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Weapon Mods / Skins

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    1. This mod is kind of expansion and update to the SF2 community about PLAAF weapons,to comply with modern generation standards
      1.What's included:
      Air to Air:
          PL-5B/E/E2 -- IRM (SRAAM,like AIM-9L/M)
          PL-10 --IRM (SRAAM,like R-74M2/AIM-9X B2)
          PL-12/A -- AHM (BVRAAM,like R-77/AIM-120C5)
          PL-15 -- AHM (BVRAAM,like AIM-120D P3)
          PL-17 -- AHM (BVRAAM/LREW,like R-37M/AIM-174B)
      Air to Ground/Surface
          AKD-20 -- ASM (ALCM,like Tomahawk)
          AKD-88A -- ASM (ASM,like AGM-84)
          AKD-88B -- ASM (ASM,like AGM-84)
          AKF-88C -- ASM (ALCM/ASM,like AGM-84G SLAM-ER)
          AKF-98A -- ASM (ALCM,like AGM-158C)
          GB-6 (AT anti-tank/AR anti-runway) -- EOGR (SOW,like JSOW)
      2. Notes:
      You can see multiple folders ending with name of GX/XL in Weapons folder. They correspond to inert training models, similar to CATM in the US Air Force.To prevent the game system from spawning them in combat missions, I set them to "invisible". You need to call add thier names in Loadout.ini if you need them.
      3. Usage:
      Unzip and copy Objects and Effects folders into the game installation directory;
      4.Credits:
      (1) Sky Train: Original model texture (PL-10/PL-12/PL-15/KD-88 series/GB-6/AKF-98A);
      (2) BF2_Pilot: Original model texture (AKD-20);
      (3) Me: Original model texture (PL-17);
      (3.5) Me again: Further modeling and data,animation,visual effect modification;
      5.Special thanks to:
      Their program helped me get reasonable weapon range:
      (1)AcariaPlainum:
      https://combatace.com/files/file/18280-dzap-missile-launch-simulator-program/
      (2)Guest:
      https://combatace.com/files/file/10592-missile-range-simulator/?tab=reviews
      Extra Special thanks to the following friends for generously sharing the cost of purchasing the GB-6 model
      @murmansk @T'Ilacis @CAportingbot @pigboy @Carmen @TuyingShehuyan
      ========================================
      This mod is only released in CombatACE and cannot be used for any commercial activities!
      240 0
    2. 1.What inclued:
      (1)KH-31A,a supersonic anti-ship missile,has a minimum range of 7.5 kilometres and maximum range of 70 kilometres, sea-skimming as it approaches the target;
      (2)KH-31P,an anti-radiation missile,stays at high altitude throughout its flight, allowing higher speeds and increasing range to 110 km;
      (3)KH-31AD,extended range variant of KH-31A;
      (4)KH-31PD,extended range variant of KH-31P;
      (info from wiki);
      2.Note:
      Nothing Special Today;
      3.Usage:
      Unzip and copy Objects folder to where your game is installed;
      4.Credits:
      (1)A_S_P(offsite user): Original models and textures;
      (2)Me: port models to game and add some detail objects and magic to them;
      5.Special Thanks:
      Their programs help me to get reasonable maxrange:
      (1)AcariaPlainum,
      https://combatace.com/files/file/18280-dzap-missile-launch-simulator-program/
      (2)Guest:
      https://combatace.com/files/file/10592-missile-range-simulator/?tab=reviews
      169 0
    3. 1.What inclued:
      FAB-500 UMPK;
      UMPK is a guidance kit first developed by the Russian Bazalt Design Bureau for converting unguided Soviet bombs into precision-guided munitions(info from wiki);
      2.Note:
      In-game it is identified as EOGR,You may need specify rail;
      3.Usage:
      Unzip and copy Objects folder to where your game is installed;
      4.Credits:
      (1)citizensnip(offsite user): Original models and textures;
      (2)ME: port models to game and put some magic to them;
      5.Special Thanks:
      Their programs help me to get reasonable maxrange:
      (1)AcariaPlainum,
      https://combatace.com/files/file/18280-dzap-missile-launch-simulator-program/
      (2)Guest:
      https://combatace.com/files/file/10592-missile-range-simulator/?tab=reviews
      157 2
    4. 1.What inclued:
      R-27R: AA-10 Alamo-A, semi-active radar homing;
      R-27R1: Improved/Export model of the R-27R,slightly better anti-CM ability and slightly longer range;
      R-27T: AA-10 Alamo-B, infrared homing, passive homing;
      R-27T1:Improved/Export model of the R-27T,slightly better anti-CM ability and slightly longer range;;
      2.Note:
      Maybe nothing?;
      3.Usage:
      Unzip and copy Objects folder to where your game is installed;
      4.Credits:
      (1)JD24(offsite user): Original models and textures;
      (2)ME: port models to game and put some magic to them;
      5.Special Thanks:
      Their programs help me to get reasonable maxrange:
      (1)AcariaPlainum,
      https://combatace.com/files/file/18280-dzap-missile-launch-simulator-program/
      (2)Guest:
      https://combatace.com/files/file/10592-missile-range-simulator/?tab=reviews
       
      125 0
    5. 1.In case someone is not familiar with these weapons, here is a brief introduction(data from wiki):
      PL is the phonetic abbreviation of the Chinese word "霹雳". Its original meaning is thunderbolt, which is the prefix of the PLA's common term for air-to-air missiles;
      PL-10 is a short-range, infrared-homing air-to-air missile, maximum range is about 20KM,similar to Block 2 AIM-9X;
      PL-15 is an air-to-air missile with active radar homing, have BVR combat and fire-and-forget capabilities, maximum range is about 200KM,similar to AIM-120D P3 or even farther;
       
      2.Note:
      This pack is also included PL-10J ,PL-15J , they are inert ammunition with a blue paint job as shown in the preview image;
       
      3.Usage:
      Unzip and copy Effects and Objects these 2 folder to where your game is installed;
       
      4.Credits:
      (1)Skytrain(offsite user): Original models and textures;
      (2)ME: port models to game and put some magic to them;
       
      5.Special Thanks:
      Their programs help me to get reasonable maxrange:
      (1)AcariaPlainum:
      https://combatace.com/files/file/18280-dzap-missile-launch-simulator-program/
      (2)Guest:
      https://combatace.com/files/file/10592-missile-range-simulator/?tab=reviews
      113 0
    6. 1.Yeah JDAM-ER/MK82;
      2.Note:
      In-game they are identified as EOGR,You may need specify rail;They are named GBU-38ER and GBU-54ER,due to game limitations, the 38ER is set to GPS homing and the 54ER is set to TV homing;
      3.Usage:
      Unzip and copy Effects and Objects these 2 folder to where your game is installed;
      4.Credits:
      (1)BorisBC(offsite user): Original models and textures;
      (2)ME: port models to game and put some magic to them;
      5.Special Thanks:
      Their programs help me to get reasonable maxrange:
      (1)AcariaPlainum,
      https://combatace.com/files/file/18280-dzap-missile-launch-simulator-program/
      (2)Guest:
      https://combatace.com/files/file/10592-missile-range-simulator/?tab=reviews
      166 0
    7. Weapons Pack3 , Rockets & Rocket Pods
       
      - this weapons pack includes all Rockets and Rocket Pods that i have done so far i know that there are still some pod missing and i will release them later if i find more info and good pictures
      - the LAU-61A is to be considered as a place holder i just have one picture of a LAU-61 from the rear and i have no clue what version it is , the firing fingers in the picture are different than the one in the manuals until i can solve this problem the pod is a place holder
       
       
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      NOTE:
      i strongly recomend that you remove / delete an existing file with the same name as the one in the pack befor you replace it with a new file
       
      you best replace the files one by one , overwrite old files is not recommended
       
      -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
       
      - all weapons and textures are made by ravenclaw_007
                       Templates are available on request

      if you still find an error please let me know , and there will be a Weapons pack3 with all other weapons as soon as i´m done with it

       
       
      Have Fun , ravenclaw_007
      326 0
    8. 1.Preface
      The specific parameters of this weapon are still extremely mysterious, and very little information has been disclosed to the outside world. Even its actual appearance may be different from the public photos (it is suspected that most of the photos are just inert training version).
      Therefore, part of its performance is purely my guess based on the existing data. Based on the "What if" attribute, I try to make it as close as possible to what it should be.
      The following is quoted from information provided by Wiki, exactly what I used as a reference to fill in the data:
      PL-17 is much larger than other long-range air-to-air missiles, at 6 m (20 ft) long (whereas PL-15, AIM-120 are measured around 4 m (13 ft) long), which contains more solid fuel. The extended length makes the missile unfit for the internal weapons bay of the Chengdu J-20. During the flight, PL-17 would rely on inertial guidance, satellite navigation, and data-link to track targets. During the terminal phase, the missile would turn on its multimode seeker with both active AESA radar and IR-homing to track the target autonomously. The missile features a low-drag profile, and maneuverability is provided by four small control fins and thrust-vectoring engines. The range is reportedly between 300–500 km (190–310 mi) by various media, or 400 km (250 mi) class by Royal United Services Institute with a top speed in excess of Mach 4.  
      2.What's in the mod:
      Actually,it include 2 versions:
      1.PL-17 —— live ammunition,white paint with black identification ring;
      2.PL-17J ——  Inert training version that I made up (because I didn’t know its real type name, I used the initials of the training ammunition in Chinese),blue-green paint, cannot be launched and is only used as a decoration in SF2;
       
      3.Precautions:
      1.Due to the large size of thses 2 missiles, they are usually only available on specific station in specific aircrafts, if you can't find them, it's likely that the station is incompatible;
      2.The last two pictures are in real life for reference.
       
      4.Usage:
      Copy PL-17 and PL-17J folders to your Weapons folder ,then everthing should be fine.
       
      90 0
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