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    1. These are alternate tiles made from satellite images for the DS terrain
      included in the latest version of ODS for SF2. They are 1024x1024.
       
      They can be used in other terrains that use the stock desert tiles,
      however I did not make all tiles from the stock SF2 desert tile set, only
      those used in the DS terrain. For example, I did not create the river
      tiles.
      428 3
    2. Alternative Overcast Layer for the SF2 Series
       
      I have been playing around with various textures for a while now & I am quite pleased with the results.
      So I thought I would share them.:-)
       
      Hope you enjoy
       
      SF
       
       
      This package contains top & bottom replacement textures for the overcast cloud layer & a modified ENVIRONMENTSYSTEM.INI.
       
       
       
      Instillation:
      -------------
       
       
      Place all the bitmap & ini files in to your :
       
      Documents and Settings\User\My Documents\ThirdWire\StrikeFighters2 \Flight folder.
       
       
      Warning!!!
       
      ----------
       
       
      If you are already using a modified ENVIRONMENTSYSTEM.INI
      Don’t install this version!!!
       
      Instead edit the ENVIRONMENTSYSTEM.INI already in your mods/ Flight folder & make sure it reads as follows:
       
       
      [CloudLayer]
      TopTexture=CloudLayerTop%d.bmp
      BottomTexture=CloudLayerBottom%d.bmp
      Material=CloudLayerMaterial
      TileCount=21 <-------------------------------------------
      NearTileCount=5 <-------------------------------------------
      TileSize=8000.0 <-------------------------------------------
       
       
      Thanks, Credet & acknowledgements.
      ----------------------------------
       
      All the files included in this mod are NOT my work & remain the property of their original creators or owners!
       
      Original bottom layer texture: A Flanker 2.5 overcast effect mod by the Pretzelworks.
       
      Original top layer textures: The official UBI Soft Lock On Demo & Overcast Cloud MOD 3.1 by BoboCop.
       
      ENVIRONMENTSYSTEM.INI: Thirdwire.
      578 2
    3. Formosa - WW2 PTO Terrain for SF2 8/6/2014
       
      - For SF2, Any & All (Full 5 Merged Reccomended)
       
      = For Adventures in the Far Western Pacific =
       
      This terrain is a rebuild of a very old 1stGen "Cold War" version. There was no readme with it, and I've not been able to find who originally created it.
      It has been converted to a WW2 terrain, representing the situation from November, 1944 through the War's End (although, in Real Life, the air campaing didn't start until January, 1945). For gaming purposes, northern Luzon is considered "secure", and USAAF units will be flying from airfields there. For the USN/BPF, there are SF2NA style "CV Stations" (hence the need for a Full-5 merged install, and the PTO mods folder built FROM the SF2NA exe) in the Eastern Pacific, and South China Sea. There is no station for Japanese Naval units as the Imperial Navy, for the most part, had ceased to exist.
       
      There many new GroundObject and Terrain Objects included in this terrain mod. All (if not most of) the other Ground Objects you should already have.
       
      The LimitedNations statement is set to TRUE, allowing only for 'regional powers'. The AllowedMission= statement is active, as there are =NO= Ground Attack routes (ie: CAs missions) The terrain also makes use of the 'AllowedDates" statement, preventing use BEFORE November, 1944. But there are plenty of truck and shipping routes, and LOTS of places for STRIKE missions.
       
      *Geophysical Disclaimer: some rivers and other water features may not follow their Real Life ™ courses, or be placed in their Real Life ™ locations, or exist at all. Several cities and other physical features may also fall into that classification. Some cities exist only as 'named places'. Where possible (and discoverable), original Japanese style city/place names are used, with the more modern Chinese as well in parenthesis. While the correct types of targets are placed within the various cities, they may not match their Real Life ™ positions due to Height Field and Tile constraints. Also, this terrain is =NOT= full scale. *
       
      As is ALWAYS reccomended, unzip this archive to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended you -READ- the document through after unzipping, but =BEFORE= installing.
       
      As always, the Notes and Other Nonesense section may make for entertaining reading.
      Please also read the New Standard Usage Discalimer, as it's been changed slightly to reflect a change in my policy. It's listed at the bottom, in the Legal Statement Section, with the URL back to the CA post.
       
      Happy Hunting!
      Wrench
      Kevin Stein
      423 0
    4. This is nothing more than a repackaging of the ChampionsVA56's gorgeous SF2 Mescalero Proving Grounds that originally came divided in six parts.
       
      http://combatace.com/files/file/11645-sf2-mescalero-proving-grounds-part-1/
      http://combatace.com/files/file/11646-sf2-mescalero-proving-grounds-part-2/
      http://combatace.com/files/file/11656-sf2-mescalero-proving-grounds-part-3/
      http://combatace.com/files/file/11678-sf2-mescalero-proving-grounds-part-4/
      http://combatace.com/files/file/11699-sf2-mescalero-proving-grounds-part-5/
      http://combatace.com/files/file/11721-sf2-mescalero-proving-grounds-part-6/
       
       
      There is no changes from the original (except some txt and jpg files converted to pdf, but they can be downloaded separately on the forum), so this is only to ease your life if you don't have it yet or need to download it again.
       
      All credits goes to ChampionsVA56.
      911 1
    5. Green Hell 3.5 Enhancement Package
      for the
      SF2V Air & Ground Expansion Pack
       
      This package contains a set of enhancements for CA_Stary's Green Hell 3.5 (GH 3.5) replacement tile set for the ThirdWire VietnamSEA terrain. It is primarily designed for users who are using GH 3.5 in conjunction with the SF2V Air & Ground Expansion Pack.
       
      This mod package makes the following enhancements to Green Hell 3.5 with the SF2V Expansion Pack:
       
      1. Replaces the main air base tile with a new one designed to better belend into the surrounding terrain -- i.e., no more expansive green lawns surrounding all the air bases. The "jungle" air base tile is unchanged.
       
      2. Replaces the ground TGAs used for many barracks areas in the lower Route Packs of North Vietnam with new TGAs that allow the barracks areas to more naturally blend in with the surrounding terrain.
       
      3. Replaces the bright, aqua blue water tiles of GH 3.5 with a darker, greyer set of water tiles, which (at least to my eyes) look more natural.
       
      4. Replaces the default WaterNormal.BMP used in GH 3.5 with a new WaterNormal that produces more pronounced wave effects.
       
      If you are not using Green Hell 3.5 (the SF2V Expansion Pack by default uses an enhanced version of CA_Stary's Green Hell 2.0 tile set), there is no purpose in installing this enhancement package. It is designed strictly for Green Hell 3.5, not any earlier version (including 3.0).
       
      ~~~~~~~~~~~~
      Installation
      ~~~~~~~~~~~~
       
      Installation is simple: copy all of the files in the \ForVietnamTerrains folder to the \Terrains\VietnamSEA terrain folder in your Mods directory. Allow Windows to overwrite files as prompted.
       
      If you have also installed GH 3.5 to the SouthVietnam terrain included with the SF2V Expansion Pack, copy the same files to the \Terrains\SouthVietnam folder in your Mods directory.
       
      That's it.
       
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
      Notes on GH 3.5 w/ the SF2V Expansion Pack
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
       
      As noted above, the SF2V Expansion Pack ships with an enhanced version of Green Hell 2.0 tile set. The numerous custom target areas in the Expansion Pack were hand-placed with an eye towards exploiting the particular visual features of the GH 2.0 tile set in order to make buildings, vehicles look as though they "belonged" in the places you find them.
       
      As the GH 3.5 tile set is a complete departure from (not a mere revision of) the GH 2.0 tile set, some of the ground target items might look a bit oddly placed in some target areas with GH 3.5. Thankfully, the GH 3.5 tile set is quite forgiving visually speaking (much more than the earlier GH 3.0) -- so much so that in most cases the worst you'll see is trees crowding buildings just a bit too much.
       
      ~~~~~~~
      Credits
      ~~~~~~~
       
      CA_Stary ............... Green Hell 3.5 Replacement Tile Set for VietnamSEA
       
      ------------------
      Eric Howes
      eburger68
      9 Dec. 2013
      1,324 3
    6. Hi to all this is the night buildings mod for germany
      I have made a slight update to the moon has this is used to light up the windows at night.The flight folder has the changes to the environmentsystem delete the [night] and [moon] and replace with the new ones..many thanks to Rend and all others for the great
      terrain work....Hi Ho Silver
      216 0
    7. New Guinea, WW2 PTO Terrain for SF2 (Ver.3.5) 8/6/2014
       
      - For SF2, Any & All (Full-4/5 Merged Reccomended)
       
      = For Adventures in the South West Pacific =
       
      **This is Version 3.5, with additional goodies. It's designed to replace all eariler versions.
      If you have the other versions, you can either unzip and drop directly over your existing, or delete the older versions, and just use this one. No harm will befall you if you just Overwrite your existing New Guinea WW2 Terrain. Really.**
       
      Be advised, this NEW terrain folder still retains the same name as all the originals, "NewGuinea2".
       
      There many new GroundObject and Terrain Objects included in this terrain mod. All (if not most of) other Ground Objects you should already have. Those from the v.3 are still included. New Target Areas have been added . See the "Notes" section for the change list.
       
      The LimitedNations statement is set to TRUE, allowing only for 'regional powers', but has been expaned to include RNZAF and ML-KNIL forces. The terrain also makes use of the 'AllowedDates" statement, preventing use BEFORE January 1942.
       
      Geophysical Disclaimer: some rivers and other water features may not follow their Real Life ™ courses, or be placed in their Real Life ™ locations. Several cities and other physical features may also fall into that classification. Some cities exist only as 'named places'.
       
      As is reccomended, unzip this archive to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended you -read- the document through after unzipping, but =BEFORE= installing.
       
      As always, the Notes and Other Nonesense section may make for entertaining reading.
      Please also read the New Standard Usage Discalimer, as it's been changed slightly to reflect a change in my policy. It's listed at the bottom, in the Legal Statement Section, with the URL back to the CA post.
      Good Hunting!
      wrench
      Kevin Stein
       
       
      ---
      Changes:
       
      Version 3.5 uploaded 8/13/2014
      612 3
    8. Open AtlanticTerrain HFD v.1.1
      *****************************************************
       
      This terrain is written for SF2NA
       
      +++++++++++++++++++++++++++++++++++++++++
       
      I. Short description:
       
      The terrain covers the open Atlantic Ocean south of Iceland. It is a mod of the Open Ocean Carrier Battle
       
      Map terrain.
      It is made for slower computers, thatswhy it use no LOD based terrain, but the old HFD.
       
      Changes to previous version:
      - starting positions of the carriers are variable now
      - 2 more recon points
      - changed the sides on the map. Soviets starts west, NATO starts east (to simulate a carrier duell NW of Scottland)
       
      ++++++++++++++++++++++++++++++++++++++++++++++++
       
      II. INSTALLATION:
       
      Unzip all files into your Wings StrikeFighters2 /terrain folder.
       
      Thats it.
       
      ++++++++++++++++++++++++++++++++++++++++++++++++++
       
      III. Credits. I want to say thank you to JonathanRL who made the original Open Ocean Carrier Battle
       
      Map
       
       
      ++++++++++++++++++++++++++++++++++++++++++++++++
       
      IV. This Terrain is Freeware. Commercial use is not allowed.
       
      +++++++++++++++++++++++++++++++++++++++++++++++++
       
      V.
       
      For remarks, comments, bugs, etc please use CombatAce forum or send me a PM.
       
      Hope you enjoy it.
       
       
      Michael (Gepard)
       
       
      Made in Germany
      02 June 2014
      433 2
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