Me encanta el mod EuroWW2, pero el terreno me parecia un poco soso visualmente, asi que me he puesto manos a la obra para darle algo de atractivo visual. Espero que os guste.
UPDATED added the missing tile (SEA_Island.tga) i forget upload this.
Well this is a new tileset for Malvinas/Falklands terranin available in Falklands 1982 ALL-Inclusive MOD.
Instalation: just drop ALL in folder ..Terrains/Malvinas
Enjoy!!
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Agregado el azulejo que faltaba mil perdones gente!!
Bueno aca les dejo un Tileset para el terreno malvinas que viene con el MOD Falklands 1982.
Para instalarlo copien todo a la carpeta ..Terrains/Malvinas
Espero les guste
Saludos!!
info website http://forum.biohazcentral.com/lofiversion...php/t35960.html
credit - http://forum.combatace.com/index.php?showuser=1796
this is complete with update
i'm a plaaf supporter , just want to say from my af to your af safe skies and happy flying.
no screen look at info website
Black Repainted HM_bmps for VietnamSEA Based Terrains ONLY, for use in Post-08 Patch Levels
For Add-On Terrains for SF/SFG/WoV/WoE/WoI and SF2/SF2:/SF2:E
This "repair package" is for those people still having trouble/issues with items placed near the sea/land transitions, and for those terrains using the Desert tileset that have NOT been brought up to 08 patch levels. The problem manifests itself as 'partly sunken ships' in port, or GroundObjects and Building that seem to be below ground level when near the shoreline.
You'll note the listing of the NextGen sims, albeit THEIR terrains need NO adjusting; this is for 3rd Party, Add-Ons to be used in all the aforementioned sims, that were originally designed for use in the Classic Series, and have been migrated over. This will also fix them for use in the Classic Series.
This fix has been covered innumerable times in several hundred posts on the CombatAce message boards, and even has it's own thread in the dreaded Knowledge Base.
What this fix does, is change the Height statements for those terrains built in the 06 patch level, and before, and will bring them up to date with the O8 Level for the Classic Series, and will work the same for the NextGen series.
Some knowledge of use of Skypat's Cat Extractor Tool is needed, as you will probably be needing it to extract the terrain ***_data.ini from one of the Original 3 Terrains - Desert, VietnamSEA and GermanyCE, to make comparisons to for the terrain to be repaired. For the most part, the data in the Install Section below will have all the details necessary; but just be prepared.
I'll try to keep the install/ repair procedures as easy as possible for the less experienced users.
As always, unzip this pak to a temp folder or your desktop to gain access to the rest of this readme. It should be mentioned at this point, you're REALLY going to want to read the document all the way through before installing. This will aquiant you with the procedures and help you in the long run.
Wrench
Kevin Stein
Black Repainted HM_bmps for Desert Based Terrains ONLY, for use in Post-08 Patch Levels
For Add-On Terrains for SF/SFG/WoV/WoE/WoI and SF2/SF2:/SF2:E
This "repair package" is for those people still having trouble/issues with items placed near the sea/land transitions, and for those terrains using the Desert tileset that have NOT been brought up to 08 patch levels. The problem manifests itself as 'partly sunken ships' in port, or GroundObjects and Building that seem to be below ground level when near the shoreline.
You'll note the listing of the NextGen sims, albeit THEIR terrains need NO adjusting; this is for 3rd Party, Add-Ons to be used in all the aforementioned sims, that were originally designed for use in the Classic Series, and have been migrated over. This will also fix them for use in the Classic Series.
This fix has been covered innumerable times in several hundred posts on the CombatAce message boards, and even has it's own thread in the dreaded Knowledge Base.
What this fix does, is change the Height statements for those terrains built in the 06 patch level, and before, and will bring them up to date with the O8 Level for the Classic Series, and will work the same for the NextGen series.
Some knowledge of use of Skypat's Cat Extractor Tool is needed, as you will probably be needing it to extract the terrain ***_data.ini from one of the Original 3 Terrains - Desert, VietnamSEA and GermanyCE, to make comparisons to for the terrain to be repaired. For the most part, the data in the Install Section below will have all the details necessary; but just be prepared.
I'll try to keep the install/ repair procedures as easy as possible for the less experienced users.
As always, unzip this pak to a temp folder or your desktop to gain access to the rest of this readme. It should be mentioned at this point, you're REALLY going to want to read the document all the way through before installing. This will aquiant you with the procedures and help you in the long run.
Wrench
Kevin Stein
Modern Darwin Terrain Ver 2.0
for SF/SFG/WoV/WoE & SF2/SF2:V/SF2:E
UPDATED to Version 2.0 6/11/09
This is a rebuild of MY rebuild of Edward's WW2 Pacific Theatre map of Northern Australia, Timor, and parts of Indonesia. This moves it up into modern-ish times; the operational time frame I've designed it for is apporximately 1950-2050. Modern place names have been used were needed (and discoverable!). It has been extensively updated for Post-08 Patch Level installs for the Classic Series {herein after to be known as "TOS"}, and is usable in the New Series {herein after to be known as "NextGen"}.
The Update is designed to COMPLETLY replace the earlier version I'd released some years ago, and is a COMPLETE terrain with just about everything needed for installation.
It has been extensively re-tiled, with the addition of MANY parts from the WoV "GreenHell" mod by Brain32 & CA_Stary, while still using ONLY the original stock tiles (in other words, TODs for the jungle/paddy/grass. City TODs are still the stock ones, due to target placements within the cities) . The target areas have been 'cleaned up' and enhanced, including some that are of a 'fictional nature' to enchance gameplay. The movement ini has had some additions for CAS missions on Timor., The data ini has also been brought up to present (post-08) standards, with all effects activated. For mission and campaign builder, 2 Friendly Carrier stations have been added.
I've included several new ground objects, mostly to replace some that have gone missing from General Usage . Included are 1 new destroyer, 2 1/2 aircraft carriers, and some other things. (I say 2 1/2 carriers, as one, HMAS Australia, is just ini edits to create a "What If..." for the RAN). There's also quite a few surprises ... so keep a sharp eye out, especially when flying near coastlines/ports at night ...
*NextGen users take note -- you =MAY= be making data ini adjustementst for use in SF2/SF2:V/SF2:E. I've experienced NO anomalies during testing. Your mileage may vary*
**SF/SFG/SF2 Only users take note: you will be missing 2 of the naval vessels; the SumnerFRAM2 destroyer and the SCB-125 Essex class aircraft carrier. You will have to import the various and sundry bits from WoV or Post-08 Patch WoE. Or find "other alternatives". Or switch to WoE/WoV as your main gaming install.
It is also suggested (read: REQUIRED!!) you have the latest weapons pak installed for the various guns, SAMs, and whathaveyous. This is mostly for the ships, and air defense units --this is MOST critical for NextGen SF2 series users!!!! Any additional Ground Objects you can get your hands on, is also HIGHLY reccomended!! (Pasko's SAMs and Vehicles Pak, Kesselbruts Zil Trucks, you get the idea...)
As always, unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It is also HIGHLY reccomended you read this document ALL the way through to get an understanding of what's to be accomplished, and how to do it.
Happy Landings!!
Wrench
Kevin Stein
ps: yes, I've reused the same screenie. Just too lazy to take/make a new one
CIVIL MOD "FIREFIGHTERS"
=======================
I.
The CIVIL Mod "Firefighters" is made for FIRST EAGLES.
==============================================
II.
I made this mod for my son, because i believe that it is not really good if a 7 years old boy is dropping bombs or firing missiles or shooting guns. So i decided to make a civil version of TK's sims. That my son is a fan of the Feuerwehr (fire brigade in english), gave me the idea to make a mod for the flying firefighters who use agricultural planes or old military planes like the Tracker, the B-26 etc to fight against wood fires all around the world.
This mod includes a modified version of my Vogesen terrain, the Z-37 Cmelak agricultural airplane and modified files to make modern planes usable in FIRST EAGLES.
You can fly firefight missions (mostly suppress woodfires), Search missions (SAR) and you can drop parachutists.
++++++++++++++++++++++++++++++++++++++++
III. INSTALLATION
1.) You need a clean installation of First Eagles (FE)
2.) Open folder objects/aircraft and delete all subfolders (planes)
3.) Open folder objects/groundobject and delete all subfolders (Groundobjects)
4.) Unzip the Civil Mod into your civil First Eagles installation
5.) to make the O-1E Cessna and the C-130 usable you must include the files O-1E.lod, C-130A.lod, C-130A_LOD002 - 005 in the relating folders. This files are part of original SFP1,WOE,WOV game. You must extract them from SFP1,WOE or WOV objects.cat by using the SFP1E tool which you can find at CombatAce.com
Thats it
With the Civil Mod comes the file meine.ini which you find in Controls folder. This file allows you to use flaps, breaks etc in game. This are the option settings i use in my game. You can replace this file by your own controls file from an other SFP1,WOE,WOV,WOI game.
++++++++++++++++++++++++++++++++++++++
IV.
I want to say thank you to Darreck for the Coolingtowers, RussoUK2004 for the VW, suicidal for the Lamas, Canadair for the Waterdrop effect and all the othersfor hints, files, ideas etc.
*******************************************
V.
CIVIL MOD "FIREFIGHTERS" IS FREEWARE. COMMERCIAL USE IS NOT ALLOWED.
If you find bugs please post them in StrikeFighters section of Combatace.com forum.
If you want to modify CIVIL MOD "Firefighters" then feel free to make it so.
+++++++++++++++++++++++++++++++++++++
VI.
Hope you enjoy it.
Michael (Gepard)
============================================
VII.
Made in Germany
Mai 2009
============================================
VIII. TO MAKE IT ENGLISH
I wrote this mod in german language. Into english retranslated files you find in subfolder Terrain/Vogesen Zivil/ENGLISH. Please copy the files Vogesen Zivil-targets and Movement into your Vogesen Zivil folder. MISSIONSUMMARY and MISSIONTYPE in your MENU folder.
I hope that my translated files are good enough. Feel free to modify them.
this is taiwan terrain, i forgot who created but no readme file , this terrain was downloaded from avsim .
i want to say thanks for who ever created it. remember cat pointer
i want to say to the formosa terrain creator thanks to you for the formosa terrain also and if you can use taiwan terrain to add some stuff to your formosa it would be great .
to the ca community we know that avsim is temporary gone but we can help out upload all you can any avsim files to ca , so that at least we have a small backup to reference by. plus we can create a small private section for the creator of avsim.
enjoy this terrain - ca community
this terrain would also be a great complement to my movieintro for the sim. found here http://forum.combatace.com/index.php?autoc...p;showfile=9012
and don't forget marc's excellent j11s .
sorry no screen but should be surprise.
READ THE README!!!
Made By InskyGroups Orsin。
--InskyGroups 2009
:yes:
April 30th, 2009 update
1)fix mistake in the India_data.ini file for oase texture to have the water effect working properly.
2)fix small glitches on some transition texture
Install: just drop/overwrite the files into your India folder.
ansons2
previous readme.
Just a small update to the recent India V12 release.
Here the readme .
India/Burma/China terrain for SFP1 by S.Ansons
v1.21 update April 26th, 2009 small update to v1.2.
Have smoothed the hfd file to round a bit the edges of the gange, brahmaputra and irrawaddy valleys.
Planning maps updated to have the correct colors for mountains/desert/snow in some areas.
Add a sample mission with F_80C to discover Burma landscape.
v1.2 complete is required. Install: Drop the .hfd and planningmaps files into your India terrain folder.
drop the test_india2.msn file into your mission folder.
S.ansons
v1.2 April 25th, 2009
1.2 Release : Add Trees and rivers to the Map with several new tiles.
The Gange, Brahmaputra, Irawaddy mouths have been simulated with
a lot of river branches. Add cows , bushes, grass and temples.
Rework of transition tiles for the cities.
Add reworked PlanningMaps.
Credits : Thanks to CA_STARY (Green Hell), The Wrench, Polak
(Desert tiles) , TK.
India_data.ini has been updated to have no shimmering water and to allow all the trees to be rendered once in game.
Install: Just put the India folder into your terrain folder.
Warning: Be sure to set the cat pointer in the India.ini file to the correct
.cat file depending on your game.
Have fun !
S.Ansons