos como deseen
Some land objects, to enrich the missions maps and campaigns.
Installation: in the erchivo this ini_TYPE with the elements, to copy the lod and the textures inside the folder of the map that each one wishes; Are the lod of the object and the lod of damage, then add the TYPES on the map in the order they require.
Some textures are taken from the work of community modders, to thank and credit their creators.
Hope you like
Can be reformed as you wish
By Rascabuche66 0 -
To be used on Florian CP-140 ONLY.
These skins represent the Hi-Viz and Low-Viz schemes used by the RCAF on their CP-140's Aurora.
The serial numbers in this skin pack along with planes numbers fit per the squadrons they are (or been) with.
Some minor details might be different then real life CP-140 as i have not been able to change this as they were model related or decal would not show up properly.
You will get the following skins in this package :
407 Squadron :
Hi-Viz : Early scheme
Low-Viz : Late scheme
415 Squadron :
Hi-Viz : Early scheme
Low-Viz : Late scheme
Two installation choice :
SKINS ONLY (assuming you have the Florian CP-140 already installed):
Copy the FOLDERS of the current pack objects/aircraft folder in your game CP-140 aircraft folder.
Copy the FOLDERS of the current pack decal folder in your game CP-140 decals folder.
Open the Textureset.ini and edit the file by adding the texture.ini lines.
Copy these 2 files : CP-140_Loading & CP-140_Hangar from this pack objects/aircraft folder to your game CP-140 folder.
COMPLETE AIRCRAFT :
Copy the CP-140 aircraft folder content to your game aircraft folder.
Copy the CP-140 decals folder content to your game decals folder.
Credits:
Thanks to Thirdwire for creating the Strike Fighters series.
Thanks to Florian for providing the wonderful complete CP-140 and the template i used to create these skins.
Happy flights!
Mario C.
Frenchie1977
By 1977Frenchie216 3 -
Kupol 9K332 Tor M2E totalmente funcional, los misiles estan puestos para que salgan de forma standar, si quieren reformrle el angulo de salida en el data.ini se puede hacer, se lo ha hecho de ese modo para que funcione mejor, no es exacto, esta hecho en base a fotos, de una de las varias versiones que encontre, pueden reformarlo como les parezca mejor esta testeado en spf1 y WoE
Kupol 9K332 Tor M2E fully functional, the missiles are set to come out in a standard way, if you want to reformrle the exit angle in the data.ini can be done, you have done it that way to work better, it is not accurate, Is made based on photos, one of several versions that I found, can reform it as it seems best is tested in spf1 and WoE
By Rascabuche121 2 -
This is total pack of IAI Kfir versions used by Israeli Air Force.
Pack contains all required models and it is based on regular TW model and available mods on Combat Ace.
All skins are based on templates by ludo.m54 => http://combatace.com...ge-5-templates/
Ive edited ini files mostly in weapon stations to seperate bomb stations from IRM, FT etc. Also removed some lines of unrealistic loadouts (like inboard IRM,lgb on belly station etc.)
Two seater mod is based on denisoliveira models. Ive renamed all required folder /fake pilots/ mods to avoid causing problems with older versions.
You need fake pilot mod to run some of the parts from this pack.
To run this mod you need also access to TW lod files from SF2:I (lods and cockpits for Kfir)
Generaly full merged instal of SF2 family is recomended.
All canopies can be open by Shift+1 animation key.
Aircrafts in this pack will apear as:
Kfir '75 - First version of Kfir (often wrongly named C1 - it is Kfir only)
Kfir Canard '77 - upgraded version of Kfir with small canards added.
Kfir C2 - most common version, with bigger canards, additional pylons,
Kfir C7 last version of Kfir with engine and avionics improvments.
Kfir TC2 Two seater training version.
Kfir RC2 Tsniut - early Kfir recon version with adopted from Shahak Tsniut nose with LOROP camera.
Kfir RC2 Tsilum - late version of recon Kfir with new nose.
All skins are done by me in 2048x2048 format based on templates by ludo.m54
Kfir C2 and C7 can carry MER and TER bomb racks. To have realistic loadouts I've made seperate weapon racks for Kfir based on regular racks (diameter and weight limits)
Credits:
Ive made all decals for all versions covering years of use in IAF based on available reference materials.
All C7 Kfirs were named. Even if i know all names I didn't do all decals..(update may follow soon)
Weapons MER and TER racks by ravenclaw.
Two seater versions are based on original pack by denissoliveira =>http://combatace.com/files/file/15490-kfir-tc-2/
3d mods - denissoliveira
nose skins in 2048x2048 format yakarov79
data.ini Coupi and small fixes by me.
C7 version is based on original pack by denissoliveira =>http://combatace.com/files/file/15556-kfir-c7/
3D mod: Denis Oliveira
Original C7 Cockpit: MirageFactory
RC2 Tsniut is based on Tsniut nose from denissoliveira pack => http://combatace.com/files/file/15132-mirage-iiirj-iiicj-recon-converted/
3d mods - denissoliveira
RC2 Tsilum - mod made by me. Its version 0.9 update will be released someday in future.
National and squadron markings as always in my case are painted on skins.
Effect files are added.
Ive also used standard sound files that everyone should have at this point (year 2017).
report bugs.
Hope you will like it.
Enjoy
Jarek Hereda
By yakarov791,073 6 -
This is total pack of IAI Nesher versions used by Israeli Air Force.
Pack contains all required models and it is based on regular TW model and available mods on Combat Ace.
All skins are based on templates by ludo.m54 => http://combatace.com/files/file/13121-mirage-5-templates/
Ive rearanged camo paints and made different versions for different squadrons etc.
Ive also edited ini files mostly in weapon stations to seperate bomb stations from IRM, FT etc. Also i did some limits i weight for recon versions.
All two seaters mods are based on denisoliveira models. Ive renamed all required folder /fake pilots/ mods to avoid causing problems with older versions.
You need fake pilot mod to run some of the parts from this pack.
To run this mod you need also access to TW lod files from SF2:I (lods and cockpits for shahak and nesher)
Generaly full merged instal of SF2 family is recomended.
All canopies can be open by Shift+1 animation key.
Aircrafts in this pack:
N
NESHER S single seater jet fighter
NESHER T '72 first version of two seater
NESHER T '74 two seat fighter trainer late upgraded mostly with new avionics
All skins are done by me in 2048x2048 format based on templates by ludo.m54
custom decals template and some ideas taken from wilco pack =>http://combatace.com/files/file/10954-iai-nesher-for-sf2i/
Credits:
Ive made all decals for all versions covering years of use in IAF based on available reference materials. SOme numbers might not be historicaly correct. At least 4 of them.
Two seater versions are based on original pack by denissoliveira =>http://combatace.com/files/file/16221-iai-nesher-t/
3d mods - denissoliveira
nose skins in 2048x2048 format yakarov79
data.ini Coupi and small fixes by me.
National and squadron markings as always in my case are painted on skins.
Kills decals.
Ive mede new decals sets covering kills due to aircraft / squadron / year. Not all of them are 100% acurate but i was trying to do my best. For sure kills needs some updates in the future.
Also if user needs can change real kills markings to standard TW type of kills which will be based on actual player score. You have to edit decal.ini file by removing specific lines. Also required lines for different kills are already there.
Effect files are added.
Ive also used standard sound files that everyone should have at this point (year 2017).
report bugs.
Hope you will like it.
Enjoy
Jarek Hereda
By yakarov79373 3 -
Algunos objetos terrestres, para enrriquecer las misiones mapas y campañas.
Instalacion: en el erchivo esta el ini_TYPE con los elementos, copiar los lod y las texturas dentro de la carpeta del mapa que cada uno desee; estan los lod del objeto y los lod de daño, luego agregar los TYPES en el mapa segun el orden que requieran.
Algunas texturas estan sacadas de trabajos de modders de la comunidad, para agradecer y dar credito a sus correspondientes creadores.
Espero que les guste
pueden reformarlos como deseen
Some land objects, to enrich the missions maps and campaigns.
Installation: in the erchivo this ini_TYPE with the elements, to copy the lod and the textures inside the folder of the map that each one wishes; Are the lod of the object and the lod of damage, then add the TYPES on the map in the order they require.
Some textures are taken from the work of community modders, to thank and credit their creators.
Hope you like
Can be reformed as you wish
By Rascabuche97 4
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Files12,665
Comments27,051
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