-
Black Desert HM bmps
By Wrench
Black Repainted HM_bmps for Desert Based Terrains ONLY, for use in Post-08 Patch Levels
For Add-On Terrains for SF/SFG/WoV/WoE/WoI and SF2/SF2:/SF2:E
This "repair package" is for those people still having trouble/issues with items placed near the sea/land transitions, and for those terrains using the Desert tileset that have NOT been brought up to 08 patch levels. The problem manifests itself as 'partly sunken ships' in port, or GroundObjects and Building that seem to be below ground level when near the shoreline.
You'll note the listing of the NextGen sims, albeit THEIR terrains need NO adjusting; this is for 3rd Party, Add-Ons to be used in all the aforementioned sims, that were originally designed for use in the Classic Series, and have been migrated over. This will also fix them for use in the Classic Series.
This fix has been covered innumerable times in several hundred posts on the CombatAce message boards, and even has it's own thread in the dreaded Knowledge Base.
What this fix does, is change the Height statements for those terrains built in the 06 patch level, and before, and will bring them up to date with the O8 Level for the Classic Series, and will work the same for the NextGen series.
Some knowledge of use of Skypat's Cat Extractor Tool is needed, as you will probably be needing it to extract the terrain ***_data.ini from one of the Original 3 Terrains - Desert, VietnamSEA and GermanyCE, to make comparisons to for the terrain to be repaired. For the most part, the data in the Install Section below will have all the details necessary; but just be prepared.
I'll try to keep the install/ repair procedures as easy as possible for the less experienced users.
As always, unzip this pak to a temp folder or your desktop to gain access to the rest of this readme. It should be mentioned at this point, you're REALLY going to want to read the document all the way through before installing. This will aquiant you with the procedures and help you in the long run.
Wrench
Kevin Stein
128 downloads
0 comments
Submitted
-
Sea variation tile For Strike Fighters Gold / Project 1
By gerwin
Sea variation tile For Strike Fighters Gold / Project 1
version 1.0
by Gerwin 1-11-2008
DESCRIPTION:
Adds some random darker areas to the Desert map's sea as to give
it a more natural and less monotonous look. Like in the the other
three official terrain sets.
Just a very subtile change, although it involved changing
about 25.000 entries in the tile map, fortunately it could be
done automated.
INSTALLATION:
To make this work add these two files to your SFP1 terrain folder
Sea2.tga (alternate sea tile graphic)
Desert.tfd (hex modified desert tilemap)
Desert_Data.ini (terrain datafile with additional 69th texture entry, oct 2008 version)
APPENDIX:
This is the additional texture entry in Desert_Data.ini:
[Texture069]
Filename=sea2.TGA
HasWater=2
HeightMap=sea1_hm.BMP
HeightMapScale=2.000000
Color=0.212429,0.268664,0.327297
SolidObjectTexture=
AlphaObjectTexture=
MipMapLevels=2
THANKS TO:
Third Wire for the Strike Fighters Based Games
418 downloads
0 comments
Updated
-
Tileset for Afghanistan terrain (Beta)
By Gepard
Afghanistan Tileset (Beta)
This is a quick and dirty mod of the WOI standard tileset to fit it into the Afghanistan terrain, so that not only WOI user can fly and fight over the Hindukush mountains.
I hope that better tilesets will follow soon by more talented modders than me.
*******************************************
I
INSTALLATION:
-Unzip the file into your Afghanistan Folder
Thats it!
******************************************
II. Credits
Thanks to TK for his great WOI terrain.
*******************************************
III.
Afghanistan Tileset IS FREEWARE. COMMERCIAL USE IS NOT ALLOWED.
If you find bugs please post them in StrikeFighters section of Combatace.com forum.
*****************************************
IV.
Hope you enjoy it. Good Hunting along the Jalalabad road!
Michael (Gepard)
============================================
V.
Made in Germany
November 2008
============================================
824 downloads
0 comments
Submitted
-
Inflight Map Icons
Update to Inflight Map Icons 08DEC2008
...................................................................................
SUMMARY
...................................................................................
The problem with the previous version was because I accidentally sent the compressed
file version. Sorry about that.
These two icons will change the inflight map icons for friendly and enemy aircraft.
The friendly icons now show up in blue as the top profile of a F-15. The enemy
icons show up in red as the top profile of a Mig-29.
...................................................................................
INSTRUCTIONS
...................................................................................
Back-up and save your current inflight map icons. Copy and paste the Flight folder
into your SFP1(G)/WOV/WOE/WOI folder.
-serverandenforcer
232 downloads
0 comments
Updated
-
Germany CE Rescaled Trees for Brain32 / Jan Tuma Tree Mod
By Bananimal
This is a set of rescaled trees for Jan Tuma's tree set mod for Brian32 GermanyCE repainted tiles. You must have Brian32's repainted tiles V1.0 for GermanyCE terrain to use this mod.
I have reduced the tree size to a more realistic size to help facilitate sense of speed and scale.
INSTALLATION:
Install Brian32's repainted GermanyCE tiles. Copy all the files in this package to your WOE\TERRAIN\GERMANYCE folder. Over write when asked.
That's it. Go fly.
Legal:
Permission to rerelease Jan's tress was given to me by Jan. I thank him for his allowing me to release this mod to the community. All terms of use from Jan's mod apply to this mod as this was originally his work. I just merely rescaled / added more trees. For freeware use only.
Cheers,
Bananimal
341 downloads
0 comments
Submitted
-
Remove the red planes from the in flight Map
By MigBuster
Game not challenging enough? - why not stop red planes appearing on the map!
Just download and copy MAPENEMYICON.tga to your "Flight folder" ie
"C:\......\WingsOverVietnam\Flight"
If you feel like you are getting shot down to much afterwards - just delete MAPENEMYICON.tga again and all will revert to normal....easy hey
tested in WOI / WOV but should work in SF/WOV/WOE/WOI/FE
Note about SF2: This will work in the strike Fighters 2 series - however TK kindly included these options in the HUDDATA.ini file (which you would need to extract from the flightdata.cat file) from June 2009 which can just be set to true or false as you need - so you can acheive the same thing from here:
[HUDLabels]
EnableLabels=FALSE
LabelFriendlyAir=TRUE
LabelFriendlyGround=TRUE
LabelEnemyAir=TRUE
LabelEnemyGround=TRUE
[MapLabels]
EnableLabels=FALSE
LabelFriendlyAir=TRUE
LabelFriendlyGround=TRUE
LabelEnemyAir=TRUE
LabelEnemyGround=TRUE
MiGBuster 2009
160 downloads
-
Buildings&trees for EuroWW2
Me encanta el mod EuroWW2, pero el terreno me parecia un poco soso visualmente, asi que me he puesto manos a la obra para darle algo de atractivo visual. Espero que os guste.
152 downloads
0 comments
Submitted
-
Black VietnamSEA HM bmps
By Wrench
Black Repainted HM_bmps for VietnamSEA Based Terrains ONLY, for use in Post-08 Patch Levels
For Add-On Terrains for SF/SFG/WoV/WoE/WoI and SF2/SF2:/SF2:E
This "repair package" is for those people still having trouble/issues with items placed near the sea/land transitions, and for those terrains using the Desert tileset that have NOT been brought up to 08 patch levels. The problem manifests itself as 'partly sunken ships' in port, or GroundObjects and Building that seem to be below ground level when near the shoreline.
You'll note the listing of the NextGen sims, albeit THEIR terrains need NO adjusting; this is for 3rd Party, Add-Ons to be used in all the aforementioned sims, that were originally designed for use in the Classic Series, and have been migrated over. This will also fix them for use in the Classic Series.
This fix has been covered innumerable times in several hundred posts on the CombatAce message boards, and even has it's own thread in the dreaded Knowledge Base.
What this fix does, is change the Height statements for those terrains built in the 06 patch level, and before, and will bring them up to date with the O8 Level for the Classic Series, and will work the same for the NextGen series.
Some knowledge of use of Skypat's Cat Extractor Tool is needed, as you will probably be needing it to extract the terrain ***_data.ini from one of the Original 3 Terrains - Desert, VietnamSEA and GermanyCE, to make comparisons to for the terrain to be repaired. For the most part, the data in the Install Section below will have all the details necessary; but just be prepared.
I'll try to keep the install/ repair procedures as easy as possible for the less experienced users.
As always, unzip this pak to a temp folder or your desktop to gain access to the rest of this readme. It should be mentioned at this point, you're REALLY going to want to read the document all the way through before installing. This will aquiant you with the procedures and help you in the long run.
Wrench
Kevin Stein
215 downloads
0 comments
Submitted
-
Malvinas/Falklands Tileset UPDATED!! missing tile
By WingZero
UPDATED added the missing tile (SEA_Island.tga) i forget upload this.
Well this is a new tileset for Malvinas/Falklands terranin available in Falklands 1982 ALL-Inclusive MOD.
Instalation: just drop ALL in folder ..Terrains/Malvinas
Enjoy!!
---------------------------------------
Agregado el azulejo que faltaba mil perdones gente!!
Bueno aca les dejo un Tileset para el terreno malvinas que viene con el MOD Falklands 1982.
Para instalarlo copien todo a la carpeta ..Terrains/Malvinas
Espero les guste
Saludos!!
798 downloads
-
Buildings_for_NAfrica_WWII
Al igual que en terreno de europa, darle algo de detalle al suelo.
97 downloads
0 comments
Submitted
-
Buildings_for_Tunisia_WWII_V1.0
Un poco de detalle extra al hacer un vuelo rasante sobre Tunez...
Proximamente: "Buildings&trees for Battle of Britain" y "EuroWW2 V2.0"
103 downloads
0 comments
Submitted
-
Buildings&trees for Battle of Britain
Bueno, como habia comentado, aqui esta la oportunidad de salir de debajo de esos impresionantes globos alabeando por las "calles" de Londres... No es perfecto, pero espero que os guste.
130 downloads
0 comments
Submitted
-
Buildings&trees for EuroWW2 V2.0 prewiew
Bueno, empece intentando llenar un poco, el suelo de este estupendo terreno, y al final lo estoy "repintando" entero. Estoy usando para ello los magnificos tiles para Germany de Brain32. Todavia no esta terminado, pero cuelgo unas capturas de pantalla a ver que os parece. Se agradecen las sugerencias...
108 downloads
0 comments
Submitted
-
Map ini tweaks for Israel, Germany, Vietnam, AE and Libya
By orsin
Map ini Tweaks for SF1 series
This is an extraction from a super vannila pack of WOX that we share in the small circle of Insky team.
It includes ini tweaks for Israel, Germany (4season mod), Vietnam (Greenhell2), AE(with Tree mod) and
Libya(3.0 Ultimate final) maps.
What the tweak does:
1. fixing water shimmering problem
2. bringing latest shader effect
3. Introducing tree blending effect for a smoothier terrain look
4. bringing sun shadows for hills on terrain. as the sun moves the hills cast shadows of different angle.
enjoy it and feel free to report any problem
Insky_orsin
449 downloads
0 comments
Submitted
-
GermanyCE Typo fix_WoE
By Uhu
The german city of Leipzig is erroneously called "Liepzig" in game. Hence a little corrective fix of the 2 affected INI's (_movement.ini and _targets.ini).
You have to simple unzip the 2 files in a temporary place and drop them in your GermanyCE terrain folder (or you may go for the "hard way", extracting these two files, searching manually for "Liepzig" and replacing this by the correct spelling "Leipzig").
Uhu
109 downloads
0 comments
Submitted
-
City_tiles_for_EuroWW2_SPRING
Lo primero y como siempre, he de agradecer sus trabajos a TOD@S los que haceis las mod, pues sin vosotros nada de esto seria lo mismo.
Igualmente, recordar que todo lo que he presentado son adaptaciones de trabajos ya existentes, que he confeccionado para disfrute propio, pero que me parece
justo compartir. Por lo tanto corresponde a otros el merito de este trabajo.
Dejo esta 2ª, y en principio, ultima actualizacion del repintado de EuroWW2. En ella no hay mas que 4 nuevos azulejos que corresponden a las zonas que
rodean a las ciudades. Con estos azulejos los edificios y arboles de las afueras de las ciudades se corresponden con lo que hay dibujado en el suelo.
Instalacion: descomprimir en la carpeta "Terrain".
Un detalle que olvide en "Water_for_EuroWW2", tener en cuenta que hay que instalar EN ESTE ORDEN:
1º, "Buildings&trees for euro WW2 SPRING".
2º, "Water For EuroWW2 SPRING".
3º, "City tiles for EuroWW2 SPRING".
Saludos a tod@s.
128 downloads
0 comments
Submitted
-
Nothingness (Testbed Terrain)
By jtin
This is a terrain of simply, nothing.
Why is this useful? Without all the objects and tiles it needs to load, it helps to minimize loading times. This is particularly useful in skinning (decal positioning), model testing, and target placement (which then can be copy-pasted to other maps). It includes two airfields (enemy and friendly) and two target areas, WITHOUT targets.
**For this reason, it is recommended that missions using this terrain either be RECON, SWEEP, STRIKE, or CAP.**
285 downloads
-
Tunisia-New-Tileset_ENGLISH_README
I am sorry, my english is very bad and for me is very dificult to write in english. I will do an effort to put all my readme in english.
Thanks (realy) to Wrench and Silverbolt for the help with traductions.
maurcepiesligeros.
Iñaki.
93 downloads
0 comments
Submitted
-
TUNISIA-(WWII)-New-Tileset
Bueno, la verdad es que solo queria poner edificios y arboles y al final he terminado por hacer el tileset casi completo.
El resultado es una mezcla del original y el de Madagascar (AE) que me ha permitido utilizar los archivos .TOD de stary,
tanto de Madagascar como de otros terrenos. He incluido en la carpeta ANM los azulejos del tileset original que no he modificado,
para facilitar su uso en otros terrenos.
Como en anteriores ocasiones, os rcuerdo que lo unico que yo he hecho es buscar las piezas y montar el puzzle, asi que es de
otros el merito de este trabajo. A ese efecto incluyo los readme originales de los mod de los que he sacado el material (espero
no haber olvidado ninguno). Aprovecho para dar a todos ellos las gracias por dichos trabajos.
La instalacion, tan simple como siempre: descomprimir dentro de la carpeta "terrain". O, si lo preferis, descomprimir el archivo,
y pegar el contenido de la carpeta dentro de la carpeta del terreno, en este caso, "tunisia".
Espero que os guste.
Se agradecen comentarios y sugerencias.
303 downloads
-
Empty Desert Terrain
By Wrench
Empty Desert Terrain
for SF/SFG/WoE/WoV, possibly FE & WoI, and SF2 Series
This is a 98.6% stripped down version of the STOCK SF desert terrain map. By that, I mean that every target area, citywise is still there, and all but 2 airfields -one large airbase for each side- has been removed. The cities themselves have been cleared out of all 'targets of value'.
This creates a fairly 'clean' map, and still allows for ALL mission profiles. However, Strike missions will be confined to the enemy airbases, as no 'valued' targets exist elsewhere on the map. CAS, Armed Recon, Recon, Anti-Ship and all the Fighter mission statements, CAP, Sweep, Intercept are all still valid.
This was done to create a fully operational map, where mission/campaign/terrain targets builders can have a relatively clean slate to experiment and test their various projects.
This package ONLY contains the inis necessary to get up and running -- there are NO terrain tiles included. As the cat pointer line 'reaches around' back to the existing Stock Desert.cat, this should pose no problems for End Users that already have the needed stock terrain. However, edited Planning Maps for all 3 levels are included.
For those End Users WITHOUT the stock SF/SFG/SF2 desert terrain, you'll have to obtain terrain tiles. There are plenty to choose from in the CombatAce downloads section. My preference would be Photo-Real desert by Polak:
http://forum.combatace.com/index.php?app=downloads&showfile=4461
These are REALLY nice tiles, and enhance the look. The additional cat pointer lines for GermanyCE and VietnamSEA exist, but are commented out. See below for more information of "Selecting the Proper Cat File".
It has been tested in SF, WoE and WoV, post 08 patch levels. It should work in FE & WoI (also post Expansion Pak and Post 08 Patch) with the correct cat pointer and existence of the stock SF Desert Terrain -- this has NOT been tested, however. It also works in SF2, as long as you adjust the cat pointer lines in the main ini.
It should also be noted the inis herein are in ANSI coding, and may need conversion to Unicode for use in SF2 NextGen series games. This has NOT been tested, as the stock SF2 desert inis ARE still in ANSI.
As always, it's reccomended you unzip this archive to a temp folder, or you desktop, to gain access to the rest of the readme for full, detailed install instructions.
Happy Landings!
Wrench
Kevin Stein
705 downloads
0 comments
Submitted
-
WW2 Palestine
By Wrench
WW2 Palestine Terrain For SF/WoV/WoE WW2 MTO Installs
-06 Patch Levels ONLY!-
This is a modification of Gepard's "Suez" terrain, backdated for use in WW2 with the approximate timeframe of 1940-1946. Not a great deal of "enhancements" have been added, but you can expect the "usual suspects". Plus one 'generic' Easter Egg (one of the target areas, albiet slightly misplaced - bonus points for IDing its origination)
This is a COMPLETE terrain with all items necessary to unzip, install and fly over. All tiles and TODs are included, as well as several new-to-this-terrain Terrain Objects (buildings and the like) The targets, nations, briefing, movements and types inis have all been greatly expanded to reflect the timeframe. Place names have been adjusted to WW2 levels (where known and discoverable). All 3 levels are Planning Maps have also been newly created, just for this terrain mod.
The data ini has been upgraded to the semi-latest standards (ie: 2006 patch level). Water effects are active, so Vista users beware...more information for you is below in the Install Instructions. See "Notes for Vista Users". NOTE: this is NOT designed for the post-08 patch or SF2 "NextGen" series. The terrain's data ini does NOT have the new Height Data nor the background shader sections!!! (however, these are easily added if you're familiar with the varous terrain data inis, and how to 'update' them).
= MAKE SURE YOU HAVE THE WW2 WEAPONS PAK !! =
= MAKE SURE YOU HAVE THE LATEST, WW2 NATIONS INI IN YOUR FLIGHT FOLDER =
= MAKE SURE YOU HAVE THE LATEST WW2 FORMATIONS INI IN YOUR FLIGHT FOLDER =
= MAKE SURE YOU HAVE THE NECESSARY WW2 GROUND OBJECTS PAKS!! MOST IMPORTANT!!! =
It has been tested in SF, WoV and WoE, using their cats pointed to in the main ini. As most of the new objects will be residing directly in the terrain folder, you should have no problems. (see the CombatAce Knowledge Base for the tutorial on using the cat pointer line). It has NOT, however, been tested in post 08 SF/WoV/WoE/WoI or any of the SF2 'NextGen' series; it is NOT designed for useage in those type of game installs. If you choose to do so, expect NO support from me -- you're on your own. Although, it should work pretty well, in any case. Some data ini adjustments will probably be required for the additional effects. Although, for more "modern" times, I'd reccomend Isreal2 + the targets enhancement pak.
As always, it's reccomended you unzip this to a temp folder somewhere's thats easy to find. This will give you access to the rest of the readme for full, detailed install instructions and the Usual Notes and Other Ramblings...
Follow these instructions herein =EXACTLY= and you should have no problems. It's HIGHLY reccomended you read this document completly through before installing this mod. There is VITAL information herein about several items not included with this package.
Good Hunting!
Wrench
Kevin Stein
346 downloads
0 comments
Updated
-
Counters for WoI & WoV
Here are some new counters for WoI and WoV maps: smaller, softer-coloured, more readable (especially for heavy stacks), with national colours and flags/roundels.
Also includes a new list of IAF/IDF ranks, in Hebrew.
160 downloads
0 comments
Submitted
-
UPDATE Green Hell repaint Mk.9a
By Pappa Goat
This is an update for my repaint of the redone VietnamSEA tiles and the GreenHelll addon. Thus the previous update is required:
VietnamSEA & Green Hell repaint Mk.9
In the original I offered a repaint of the rescaled Green Hell trees, as well as 'enhanced originals' I bodged together, that were basically the original trees pushed about a stop (thats photographic speak for made brighter), but the colours didn't blend with the terrain- ugly.<h2 class="maintitle"></h2>In this update you have four tree types to choose from (don't get too excited they're not all that different). Upon request I reworked the original larger Green Hell trees for both the 'originals' and the 'repaints'.
Includes:
Large Trees/ Repaint: **Recommended** reworked repaint that gives a more accurate variation in the colour of the vegetation (primarily to the grass and palm trees) with terrain blending also kept in mind.
Large Trees/Original: overall colours and curves altered to make vegetation blend with my repainted terrain. No alterations to individual vegetation.
Rescaled Trees/Repaint: Same as above with rescaled trees.
Rescaled Trees/Original: As above.
Changes:
- Upon request, addon now included altered version of the original Green Hell trees as well as the smaller rescaled ones for your preference.
- Originals re-done with same alterations used on my tiles.
- Repainted trees better balanced out for more realism once placed on terrain, whilst maintain their independently realistic colours.
541 downloads
0 comments
Updated
-
WW2 Tunisia/Western Med Update Pak
By Wrench
Tunisia Terrain & Targets Upgrade For SF/WoV/WoE WW2 MTO mods
This started out as a simple targets upgrade, and turned into a major rework of Edward's Tunisia Terrain for WW2. As you can expect, the targets have been greatly 'enhanced', with many additions, and most areas have been retiled for ease of targetization. The visuals (ie: the eye candy) has been enhanced by these revamped target areas. This will allow single mission and campaign builders more latitude in their creation of missions and campaigns. It also has the side effect of enhancing in-game generated single mission play, too!
This is a COMPLETE terrain, designed to REPLACE the original verison in it's entirety. It is also NOT compatable with any other terrain retiling or TOD mods to the original terrain that are presently available. All necessary parts are included; tiles, inis, LOTS of new terrain items, with the excpetion for some 'permission-only' GroundObject items. All new planning maps are also included. Also, there are at LEAST 3 Easter Eggs on the map. There are also several brand new tiles, and their associated TODs (new city ports and some other interestering items).
There ARE some historical flaws (and probably physical geographic ones as well!!); they are fully detailed in the "Notes & Explinations" section below. You may also experience extended or longer than usual loading times; this is normal due to the shear number of terrain objects on this map.
The data ini has been upgraded to the semi-latest standards (ie: 2006 patch level). Water effects are active, so Vista users beware...more information for you is below in the Install Instructions. See "Notes for Vista Users". NOTE: this is NOT designed for the post-08 patch or SF2 "NextGen" series. The terrain's data ini does NOT have the new Height Data included!!! (however, that is easily added if you're familiar with the varous terrain data inis, and how to 'update' them).
= MAKE SURE YOU HAVE THE WW2 WEAPONS PAK !! =
= MAKE SURE YOU HAVE THE LATEST, WW2 NATIONS INI IN YOUR FLIGHT FOLDER =
= MAKE SURE YOU HAVE THE LATEST WW2 FORMATIONS INI IN YOUR FLIGHT FOLDER =
= MAKE SURE YOU HAVE GEO'S WW2 GROUND OBJECTS PAKS!! MOST IMPORTANT!!! =
It has been tested in 06 Patch Level WoE (my WW2 install of choice), using the cat pointer line to all the Origianl 3 Terrain Cats (Desert, GermanyCE and VietnamSEA). As most of the new terrain objects and tiles are residing directly in the terrain folder, you should have no problems. (see the CombatAce Knowledge Base for the tutorial on using the cat pointer line). It has NOT, however, been tested in post-08 SF/SFG/WoV/WoE/WoI or any of the SF2 'NextGen' series; it is NOT designed for useage in those type of game installs. If you choose to do so, expect NO support from me -- you're on your own. Although, it should work pretty well in most case. Some data ini adjustments will probably be required for the additional effects. Consult the SF2 Knowledge Base at CombatAce for more information on "how to.."
As always, it's reccomended you unzip this to a temp folder somewhere's thats easy to find. This will give you access to the rest of the readme for full, detailed install instructions and the Usual Notes and Other Ramblings...
Follow these instructions herein =EXACTLY= and you should have no problems. It's =HIGHLY= reccomended you read this document completly through before installing this mod.
Good Hunting!
Wrench
Kevin Stein
521 downloads
-
EuroWW2_Tileset_Update
Hello, friends.
The first (as always), excuse my english.....
This is a small update for EuroWW2 tileset, inside are two things:
a) The forest textures have been smoothed.
b) The size of the trees has been reduced, to obtain an effect more realistic.
Install:
1- Unzip, copy the contents of "EuroWW2_Tileset_Update" folder, and paste in
"EuroWW2" folder.
2- If you don't like small trees copy the contents of "Big Trees" folder and
paste in "EuroWW2" folder.
Original Textures by: Stary, Jan Tuma & Bananimal.
187 downloads
0 comments
Submitted
-
Download Statistics