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    1. Hello and thank you for downloading my work.
      https://gkabs.net
      What's included:
      One main Airport building and two terminals plus three different gateways.
      All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required.
      Installation:
      Copy the files to Terrains folder and the falowing to _TYPES.ini file
      [TargetTypeXXX]
      Name=GK-CMT
      FullName=GK-Civilian Main Terminal
      ModelName=GK-CMT.LOD
      TargetType=CITY_BUILDING
      ActiveYear=0
      TargetValue=50
      UseGroundObject=FALSE
      DamagePoint=140.0
      ArmorValue=24516080.0
      ArmorType=2
      RepairRate=0.150
      StartDetectChance=20
      StartIdentifiedChance=0
      IncreaseDetectChanceKey=0
      MaxVisibleDist=15000.0
      CollisionMesh=GK-CMT.OLD
      DamagedModel=
      DestroyedEffect=MediumShortStructureCollapse
      DestroyedModel=BUILDING1_DESTROYED.LOD
      SecondaryChance=100
      SecondaryEffect=LargeFire
      [TargetTypeXXX]
      Name=GK-CT1
      FullName=GK-Civilian Terminal
      ModelName=GK-CT1.LOD
      TargetType=CITY_BUILDING
      ActiveYear=0
      TargetValue=50
      UseGroundObject=FALSE
      DamagePoint=140.0
      ArmorValue=24516080.0
      ArmorType=2
      RepairRate=0.150
      StartDetectChance=20
      StartIdentifiedChance=0
      IncreaseDetectChanceKey=0
      MaxVisibleDist=15000.0
      CollisionMesh=GK-CT1.OLD
      DamagedModel=
      DestroyedEffect=MediumShortStructureCollapse
      DestroyedModel=BUILDING1_DESTROYED.LOD
      SecondaryChance=100
      SecondaryEffect=LargeFire
      [TargetTypeXXX]
      Name=GK-CT2
      FullName=GK-Civilian Terminal
      ModelName=GK-CT2.LOD
      TargetType=CITY_BUILDING
      ActiveYear=0
      TargetValue=50
      UseGroundObject=FALSE
      DamagePoint=140.0
      ArmorValue=24516080.0
      ArmorType=2
      RepairRate=0.150
      StartDetectChance=20
      StartIdentifiedChance=0
      IncreaseDetectChanceKey=0
      MaxVisibleDist=15000.0
      CollisionMesh=GK-CT2.OLD
      DamagedModel=
      DestroyedEffect=MediumShortStructureCollapse
      DestroyedModel=BUILDING1_DESTROYED.LOD
      SecondaryChance=100
      SecondaryEffect=LargeFire
      [TargetTypeXXX]
      Name=GK-CG1
      FullName=GK-Civilian gate
      ModelName=GK-CG1.LOD
      TargetType=MISC
      ActiveYear=0
      TargetValue=50
      UseGroundObject=FALSE
      DamagePoint=140.0
      ArmorValue=24516080.0
      ArmorType=2
      RepairRate=0.150
      StartDetectChance=20
      StartIdentifiedChance=0
      IncreaseDetectChanceKey=0
      MaxVisibleDist=9000.0
      CollisionMesh=GK-CG1.OLD
      DamagedModel=
      DestroyedEffect=MediumShortStructureCollapse
      DestroyedModel=BUILDING1_DESTROYED.LOD
      SecondaryChance=100
      SecondaryEffect=LargeFire
      [TargetTypeXXX]
      Name=GK-CG2
      FullName=GK-Civilian gate
      ModelName=GK-CG2.LOD
      TargetType=MISC
      ActiveYear=0
      TargetValue=50
      UseGroundObject=FALSE
      DamagePoint=140.0
      ArmorValue=24516080.0
      ArmorType=2
      RepairRate=0.150
      StartDetectChance=20
      StartIdentifiedChance=0
      IncreaseDetectChanceKey=0
      MaxVisibleDist=9000.0
      CollisionMesh=GK-CG2.OLD
      DamagedModel=
      DestroyedEffect=MediumShortStructureCollapse
      DestroyedModel=BUILDING1_DESTROYED.LOD
      SecondaryChance=100
      SecondaryEffect=LargeFire
      [TargetTypeXXX]
      Name=GK-CG3
      FullName=GK-Civilian gate
      ModelName=GK-CG3.LOD
      TargetType=MISC
      ActiveYear=0
      TargetValue=50
      UseGroundObject=FALSE
      DamagePoint=140.0
      ArmorValue=24516080.0
      ArmorType=2
      RepairRate=0.150
      StartDetectChance=20
      StartIdentifiedChance=0
      IncreaseDetectChanceKey=0
      MaxVisibleDist=9000.0
      CollisionMesh=GK-CG3.OLD
      DamagedModel=
      DestroyedEffect=MediumShortStructureCollapse
      DestroyedModel=BUILDING1_DESTROYED.LOD
      SecondaryChance=100
      SecondaryEffect=LargeFire
      [TargetTypeXXX]
      Name=GK-CC-GROUND
      FullName=GK-CC-GROUND
      ModelName=GK-CC-GROUND.LOD
      TargetType=MISC
      ActiveYear=0
      TargetValue=50
      UseGroundObject=FALSE
      DamagePoint=140.0
      ArmorValue=24516080.0
      ArmorType=2
      RepairRate=0.150
      StartDetectChance=20
      StartIdentifiedChance=0
      IncreaseDetectChanceKey=0
      MaxVisibleDist=15000.0
      CollisionMesh=GK-CC-GROUND.OLD
      DamagedModel=
      DestroyedEffect=MediumShortStructureCollapse
      DestroyedModel=MEDIUMCRATER003.LOD
      SecondaryChance=100
      SecondaryEffect=LargeFire
      [TargetTypeXXX]
      Name=GK-CA-Light
      FullName=GK-CA-Light
      ModelName=GK-CA-Light.LOD
      TargetType=MISC
      ActiveYear=0
      TargetValue=50
      UseGroundObject=FALSE
      DamagePoint=140.0
      ArmorValue=24516080.0
      ArmorType=2
      RepairRate=0.150
      StartDetectChance=20
      StartIdentifiedChance=0
      IncreaseDetectChanceKey=0
      MaxVisibleDist=15000.0
      CollisionMesh=GK-CA-Light.OLD
      DamagedModel=
      DestroyedEffect=MediumShortStructureCollapse
      DestroyedModel=MEDIUMCRATER003.LOD
      SecondaryChance=100
      SecondaryEffect=LargeFire
      also, copy the following t0 _TARGETS.ini file if you want to see how I have set it up.
      [TargetAreaXXX]
      Name=Civelian Airbort
      Position=603000.00,505844.00
      Alignment=FRIENDLY
      Location=5
      ActiveYear=0
      Radius=2000
      Target[001].Type=GK-CMT
      Target[001].Offset=266.00,633.00
      Target[001].Heading=0
      Target[002].Type=GK-CT1
      Target[002].Offset=266.00,633.00
      Target[002].Heading=0
      Target[003].Type=GK-CT2
      Target[003].Offset=298.00,255.00
      Target[003].Heading=-180
      Target[004].Type=GK-CG1
      Target[004].Offset=564.00,591.00
      Target[004].Heading=10
      Target[005].Type=GK-CG2
      Target[005].Offset=422.00,591.00
      Target[005].Heading=0
      Target[006].Type=GK-CG3
      Target[006].Offset=489.00,591.00
      Target[006].Heading=0
      Target[007].Type=GK-CC-GROUND
      Target[007].Offset=408.00,511.00
      Target[007].Heading=0
      Target[008].Type=GK-CG1
      Target[008].Offset=348.00,643.00
      Target[008].Heading=225
      Target[009].Type=GK-CG3
      Target[009].Offset=562.00,644.00
      Target[009].Heading=180
      Target[010].Type=GK-CG2
      Target[010].Offset=597.00,618.00
      Target[010].Heading=-90
      Target[011].Type=GK-CG2
      Target[011].Offset=490.00,644.00
      Target[011].Heading=-180
      Target[012].Type=GK-CG3
      Target[012].Offset=348.00,591.00
      Target[012].Heading=0
      Target[013].Type=GK-CG3
      Target[013].Offset=421.00,644.00
      Target[013].Heading=180
      Target[014].Type=GK-CG1
      Target[014].Offset=256.00,477.00
      Target[014].Heading=95
      Target[015].Type=GK-CG2
      Target[015].Offset=255.00,552.00
      Target[015].Heading=-270
      Target[016].Type=GK-CG3
      Target[016].Offset=308.00,478.00
      Target[016].Heading=-90
      Target[017].Type=GK-CG2
      Target[017].Offset=255.00,408.00
      Target[017].Heading=90
      Target[018].Type=GK-CG3
      Target[018].Offset=308.00,550.00
      Target[018].Heading=-45
      Target[019].Type=GK-CG1
      Target[019].Offset=308.00,404.00
      Target[019].Heading=-80
      Target[020].Type=GK-CG3
      Target[020].Offset=283.00,302.00
      Target[020].Heading=0
      Target[021].Type=GK-CG1
      Target[021].Offset=256.00,337.00
      Target[021].Heading=100
      Target[022].Type=GK-CG2
      Target[022].Offset=308.00,335.00
      Target[022].Heading=-90
      If you need any further help please read the Knowledge Base at:
       
      https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/

      LICENSE:
      You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
      gkabs@gkabs.net
      Credit goes to the following:
      GKABS for creating the model and creating some of the textures
      Terminals and gates textures were taken from free to use X-plane.
      Google for some photos and information.
      And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
      Software used:
      3d Max 2009
      UVLayout v2 Pro
      Substance Painter
      Adobe Photoshop

      If you need any assistance please contact me at 
      gkabs@gkabs.net
      115 2
    2. Hello and thank you for downloading my work.
      https://gkabs.net
      What's included:
      Airport flood-lights
      All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required.
      Installation:
      Copy the files to Objects folder and the falowing to _TYPES.ini file
      [TargetTypeXXX]
      Name=GK-CA-Lights
      FullName=GK-CA-Lights
      ModelName=GK-CA-Lights.LOD
      TargetType=MISC
      ActiveYear=0
      TargetValue=50
      UseGroundObject=FALSE
      GroundObjectType=
      DamagePoint=140.0
      ArmorValue=24516080.0
      ArmorType=2
      RepairRate=0.150
      StartDetectChance=20
      StartIdentifiedChance=0
      IncreaseDetectChanceKey=0
      MaxVisibleDist=8000.0
      CollisionMesh=GK-CA-Lights.LOD
      DamagedModel=
      DestroyedEffect=SmallFire
      DestroyedModel=
      SecondaryEffect=SmallExplosionEffect
      SecondaryChance=35

      If you need any further help please read the Knowledge Base at:
       
      https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/

      LICENSE:
      You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
      gkabs@gkabs.net
      Credit goes to the following:
      GKABS model and textures
      Google for some photos and information.
      And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
      Software used:
      3d Max 2009
      UVLayout v2 Pro
      Substance Painter
      Adobe Photoshop

      If you need any assistance please contact me at 
      gkabs@gkabs.net
      104 0
    3. Hello and thank you for downloading my work.
      https://gkabs.net
      What's included:
      LED-TEMPORARY-RWY-CLOSURE-MARKER
      this model come with two skin white and sand color.
      All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required.
      Installation:
      Copy the files to Objects folder and the falowing to _TYPES.ini file
      [TargetTypeXXX]
      Name=GK-LED-TRCM
      FullName=GK-LED-TRCM
      ModelName=GK-LED-TRCM.LOD
      TargetType=MISC
      ActiveYear=0
      TargetValue=50
      UseGroundObject=FALSE
      DamagePoint=0.1
      ArmorValue=0.1
      ArmorType=0
      RepairRate=10.0
      StartDetectChance=20
      StartIdentifiedChance=20
      IncreaseDetectChanceKey=0
      MaxVisibleDist=4500.0
      DamagedModel=
      DestroyedEffect=VehicleFireEffect
      DestroyedModel=
      SecondaryEffect=SmallRocketGroundExplosion
      SecondaryChance=100

      If you need any further help please read the Knowledge Base at:
       
      https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/

      LICENSE:
      You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
      gkabs@gkabs.net
      Software used:
      3d Max 2009
      UVLayout v2 Pro
      Substance Painter
      Adobe Photoshop

      If you need any assistance please contact me at 
      gkabs@gkabs.net
      39 0
    4. Hello and thank you for downloading my work.
      https://gkabs.net
      What's included:
      Collection of 2 hangars with 12 skins one with open doors and the other closed.
      For SF2 only
      All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required.
      Installation:
      Copy the files to Objects folder and the falowing to _TYPES.ini file
      [TargetTypeXXX]
      Name=GK-CHangar1
      FullName=GK-CHangar1
      ModelName=GK-CHanger1.LOD <---- change the number for the skin name you need
      TargetType=HANGAR
      ActiveYear=0
      TargetValue=50
      UseGroundObject=FALSE
      DamagePoint=140.0
      ArmorValue=24516080.0
      ArmorType=2
      RepairRate=0.150
      StartDetectChance=20
      StartIdentifiedChance=0
      IncreaseDetectChanceKey=0
      MaxVisibleDist=8000.0
      CollisionMesh=Shelter_Hardened1_col.LOD
      DamagedModel=
      DestroyedEffect=MediumShortStructureCollapse
      DestroyedModel=
      SecondaryChance=100
      SecondaryEffect=LargeFire

      If you need any further help please read the Knowledge Base at:
       
      https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/

      LICENSE:
      You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
      gkabs@gkabs.net
      Software used:
      3d Max 2009
      UVLayout v2 Pro
      Substance Painter
      Adobe Photoshop

      If you need any assistance please contact me at 
      gkabs@gkabs.net
      93 0
    5. Hello and thank you for downloading my work.
      https://gkabs.net
      What's included:
      P-14 Tall King Radar
      This file work and tested on SP2 only
      All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required.
      Installation:
      Copy the files to Objects folder and the falowing to _TYPES.ini file
      [TargetTypeXXX]
      Name=GK-P-14
      FullName=P-14 Tall King Radar
      TargetType=EW_RADAR
      ;TargetType=RADAR
      ActiveYear=1959
      TargetValue=100
      UseGroundObject=TRUE
      GroundObjectType=GK-P-14
      RepairRate=0.555
      StartDetectChance=80
      StartIdentifiedChance=20
      IncreaseDetectChanceKey=10
      MaxVisibleDist=8000.0
      DestroyedEffect=SmallRocketGroundExplosion
      DestroyedModel=Radar_Destroyed.LOD
      SecondaryEffect=VehicleFireEffect
      SecondaryChance=100
      copy the GK-P-14 folder to the ground object
      If you need any further help please read the Knowledge Base at:
       
      https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
      Thanks to strahi for requsting this model to be made and making the data files I hope you will injout it 
      Me for making the model
      and big thianks to AC members for there help.
      LICENSE:
      You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
      gkabs@gkabs.net
      Software used:
      3d Max 2009
      UVLayout v2 Pro
      Substance Painter
      Adobe Photoshop

      If you need any assistance please contact me at 
      gkabs@gkabs.net
      171 1
    6. CROTALE mod by GKABS

          1) Historical background

         The Development of the Crotale Surface-to-Air Missile system began in 1964.
         The Crotale is a very short range SAM system (Sol-Air à Très Courte Portée or SATCP).
         It was said that South Africa paid 85% (France: 15%) of the first step development 
         costs of this SAM System. The Crotale was named "Cactus" for South Africa.
         Thomson-CSF for the radar and the electronics, and Matra (Engine division) for the 
         R440 missile were the two prime contractors.
         South Africa received the first systems in 1971.
         In 1971 France placed the first order for operational tests: 1 Acquisition Unit and 
         2 Firing Units.
         The Armée de l'Air bought this SAM system in order to protect their airfields.
         The Crotale in this first opérational version (Crotale 1000) was above all engaged 
         for the Egypt-Libya and Angola wars in the 1980s.
         Further developments were launched for several customers among the 15 ones which 
         ordered this system.

          2) Installation in your Strike Fighters 2 installation(s)

         There are 2 options :
          - The "Sand" version in order to put in any "Desert" type SF2 install,
          - The "Green" version for any "European" type SF2 install.

         So you'll find them into 2 separated packs ready to play :)
          If you need any further help please read the Knowledge Base at:
       
      https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/

          3) Credits
          
          - Coupi for suggesting the model, document, creating the data files, and testing.  From the bottom of my heart thanks.
          4) LICENSE:
          You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2.
           For use outside of this scope, you need to contact me for permission.
          gkabs@gkabs.net
          Software used:
          3d Max 2009
          UVLayout v2 Pro
          Substance Painter
          Adobe Photoshop

          If you need any assistance please contact me at 
          gkabs@gkabs.net    
      https://gkabs.net
       
      213 3
    7. MISTRAL MANPADS  mod by GKABS
          Only for SF2
          1) Historical background
          MISTRAL MANPADS is a very short-range air defense weapon system, firing the MISTRAL, latest generation fire-and-forget missile.
          It features a lightweight man-portable launcher. It can be easily transported and operated from the ground, a vehicle, a building, or a ship. MISTRAL                 MANPADS is normally operated by a gunner and a crew commander. However, if the mission is carried out in a simple tactical environment, it can be operated by one single soldier.
          MISTRAL is a man-portable, fully digital, heat-seeking missile, designed to meet the requirements of all branches of the armed forces. It boasts a 97%                 proven success rate and higher reliability than any other existing low-level air defense missile.
          Type        Manportable surface-to-air missile
                  Place of origin    France
          Specifications
          Length        1.86 m
          Diameter    90 mm
          Crew        2
          Effective firing range    up to 6 km
          Warhead    High Explosive with high density tungsten balls
          Warhead weight    2.95 kg
          Laser proximity or impact triggered
          Engine    Solid Rocket Motor
          Maximum speed    800 m/s, approx. Mach 2.6 (high supersonic)
          Guidance
          system
          Infrared homing
         2) Installation in your Strike Fighters 2 installation
          copy to object folder 
         3) Copy the files to Objects folder and add the falowing to _TYPES.ini file
          [TargetTypeXXX] 
          Name=MANPAD_Mistral
          FullName=MANPAD_Mistral
          TargetType=SAM_LAUNCHER
          UseGroundObject=TRUE
          GroundObjectType=MANPAD_Mistral
          ActiveYear=1989
          TargetValue=100
          RepairRate=0.550
          StartDetectChance=80
          StartIdentifiedChance=20
          IncreaseDetectChanceKey=10
          MaxVisibleDist=5000.0
          DestroyedEffect=SmallRocketGroundExplosion
          DestroyedModel=
          SecondaryEffect=VehicleFireEffect
          SecondaryChance=0
          If you need any further help please read the Knowledge Base at:
       
         https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
         4) Credits
          
          - Thirdwire   
          - yakarov79 for mistral missile model and skin (Thank you, excellent job on the model ;))
          - Coupi for creating the data files, and testing.  From the bottom of my heart thanks.

          LICENSE:
          You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
          gkabs@gkabs.net
          Software used:
          3d Max 2009
          UVLayout v2 Pro
          Substance Painter
          Adobe Photoshop
          Fuse
          If you need any assistance please contact me at 
          gkabs@gkabs.net
       
       

          
      178 0
    8. Hello and thank you for downloading my work.
      https://gkabs.net
      What's included:
      3 new russian Pilot models
      All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required.
      This is for the SF2 series ONLY.
      Installation:
      Copy the files to Objects\pilot folder
      Add these lines to the _DATA.INI file to any jet you would like to add the new pilot too.
      [Pilot]
      PilotModelName=XXX                     <---- replace the XXX with the .old file name for the pilot
      PilotHeadNodeName=GK_Head    <----
      if you have a two-seater add the Copilot as well.
      [CoPilot]
      PilotModelName=XXX                     <---- replace the XXX with the .old file name for the pilot
      PilotHeadNodeName=GK_Head    <----

      If you need any further help please read the Knowledge Base at:
       
      https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/

      LICENSE:
      You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
      gkabs@gkabs.net
      Software used:
      3d Max 2009
      UVLayout v2 Pro
      Substance Painter
      Adobe Photoshop
      Fuse
      FaceGen
      If you need any assistance please contact me at 
      gkabs@gkabs.net
      133 0
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