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Fictional Aircraft, Experimental and UAV's

Fictional Aircraft, Experimental and UAV's

117 files

  1. RAF Phantom FGR Mk.3, for SF/WoV/WoE/WoI and probably SF2
     
    This is a mod of TMFs Phantom FGR.2 into a "What If..." FGR.3 upgraded variant that might have been used by the Royal Air Force in the 1990s through the early 2000s. One can assume "difficulties and issues" with the Tornado ADV and GR variants, that forced the MoD and RAF to upgrade and keep them operational until either the Tornados were sorted out or the EF-2000 Typhoon came on line.
     
    This is a semi-complete mod, as I've included everything EXCEPT the aircraft lod files. You =WILL= be needing the original FGR.2 to copy these critical files from. All other parts, inis, the HUD equipped cockpit from the F-4EJ-Kai mod, and some weapons are included. You can get the FGR.2 from the following sources:
     
    CombatAce:
    http://forum.combatace.com/index.php?autoc...p;showfile=1421
     
    C5:
    http://www.column5.us/miragef.shtml (the FGR.Mk2 -NOT the one marked EARLY)
     
    CheckSix! (TMF Home Site)
    http://www.checksix-fr.com/
     
    The aircraft data ini has been 'updated' with some of the newer data from post-patch Phantoms, but remains essentially the same. The FM has NOT been touched.
    The original Spey engines have been swapped out for the more powerful P&W F100-PW-220s from the Eagle, and you will have a noticable, but not overwhelming, gain in power.
    Loadouts have been adjusted for a more "British" feel, and make use of as many 'stock' 3rd Wire weapons as possible (wing and centerline fuel tanks, SUU-23 gun pod, dumb bombs). Other weapons have been included.
    The original skins, hangar screen, and decals are included. 2 new "patch.bmps" were created by me, depicting the individual squadrons represented (92 & 111).
     
    This mod is designed for use with, I'm hoping, ANY weapons pak. You will just need to add a few things, which I've included (borrowed from both TMF's weapons pak of 1/09 and the BunyPak of ?/06. If you're already using the TMF pak, you needn't bother to add the weapons I've supplied, excepting the 3pak rocket pod mount.
     
    = IMPORTANT: This aircraft has been tested, and is designed for use in Post-Patch SF/WoV/WoE/WoI. It should also work in SF2 and later iterations - this has NOT been tested, however.
     
    As always, unzip this to a temp folder somwhere, and you'll have access to the rest of the readme for it's instructions. You'll need to be reading it...really!
     
    Happy Landings!
    Wrench
    Kevin Stein
    267 0
  2. Northrop/Horton F-79C "Manta" for SF/WoV/WoE and maybe WoI & SF2



    For Post-Patch (9/08 & 10/08) Installs ONLY


     
     
    A "What If..." aircraft for the early Cold War....
     
    This is a mod of Pasko's Ho-229 into a "What If" aircraft for the immeadate Post-War/Cold War period of 1948-1955.
     
    This is a complete aircraft mod, containing everything needed to just unzip and fly. Some weapons and, of course, a new pilot figure will need installing, but that's a pretty simple matter.
     
    The skin, created from new 1024x1024 templates, is based off the original WW2 Luftwaffe one, and has completly redrawn panel and rivet lines. All new decals representing a ficitonal USAF unit, 54th FIW, are included for 38 aircraft. These are the standard 'buzz numbers' and serial numbers as seen on USAF aircraft of the time period. Period style lighting has been added; running and ID lights, and a landing light. The cockpit, while based off the A-4B, has been extensively edited to make use of the new coding in post-08-patches for the "OpenCockpit", as has the data ini. This allows the external model's canopy frame to work for us. If attempting to use in a pre-patch install, you'll need to make all sorts of adjustments, and even I don't remember them all. Suffice it to say, it's built for post patch -- keep it that way.
     
    A new "WoE-style" hangar screen has been created for this aircraft. Also included are an illustrated Word doc and a pdf with the "What If..." historical notes. Damage tgas are here as well, just in case you happen to get shot up....
     
    This mod is designed for use with, I'm hoping, ANY weapons pak. You may just need to add a few things. If you've already added the weapons provided from another mod or weapons pak, you need not add them again.
     
    = IMPORTANT: This aircraft has been tested in Post-Patch SF/WoV/WoE/WoI. Be advised of the existence of some handling issues prevelant in WW2 era and many Pre-Patch (ie: 06 level) aircraft. Fly accordingly!!! It should also work in SF2 and later iterations - this has NOT been tested, however.
     
    As always, unzip this to a temp folder somwhere, and you'll have access to the rest of the readme for it's instructions.
     
    Good Hunting!
    Wrench
    Kevin Stein
     
    (this should actually go under "Cold War Aircraft", but there isn't a category for Fictional/What Ifs in there ... so, here it is)
    687 0
  3. Supermarine Siskin F.1 for SF1 Wings Over Israel
    This is a simple mod of the excellent Third Wire Dassault Mystère IV to give a 'what if' Supermarine Siskin F.1 with markings for No.43, No.56 and No.63 squadrons of the Royal Air Force's Fighter Command during the mid-late 1950's era.
    It is essential that you have Wings Over Israel as this is the only 'Series One' game to have the Mystère IV LOD's.
     
    BACKSTORY
    The early-1950's was a difficult time for RAF Fighter Command. The obscolescent Meteor F.8 formed the mainstay of Fighter Command but it could barely catch the RAF's Canberra jet bombers and would have been hopelessly outclassed by MiG-15's if the Cold War had turned hot. But just at the time that Fighter Command should have been looking forward to receiving the modern swept-wing Hawker Hunter and Supermarine Swift fighters both programmes hit severe technical problems. especially the doomed Swift. Even before the decision to cancel the Swift fighter programme (taken in February 1955) the Air Ministry were looking for an 'off the shelf' purchase of an interim 'stop-gap' type and although the North American F-86 Sabre was procured in substantial numbers the desperately poor balance of payments situation with the US prevented further purchases.
    Dassault had previously offered the Mystère IIC to the UK Government and had been turned down. But in November 1952 an RAF evaluation team were sent to Istres to evaluate the Mystère IV and submitted an enthusiastic report to the Air Ministry who decided to place an order for 200 Mystère IV's to be licence-built by Supermarine Aviation with Rolls Royce Tay engines. Entering service in March 1955 as the Siskin F.1 this fine aircraft was used by RAF Fighter Command until the early 1960's with the subsequent Siskin FGA.2 fighter-bomber serving in RAF Far East Air Force until 1970.

    INSTRUCTIONS
    1. Drop the SiskinF1 folder into your Aircraft folder.
    That's it!

    CREDITS
    Thanks to TK for a great little game/sim.
    And special thanks to everyone in the wider Third Wire community.
    Regards
    Spinners
    Version 2 - 04/05/18
    Version 1 - 10/06/09
    89 0
  4. Supermarine Skylark F.1 for SF1 Wings Over Israel
    This is a simple mod of the excellent Third Wire Dassault Super Mystère B2 to give a 'what if' Supermarine Skylark F.1 with markings for No.5, No.11, No.23 and No.29 squadrons of the Royal Air Force's Fighter Command during the late 1950's and early 1960's era.
    It is essential that you have Wings Over Israel as this is the only 'Series One' game to have the Mystère IV LOD's.
     
    BACKSTORY
     
    The adoption of the earlier Dassault Mystère IV (licence-built by Supermarine Aviation as the Siskin F.1) encouraged Dassault to offer the forthcoming Super Mystère to the UK Government to meet the RAF's requirement for a Venom replacement for overseas use. However, by mid-1955 the requirement had changed to that for a supersonic interceptor-fighter for RAF Fighter Command to supplement the Hunter F.6 and provide a lead-in to the Mach 2 English Electric Lightning.
    By this time the Super Mystère prototype had flown (initially powered by a Rolls Royce Avon RA.7R) and the successful early flight-testing gave the RAF the confidence to quickly draft an official Operational Requirement based around a Super Mystère powered by the proposed Avon RA.21R and armed with 2 x 30mm ADEN cannon. Supermarine were selected to licence-build the Super Mystère at South Marston as the Supermarine Skylark F.1 for RAF Fighter Command and with an initial order for 120 aircraft and soon supplemented with an order for 45 Skylark FR.2's for RAF Germany (carrying centreline Vinten camera pods).
    Whilst Dassault quickly moved on to the Mirage family of delta-winged fighters the Skylark was further developed by Supermarine as the FGA.3 fighter-bomber for the RAF and also exported to Finland, India and Saudi Arabia.

    INSTRUCTIONS
    1. Drop the SkylarkF1 folder into your Aircraft folder.
    That's it!

    CREDITS
    Thanks to TK for a great little game/sim.
    And special thanks to everyone in the wider Third Wire community.
    Regards
    Spinners
    Version 2 - 06/05/18
    Version 1 - 12/06/09
     
    166 0
  5. West German MiG-17
     
    Just a quick little plane i made for myself, hope you like
     
     
    _____________________________________________________________________
    CREDITS
    _______________________________________________________________________________
     
    Paulopanz: Skin
    Thirdwire: Plane
    Me: Posted it
     
    DLOAD PRODUCTIONS
    187 0
  6. Northrop/Horton F-79C "Manta" Update Pak for SF/WoV/WoE/WoI (post-08 patch) & SF2/SF2:V/SF2:E
     
    Just a small little update for the F-79C Manta, which adds the weapons pylons, a 'smaller' pilot figure, some flight model tweeks to the data ini, and a new loadout ini.
    Also included, although I have NO idea if this is important or even necessary, is a 'USERLIST.INI' for use in SF2NextGen series sims.
     
    Again this is NOT the complete aircraft, just some inis and bits. The complete aircraft mod is available here:
     
    http://forum.combatace.com/index.php?autoc...p;showfile=8526
     
    Basically, all this does is replace the original inis with a more 'reactive' flight model, adds the new pylons as a 'fake pilot seat', just like on the RAF Peregrine, but you one get 2 pylons on this bird.
     
    = IMPORTANT: This aircraft has been tested in Post-Patch SF/WoV/WoE/WoI. Be advised of the existence of some handling issues prevelant in WW2 era and many Pre-Patch (ie: 06 level) aircraft. Fly accordingly!!! It has also been extensively tested in the SF2 series. This bird acutally handles quite well in 08 level games, and just good in SF2 NextGens. =
     
    As always, unzip this to a temp folder somwhere, and you'll have access to the rest of the readme for it's instructions.
     
     
    have fun!
    Wrench
    kevin stein
    294 0
  7. RAF "AF2000 Barracuda" for WOX flight sim...
    ****************************
    Not SP2 compatible as yet ...as far as I know..
    ****************************
    This model is a what if ...I was messing around in 3ds max and came up with this a\c...
    I liked the shape etc and added it in game as a what if modern RAF fighter...and it seems to fly well and fast too...
    ***************************
    This is a beta freeware release,and as such falls under the Combatace freeware conditions...
    ***************************
    Hope you like this a\c as much as I do....lol
    ***************************
    Russouk2004@ntlworld.com...
    776 0
  8. -KF1-AX_ templates-
     
     
     
    *photoshop7.0, PSD file
    167 0
  9. NAA QF-100D Super Sabre Target Drone



    -For SF/SFG/WoV/WoE, and mabye SF2 Series Sims


     
    A modification of the stock F-100D Super Sabre, into the Target Drone as used (up) by the USAF.
     
    This is a semi complete mod, no aircraft lod is included as it uses the stock F-100D lods included in all games excepting WoI. If wanted for use in WoI, you'll need to extract the aircraft lods from any of the other sims, and drop them into the aircraft's main folder.
    All other parts are included.
     
    The cockpit has been extensivly modified by using the "moves" pioneered by ArmorDave, and greatly expanded upon by Lexx_Luthor. These moves remove the gunsight, armament panels and other items associated with weapons/weapons controls. The data ini has been edited to add the 08/SF2 advanced AI sections; but ALL weapons have been removed. This aircraft can carry NOTHING other than the drop tanks. Using the AI sections assures it will act in an 'aggressive' manner when confronting Blue Forces. The aircraft has been "nationalized" as Soviet, to doubly assure this. So, don't be surprised with seeing them parked on Red Force airfield ramps. The pilot figure has also been edited out, but the seat remains, which is correct, as these aircraft were STILL human flyable.
     
    The skin supplied herein, whilst highly innaccurate, is based off the original natural metal. In reality, all QF-100s were left painted in their SEA camo, with the addition of hi-viz International Orange markings. I just couldn't quite figure out the exact placements for the Orange on the wings, so didn't bother with the camo skin (even on this skin it's not quite right). I welcome Skinners to create a historically correct one. The decals ini has been edited to only show the aircraft serial numbers; again this is innaccurate, but like the skin itself made for a quick and dirty mod.
     
    It has been tested in an 08 patch level install of WoE. It should work just as well in SF2 'NextGens', but I've not tested that. Some adjustments may be necessary.
     
    As always, unzip this to a temp folder somwhere, and you'll have access to the rest of the readme for it's instructions.
     
    This mod is dedicated to Delta6Actual, who came up with the idea, but who's computer 'went west'.
     
    Good Hunting!!
     
    Wrench
    Kevin Stein
    177 0
  10. XFY-1 POGO / Release 2.0
     
    The Convair XFY-1 "Pogo" emerged from the same VTOL-research competition that produced Lockheed's XFV-1 "Salmon.". The aircraft was similar in design to the "Salmon," except that it eschewed its competitor's conventional wing-and-tail configuration in favor of a single--albeit it larger--set of delta-shaped wings. Like the "Salmon," the XFY-1 "Pogo" boasted counter-rotating propellers, but unlike its cousin, it actually clocked numerous vertical lift-offs before the Navy terminated its experiments in 1955.
     
     
    XFY-1 POGO is intended for use with Thirdwire stable of flight simulations.
     
    This release of the POGO is not entirely coded to work 100% in the game. As is… it MUST be air-started or it will explode upon mission start.
     
    Sorry, the expertise of modeling the flight-model to allow it to land and take–off from its tail is way beyond my pay-grade! (Well... maybe not. I might be able to apply what I learned from the Osprey to make it work...)
     
    INSTALLATION
     
    Unzip the archive and copy and past the POGO folder into your \aircraft directory.
     
    NOTE:
     
    I’ve included the 3D StudioMAX file in the event someone wishes to try their hand at getting the plane to work properly in the game.
    All I ask is that you give credit where credit is due… Namely place my name somewhere.
     
    New to release 2.0:
     
    1.) Texture mapped (I'm sorry... I have since forgotten who did me the honor of texturing this bird.
     
     
    Fly, have fun… appreciate the difficulties in getting a bird like this to fly in a game.
    587 0
  11. MiG-23FI non swing wing Flogger for SFP1, WOI, WOE, WOV
     
    *************************************
    HISTORY
    *************************************
     
    In the 60th the MiG-23 was developed as counterpart to the american F-111 fighters. In both superpowers the specialists had the strong belief, that the time of dogfight was over. The major task, so they thought, would be the high speed intercept mission. For that kind of warfare the MiG-23 was optimized.
    In the local wars in late 60th it was proof, that the days of dogfight were far away to be over. In cotrary, the dogfight was still the major task of a fighter plane and for that kind of warfare the MiG-23 was not suited. So the MiG OKB started a development line to make the plane more agil, which finally led to the MiG-23ML, which was much better than the first MiG-23, but was also no born dogfighter. So in 1971 the MiG-OKB started to develope a high agile future frontline fighter (Project 9), which had its maidenflight in 1977 under the designation MiG-29.
    One of the first studies of the project 9 showed a plane in size and shape of the MiG-23ML with F-15 like air intakes, two engines and non swing wings.
     
    My MiG-23FI is fiction. It is one step back, a MiG-23ML look alike with non swing wings and dogfight optimized wings with aditionally hardpoints.
    FI stands for "frontowoi istrebitjel" what means: Frontline fighter.
     
    **********************************************
    MiG-23FI for WOE, WOV, WOI, SFP1 credits
    **********************************************
    While making the MiG-23FI i used a lot of files made by other modders. Thanks for this files!
     
    The plane itself:
    ~~~~~~~~~~
     
    Model by Mirage Factory. Sony, thanks a lot for the permission to use it.
     
     
    The Cockpit
    ~~~~~~~~~
     
    Cockpit by Paladrian
     
     
    Added objects.
    ~~~~~~~~~
    The pylons are taken from Lindr2's MiG-29 package
    Then i used CIACHOs AKU-58 file to create the chaff flare dispensers
     
     
     
    And finally my little share
    ~~~~~~~~~~~~~~~~~
    I edited the Data file a littel bit and puzzled the parts together. Then i modified the original skin to make a blue MiG.
     
     
    I hope that i havent forgotten someone to give the proper credit.
     
    **********************************************
    INSTALLATION
    **********************************************
     
    1. unzip into your aircraft folder
    The subfolder MiG-23FI will be created
    2. make sure that the following files are placed in aircraft folder, NOT in MiG-23FI folder:
    MiG-23 Pylon.LOD and bmp
    MiG-23IRWerfer.LOD and bmp
    WPact_Pilot.LOD and bmp
    otherwise you will see pilots sitting on the wings and on the back of the bird.
     
     
    Thats it! Enjoy flying.
     
     
    ************************************************
     
    For remarks, comments, bugs, etc please use CombatAce forum or send me a PM.
     
    Hope you enjoy it.
     
     
    Michael (Gepard)
     
     
    Made in Germany
     
    Juli 2010
    319 0
  12. MiG-23A What if... Readme
     
    Carrier based MiG-23, design project 1972, can be realised in 1976
     
    MiG-23A was proposed in 1972 for Project 1160 Aircraft Carrier "Orel" {Oryol}
     
    Model based on MiG-23M model by TMF, sound by Spiloone 104
     
    This plane required MiG-23/27 Weapons Pack. Please install it first.
     
    http://forum.combatace.com/index.php?app=downloads&showfile=9693 - part1
     
    http://forum.combatace.com/index.php?app=downloads&showfile=10041 - part2
     
    To Install:
     
    - unpack Archive in temporary folder
     
    - copy MiG-23A folders to Aicraft folder.
     
    - copy Sounds to sound folder
     
    - copy 2 test mission to Mission folder (WOV required)
     
    Plane specifications:
     
    Mig-23A:
     
    - Max G: 8.5
     
    - Radar Sapfir-23ML (1976)
     
    - ASP-23ML gunsight
     
    - MiG-23A can use R-23,R-13M,R-3S,R-60, Kh-23, Kh-23M missiles, (R-24 not alowed, it required N003,N006,N008 radars)
     
    - Max Loadout 2000Kg
     
    - R-29-300 Engine
     
    - TP-23M Heat seeker
     
    MiG-23A features:
     
    - new canopy
     
    - arrested hook
     
    - folded fin under tail replaced by 2 small unfolded fins
     
    - refueling probe
    323 0
  13. BAe Sea Kestrel FRS.1 for STRIKE FIGHTERS 1 (08 Patch Level)
     
    This is a 1st Gen conversion of the [Fictional] BAe Sea Kestrel FRS.1 by Cocas and Spinners.
     
    INSTRUCTIONS
    1. From the AIRCRAFT folder drag and drop the SeaKestrelFRS1 folder and the PILOT_RN folder into your Aircraft folder.
    2. From the DECALS folder drag and drop the RNCODENUMS folder into your Decals folder.
    ----------------------------------------------------------------------------------------
    3. Adding weapons:
     
    A. Check to see if these weapons have already been previously added.
    B. From the WEAPONS folder drag and drop all of the enclosed folders into your Weapons folder.
    C. Weapons data needs to be added with the 08 Patch level Weapons Editor.
    See Weapons Add.ini for data.
    ---------------------------------------------------------------------------------------------------
    Weapons note: The SF2 "AIM-120A" was not included due to incapability. (Unicode)
     
     
    CREDITS and Thanks
    TW
    Cocas for the original 3D models, and exporting me a 08 level .lod to create this mod conversion.
    Dels for creating the superb F-23/F-29 cockpit used here.
    Spinners for Skins and putting togeather the Original package.
    Myself: Package conversion and a new set of RNCode number decals.
    Original Read Me included.
     
    Raven
    04/29/13
    180 0
  14. this the Hawker Siddeley Hs.1202-9 fighter study from 1977
    back story
    in the late in 1970´s the Royal airforce started studis to replace the aging Fleet of Phantoms in 1977 the HS-1202-9 proposal was declared winner
    1980 frist operational Squadron was in service and UK under the name Storm F.mk1
    for WoX
    FM based on stock F-16 netz
    cockpit by DELS
    pilot by RAvenclaw i think
    seat can find the out who made by credit and thanks go to him
    decals by Sinners and serial are stock Sf2E and need replaments
    all needed weapons are on gunnys pack
     
    install instruciones
    unrar to your desktop after just drop in to your WoE game and add weapond data has need use weapons pack check KB at CA for details
     
    Templet in gen2 tools seccion
     
    have fun Cocas
    143 0
  15. Royal Air Force Kestrel GR1/3 for STRIKE FIGHTERS 1 V2.0 Patch Level 08
    This is a 1st Gen conversion of the V2.0 Pak
    INSTRUCTIONS
    1.Unzip then copy and paste the Effects/Flight/Objects/Sounds folders into your WOX install.
    ----------------------------------------------------------------------------------------
    2. Adding weapons:
    A. Check to see if these weapons have are already been previously added.
    B. From the WEAPONS folder drag and drop all of the enclosed folders into your Weapons folder.
    C. Weapons data needs to be added with the 08 Patch level Weapons Editor.
    See Weapons Add.ini for data.
    ---------------------------------------------------------------------------------------
    3. Gun Data needs to be added with the Gun Editor.
    ---------------------------------------------------------------------------------------------------
    Please Read:
    Weapons Info and the
    Original Read Me's, included.
    CREDITS and Thanks
    TW
    Cocas
    Dels
    Spinners
    Ianh755
    Bobrock
    Ravenclaw007
    Spillone104
    EBurger68
    ChrisBV
    EricJ
    Myself: Package conversion, a new set of RNCode number decals and a new Kestrel_2IR Duel IRM Rack.
    If I missed anyone PM me and I will Fix it.
    -------------------------------------------------------------------------------------
    Legal BS by Wrench
    This is freeware; it CAN be distrubuted if the original readmes and all other pieces of the package remain intact.
    The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes.
    This package may NOT in any way, shape or form be used in any payware additions.
    Raven
    06/19/13
    134 0
  16. F-14j Tomcat
     
    - New skins JSDF
    - Updated cockpit and Reflections
    - New Loading Screens
    - New Hanger Screens
     
    Unzip and copy then paste in the folders:
     
    Effects in Effects folder
     
    Aircraft in Aircraft folder
     
     
     
     
     
     
    Thanks to everyone that made these addons for SFP1.
     
    Thank you fractalnoise for the cockpit mods.
    and thank you MirageFactory for the F-14 model
    272 0
  17. 1st off Thank you to MigFactory for the F-14a and all the people involed with makeing it. Thank you to SF comuinity for all Knowlege base .
     
    now this is not your moms tomcat the is a F-14 Super TomKat and theres way to much to list on what it can do things that dont work atm are the nozzels dont RCS like they should but still fuctions as if they did makeing this plane highly manuveralbe. if i know the model node name i could fix it but i dont so sorry bout that.
    modernized Hud/Radar flare and chaff/ laser Des /AI flight control modernize skin LV with some bonus tail art ,this f-14 is mounted with a 7 barrel Gua-32B 25mm A/A &A/G vulcan
     
    drop in you aircraft folder
     
    the gundataXXX file is to be added to the gundata.ini just make sure to change the [GunDataXXX] to the numbers needed to add the weapon
    324 0

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