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    1. OFFbase: The Barmy Automated Squadron Experience for Over Flanders Fields

      An immersive role-playing simulation of life between flights for Over Flanders Fields.
       
      Note 1: For more information, screenshots, etc., visit the Official Website.
      Note 2: Get the full OFFice incomparable campaign engine which features OFFbase along with all supported mods and extra content in a complete package with one easy-to-use installer. This smaller package updates the OFFice software to the latest version, but to get 1.0.8's 'Skin in the Game' custom paint jobs just install the whole thing.
       
      Note 3: If you're interested in joining and supporting OFFworld, the multiplayer version in development, send me a PM.
       
      - OFFbase features persistent squadron-based play. Take turns flying multiple pilots in a squadron while sharing the same roster--and more. Separate wingmen are assigned and flights split as much as possible. See your other squadron pilots in the duty roster with you! Fly as a rookie pilot in your favorite squadron while taking your long-time veteran out on the occasion you work up the nerve. If your pilot dies, you can start a new pilot to take over for him with the same squadmates and everything, and continue your squadron's story throughout the war.
       
      - OFFbase puts you right in the Squadron HQ, where you can visit the Adjutant to manage your career, kick back in Lodgings that you may share with a roommate and write in your journal, go down to the Mess for food or drink and see how your squadmates are doing (and listen to the squadron band in the evenings), head out to the Hangar to check munitions and fly campaign missions, or reminisce over fallen heroes at the squadron memorial. The quality of your squadron's facilities develops over time.
       
      - OFFbase implements and expands Bletchley's Pilot Personality Profiles (3P) to give each pilot in the squad individual personality that informs how they behave and relate to each other. Engage in many different types of social encounters, mediated by personality traits. Personalities are composed of unique combinations of character traits, summarized by Attributes that rank characters in the following dimensions: Aerial Skill, Aggression, Charisma, Intelligence, Physicality, and Professionalism. With hundreds of billions of possibilities, the character's you'll meet in OFFbase are complex, distinctive, and completely individual in their behavior.
       
      - OFFbase builds on 3P with academic game theory to make social encounters richer, more intuitive, and open to different styles of play. Will you try to out-do other pilots, enhancing your short-run prestige at their expense, or try to build both your reputations through long-run friendship and social support? Your success at playing different strategies depends on the rank, personality, and social skills of your pilot character, as well as who the other player is and what they're trying to achieve. Over multiple encounters you'll come to know how different characters react in different situations, and what strategies work for your character. The result is a natural learning process on both sides.
       
      - OFFbase makes complex yet intuitive social encounters possible by giving characters in your squadron artificial intelligence. They remember how you and other pilots have treated them in the past, learn from their mistakes, and form social strategies to pursue their own goals based on their own rank, personality, risk preferences, social skills, and history. Some may try to boost their careers by bullying subordinates to make themselves look better, others may focus on building peer networks, while some may do a bit of both depending on who they like and who they don't and their feelings about their relationships and careers. The procedurally-generated rule-based AI system generates far more complex, dynamic, and unique behavior than traditional systems.
       
      - OFFbase features a full dynamic squadron simulation: Non-player pilots have daily encounters with each other, developing their own prestige and goodwill to develop their reputations and earn their own promotions, while periodically going on and returning from leave, even transferring in and out. All this goes on even as you advance or skip time due to weather, injury, whatever. Watch non-player pilots in your squadron share a drink, talk politics, make friends, get in fights--building relationships that affect how their careers develop, and yours.
       
      - OFFbase introduces Ground Crew, support officers or enlisted such as the squadron Adjutant, Chief Medical Officer, Chaplain, Munitions Officer, and even the Chief of the Mess Hall. Encounter and build relationships with them as well, which can affect your career, and your life, through gameplay. They may serve as stabilizing forces in dark times, or if a bad fit for a squadron disrupt morale. Encounter them in the Infirmary, Chapel, Hangar, and Mess Hall.
       
      - OFFbase introduces Air Crew: Pilots of two-seaters will share quarters with their observer/gunner. You and your fellow officers will encounter them in the Mess and on the Airfield, as they build their own careers.
       
      - OFFbase makes completing missions more rewarding, with additional benefits and costs to your career from shooting down enemy aces, friendly fire, pulling a hat trick by shooting down three or more enemy planes, and taking out ground targets and balloons. If a fellow pilot steals your kill, you can chew him out once you're back at HQ and try to take back some of the prestige he earned instead of you; or apologize and give back prestige if you steal someone else's kill. Some mission results may even affect the development of your pilot's personality by earning additional traits.
       
      - OFFbase brings additional features to the game such as transfers between squadrons, player input on promotions, funerals for dead pilots, a fully-editable journal built from the flight and claims logs, and tracking of mission results for your squadmates. Yes that's right--what actually happens to your squadmates in the air while they fly beside you matters now, dependent on and influencing the development of their characters. A Frontiersmen also trained in first aid is more likely to make it home after being downed behind enemy lines, a Cowards more likely to surrender, and a Weakling more likely to be permanently maimed by injury--especially if he's on bad terms with the Chief Medical Officer! The detailed injury system tracks dozens of different wounds and maims for you and your squadmates, with more realistic recovery times--and more ways to be disabled and killed. Dealing in the Infirmary is dynamic and can depend on the support of squadmates.
       
      - OFFbase accelerates immersion with a built-in mod manager (OFFramp) that automatically orders and activates JSGME mods appropriate to your campaign, if installed. See notes on mods below. This is accomplished through a fully-modable rule-driven scripting engine that supports plugins to the OFFice: OFF Incomplete Campaign Editor system, integrating access to Pilot dossiers, OFF Workshop settings, CFS3Config settings, JSGME mods, and OFFbase gameplay rules. Bletchley's historical ammo loudout rules and a number of other mods included in this distribution are implemented in this system. Modders: see very preliminary info in the OFFice\modrules\ folder.
       
      Gameplay:
       
      An officer or crewman's Reputation can be built in three different ways: success in the air, Goodwill from higher-ranking officers, and Prestige from socially dominating your peers. Each character has a unique set of Traits, yielding different preferences and skills toward these goals. As your campaign develops, you will observe changes in morale, upgrades to your airfield and lodgings, earn new personality-building traits through promotions and achievements, and take part in the lives and deaths of your dynamic, humanlike squadmates.
       
      To further the latter two goals, you will frequently (depending on your traits), Encounter your fellows, as well as witness encounters they have with each other. The social encounter system is based on a continuous iterated prisoner's dilemma game. Both players face a trade-off between short-run prestige from besting their opponent in the encounter and long-run goodwill from cooperating to build friendships. If both players jockey for short-run prestige, the result is negative-sum competition where gain, if any, only comes at the other's expense. If both players seek to build long-term social support to advance their military careers, the game is positive-sum cooperation that can increase both pilots' Goodwill toward each other, providing a daily boost to reputations so long as both players continue or even deepen their friendship.
       
      Even more interesting is the myriad cases in-between. You may come on too strong and embarrass someone, or come across as off-puttingly needy. You may also find yourself at the mercy of a vicious bully, or in a parasitic relationship with a high-ranking officer who praises you to superiors only to reflect well on his command while back at the squadron mercilessly putting you in your place in front of the other men. Willingly suck up to superiors if their goodwill seems worth more to your career than the shame, or buck them to defend your prestige at the risk of ill-will.
       
      The possibilities are almost endless because non-player characters also have reputations, and adaptively develop their own strategies based on their personalities, social skills, feelings, and memories in order to exploit their own trade-offs between short-run prestige and long-run goodwill. All this sounds complicated, but in practice decisions and their consequences unfold naturally, and the evolution of relationships should be dynamic, intuitive, and fun. Not only is it about learning which pilots are trying to befriend you and which are out to build their careers at your expense--but also teaching AI pilots to cooperate and learning when and when not to exploit their trust.
       
      Should your reputation fall to "Disrespected" you're in danger of being transferred to another squadron if you don't turn things around. Lean on your friends for support, though calling in the chips in the short-run can damage friendships in the long run. If you do well and your reputation becomes sufficiently "Honored" you'll be due a promotion to a higher rank and the chance to further develop your personality. Promotions and the new traits they bring cost prestige, so you'll start off at a lower reputation. Not everyone has what it takes to make it at a higher rank--those who climb the ladder too fast may step on too many toes, and end up in another squadron.
       
      Your pilot's mood serves as a guide to how he's doing in recent encounters. If he's upset, his reputation's been harmed either through losing prestige or goodwill or both, and he'll have a tougher time cooperating with others. A good mood means recent encounters have been helpful to his reputation, in the short- or long-run or both, and more open to others. You'll get some idea of the mood of others when you encounter them, and the squadron's morale reflects the aggregate mood of its members. Since mood affects behavior, the effects of encounters spill over through social networks. A skilled and patient or stubborn player can have a profound impact on the social development of his squadron, through good times and bad.
       
      Different personalities are more naturally suited to building their reputations by some means more than others. No-nonsense skilled-pilot types advance more quickly from flying and successfully completing missions, while smooth-tongued sycophants are more apt to milk the goodwill of superior officers at the cost of prestige, aggressive social animals readily suffer ill-will to dominate more social encounters for that prestige, while introverted loners try to avoid encounters in the first place.
       
      Every character will have a unique experience, even with the same squadmates. Your replacement pilot may have a tougher time making friends in a squad deeply mourning your popular former ace--or be just thing to help restore morale after the death of a tyrannical flight leader.
       
      Simply put, the game rewards role-playing.
       
      The deeper investment in building the career of your pilot and developing relationships with squadmates not only further customizes and enriches the campaign experience, but makes death in the air all the more terrifying, and thus OFF even more fun. Who'll carry your casket to its final resting place? How will your squadron remember him? Play OFFbase and find out!
       
      Installation:
       
      First make sure JSGME 2.6.0 is installed. This is included and installed automatically in the full OFFice package.
       
      Download and run the OFFice exe, and it will automatically extract the OFFice folder into your root OFF installation (usually "C:\ OBDSoftware"). This will also create shortcuts for OFFbase and OFFset (see OFFset.readme.txt) on your desktop and/or start menu, as well as documentation for the OFFice suite and included mods.
       
      OFFbase will ask to run at Adminstrator level as this is required by JSGME. OFFbase can elevate the OFF manager, but you should set CFS3.exe (and TrackIR5.exe) to run as Administrator as well.
       
      To play OFFbase, simply double click one of the installed shortcuts.
       
      Updating:
       
      To update OFFbase to a newer version after 0.7.8, just run the new setup exe to upgrade your existing install. The installer will automatically deactivate all JSGME mods for safe updating.
       
      OFFbase 0.8.6 and later will notify you if newer versions are available at Combat Ace.
       
       
      Mods:
       
      Get the full OFFice incomparable campaign engine which features OFFbase along with all supported mods in a complete package in one easy-to-use installer. Many of these mods are further developed and enhanced with powerful new features compared to their old stand-alone counterparts available separately.
       
      OFFbase will give you a choice which mission, damage, flight model, sound, music mods and so on in the OFFramp mod manager.
       
       
      Usage:
       
      You'll no longer launch Over Flanders Fields yourself, OFFbase will do it for you when ready. Instead, launch the OFFbase program from your desktop or Start menu shortcuts or launch the OFFbase.exe program in the OFFice folder manually.
       
      Whenever OFFbase has you run the OFF Manager, do just the one task or mission expected then quit OFF to return to OFFbase.
       
      OFFbase may ask you to set some settings before allowing you to play. Follow its instructions.
       
      You'll be asked to choose a nation and squadron to play your existing pilots. If you need to create a new pilot here, you can launch OFF Manager. Leave OFF when done creating the pilot and the list will update.
       
      Make your choice and click the "Play Squadron" button. You'll then be asked to choose a pilot in your squadron. You can compare the current date of the squadron listed in the left pane with the last reported date of your pilot in the middle pane to see how much leave your pilot will receive to sync up. You may also edit and save your pilot's background here.
       
      Choose your pilot and click the "Play Pilot" button to begin the OFFbase experience! You'll be asked to choose a personality class for your pilot, then fly a transfer mission to your new airfield to check out the squadron's facilities and people. Follow the prompts, it should be a fairly self-explanatory introduction.
       
      Note: Be sure to check ‘Air Start’ for your initial transfer mission!
       
      When you're squadron has been toured, you're on your own. Chat with the Adjutant and visit the Mess Hall to learn more about your squadmates. Go to the Hangar to fly campaign missions in OFF, or just do some exploring around the base.
       
      OFFbase will automatically set your active pilot for the campaign so you no longer need to manually switch between pilot dossiers in OFF Manager to fly different campaigns.
       
      OFFbase sets the Outcomes section of the OFF Workshops Dead Is Dead to offer advanced outcome handling. Most crashes are reported as fatal by OFF, but this just triggers custom crash handling. If your pilot is killed or captured, do not delete him in OFF. Instead, quit OFF to return to OFFbase and resolve his fate. If he does ultimately perish, after the funeral he becomes part of your squadron’s institutional memory.
       
      When adding a new pilot to a squadron, be sure to create him at a date prior to your current squadron date to avoid overwriting all of your squadmates.
       
      See the OFFbase Frequently Asked Questions (FAQ).

      1,004 downloads

         (10 reviews)

      10 comments

      Updated

    2. Fokker DVII_F

      This is a fictional design (though hopefully believable) of a Fokker DVIIF of Jasta 10
       
      Please feel free to have fun with it..use it as you will.
       
      Many thanks as usual to OvS and all at OBD for allowing us to use their original skins

      58 downloads

         (0 reviews)

      4 comments

      Submitted

    3. All New Medals For OFF P3

      .
       
      Greetings All,
       
      Here is a full set of new and improved medals for our beloved Over Flanders Fields BHaH HiTR combat flight sim.
       
      The instructions for their use are relatively simple. Start by making a back-up copy of your "Medals" folder found in the "CampaginData" folder of your OFF install; the path to it should look something like this if you've installed the sim on your 'C' drive:
       
      C:\OBDSoftware\CFSWW1 Over Flanders Fields\campaigns\CampaignData
       
      Now all you need to do is copy and paste all the new medal files found inside the "New_OFF_Medals" folder into the "Medals" folder of your OFF install, allowing all the new files to overwrite the old ones, (this is why you made a back-up copy of the original folder first, so that you can go back to the old medals if you so wish).
       
      Alrighty then, that is all that's required if you wish to do nothing more than see the shiny new versions of the thirteen original OFF awards on your various pilot's pages. However, if you're like me and would like to adjust the medals presented to be a bit more historically accurate, you can now do so by going into your active pilot's dossier and changing a bit of text. Following the same path that brought you to your "Medals" folder you will also see your "Pilots" folder. Inside are all the files for your pilots; active, inactive, captured, and dead, (assuming you haven't already deleted your captured and dead ones). Find your current active pilot's dossier by opening up your "PilotXDossier" files one at a time, with 'X' being the number of the pilot, (but don't assume the number matches up with that actually shown in the sim; it does not, which is why you have to go through your various pilot dossiers until you find the correct one). Once you have found your current active pilot's dossier, make a copy of it for back-up purposes. Now, with your active "PilotXDossier" opened up in Notepad, look down to line #19 and you will see a number that represents how many medals your pilot has been presented, and immediately following that are the names of each medal. To change a medal you need only type in the new medal name, (which is the same name as the medal image file found in your "Medals" folder), in place of the medal you are replacing. The lines of text you are dealing will look something like this:
       
      5
      Iron Cross 2nd Class
      Iron Cross 1st Class
      Hohenzollern House Order
      Orden Pour le Merite
      Red Eagle Order
      Null
      Null
      Null
      Null
       
      Save your changes and you're done! Now pop into the sim and look at your current Pilot's Page. Is that spiffing or what!
       
       
      ******************
       
      The medals included in this new pack are as follows.
       
      The thirteen original OFF P3 medal files which are, in order by country:
       
      Military Cross
      Distinguished Flying Cross
      Distinguished Service Order
      Victoria Cross
      Croix de Guerre
      Military Medal
      Legion of Honour
      Distinguished Service Cross
      COngressional Medal of Honor
      Iron Cross
      Royal Hohenzollern House Order
      Red Eagle Order
      Orden Pour le Merite
       
      The seventeen new OFF P3 medal files which are, again in order by country:
       
      Military Medal Britain
      Military Medal with Bar
      Military Cross with Bar
      DFC with Bar
      DSO with Bar
      DSC Britain
      DSC with Bar Britain
      DSC with Oak Leaves
      Croix de Guerre Belgium
      Albert Order with Swords
      Iron Cross 2nd Class
      Iron Cross 1st Class
      Iron Cross 1c Iron Cross 2c
      Military Merit Order Bavaria
      Hohenzollern House Order
      Golden Military Merit Cross
      Turkish War Medal 1915
       
      Just as before, red backgrounds denote awards of the Entente Powers, while blue backgrounds denote awards of the Central Powers. In the new awards you now find a few more that can be presented to the enlisted pilots. These are: the British Military Medal and Military Medal with Bar; the Belgian Croix de Guerre, which can be presented to NCO's and officers alike; the Prussian Golden Military Merit Cross, often called the "NCO's Blue Max", (as the Orden Pour le Merite was for officers only); and the Turkish War Medal 1915, (like the Iron Cross, this can be awarded to all ranks). On this last one, you could assign it to a pilot who may have started his military career serving on the Eastern Front before transferring to the Kaiser's air service, (much as Ritter von Richthofen did).
       
      About the various versions of the Iron Cross now available to you. The idea is that when the sim assigns you your first award as a German ace, (which will be the generic Iron Cross), you can now go into your pilot's dossier and change that to the Iron Cross 2nd Class, and at the second award of same generic version you can now switch it to the Iron Cross 1st Class, which would have been the proper order back in the Great war. Additionally, as you are presented more awards both by the sim and later on by yourself as acting Adjustant, you can switch to the single image of "Iron Cross 1c Iron Cross 2c", which will free up an additional display space on your pilot's page for one of the new awards, (despite the extra "Null" lines in your pilot dossier, the sim will only ever display five medals maximum).
       
      You will notice two versions of the Hohenzollern House Order, and they are identical except for the name. I included the second one as the sim does not allow room for a third line of text under the medal image, and with the original file the word "Royal" forces the name into a third line which gets cut off by the text below it.
       
      I should also point out the British DSC; this was a typical award of the RNAS and should be used when flying with that branch of the service.
       
      And remember the medals with bars, (or in the case of the US DSC, an oak leaf cluster), denote a second award of the same honor, so these would be added to a pilot's page later on in his career and would take the place of the same award without the bar.
       
      One final point. Sometimes the sim will revert to the original medals on your pilot' page when it presents you with the next one. Not to worry, simply change them back. This issue doesn't come up very often, but it might and I didn't want you getting all fidgety.
       
       
      That's it. Have fun with the new baubles, and feel free to stop by the "Over Flanders Fields General Forum" and make a post if you have a question about these, or if you wish to spot me to a pinta' for being such a swell.
       
      Cheers!
       
      Lou
       
       
      P.S. I have created a set of tables to help folks determine how to go about awarding the new medals to their virtual pilots, and here is the link to these tables:
       
      Award Guidelines For The New Off P3 Medal Set
       
      Enjoy!
       
       
       
      .

      175 downloads

         (0 reviews)

      3 comments

      Updated

    4. XXIII Grupo Italian Spad

      Unit: XXIII Grupo
      Serial: unknown
      Pilot - Group Commander Donate Pozzolo,
       
      UK_Widowmaker..... thanks OBD for the Model :)

      53 downloads

         (0 reviews)

      3 comments

      Updated

    5. Andy's Sounds UPDATE

      Gentlemen
       
      Here's my newest Sound-Mod Version 3.3. This is as always the full Version, including my previous Mod. You can delete the old Version 3.2! This Mod includes an Update for InGame Sounds, for my Soundtrack Mod and for the Engine-Sounds. Please read the ReadMe for some Details.
       
      This Package is JSGME-ready. It contains THREE SEPARATE Mods, please unzip ALL three Mods into your JSGME-Mods Folder and activate all three. If JSGME wants to overwrite something, just click Yes and ignore all Warnings. It should work without Problems!
       
      Many things are new:
       
      -Twoseaters now have three different Engine Sounds
      -New Engine Sounds for some Scouts
      -New Machinegun Sounds
      -Added new Explosions
      -Fixed Distances for Front-Ambience
      -Fokker Dr1 and Fokker EV with new Engine Sounds!
      -Added new Songs and Battle Effects to my Soundtrack Mod
      -Tweaked XML-File
       
      I've changed nearly everything, especially the Distances for Engines and Machineguns. It is now harder to hear an Enemy Scout. If he is flying very close to you, you will hear his Engine and his Machineguns. This is realistic.
      Explosions are no longer too loud when you are flying high. Fixed that Problem.
       
      Thanks to OBD Software for using and tweaking some of their Stuff. Samples were used by different Sources, some are my own Creations, some were "remixed" from other Games. Of course you have Permission to use and tweak this Stuff for your own Experience...
       
      This is definately my last Update on Phase 3. We are all waiting for WOFF, so I think my Job on Phase 3 is done
      Have Fun!
       
      Best, Andy

      238 downloads

         (0 reviews)

      3 comments

      Updated

    6. 1 click no-zoom gunsight views

      For WOFF v2.04 Removes map, gauge, and compass views from F6 view pilot view selections to create a single click toggle between main view and gun sight views. The gun sight zoom factor has been eliminated to provide the same field of view for each.

      80 downloads

         (0 reviews)

      3 comments

      Submitted

    7. Fokker D.VII "Hell's Jester"

      I've always liked the Austro-Hungarian hexagonal camouflage--it reminds me of a Mardi Gras harlequin. The best part is, there was no standard to it, so artistic expression comes into play. Sadly, OFF doesn't include the KuK, and the KuK never had any operational Fokker D.VIIs anyway. But no matter. Pretend you're an Austrian pilot flying with the Germans to learn about the D.VII and decided to paint your ride in the style of your home country.
       
       

      43 downloads

         (0 reviews)

      2 comments

      Submitted

    8. 1917(1) OFF MOD

      New missions, flak. 917(1) covers the period from January through to April 1917 : the withdrawal of the German army to the Hindenburg Line, the diversionary Battle of Arras and Nivelle's great offensive in the Champagn. It was a period in which an Allied numerical superiority in the air was pitted against a technologically superior and increasingly well organised but still outnumbered German opposition, as the expansion in the RFC and RNAS saw hundreds of the older machines and under-trained air crew flooding into France. In the first months of 1917 the German army took the strategic initiative, following a period of poor weather that hindered the Allied recon. activity, with a well planned 'scorched earth' withdrawl to a prepared defensive line. British recon. and photo recon. resources were stretched to the limit, with scouts being drafted in to take on some of the work, as they desperately photographed and mapped the new German trench systems, whilst other two-seater units covered the advancing troops with low level contact missions. The advance was harassed in many places by German two-seater aircraft doing the same, and by aggressive but sporadic attacks by the German Jastas (although many of these were now in the south, to cover French preparations in the Champagn region). So much British effort was going in to recon., and on escorting the recon. aircraft, that Allied bombing switched to night bombing, of rail and communication centres, with little in the way of day bombing. The British then launched their attack on the Arras front at the beginning of April. The Art.Obs., particularly counter-battery work, now had the highest priority, along with tactical recon. and photo recon. missions along the front, with some scouts once again being drafted in to do some of the recon. work and also to attack the balloon line. Heavily escorted day bombing now resumed, mostly against rail centres, to try and stop the Germans bringing forward reinforcements. As the British threatened to break through at Arras the Germans drew in air resources from the south of the region, and the now numerically strengthened German fighter force (including new types such as the Albatros D.III) started to take a heavy toll on the British Corps machines, bombers, long recon., and their escorting scouts. On 14th April the French launched Nivelle's long awaited offensive in the Champagne, but the Germans had advance knowledge of the detailed planning for this and it ground to a halt, after very heavy losses that tore the heart out of the French army. By the end of April the French were back on the defensive and fighting at Arras was winding down. But new British aircraft types such as the SE5 and the Bristol Fighter, deployed too little and too late to have a significant impact, were already in France, and others such as the Camel and the DH4 were on the way...the pendulum was about to swing again as the British, having survived 'Bloody April' with the offensive doctrine intact, and despite heavy losses in the air, prepared for a major offensive in the north.

      142 downloads

         (0 reviews)

      2 comments

      Submitted

    9. Albatros D.V (later) Basic Skin for Jasta 2

      After a lot of experimentation with plywood textures, I have come up with this version
      of a Jasta 2 skin for an Albatros D.V (uprated).
      It is meant to be a factory-new D.V, but with the hood and wheel covers painted in the
      Jasta's dark green already. The white tail section was the Jasta's hallmark.
      The wings even carry the line "Nicht auftreten!" (No step!)
       
      I wanted to provide a skin with no special, personal markings, so that everyone can
      attach their own designs, without building a totally new skin.
       
      The underlying basic design I worked from is the work from our OBD skinners; and
      without their great work I would have been lost.

      74 downloads

         (0 reviews)

      2 comments

      Updated

    10. HPW FM 2.0 with Additional Planes Mod

       
       
      Zip file contents: This readme file, plus the seven following files:
       
      1) HPW German FM Pack 2.0
      2) HPW Allied FM Pack 2.0
      3) HPW Sopwith Pup 100 HP version
      4) HPW Sopwith Triplane 130 HP version
      5) HPW Spad VII 180 HP version
      6) HPW Spad 13 220 HP version
      7) HPW Spad 13 235 HP version
       
      DESCRIPTION OF MOD: Thank you for downloading HPW's FM 2.0 Mod! In addition to several important FM updates to the aircraft already found in FM 1.0 and 1.2, this mod adds several new Allied and German aircraft (see below), bringing the number of aeroplanes in FM 2.0 to thirty-two, plus five optional variants of the Sopwith Pup, Sopwith Triplane, Spad VII and Spad XIII, for a grand total of thirty-seven different aeroplanes!
       
      Please note that this mod does NOT change the empty weight of any aeroplanes flown by the AI and so does not reduce any weight advantage the AI may currently have over human players in the game. An "empty weight mod" which is compatible with this FM will be made available in the near future.
       
      LIST OF ADDITIONAL AIRCRAFT ADDED TO FM 2.0
      The following aircraft have been added to the new FM: DH5 <LI>Fokker Dr1 (now with flat turn)!! <LI>Sopwith Camel (initial release--update coming)! <LI>Fokker DVII, DVII OAW, and DVIIF <LI>Hannover <LI>Nieuport 11, 16, 17, and 24 (variants to follow) <LI>Se5a H-S and Viper versions <LI>Spad XIII 220 HP version Time permitting, I may also be able to include updates for a few other planes, including a few two-seaters.
       
       
       
       
      INSTALL INSTRUCTIONS
      Important! This version of the mod is ONLY intended to be used with Jonesoft's Generic Mod Enabler and should not be installed unless JSGME has already been installed into your CFSWW1 Over Flanders Fields game folder!
       
       
       
      In order to install the two main FM mods and the five "optional" mods, open the archive and double-click the folder named "HPW FM 2.0 and Additional Planes Mod." Click the "Extract" button and copy all seven files to the MODS folder created inside your CFSWW1 Over Flanders Fields folder when you installed JSGME into OFF. The files are correctly installed if you see all seven files plus this readme.txt the next time you start JSGME. After copying the files to the MODS folder, you can either keep or move the readme file to any other location on your computer.
       
      In order to activate the mod, simply start JSGME, highlight the FM mod you wish to use, and click the top button. Click okay and the mod will become activated. Later, if you decide to use one of the FM variants (for the Sopwith Pup, Triplane, Spad VII or XIII, for example), JSGME will display a message warning you that "enabling this mod 'may' have adverse effects on your game," and asking if you "are sure you wish to enable this mod?" This is normal and will not hurt your OFF installation. Later, if you decide to deactivate any of the FM variants or the main FM mod, simply deactivate the mods in reverse order.
       
      Important note: As in previous versions of my FM mod, and any other mod which modifies any of OFF's .cfg files, using this mod will result in the user not being able to see any of the ace skins, either those already included in the game or that the user has created on his own or downloaded for use with HITR. Fortunately, a workaround for this problem has been identified by Panama Red. Basically, in order to use this mod and also to see all of the ace skins available in the game, first activate the FM mod and start the game. Begin your campaign as usual, but instead of flying your mission, click on end mission as soon as you find yourself on the field. Exit completely out of the game and then restart your campaign. Then, on the campaign screen, click "Replay Mission." This will take you back to the beginning of your mission but with the advantage of allowing you to see all of the fantastic skins which have been lovingly created by members of the OBD team and by many others for use with this wonderful simulation of WWI aerial combat. OBD has already assured us that this problem has been eliminated in the next version of Over Flanders Fields. Huzzah!
       

      62 downloads

         (0 reviews)

      2 comments

      Submitted

    11. HPW FM and EW Mods for Campaign and QC Battles

      <a name="top">Thank you for downloading my FM update! This important update changes many FM settings on most of the aircraft currently existing in OFF. The most significant include changes to the elevator, rudder, and center of gravity (CoG) and center of lift (CoL) values in order to reduce the sluggish turn performance of several aircraft in version 3.0 of the FM mod. In addition to being more tail-heavy, most aircraft should feel more nimble and will now require a more delicate touch on the controls. As a result, while you will be able to fly much closer to the edge of an aircraft's "envelope" with this FM, you also bear the increased risk of possibly stalling and spinning your aircraft if you are not careful! This update also revises the moment of inertia (MOI) values of many aircraft in order to improve the performance of AI controlled aircraft, particularly at low altitude. Although I do not have access to and have not changed any of the AI routines, it is hoped that changes to the MOI values will result in the AI being somewhat more likely to "choose" turn, rather than climb-n-stall, tactics at low altitudes.
       
      *Note: Although the FM has been updated for all QC aircraft, the AI will have the same empty weight advantage they have in the stock OFF FM. Consider the AI in QC battles as "practice opponents" who are a little better than your average campaign AI pilot.
       
      Zip file contents: This readme file, plus the following files:
      1) HPW FM and EW Campaign Mod (version 4.0.0)
      2) HPW FM and EW Sopwith Tripe 130 HP (see New Alternative Aircraft in 3.1 below).
      3) HPW FM and EW Sopwith Pup 100 HP
      4) HPW FM and EW Spad VII 180 HP
      5) HPW FM and EW Spad XIII 220 HP
      6) HPW FM and EW Spad XIII 235 HP
      INSTALL INSTRUCTIONS
       
      Important! This version of the mod is ONLY intended to be used with Jonesoft's Generic Mod Enabler and should not be installed unless JSGME has already been installed in your OBDSoftware main folder!
       
      In order to install the main campaign mod and optional airplane mods, find the "HPW FM and EW Campaign Mod 7z" zip file and click on it. When the new window opens, you should see six folders plus this readme file. Click the "Extract" button at the top of the window and copy all six folders inside your OBDSoftware\MODS folder. The files are correctly installed if you see all six folders the next time you start JSGME. After copying the folders to the MODS folder, you can either keep or move the readme file to another location on your computer.
       
      In order to activate any of the mods, simply start JSGME, highlight the mod you wish to use, and click the top button. Click okay and the mod will become activated.
      Important note: As in previous versions of the FM mod, and any other mod which modifies any of OFF's .cfg files, using this mod will result in the user not being able to see any of the ace skins, either those already included in the game or that the user has created on his own or downloaded for use with HITR. Fortunately, a workaround for this problem has been identified by Panama Red. Basically, in order to use this mod and also to see all of the ace skins available in the game, first activate the FM mod and start the game. Begin your campaign as usual, but instead of flying your mission, click on end mission as soon as you find yourself on the field. Exit to the main menu and then restart your campaign. Then, on the campaign screen, click "Replay Mission." This will take you back to the beginning of your mission but with the advantage of allowing you to see all of the fantastic skins which have been lovingly created by members of the OBD team and by many others for users of HiTR. As long as you do not quit the game entirely or switch pilots, you should not have to repeat the procedure on subsequent missions. Finally, OBD has already assured us that this problem has been eliminated in the next version of Over Flanders Fields. Huzzah!

      235 downloads

         (0 reviews)

      2 comments

      Updated

    12. New Tracer Colors

      Hello Folks,
      I've created a small but funny Mod, you can now choose between different Colors for your Tracer-Ammunition.
      You can choose between red, blue and green Tracers. I've also made a new "Smoother Tracer", which makes the Standard Yellow Tracer a little bit softer.
       
      This Mod is not historically accurrate. NOTE, that every other Plane in OFF will use the same Color of your Choice, too...
       
      Simply install it into JSGME and activate your Color.
       
      Please read the Disclaimer!!!!!!
       
      Have Fun

      37 downloads

         (0 reviews)

      2 comments

      Submitted

    13. OFFice: The incomparable campaign engine for Over Flanders Fields

      OFFice: the incomparable campaign engine for Over Flanders Fields creates a dynamic campaign unlike any other combat flight simulator. Far more than just a collection of mods, OFFice deepens the historical accuracy, sensory immersion, and emotional terror of flight and combat in The Great War, while rooting the campaign in the day-to-day life of the officers and crew of an aerial squadron.
       
      Note 1: For more information, latest news, additional screenshots, etc., visit the Official Website.
      Note 2: If you're interested in joining and supporting OFFworld, the multiplayer version in development, send me a PM.
       
       
      Major goals of enhancing and expanding OFF:HitR:
       
      Persistence: Squadron-based campaigns continue when your pilot is captured/killed, so you can carry on the war as another pilot with the same mates. Living pilots can transfer between squadrons and continue their careers past the bounds of OFF aircraft availability. Start by flying two-seaters and transfer to a fighter squadron on promotion. Even take turns flying multiple pilots in a squadron, handy when one is out for injury. Track outcomes for your squadmates so their deeds in the air matter. Unleash the true power of OFF’s exemplary campaign engine!
       
      Immersion: Steeped in historical detail, OFFice campaigns offer dynamic difficulty and realism over the course of the war with more appropriate squadron roles and access to technological developments as well as more dynamic and engaging missions. But persistence is only immersive if pilots are not disposable. The secret: “flying to live rather than flying to kill”. OFFice realizes this vision to a degree unparalleled in a combat flight simulator with:
      OFFbase: the barmy automated squadron experience for OFF, an immersive role-playing simulation of life between flights! Turn your squad’s roster into a bunch of learning, thinking, interacting artificial intelligences, toss in a bunch of ground crew (and observers for two-seater campaigns), and drop yourself in among them with your pilot’s own unique personality. Emergent sandbox gameplay with unique, adaptive, goal-seeking characters harnesses fun to a purpose--the deeper investment in your pilot’s personal journey makes every trip up feel a matter of life and death, for your fellow flyers as well. Manage not just your career but help steer your squadron through years of war and loss. Lead through social encounters as well as your deeds in the air. Build deep, long-lasting friendships and social circles, while struggling bitterly with enemies--all affected by events in the skies. And vice versa; you’ll find it truly changes how, and why, you fly.

      See the included OFFbase.readme.rtf for an expansive list of features and usage notes.

      Ease: Take the headache out of configuring and customizing OFF. Finding, installing, and using mods correctly can be daunting, let alone setting up Workshopsp and CFS3Config. But OFFice is a coherent and customizable package that just works--in fact it makes OFF itself easier and safer to configure by imbuing the wisdom of the OFF community’s technical experts. Realizing settings for immersive simulation flying is a snap. There’s no better means for beginners and experts alike to get the most out of OFF, and no easier way to start.
      See more on the OFFramp, OFFset, OFFput, and OFFfov components of the OFFice suite geared toward ease further below. First, more of the fun stuff...

      OFFice features can be most easily organized around some of the personalities you’ll encounter regularly OFFbase:
       
      Squadron Adjutant
      Transfers between squadrons--voluntary and otherwise--so your persistent campaign doesn’t end until the war does. Begin your career flying bombers and transfer to a fighter squad when ready.
      Smarter and more historically-accurate mission planning for your squad’s role in the war and in the face of inclement weather, with Dawn Patrol missions and optional historical Lone Wolf missions
      More rational rank-based assignment of flight members and wingmen, and assignment of observer/gunners to pilots of two-seaters. Your German observer’s likely to outrank you, so remember who’s in charge!
      Track flight members’ in-air outcomes--report them as crashed or missing, and even witness their claims!
      More post-mission options and consequences, including the ability to submit claims for non-target and Lone Wolf mission balloons--become a balloon-busting ace early in the war, if you have the guts and skill
      Write optional post-mission reports even without claims; edit these and any other writings in a squadron Journal synced to the Flight Log
      Choose your pilot’s photo--your squadmates will become familiar faces as you interact with them on the ground, many even look their traits
      Dynamic historical medal system with more than twice as many awards
      American, British, and German campaigns get expanded historical news and more diverse names for squadmates based on historical popularity
      Expanded enlisted ranks for crew in American and British squadrons
      Escadrille La Fayette gets American pilots alongside French crew
      Towns named in missions, e.g. “Verdun” instead of “british town 153”

      Munitions Officer
      Recommends loadouts for the specific mission you’ve been assigned
      Advanced ammo including smoke and tracers when historically available, as well as incendiary rounds for targeting more resistant balloons
      Sneak incendiary rounds into a ‘dirty’ mix for deadlier firepower--if you can get away with it--but who would brazen and inhuman as to use it full bore against planes or ground targets?
      Historically-accurate ammo capacities and machine-gun rates-of-fire
      Set your own gun convergence distance to perfect your aim
      Custom skins can optionally be earned as historically appropriate--easiest for German flyers (linked to ammo capacities)
      Mask and upgraded goggles to keep your face from chapping!
      Choice among more detailed, higher quality in-game maps to navigate
      Refined, less obtrusive TAC and labels for those who use such aids
      Improved flight and damage models with some historically-timed engine upgrades, and with AI planes carrying the weight of fuel and ammo
      Damaged/destroyed aircraft can result in Leave while awaiting repairs
      More realistic and historically appropriate anti-aircraft fire, with difficulty adjusting dynamically for each side over time
      Better arcs-of-fire for rear guns on two-seaters
      Complete audio overhaul for more immersive sounds: engines, explosions, bullet hits bomb drops, pilot screams, ground gunnery, flak, machine gun sounds synchronized with historical rates-of-fire, and more!

      Medical Officer
      Detailed injury system with a diverse set of healable wounds and permanent and potentially disabling maimings
      Injuries, maimings, and death depend on the reported severity, location and timing of the crash, health and skill of the pilot, access to medical care, relationship with and skill of the Medic, and luck
      Visit the Medic and injured squadmates at your local Infirmary--and influence respectively their bedside manner and recovery
      The persistent squadron means you can even encounter and try to cheer up the AI of your own injured pilots to hasten their healing!
      Access to medical care varies, but becomes more effective over the course of the war
      Across the lines you’re at the mercy of enemy medics and facilities!

      Mess Chief
      The food may not be much to speak of, but the Mess Hall helps monitor and manage your squad’s morale
      Quality and availability of food change over the course of the war, with better Mess Chiefs able to do more with less
      Witness encounters between squadmates in addition to taking part
      Musically-trained officers and crew form a squadron band in the Mess that influences the mood of those in attendance
      Additional music options for OFF Manager, including period-appropriate piano scores for French and German campaigns

      Chaplain
      Funerals for your dead pilots, convalescent home for the disabled, care packages for captured pilots, and prayers for those who need them
      Squadron memorial lists your ended pilots and archives their journals so you can trace the whole story of your squadron in the Great War
      The influence of your dead/captured pilots can linger as their careers become part of the squad’s institutional memory, shaping its future
      Interactions and social networks are dynamic, so events on the air and ground spill over to affect peoples’ behavior
      So don’t underestimate the role of the Chaplain in providing stability to your squadron--assuming he’s stable himself!

      Everyone
      Other pilots and squadmates pursue their own goals, building their own careers and social networks
      Engage in and witness nearly 150 different kinds of encounters, some more personalized, and more rare, than others
      Build friendships whose impact lingers even after death, and make enemies that transcend sides in the war
      Build friendships whose impact lingers even after death, and make enemies that transcend sides in the war
      Develop your character to expand their skills and capabilities as they gain ranks: advance your career, pursue a hobby, or change your approach to relationships
      With 88 distinct personality Traits in billions of combinations, summarized by eight dimensions of Attributes, every character is unique
      Tell your own personal story of life as a pilot in a historic squadron in The Great War

      Much of this highly configurable and/or optional, configurable with:
       
      OFFramp: rule all mods & plugins for OFF - More than just a mod manager, this dynamic scripting engine makes OFFice possible. Beneath the graphical interface where you customize your campaign and control OFFice features, ModRule plugins imbue the OFF Workshops and previously-standalone OFF mods with the intelligence, historical knowledge, and cooperative spirit of the OFF community. At the same time, powerful new ModRule plugins can tailor almost every aspect of the OFF campaign experience to heighten realism, immersion, and joy. Play OFF your way!
       
      OFFfov: the OFF field-of-view optical vanguard – This ModRule plugin helps set aspect-ratio-correct FOV settings by projecting a 3D model of your screen into the gameworld. Fly OFF close to a big screen as a true visual simulation, preserving perspective so objects are as close as they appear--or just make it look right for gaming. Your optimized FOV is applied to all OFFbase campaign aircraft seamlessly and automatically in all positions, including forward gunsights and rear gunner, as well as correctly integrating modded aircraft.
       
      OFFset: the OFF settings manager - Backup and Restore all your painfully-crafted OFF settings (Workshops and CFS3 Config), in full or in part. Handy if you need to reinstall the game or update graphics drivers, but also use settings profiles to switch between different play styles, or pre-configure hardware with settings recommendations from the experts. An OFFramp ModRule archives your settings on first run, so you can safely experiment. See the included OFFset.readme.rtf.
       
      OFFput: the OFF Pilot UnderTaker – Cares for your dead and broken pilot files by rebuilding corrupted XML files (frequently caused by retiring multiple pilots in OFF Manager). It automatically protects against some common problems and gives you a panic button that works when OFF Manager goes haywire and tells you to delete your pilots! Won’t back up your pilots for you, but makes restoration a snap.
       
      Realism profiles manage degrees of Dead Is Dead (DID) and Realistic Survival Strategies (RSS) community standards in OFF Workshops and CFS3Config, for a well-designed experience at any difficulty level.
       
       
      Requirements:
       
      OFFice is of no use and will not install without Over Flanders Fields: Hat in the Ring (OFF), OBD Software's breathtakingly deep WW1 combat flight simulator. The official Hat in the Ring expansion pack is recommended: Make sure you patch both to the latest version:
      http://overflandersfields.com
       
      NaturalPoint’s TrackIR is essential for included realism profiles and simulation field-of-view settings:
      http://www.naturalpoint.com/trackir/
       
      OFFice uses Microsoft WordPad (included with Windows) to view documentation.
       
      The full OFFice suite requires 3GB free hard drive space on your OFF partition. OFFice installs itself alongside OFF.
       
       
      Credits:
       
      Producer - Lothar of the Hill People
      Exec. Producer - OlPaint01
      Research - Bletchley, British_eh, Hasse Wind, RAF_Louvert
      AA, Balloons - Bletchley, Herr Prop-Wasche, Lothar of the Hill People
      Ammunition - Bletchley, Creaghorn, Lothar of the Hill People
      Damage Modeling - Herr Prop-Wasche, Buddy1998
      Dead is Dead Rules - Siggi
      Documentation - Lothar of the Hill People
      Encounters - Lothar of the Hill People, Bletchley, JamesL
      Game Design - Bletchley, Lothar of the Hill People, Creaghorn
      Maps - Lothar of the Hill People
      Medal System - RAF_Louvert, Lothar of the Hill People
      Mask, TAC & Labels - Olham
      Missions - Bletchley, Buddy1998, Lothar of the Hill People
      Music Production - Andy73, Lothar of the Hill People
      News & Photos - Creaghorn, Herr Prop-Wasche
      Rear Arc of Fire - 33Lima
      RSS Rules - British_eh
      Skins - Bullethead, nbryant, Olham, RAF_Louvert, Robert_Wiggins, UK_Widowmaker
      Software Engineer - Lothar of the Hill People
      Sound Design - Andy73
      Weather & Skies - Herr Prop-Wasche
      Weapons & Loadouts - Bletchley, OlPaint01
       
      Additional Testing - CaptSopwith, Cavaliere57, cptroyce, FreiherrWulff,
      JamesL, Robert_Wiggins
       
       
      Third-Party Sources and Included Tools:
       
      Audio Compression - FLAC: Free Lossless Audio Codec

      http://flac.sourceforge.net  
      Bloom/HDR Shaders - ENBSeries

      http://enbdev.com  
      Icons - Simon Child, The Noun Project

      http://thenounprojec...om/Simon Child/  
      Installers - Nullsoft Scriptable Install System

      http://nsis.sourceforge.net  
      Maps and Topography – Google
       
      Mod Management - JoneSoft Generic Mod Enabler 2.6.0
       
      Music Sources - Piano Society http://pianosociety.com

      - fair use clips (see included documentation)  
      Runtime Environment – REBOL 3 Alpha

      http://www.rebol.com/rebol3/  
       
      License:
       
      This software is free to use and benevolently modify via the ModRules interface, but not free to redistribute or otherwise misappropriate. Simple rule: don't be a jerk. Seriously. By agreeing to use this software, if you're a jerk about it you forfeit all your personal property to the program authors. So just don't be a jerk.
       
      Finally: while much of OFFice is geared toward making your OFF experience easier, safer, and more reliable, your mileage may vary. OFFice is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software.
       
       
      The Fine Print:
       
      OFFice will edit your pilots and OFF Workshop and CFS3Config settings! That's the entire point. You should BACKUP your pilots frequently anyway:
      campaigns\CampaignData\Pilots\ in your OFF install

      The OFFset plugin in OFFramp will archive your OFF Workshop and CFS3Config settings on first run, and can easily backup and restore them whenever. See OFFset.readme.txt.
       
      The OFFput plugin in OFFramp can rebuild your XML files should they become corrupted or lost. With OFFice, there’s no longer any need to backup or worry about the UIsel.xml or UnlimitedPilots.xml files in your Windows user profile, and restoring pilots from backup is a snap.
       
      Persistent squadrons mean you will no longer be able to jump between the same squad during different periods of the war. OFFbase will synchronize multiple squadron pilots automatically--those at an earlier date put on leave until caught up with the most recent pilot in that squadron. So don’t be surprised!
       
      OFFbase handles the outcome of missions itself--a key ingredient to tracking your squadmates’ outcomes too. It sets ‘Dead Is Dead’ in the OFF Workshops merely so all crashes that destroy your aircraft are treated the same and do not advance time. So don’t despair at the message from OFF that your pilot is dead--this just tells OFFbase your plane is done--your pilot may yet live. Rate the severity of the crash and trust the mercy of the simulated combat medics. You may be Injured, Hospitalized, Disabled, or Deceased, but in all cases you can continue your squadron’s campaign with a replacement pilot.
       
      JSGME requires Administrator privileges to modify your OFF install, and so OFFice will ask for elevation to install and run. OFFice can launch OFF Manager and CFS3Config as Admin, but you'll need to set CFS3.exe (and TrackIR if you use it) to run as Administrator manually (right click, Properties).
       
      OFFice uses JSGME to customize your OFF installation to create a more unique and historically accurate experience for each individual campaign. When it runs, do not interfere, and please wait patiently--it will take several minutes sometimes, especially on first run. Don’t worry if it says “Not Responding”, it’s just working really hard to customize the game.
       
      READ THE INCLUDED DOCUMENTATION – ESPECTIALLY THE FAQ IN THE OFFBASE MANUAL
       
      See also the OFFice/OFFbase Frequently Asked Questions (FAQ).

      584 downloads

         (5 reviews)

      2 comments

      Updated

    14. Western Front Map 1915-1916

      February 2009
       
      The original, large, paper map which is the basis of this set was lent to me by Hugh Baldwin, "Bletchley," back in October 2006. It was a project to bring some maps into the Over Flanders Fields W.W.I. flight simulation as well as supply maps for others interested in this period of W.W.I. history.
       
      The original map was badly creased, ripped and worn and being very large I had to scan it in pieces, then paste it all together accurately in Photoshop and then restore it and enhance it. I've included a photo of what the original map looked like out of interest. The completed map was available for free down load on Polovsky's Over Flanders Fields website for several years. I had always planned on doing a series of smaller cut up versions for printing on standard letter size paper so that a OFF player could more easily use them in game. I have finally gotten around to doing it after the several requests after the release of OFF phase 3, "Between Heaven & Hell" this January 2009. I cut these up and added borders so that the feeling is one of more authentic maps of the period.
       
      The main map is now divided into 16 segments, each indexed to a map segment by alphabet letters. Each segment overlaps so that there is no loss of detail and each segment is clearly marked in the upper right corner with it's index letter number.
       
      I hope you enjoy these and they help in your flying in the OFF BHH game, or in any other historically accurate WWI sim.
       
      Contact me if you have any questions. "rabu"
       
      Please feel free to share these with others, but please give credit and do not alter them.
       
      c2009 R. Hoag

      420 downloads

         (3 reviews)

      1 comment

      Updated

    15. Captured Camel

      This Skin is of a Captured Camel, flown by Otto Kissenberth of Jasta 23b at Epinoy between April/May 1918.
      Discussion on the colouration of this Aircraft is rife, as there are only B&W photo's, but this is the most commonly thought of scheme.
       
      Kissenberth used this aircraft to shoot down his 20th Victim (an SE5a) on 16th May 1918, and was shortly after seriously injured when he crashed this Camel.
       
      He survived the Great War, as one of only three German Aces to wear Spectacles.
       
      He died in 1919 in a climbing accident in the Alps.

      33 downloads

         (0 reviews)

      1 comment

      Submitted

    16. Final Finnish Fokker

      Has been fun making Finnish and Russian Skins...Have a few more to come.
       
      Thanks for Downloading them, and hope you have fun
       
      (Original Skin copywrite OBD Software)

      34 downloads

         (0 reviews)

      1 comment

      Updated

    17. Madmatt's Over Flanders Fields Essential Multiplayer Files Autoinstaller

      Over Flanders Fields Essential Multiplayer Files Autoinstaller
      June 3rd, 2009
      Installer coded by Madmatt
       
      PLEASE READ THIS DOCUMENT FULLY BEFORE PROCEEDING!!!
       
      Welcome, this simple little autoinstaller was designed to help ease some of the hassle some people have encountered in trying to get all the files they need to join some of the exciting Multiplayer games being hosted every week by members of the "Doves and Hawks" online squadron.
       
      This program will install 3 separate sets of files that will allow you to also use the L30 Zeppelin, German Gotha Bomber and see the nice searchlights that are required to play some of the new MP missions that have been created recently.
       
      JUST ADDED! This program now installs 23 new multiplayer compatible missions for your flying pleasure!
       
      This program can be uninstalled at any time and will not affect your normal Single Player experience in OFF. It does NOT change any stock OFF files, it merely adds some new ones which are needed in some MP missions.
       
      Since the "Doves and Hawks" members all play with the Optional Hardcore Damage Model v1.30 released by OBD Software, I have included the option to have this installer connect your web browser to that file. It will NOT install it for you, it merely links to the file online.
       
      Please Note: This installer program will scan your aircraft folder and if it detects any older Gotha or Zeppelin files, it will delete them before it copies in the new ones. This is done to ensure everyone is using the SAME version of these files wherever possible. Be aware of this if you have custom Gotha or Zeppelin skins for instance because this installer will delete them. I recommend you back up those folders/files if you do have any custom Gotha or Zeppelin skins you don't want to lose.
       
      How To Uninstall:
       
      You can uninstall these new files one of two ways. You can use the standard Windows "Add or Remove Programs" option located under the Windows Control Panel or you can browse into the folder called "uninstall MP Essential Files" located in your "CFSWW1 Over Flanders Fields" directory and double-click on the file called unis000.exe. This will uninstall the new MP files only. It will not uninstall your game.
       
      Permission by all the original mod authors was obtained where possible and we thank them for their work.
       
      Searchlight Mod:
      Files originally provided by RAF_Louvert in his "Gotha's along the Thames" mission
      Created by Eurofinn and www.groundcrew.com
       
      Gotha:
      Original Gmax model by Seacondor
      texture mapping and skin by Capt. Winters
       
      L30 Zeppelin:
      Files originally uploaded on Sim-Outhouse website by british_eh but they have no credits included
       
      Mission Credits: (I did rename some of the mission files to create and retain consistentcy):
      PD-1
      stumpjumper
      Axgrinder
       
      Mission Weather template file (used by some of the missions):
      ghandi
       
      Special thanks to the everyone that helped me with testing and assembling the files!

      231 downloads

         (0 reviews)

      1 comment

      Submitted

    18. RAF BE2c 16-RFC 1916 4077

      A work-a-day 1916 BE2c from 16 Squadron RFC.
       
      I created this as a homage to my grandfather who, as observer (with 'Jerry' Pentland as pilot), shot down an Eindecker in this plane on 9th June 1916 near Habourdin.

      109 downloads

         (0 reviews)

      1 comment

      Submitted

    19. Spad XIII US94 Ken Dawson

      Spad XIII flown post war by Lt. Ken Dawson of the US 94th.

      63 downloads

         (0 reviews)

      1 comment

      Submitted

    20. Reworked 94th areo

      This is a reworked version of my earlier Spad. Under side of the wings are now natural dope.
      Original art work by OBD

      66 downloads

         (0 reviews)

      1 comment

      Updated

    21. Spad XIII US94 Lt. Cook

      Spad XIII flown by LT. Cook, US94, post WWI

      49 downloads

         (0 reviews)

      1 comment

      Submitted

    22. 94th Eastah aigg

      Another one for the 94th fans
      Original art work by OBD.

      40 downloads

         (0 reviews)

      1 comment

      Updated

    23. Spad XIII US94 Lt. Dudley "Red" Outcault

      SPAD XIII flown by Lt. Dudley "Red" Outcault, Barber PoleUS94th, Post WWI

      43 downloads

         (0 reviews)

      1 comment

      Submitted

    24. FREEGMAX SOURCES AND TEXTURES

      MORE TOYS TO GET YOU STARTED IN GMAX FOLKS SOME HAVE TEXTURES SOME DONT SOME ARE SCALED RIGHT SOME OF THEM YOU WILLHAVE TO SCALE, MENT FOR ALL TO USE HAVE FUN LEARN GMAX

      107 downloads

         (0 reviews)

      1 comment

      Submitted

    25. FE2b 6994

      this skin is an attempt to depict FE2b 6994. it was while flying this machine that Captain Stephen Price (pilot) and 2nd Lt Frederick Libby (observer) made 5 (possibly 6) claims during August and September of 1916. this rendering is based on a photograph dated September 23rd (possibly the day after their final victory in this machine. although it's questionable whether that photo depicts this specific machine, there is "wiggle room" enough that I think this skin might be feasible. Frederick Libby became the first American ace in history while serving as an observer in this machine.
       
      this skin is based on the stock FE2b skin with extensive (albeit poor) retouching that was done with Paint and the basic Microsoft Photo Editor bundled with Windows. if somebody else wants to improve the skin and post a better version later-- be my guest. this is as good as I'll probably get with the resources I have.

      53 downloads

         (0 reviews)

      1 comment

      Updated

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