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First Eagles - WWI and Early Years - Terrain and Environmental Mods

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  1. First Eagles seasonal Tiles by Jan Tuma

    First Eagles seasonal Tiles by Jan Tuma
     
    -------------------------------------------
     
     
    This is a set of new seasonal textures together with environmental mod (Trees, Forests, Farms, and new city objects) to enhance the look and feel of default First Eagles "Verdun" terrain; Expansion Pack 1 "Cambrai" terrain and aditional Flanders and Vogesen terrain.
     
    Different textures and environmental for each of 12 months.
     
    Please note that due to things work in the series terrain engine, you cannot destroy nor collide with buildings or trees.
     
    There may be some performance drop on older systems (drop off framerate during flight), you have been warned!
     
     
     
    ----------------------
    Installation:
    ----------------------
     
    First make backups of your existing terrains folders!!! In case something goes wrong during the install...
     
    A) Installation for all terrain (Werdun, Cambrai, Flanders and Vogesen):
    Extract this package to First eagles main directory (not in Terrain folder), if asked, overwrite. So will supplementeds all files in Terrain folder at a time.
     
    B) Custom Installation:
    1) Unzip this package and open "Terrain" directory
    2) Copy "Seasonal_tiles" folder in Terrain directory
    3) For installation new Tiles to Werdun terrain copy "wwiVerdun" directory from installation package to "Terrain" folder, if asked, overwrite
    4) For installation new Tiles to Cambrai terrain copy "wwiCambrai" directory from installation package to "Terrain" folder, if asked, overwrite
    5) For installation new Tiles to Flanders terrain copy "Flanders" directory from installation package to "Terrain" folder, if asked, overwrite
    6) For installation new Tiles to Verdun terrain copy "Verdun" directory from installation package to "Terrain" folder, if asked, overwrite
     
    You may want to change the Ground Objects setting from Medium or High to Unlimited for better look (above all cities tiles)
     
     
    ----------------------
    Uninstallation:
    ----------------------
     
    A) Best would be to restore the directory you BACKED UP, don't tell me you didn't!
     
    or
     
    B)
     
    1) Delete "seasonal_tiles" folder in Terrain directory
    2) Delete all *.TOD files in "Terrain\wwiVerdun" folder. Move or copy all files found inside of "Terrain\wwiVerdun\backup" directory to "Terrain\wwiVerdun" folder, if asked, overwrite
    3) Delete all *.TOD files in "Terrain\wwiCambrai" folder. Move or copy all files found inside of "Terrain\wwiCambrai\backup" directory to "Terrain\wwiCambrai" folder, if asked, overwrite
    4) Delete all *.TOD files in "Terrain\Flanders" folder. Move or copy all files found inside of "Terrain\Flanders\backup" directory to "Terrain\Flanders" folder, if asked, overwrite
    5) Delete all *.TOD files in "Terrain\Vogesen" folder. Move or copy all files found inside of "Terrain\Vogesen\backup" directory to "Terrain\Vogesen" folder, if asked, overwrite
     
     
     
    ----------------------
    Credits:
    ----------------------
     
    This mods was created by Jan Tuma
    Vesion: 1.00 13.2.2010
     
     
    THIS MOD IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART OF ANYTHING THAT IS PAYWARE. IN ACCORDANCE WITH THE COMBAT ACE MODDERS AGREEMENT. Remember to give me credits and include original readme.
     
     
     
    Have fun, again watch that Hun in the sun!
     
    Jan Tuma
    http://www.tuma.tenzor.cz

    2,181 downloads

       (10 reviews)

    8 comments

    Updated

  2. Italian Terrain (incl. 1915-1917 campaign)

    Italian Terrain WW1 V2.0
    *******************************
     
    Update (2.0):
    - Removed ships that show up on land
    - Added fortresses (Austrian & Italian)
    - Changed ocean tiles
    - Minor corrections
     
    INTRODUCTION
    The Italian Front during WW1 refers to a series of battles fought between 1915 and 1918 in northern Italy between the armies of Austria-Hungary and Germany against Italy.
    Italy hoped that by joining the countries of the Triple Entente against the Central Powers it would gain Cisalpine Tyrol (today's provinces of Trentino and South Tyrol), the Austrian Littoral, northern Dalmatia and some areas of western Carniola.
    Italy had hoped to begin the war with a surprise offensive intended to move quickly and capture several Austrian cities.
    Well, the war soon bogged down into trench warfare similar to the Western Front fought in France.
     
    INCLUDED
    - Italian terrain/front WW1
    - Ground objects
    - Italian campaign 1915-1917 (incl. needed skins)
     
    FAQs
    Q: Is the scale of the map correct
    A: No
    Q: Why not the Piave river front, in order to create late 1917/1918 scenarios?
    A: Because
    Q: Are all the named towns and cities correct (placement and naming)
    A: Yes as good as it gets.
    Q: Does it include more than one season?
    A: No, currently not. Might be released with version 2
    Q: Is the frontline correct?
    A: Yes as good as it gets, representing late 1917 with certain omissions in order to get targets for the campaigns (like Monfalcone being Austro-Hungarian)
    Q: The river Isonzo seems to cut through the mountains, is that correct?
    A: To a certain degree, but I had to modify massively the heightmap in order to make things look right (e.g. river not flowing up/down the mountains)
    Q: The northern part of the map, e.g. toward Munich, seems without further towns?
    A: Correct. All forests and lakes are there but apart from the major cities (Salzburg & Munich) I've not yes included smaller towns.
     
    INSTALLATION
    1. Make a backup copy of your First Eagles folder (just in case)
    2. Extract the file into a temporary folder (like c:\temp\)
    3. Copy all the relevant folders into the respective First Eagles game folders
    (example: c:\temp\First Eagles\Terrain\wwiItaly into your c:\Program Files\First Eagles\Terrain folder)
    4. Drop the skin folders into the respective aircraft folders and add the included lines into the aircraft ini file
     
    PREREQUISITES
    - FE Gold (might work also with FE2, sorry guys don't know), with the latest patch
    - Aircraft for the included campaign:
    Voisin3_120
    Voisin3_150
    Nieuport11
    Nieuport17
    SVA5
    MSTypeL
    MSTypeLAO
    PfalzEV
    FokkerD2
    HBC1_160
    HBC1_200
    HBC1_230
    oefD3_ba53a
    oefD3_ba153a
    oefD3_ba253
    LloydC2
    Hansa_BrandenburgDI
    AviatikD1
    AlbatrosD3OAW
    PhoenixD2
    RumplerC1
    AviatikC2
    Farman MF11c
    SP3
    Ca3
    Dfwci
    FokkerM7BI
     
    CREDITS
    As usual i want to say thank you to all guys who helped me to create the Italian terrain, to TK, Jan Tuma, Stephen1918, ojcar, Gepard, Heck, geo, quack74, Edward, A-Team (airplanes not included), Guitarclassic55 (for the wonderful menu) and a lot of others.
    Sorry guys, at the moment i have forgotten the names. Please contact me if you want to be named at this place.
    Thanks for files, suggestions, bug findings etc.
     
    DISCLAIMER
    The Italian terrain is freeware.
    You are free to modify and share it, BUT Commercial use is prohibited.
    If you find bugs please post them in First Eagles section of Combatace.com forum.
     
    Hope you enjoy it.
     
    Sincerely
    gterl

    680 downloads

       (10 reviews)

    4 comments

    Updated

  3. Vosges

    Vosges Terrain (inkl. 1916 campaign) 1.2
     
    Re-worked Vosges terrain V2.0
    *****************************
    New: V2.0 - Including winter season
     
    INTRODUCTION
    The Vosges Front is a mountainous area ranging from the Donon in the north and the Grand Ballon in the south. The old border between the German Empire and France from 1871 to 1918, now in Alsace and the Lorraine, was the only area of the Western Front to see mountain fighting during the Great War With transportation infrastructure and technology, impacts on the landscape and strategic challenges related to climate and geographic constraints, the Vosges mountains were the scene of numerous battlefields.
     
    DETAILS
    - This version of the Vosges front is 'based' on the work of Stephen1918 and Gepard. But virtually everything was modified (height-map to a massive degree, towns, front line, rivers, etc.)
    - Existing versions of this map will NOT be overwritten with this version, since the folder is named 'wwiVosges'.
    - You'll find a new map within FE called 'Vosges, France'.
    - I've tried to include as much as possible into the terrain folder. This means certain object were made 'static'.
    - Certain targets are at the very edge of the terrain. This might cause certain issues when flying into the virtual 'wall', e.g. edge of the map.
    - To minimize the repetitive feeling of flying over tiles I've added a lot of green fields (fields without trees).
    - The included campaign is just a small one with the possibility to fly recon and bombing missions (France/Germany).
     
    NEW STUFF
    - Train lines and trainstations (major cities and minor towns)
    - 'Waterfalls' and shipping locks
    - Small airfields and very large airfields
    - Zeppelin airfield
    - A rather busy frontline (make sure you've the needed objects)
    - Switzerland as neutral country, altough it doesn't work 100% but that's an issue based on the game-engine. Including two Swiss airfields and a border with various gates, flags, bunkers, etc.
     
    INCLUDED
    - Vosges terrain/front WW1 (incl. two seasons)
    - Ground objects
    - German/French reconnaissance campaign set in 1916
     
    FAQs
    Q: Is it based on the already existing 'Vogesen' map?
    A: Yes, but actually only as a basis. Everything was changed/adapted (heightmap, tilemap, targets, etc.).
    Q: Does it include more than one season?
    A: No, currently not.
    Q: Is the frontline correct?
    A: Yes as good as it gets, representing late 1916/early 1917 with certain omissions.
    Q: Are all the named towns and cities correct (placement and naming)?
    A: Yes as good as it gets. French denominations and German denominations.
     
    INSTALLATION
    1. Make a backup copy of your First Eagles folder (just in case)
    2. Extract the file into a temporary folder (like c:\temp\)
    3. Copy all the relevant folders into the respective First Eagles game folders
    (example: c:\temp\Vosges\Terrain\Vosges into your c:\Program Files\First Eagles\Terrain folder)
     
    PREREQUISITES
    - FE Gold (might work also with FE2, sorry guys don't know), with the latest patch
    - Aircraft for the included campaign:
    CaudronG4
    RumplerC1
    Nieuport10
    Nieuport11
    Nieuport12
    Voisin3_150
    Voisin5
    AlbatrosC3
    AviatikC2
    FokkerEIIIa
    FokkerD2
    AviatikC2
    Dfwci
    Walfisch
    LloydC2
     
    CREDITS
    As usual I want to say thank you to all guys who helped me to create the Vosges terrain:
    TK, Jan Tuma, Stephen1918 (for the improved Vogesen version from Gepard), Geezer (great ground objects), ojcar, Gepard (for the initial Vogesen version), Heck, geo, quack74, Edward, A-Team (airplanes not included), Guitarclassic55 (for the wonderful menu) and a lot of others. Of course Gerwin's TFD Tool was instrumental in the making of this terrain.
    Sorry if I've forgotten someone. Please contact me if you want to be named at this place.
    Thanks for files, suggestions, testing, bug findings etc.
     
    DISCLAIMER
    The Vosges terrain is freeware.
    You are free to modify and share it, BUT Commercial use is prohibited.
    If you find bugs please post them in First Eagles section of Combatace.com forum.
     
    Hope you enjoy it.
     
    Sincerely
    gterl

    411 downloads

       (3 reviews)

    4 comments

    Updated

  4. First Eagles stock terrains visual upgrade

    This is a set of new reworked seasonal textures, together with custom hand placed trees and buildings, created to enhance the look and feel of default First Eagles Verdun terrain and "Expansion Pack 1" Cambrai. For Cambrai sector the large empty grass areas (the so called "rough" textures) have been replaced with new irregular fields.

    1,296 downloads

       (9 reviews)

    3 comments

    Updated

  5. Realistic Sky Mod First Eagles 2

    For those who enjoyed my original Realistic Sky Mod First Eagles, this is an update for the newer First Eagles 2 game.
     
    First Eagles 2 uses some particular EnvironmentSystem.ini parameters that are unique to FE2 versus FE1, SF1 or SF2, so it cannot simply be dropped into one of these other games.
     
    This First Eagles 2 Sky Mod has the following corrections to the stock TW FE2 sky:
    1. Realistic fluffy clouds
    2. Eliminated the Overhead cloud triangles (when you fly above Overcast or Inclement clouds)
    3. Minimized the low horizon band during dawn and dusk patrols
    4. Realistic dark night
     
    I have included the original Horizoncloud.tga’s from the first Realistic Sky Mod First Eagles, but this FE2 version works perfectly well with the stock TW FE2 Horizonclouds if you prefer a different horizon look.
     
    I have tried to make this FE2 Sky Mod as “widesky” as possible, the down side is an occasional “popping” cloud in the distance. If I made the sky any further “widesky”, the clouds would constantly be “popping” in and out, so I stopped at the distance that I have in the mod, which is twice the stock TW distance.
     
    Installation:
    The easiest way to install this mod (other than using the great JoneSoftGenericModEnabler tool (http://www.users.on....ucts-jsgme.html ), is to copy your “Flight” folder and rename it “Flight1”, then unzip all the included files into your original “Flight” folder.
     
    The same credits for the Cloud.tga's and Horizoncloud.tga's still apply as in my original Realistic Sky Mod First Eagles (see original Realistic Sky Mod First Eagles readme).
     
    TallyHo;
    Panama Red

    550 downloads

       (4 reviews)

    3 comments

    Updated

  6. Caporetto Terrain

    Caporetto Terrain WW1
    *********************
    INTRODUCTION
    The Italian Front during WW1 refers to a series of battles fought between 1915 and 1918 in northern Italy between the armies of Austria-Hungary and Germany against Italy.
    Italy hoped that by joining the countries of the Triple Entente against the Central Powers it would gain Cisalpine Tyrol (today's provinces of Trentino and South Tyrol), the Austrian Littoral, northern Dalmatia and some areas of western Carniola.
    Italy had hoped to begin the war with a surprise offensive intended to move quickly and capture several Austrian cities.
    Well, the war soon bogged down into trench warfare similar to the Western Front fought in France.
    The included terrain represents the situation around August/September 1917, just before the battle of Caporetto.
    The Battle of Caporetto (also known as the Twelfth Battle of the Isonzo, the Battle of Kobarid or the Battle of Karfreit) was the greatest defeat in Italian military history. The battle was fought between the Entente and the Central Powers and took place from 24 October to 19 November 1917, near the town of Kobarid (now in north-western Slovenia, then part of the Austrian Littoral). The battle was named after the Italian name of the town (also known as Karfreit in German).
    Austro-Hungarian forces, reinforced by German units, were able to break into the Italian front line and rout the Italian forces opposing them. The battle was a demonstration of the effectiveness of the use of stormtroopers and the infiltration tactics developed in part by Oskar von Hutier. The use of poison gas by the Germans also played a key role in the collapse of the Italian Second Army.
    INCLUDED
    - Italian terrain/front WW1, situaton around summer/late summer 1917 - 539 unique tiles, 10226/574 targets/areas
    - Terrain represents the most important battlegrounds on the Italian front (Monfalcone, Mt. Hermada, Doberdo and Doberdo Lake, Mt. Fajiti Hrib, Gorizia, Mt. Sabotino, Bainsizza plateau, Caporetto, Mt. Krn, Mt. Tre Cime, Mt. Cristallo, Mt. Lagazuoi, Mt. Col di Lana, Mt. Marmolada, Mt. Ortigara, Mt. Pasubio...and many other historical places)    
    - Needed ground objects are also included
    - Important mountains where done via satellite images (the tiles)
    - All historical fortifications are included (mountain bunkers, etc.) and locations/naming correct (as good as it gets)
    FAQs
    Q: Is the scale of the map correct
    A: No
    Q: Are all the named towns and cities correct (placement and naming)
    A: Yes as good as it gets.
    Q: Does it include more than one season?
    A: No
    Q: Is the frontline correct?
    A: Yes representing late 1917
    Q: The river Isonzo seems to cut through the mountains, is that correct?
    A: To a certain degree, but I had to modify massively the heightmap in order to make things look right (e.g. river not flowing up/down the mountains)
    Q: The northern part of the map, e.g. toward Munich, seems without further towns?
    A: Correct. All forests and lakes are there but apart from the major cities (Salzburg & Munich) I've not included smaller towns.
    INSTALLATION
    1. Make a backup copy of your First Eagles folder (just in case)
    2. Extract the file into a temporary folder (like c:\temp\)
    3. Copy all the relevant folders into the respective First Eagles game folders
    (example: c:\temp\First Eagles\Terrain\wwiCaporetto into your c:\Program Files\First Eagles\Terrain folder)
    4. Copy the Objects\GroundObjects folders into your GroundObjects folder. If you've already my Italian WWI terrain, then you probably don't need these objects. In any case if asked to 'owerwrite', click NO.
    PREREQUISITES
    - FE Gold (might work also with FE2, sorry guys don't know), with the latest patch
    - Very strong PC and GPU
     
    CREDITS
    As usually I want to say thank you to all guys who helped me to create the Italian terrain, to TK, Jan Tuma, Stephen1918, ojcar, Gepard, Heck, geo, quack74, Edward, and specially Geezer. Sorry guys, can't remember all the names. Please contact me if you want to be named here. Thanks for files, suggestions, bug fixing, etc.
    DISCLAIMER
    The Italian terrain is freeware.
    You are free to modify and share it, BUT Commercial use is prohibited.
    If you find bugs please post them in First Eagles section of Combatace.com forum.
    Hope you enjoy it.
    Sincerely
    gterl

    193 downloads

       (2 reviews)

    3 comments

    Submitted

  7. First Eagles Flanders Terrain

    Flanders Terrain for First Eagles
     
    Terrain by Me. Tiles by Bill Gates, Third Wire, and Me. Static Aircraft and other bits by the A-Team. Ground Crew and other ground objects by Geo. Moored Zeppelin by Hinchinbrooke. Hi Res Buildings by Max188.
     
    Special Thanks to TK for a Great Flight Sim and the A-Team for doing twenty-one really great WWI aircraft; and Aladar, MontyCZ, EmlD, Bortafarm and others for many more spectacular aircraft.
     
    Let me personally thank Charles, Capun and Geo for all their help and support with this. These fine gentlemen make modding a lot of fun.
     
    Installation:
     
    1. Put the Flanders folder in your Terrain Folder
    2. Select in Menu
    3. Fly
     
    To Delete just remove the folder.
     
    Known Issues:
     
    Nothing in Life is Perfect.
     
     
    COMING SOON
     
    First Eagles Flanders 1916-1918 Campaign for the Royal Flying Corps, Royal Naval Air Service and German Air Service to follow. It will include all the great available aircraft.
     
    Edward

    3,785 downloads

       (20 reviews)

    2 comments

    Submitted

  8. Palestine Terrain

    Palestine Terrain - June 2014
    (Summary of the ReadMe file included in the download.)
     
    I highly recommend that you make a new install of First Eagles for this terrain. The ground objects, planes, and nations involved are different from the stock game.
     
    This terrain works best using the Desert.cat file from Strike Fighters. It is possible to run this using the Cambrai.cat file from First Eagles. Instructions for installing either option are in the ReadMe file.
     
    NOTE - In FE2, this terrain has a problem with shadows for some areas. The only solution is to ratchet down the shadow settings until the problem goes away. I have included notes in the ReadMe file which go into more detail.
     
     
    CREDITS
    Gepard made a Palestine terrain for Strike Fighters some time ago. I have kept many of the objects he included in the original, including the Pyramids of Giza.
     
    Wrench made a World War I version of Gepard's terrain. I have kept a lot of his work - you will still find many of Wrench's "Easter Eggs" in my version.
     
    Wingwiner gave me permission to use some of the buildings he made for Strike Fighters.
     
    Geezer gave me permission to use his ground crew and airfield objects, AA guns and balloon winches. Geezer also made the skin for the city buildings.
     
    Everyone whose work is included in this download has given me permission to use their work. I thank them.
     
    Gerwin made a TFD Tool which I used for a lot of the terrain map tweaking and target placement. I thank him for sharing it.
     
    Ojcar shared many resources for the history of WWI in Palestine. I thank him for his help.
     
    I wish to thank Geezer, Panama Red and Ojcar for beta testing. They all did multiple installs and tweaking as we tried to figure out the shadow problem. Geezer and Panama Red installed the game on different computers to see how the game performed on different platforms. I also wish to thank Wrench whose input was helpful during the testing phase.
    THIS VERSION
    I have made many minor changes to the terrain - I made new terrain tiles, (most based on Gepard's) and I have leveled the airfields and train stations, and smoothed out the height map around cities.
     
    I changed a lot of place names, and I added places that were significant in WWI. I added a lot of (unnamed) small towns and villages to fill out the landscape.
     
    I made a lot of new objects - bridges, trains, tents, trucks, cavalry units, city buildings, etc. I also reskinned some buildings, vehicles, and ships that I made for other terrains.
     
    In my version I used the "ActiveDate/InactiveDate" feature of the target.ini to make airfields and targets change sides as the war proceeds. So different flags, AAA guns, vehicles, and planes will show up in the locations depending on the month and year.
     
    The dates I used match the dates Ojcar uses in his campaigns. You should fly Ojcar's campaigns to get the real benefit of this terrain.
     
    I have included a new title screen for this terrain.
     
    Complete installation instructions are included in the ReadMe file in the download.
     
    I highly recommend that you install Panama Red's sky mods. It adds a whole new level to the experience.
     
    I also recommend that you install Ojcar's Palestine campaigns. This terrain was built for his campaigns and you will get the best gameplay using them.

    366 downloads

       (3 reviews)

    2 comments

    Updated

  9. Smoking Craters for Battlefields

    Terrain builders can use these to add some detail to the battlefields in their terrains. Using two of the craters from the First Eagles Objects.cat file, I have created a new smoke effect and made entries for the Types.ini so that these can be added to the Targets.ini of any terrain.
     
    There are two different sized craters, and two different sized smoke effects. I used my Galicia2 terrain for testing. I added craters to the Targets.ini following the Ground_Attack routes from the Movement.ini. Now when I fly Army Cooperation missions I see a pretty active battlefield.
     
    Installation should be self explanatory: Add the two effects to your Effects folder, add the two LOD and the BMP files to your terrain folder, add the types data to your Types.ini, then place the crater positions in your Target.ini.
     
    I want to thank Wrench for his support and encouragement.

    85 downloads

       (2 reviews)

    2 comments

    Submitted

  10. First Eagles Replacement Terrain

    Here are some replacement tiles for the stock First Eagles Terrain. They are modified Flight Simulator 2004 tiles. They are not perfect, and there are still a few misplaced trees.
     
    These tiles change nothing else about the stock Verdun terrain except the look. All roads, villages, rivers and trenches are intact.
     
    To install simply copy all the files into your wwiVerdun folder inside the terrain folder. To delete simply delete all the files from the folder.
     
    My sincere thanks to the A-Team for all their advice and support, and to TK for creating such an excellent flight sim and for the terrain design tools.
     
    Edward

    1,477 downloads

       (14 reviews)

    1 comment

    Submitted

  11. Mod to enable Max 188's Hi Res tiles in Edward's Flander's Terrain

    This small mod allows you to use Max188's stylish high resolution summer terrain with Edwards most excellent Flanders map. The installation is a bit involved, but worth the time if you like Max's tiles.
     
    What I've actually done is paint nine new tiles based on Max's high resolution originals to replace the new tile types that exist in Edward's set (all the others in Edward's terrain are like-for-like replacements of the original First Eagles set, as are Max's high resolution tiles).
     
    Thanks to Edward and Max for the inspiration and hard work that have allowed my small contribution.
     
    Enjoy!
     
    --Sopwith Snipe
     
    April 2007

    602 downloads

       (3 reviews)

    1 comment

    Submitted

  12. Thicker, Fuller Clouds for FE

    Thicker, Fuller Clouds for FE
    07/30/07 by ShrikeHawk
     
    I felt that the default in FE looked too much like faded white blobs
    and not nearly enough like clouds. So I set about to change it.
     
    My intention here was to make more robust-looking clouds with a higher
    density and a greater "presence". I also wanted to create the more
    complex shapes that clouds can form. The kind that makes you lay in
    the grass and imagine what animal shape the cloud is.
     
    I increased the random factor for the clouds as well, so scattered
    clouds can be almost as dense as the default broken clouds and then
    again the clouds could be very sparse. So you never quite know what
    you're going to get. I like that better.
     
    I wanted to fix Inclement Clouds too. Realistic or not, I felt that it
    was too featureless and too muddy gray. I thought the cloudlayerbottom
    didn't match the stormy gray of the horizon clouds. So I created a new
    CLOUDLAYERBOTTOM5.bmp that I think fits the look of a stormy sky better.
     
    I have increased the particle count in the clouds a lot. This is a big
    reason for the thicker clouds. In defense of TK, I think he had the
    default clouds the way he did because it would keep the framerates high
    for most machines. This is a guess. I have not seen a framerate hit on
    my machine (2.80Ghz CPU, @750Mb RAM, GeForce 6800GT 256Mb VRAM), but it
    is possible that some machines may get an FPS degrade with this mod.
     
    Have fun!

    1,304 downloads

       (7 reviews)

    1 comment

    Submitted

  13. Vogesen Terrain version 1.0

    VOGESEN TERRAIN Version 1.0
    =====================
     
    Vogesen terrain is made for TK's sim "First Eagles" only. I have never tested it with SFP1 sim family.
     
    ****************************************************
    FIRST WORDS
     
    The Vogesen, in french Vosges, are a mountain ridge along the former french german border. It devided the Elsass (Alsace) from Lothringen. The Elsass was german till 1648 , from 1648 to 1871 french and became german again in 1871. When the great war broke out french armies tried to attack from Fortress Belfort in direction of Mühlhausen (Muhlhouse), but had no real success. Also along the hills of the Vogesen mountains the war was hard and bitter. The german soldier fought here on german soil to defend the civilists in the Elsass lowlands, very often only some steps away from the last hills from where you have a beautifull look over the towns and villages.
    Very hard were the fights around the hill Hartmannsweilerkopf (Hartmannswillerkopf).
     
    I gave the towns and villages their old german names, to represent the time of the great war. This is not expression of desires of revanche which poissend the relations between germans and french since the french engagement during the 30 years war (1618 - 48). I'm glad that this bitter times are over and today germans and french call friends each other.
     
    Vogesen Terrain is still work in progress. Only the southern part of the terrain is finished.
     
    ++++++++++++++++++++++++++++++++++++++++
     
    WHATS NEW?
     
    Version 1.0
     
    1. Vogesen Terrain is now compatible with the Expansion Pack of First Eagles. You will enjoy now the terrain in all 4 seasons. You will face snow in the winter and green in the summer.
    If you dont have the expansion pack you should open file vogesen.ini and exchange line
    CatFile=..\wwiCambrai\wwiCambrai.cat
    with
    CatFile=..\wwiVerdun\wwiVerdun.cat
     
    2. I improved the tiling of the terrain. The street network in the Elsass is now much more dense. The River Rhine is now not longer a fragment.
     
    3. I added 2 new german airfields, 2 more Rhine bridges, 2 other bridges, a couple of Castles, 2 chateaus and additional observation ballons (hope i had forgotten nothing). Increased the number of target areas from 78 to 116.
     
    4. I cutted the middle Rhine Valley into the mountains south of Koblenz. This beautifull valley, which is famous for its castles, is still only a fragment. But i enjoyed the fly through this valley very often. With a WWI plane its an relaxe flight. For a funny ride you should take a WWII bird. With full speed in a FW-190, a Spitfire or a Mustang hedgehopping there is a great experience.
     
    *********************************************************
     
    INSTALLATION
     
    1.) unzip all files into your WWI/Terrain folder
    (files will be placed in folders Vogesen AND wwiCambrai)
    2.) the file "Burgen am Rhein.msn" put into your missions folder
     
    Thats it.
     
    ++++++++++++++++++++++++++++++++++++++
     
    CREDITS
     
    As usual i want to say thank you to all guys who helped me to create Vogesen terrain, to TK, ErikGen, and a lot of others,( sorry guys, at the moment i have forgotten the names. Please contact me if you want to be named at this place.) Thanks for files, suggestions, bug findings etc
     
    **********************************************
    DISCLAIMER
     
    Vogesen terrain is freeware. You are free to modify and share it, BUT Commercial use is prohibited.
     
     
    If you find bugs please post them in StrikeFighters section of Combatace.com forum.
     
    +++++++++++++++++++++++++++++++++++++
    Hope you enjoy it.
     
    Michael (Gepard)

    1,556 downloads

       (5 reviews)

    1 comment

    Submitted

  14. Max188 Hires Summer Extra Tiles (Cambrai, Flanders)

    This "mod of a mod" includes some extra tiles for Max188's high-res summer set. I've also tried to blend the two extra full town tiles in better with the other town tiles.
    Included are the extra tiles needed for the TW Cambrai terrain (All Rough, Village3-4, River6). I have also included minor tweaks to four of Sopwith Snipe's Max188-in-Flanders tiles (fixing seams and adding borders).
     
    All tiles are merely spliced together (with a few edits or color-shifting) Max188 and/or TW tiles, or Sopwith Snipe's combination work.
     
    PSDs available if anyone wants them.
     
    EDIT: Fixed FrFarm2Rough50b.bmp thanks to Panama Red!

    411 downloads

       (1 review)

    1 comment

    Updated

  15. IL2 clouds for First Eagles

    Ok here it is IL2 clouds for First Eagles.It took some editing and some experimenting with different TARGA files to get this effect but I think it looks damn good.I made this mod using the first WideSky V1.0 mod by cellinsky available here and the CLOUD1 TARGA file came from Benders wonderful clouds mod for IL2 available at AAA,so I can't guarantee it will work with any of the other sky mods available here.If you want to use this and you are using a different sky mod you will probably have to revert back to WideSky V1.0.Thanks to cellinsky and Bender for their original mods and I hope they approve of this effect their combined mods creates for First Eagles.

    898 downloads

       (3 reviews)

    1 comment

    Submitted

  16. Photorealisitic Tiles touch up

    Hello!
     
    This is a simple touch up job of some tiles from Edward’s Photorealistic tile set for Flanders [http://forum.combatace.com/index.php?app=downloads&showfile=4424], although surprise yourself and definitely try these tiles in Gepard's Vogesen terrain [http://forum.combatace.com/index.php?app=downloads&showfile=5933], and other terrains as well.
     
    Thank you Edward and all those who contributed to the Flanders environment and campaigns, TK and those unnamed at Thirdwire, and thank you Mike Dora for your original idea to redo the coastal tiles for consistency and your feedback and encouragement. Apologies if I have inadvertently forgotten to thank somebody, but thank you to all 3rd party moddders.
     
    While the new tile sets are certainly welcome (thank you gentlemen!), they come at a cost for some people with old(er) systems. The photorealistic tile set still looks great with the new atmospheric mods and consistently runs superbly. If your system can take the extra load make sure you try Stary’s Flightengine.ini mod to push the horizon out and greatly reduce the ugly gray band. Thank you Stary, those few simple lines of code have rejuvenated FE for me, and I am sure for others as well.
     
    Included are two versions of Flanders coastal tiles (redone for consistent sea colour) that have: 1) a subtle turquoise drop shadow to add visual interest and fake depth to the beach, and 2) coastal tiles without drop shadow for those who've seen the channel coast! Also retouched are coast trench tiles, Frairfield tile to blend in more with surroundings, all the river tiles for consistent colour, and miscellaneous touch ups to various ground bmp tiles. Also included are Rhein river photoreal tiles for Vogensen.
     
    Copy to backup your Flanders and Vogesen terrain folder (to return to if you don’t like, or something ugly happens) and simply overwrite the old tiles. Any problems please PM me here, but remember, in life nothing is perfect...

    343 downloads

       (0 reviews)

    1 comment

    Updated

  17. Airfields for Bombers

    First off this is for First Eagles Gold. But I'm sure it will work with FE2.
     
    I figured a simple way to use heavy bombers that takeoff from airfields without changing the spacing for fighters.
    What I did was copy a terrain folder (for this example I'll use the Flanders terrain) and renamed it "Flanders_Bombers".
    And then changed the spacing in the "WWI_AIRFIELDS1 .ini" in the new terrain folder.
     
    Now I can select the new "Flanders_Bombers" in the terrain menu and takeoff with any of the heavy bombers. All the missions are the same and all the same aircraft will appear.
     
    There is a bit more to do. It's all in the Readme file inside. The new "WWI_AIRFIELDS1.ini" is also included.
     
    A link is also included in the readme for the heavy bombers if you dont already have them.
     
    Hope you like this. It's great for bombing missions.
     
    Enjoy, quack74

    193 downloads

       (0 reviews)

    1 comment

    Updated

  18. North Sea Terrain

    North Sea Terrain for First Eagles
    June 2013
     
    Terrain and ground objects by by Stephen1918
    Testing, modding for FE2, and help with effects and data files by ojcar
     
    Ojcar's AI Flyable Airships are included in the download - LODs by Stephen1918 - data, loadouts, and ini files by ojcar
     
     
    This terrain was made just so I would have a place to fly my sea planes. It's realistic, but not historical. The ships are all generic. I didn't attempt to recreate actual ships, but the types are similar to World War I era ships. All nations have the same ships, but with different flags and skins. My intention was to make it look reasonable from the cockpit.
     
    There is no land at all in this terrain, so it will require a separate install of First Eagles. Otherwise you will find trucks and tanks driving over the water and land based aircraft taking off from the sea. I have included installation instructions.
     
    There are no campaigns (yet), but you can fly all the mission types as single missions. Supply ships replace trucks in armed recon missions. Torpedo boats replace the tanks in army co-operation missions. Airships replace balloons in the balloon busting missions. All of the ships and airships are armed with anti-aircraft weapons. There are a few neutral country merchant ships cruising around the edges, be careful not to create a diplomatic incident by attacking a non-combatant.
     
    I created a new kind of airfield (WWI_SeaPlaneBase.ini) which uses seaplane tenders. The tenders had hangars on the decks and planes were moved in and out of the water using cranes. WWI seaplane tenders carried small numbers of planes, usually 4 to 6, rarely more than 8. But my "airfields" have take off positions for 16 planes because First Eagles sometimes assigns large numbers of planes to missions.
     
    I have included ojcars AI airships in this terrain. I have adjusted the formations to keep them from colliding.
     
    This download includes all the ground objects for the North Sea terrain. I have created two new effects which make the static ships appear to be moving when they're really just sitting still. I have made new formations to spread the "trucks" "tanks" and "bombers" out more. I have made a new view list so you can use the F7 key to see all the ground objects. And I have made new icons for the in-flight map.
     
    All the ships have a separate skin for the flags, so you should be able to quickly make Austrian, Italian, Russian, or Turkish ships for different sea terrains.
     
     
    Installation Instructions:
     
    Start by making a new install of the game. In FE1 the following changes will be made directly in the game folder. In FE2, the changes will be made in the game's mod folder.
     
    If you haven't already done so, download the seaplanes from Combat Ace/Downloads/First Eagles Add-On Aircraft.
     
     
    Open the Objects folder. Delete the entire GroundObject folder and replace it with mine.
     
    Open the Aircraft folder. Delete all the planes, do NOT delete the pilot skins. Copy the two folders from my Aircraft folder into yours. Then install the seaplanes following the instructions in each download.
     
    In the new game folder, open the Effects folder. Copy the three files from my Effects folder into yours.
     
    Open the Flight folder. Copy the five files from my Flight folder into yours.
     
    Open the terrain folder. Delete all the terrains EXCEPT "wwiVerdun." You need the Verdun cat file for my terrain to work.
     
    Copy my wwiNorthSea folder into your Terrain folder.
    If you have FE2, open my "TerrainDataForFE2" folder, copy the wwiNorthSea_Data file and use it to replace the data file in the new North Sea folder.
     
     
    ** A note about the water - In the download, I have included a water tile (FRLAKE.tga) which is intended to look good in Medium graphics mode. It will still work in High graphics mode, or you can delete it and the stock Verdun water will be used instead.
     
    Ojcar has made a new data file which takes advantage of the graphics effects in FE2. This only works in FE2. If you are running FE1, use the original wwiNorthSea_Data in my terrain folder.
     
     
    ** Other notes - The stock campaigns and missions from the original game don't work anymore because you have deleted all the planes and terrains for them. When you run the new version of the game, it will hang if you click the "Campaign" or "Instant Action" buttons on the Main Menu Screen.

    339 downloads

       (2 reviews)

    1 comment

    Updated

  19. Planing Maps

    Hi Everyone
     
    I always thought that the planing maps needed a bit of a more 'historical' (oldish) touch.
     
    Here are three planing maps for the following terrains:
    - Flanders
    - Verdun
    - Cambrai
     
    Installation:
    1) Make a backup copy of your existing planing maps (only overwrite if asked if you've already a backup)
    2) Drop the files (*.bmp) into the respective terrain folders, like (..\First Eagles\Terrain\Flanders, ...\First Eagles\Terrain\wwiVerdun, etc.)
     
    If you don't like....well just delete and replace with the old ones!
     
    Cheers
    gterl

    155 downloads

       (3 reviews)

    1 comment

    Submitted

  20. Map icons for FE

    New map icons for FE
    stylised rather than representative
     
    drop two of the new tga files into your Flight folder
    one called MAPFRIENDLYICON.TGA (Entente)
    one called MAPENEMYICON.TGA (Central powers)
    and they will override the defaults
     
    note there are two MAPFRIENDLYICON.TGA icons in the package (MAPFRIENDLYICON_F.tga(French) and MAPFRIENDLYICON_B.tga(British))
    you will need too rename the chosen one to MAPFRIENDLYICON.TGA

    163 downloads

       (1 review)

    0 comments

    Submitted

  21. FEgreyskys

    GREY SKY MOD FOR FIRST EAGLES
     
    CHANGES THE DEFAULT SKY COLUR TO GREY
    GIVING A LESS "SUNNY" OUT LOOK TO THE GAME...
     
    EARLY MORNING MISSIONS WILL STILL BE SUNNY AND BLUE SKYS SLOWLY CHANGING TO GREY AS TIME GOES BY
     
    install to the flight folder
     
    bortdafarm

    420 downloads

       (1 review)

    0 comments

    Updated

  22. First Eagles lightened terrain.

    The game looks a bit dark at times. There is no way to change the gama settings. So I have lightened all the terrain files. Not by much but on my system it sure did make a difference.
     
    Extract the files from the wwiVerdun.zip to the following path C:Program FilesThirdWireWWITerrainwwiVerdun
     
    If you don’t like these files just delete them.

    482 downloads

       (1 review)

    0 comments

    Updated

  23. Re-coloured First Eagles stock Terrain Version 1

    I'm pretty happy with ThirdWire's stock terrain but felt it was just too "cold", so I lightned & warmed it up a bit! I think that the end-result looks a bit more "natural" than the original – I hope you agree
     
    Thanks to Sopwith Kennel for the inspiration for this mod
     
    --Snipe

    595 downloads

       (5 reviews)

    0 comments

    Updated

  24. Updated Trench Textures

    I found the default trenches looking rather flat, so I enhanced the textures and added a little variation in colour. The result looks more defined, although the bitmaps still have the same size.
     
    Installation:
     
    Just unzip the files in the WWI\Terrain\WWIVerdun folder.

    823 downloads

       (3 reviews)

    0 comments

    Updated

  25. FEterrainL

    FAST RUNNING TERRAIN/GROUND OBJECT TEXTURES FOR FIRST EAGLES
     
    ALLOWING YOU TO GAIN A SIGNIFICANT INCREASE IN FPS
     
    NO NOTICABLE DIFFERENCE IN APPEARANCE FROM THE NORMAL LOW DETAIL SETTING
    BUT AN INCREASE IN FPS OVER STOCK..
     
     
    install into the terrain/wwiVerdun folder
     
    bortdafarm

    323 downloads

       (1 review)

    0 comments

    Updated



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