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What If Hangar

612 files

  1. This pack consists of three planes. The stock F-4J, F-100D and Ravenclaws F-4E (HAF) have been modded to create planes for the Dhimari Air Force:
     
    1. EF-4Dh Desert Phantom II, 4th Squadron "The Falcons"
    2. F-100Dh Desert Sabre, 11th Squadron "The Rams"
    3. JF-4Dh Desert Phantom, 2nd Squadron "The Hawks"
     
     
     
    INSTRUCTIONS
     
    1. Drop the Folders into your Strike Fighters Mod Folder.
     
    2. If asked to overwrite, click yes.
     
     
     
    ADDENDUM:
     
    The planes fly for the USAF, since I don't own Strike Fighters 2
     
    If you have SF2, then simply change the NationName in the corresponding data.inis and userlist.inis
     
    I added a color sheet into this package so everybody can feel free to create his own dhimari desert aggressor skin.
     
     
    ALTERNATE NOSE CAMO FOR THE EF-4Dh
    Furthermore, there is a folder called "Alternate camo versions EF-4Dh" which includes two folders: Black Nose and Camo Nose. Those folders contain a JPG and a decals.ini each.
    The EF-4Dh comes standard with the black nose. If you want to fly with a camoed nose, simply copy the contents of the folder "Camo nose" to the skin folder and overwrite.
    If you want to return to the standard black nose, simply copy the contents of the black nose folder and paste them into the skin folder.
     
    This applies to the EF-4Dh only!
     
     
    CREDITS
     
    There are several people I have to thank:
     
    Big Thanks to Thirdwire for the games and the superb models they have.
     
    Ravenclaw_007 for his great F-4 (HAF) I used as a base for the EF-4Dh and the great templates for the Phantom.
     
    Spinners for the dhimari decals and the sharkmouth decal from the F-100 I've been using to create this mod.
     
    Sundowners Sharkmouth included in his F-105 Template I used for the EF-4Dh and JF-4Dh.
     
     
     
    If I missed someone, please let me know and I correct it ASAP.
     
     
    Kindest regards
     
    ValAstur
    275 2
  2. ************************ Royal Air Force Kestrel GR1/3 for STRIKE FIGHTERS 2 V2.0 ************************
     
    Due to technical internet issues Cocas has asked me to release this for him as he's unable - This is the V2.0 update of Cocas and Spinners fantastic "Sea Kestrel" pack and is a fairly comprehensive overhaul of the original pack with almost everything either new or improved! This pack includes all the Effects, Weapons and Sounds required to run on a standalone setup but it has only been tested on an Full 5 Merged setup.
     
     
    Installation
    -------------
     
    Unzip then copy and paste the Effects/Flight/Objects/Sounds folders into your Mod folder (usually C:\Users\YOUR NAME\Saved Games\ThirdWire\StrikeFighters2 **or whatever yours is called**).
     
     
    AIRCRAFT
    ------------
     
    Aircraft Specific Info -
    ----------------------
     
    Kestrel GR1 ('87 - '05) - Designed for the RAF as a purely ground attack aircraft alongside the the Royal Navy's Sea Kestrel FRS.1 it had the Radar removed and had the new Angle Rate Bombing System (ARBS) fitted instead but was otherwise virtually identical in performance. The 4 RAF Squadrons equipped with the GR1 were given different paint jobs to reflect their different areas of speciality with 1F & 20R Sqns painted Green for Central Europe, 3F Sqn painted in White/Green winter camo for Northern Europe and 4F Sqn in Desert sand for the middle East.
     
    Kestrel GR3 ('06 - '20) - This massive upgrade saw everything from the engine to weapons to the avionics all hugely upgraded, especially the weapons. It included a new Nose mounted FLIR camera with RWR and the ability to carry the more advanced weapons that the RAF had developed. All 4 Sqns returned to a Grey paint job for the GR3.
     
     
    OTHER INFO
    -----------
     
    Issues -
    ------
     
    ARBS - I've tried to be tricky here and made the ARBS system a laser designator but with no range. You'll need to fit some LGB's to see it working but if you want to actually drop LGB's then you'll need to add a separate Laser Pod to do the guiding. It does look pretty cool though!
     
    Hovering is quite difficult at 1st. With a fuel weight of under 25% and no weapons you can hover at around 55% thrust but without a working Nozzle gauge it's difficult to tell where your nozzles are pointing, especially as the 3D model nozzles stop moving at only 40' visually! My recommendation is to apply fully forward nozzles (98.5') and then slowly move it backwards until the engine exhaust dirt looks like it's pointing at 90' but it's not ideal (see Alternate Cockpit below).
     
    The mapping is "interesting" in some places with stretching, especially on the 2 Booms. The 3F skin (winter Camo) was really tricky, so much so that I wanted to punch a thousand cute kittens by the end after spending hours/days trying to get the edges to match up! So sadly it's not as good as I'd like but the PS templates are out to so hopefully you can improve on my skin.
     
    *******If you find any issues or find that I've got something wrong please contact me on CombatAce - http://combatace.com/user/64030-ianh755/ *******************
     
     
    -------------------------------------------------
    Alternate Cockpit Usage (for Advanced Users only) -
    -------------------------------------------------
     
    Included in this pack is Bobrocks fantastic Harrier AV-8B cockpit which, as it includes important Nozzle info, makes hovering much easier. However the Cockpit is more limited in comparison to the Kestrel (F-23/29) version so, if you're not bothered about trying to hover that much, I'd stick to the original Cockpit. Installation is simply dropping the Cockpit folder with it's 2 ini's into your A/C and altering the aircraftname.ini to point to the 2 new ini's. I'd make a backup before you though just to be safe! Please use at your own risk, if you don't know how to alter ini files then please don't attempt to install the new cockpit in case you break something!
     
     
    THANKS
    --------
     
    Massive thanks to Cocas for creating the 3D model and patiently modifying it everytime I asked for any/every crazy little thing!
     
    Spinner for his fantastic work with the original Pack.
     
    Dels for creating his superb F-23/F-29 cockpit used here with his kind permission.
     
    Bobrock for creating his amazing AV-8B cockpit used here with kind permission.
     
    Ravenclaw007 for the stunning weapons he makes and I continue to enjoy using.
     
    Spillone104 for his Improved Afterburner Effects.
     
    The Various Modders who've made the Pilots and Seats which I used from my install but sadly I can't find out who you are to give full credit (please PM me and I'll update this with your name) but I think its' EBurger68, ChrisBV, Ravenclaw007 and EricJ
     
     
    *************************************************************************************
    Have fun and thanks for Downloading.............................................IanH
    *************************************************************************************
    394 3
  3. USN F-15N Sea Eagle 'What-If' Skin for ThirdWire F-15A
     
    This is a separate aircraft that uses the ThirdWire SF2 F-15A lods. It contains the relevant .ini files to convert it to USN but you must have at least whichever SF2 game(s) gives you the F-15A, such as SF2 Europe and/or SF2 Israel and SF2 NA for the F-14A decals.
    It is in .jpg format for SF2.
     
    INSTALLATION: Unzip to a folder/place of your choice. Copy, Move, Drag-n-Drop or do whatever you wish to get the F-15N folder into your aircraft folders. Choose the desired skin in the loadout section. Fly.
     
    I'm releasing this under the Combat Ace Fair Use Agreement. Use it anyway you wish for personal use. For any other use, please contact me first.
     
    If you find any problems with it, please PM me. If you improve it, please PM me a copy.
     
    Thanks to all who are helping me learn to skin by direct involvement and/or by inspiration.
     
    If I forget or miss anyone who deserves credit for anything I release, I apologize. I have no intent to abuse or misuse anyone's property or claim it as my own. Please contact me to correct any error.
     
    Geary
    172 1
  4. Grumman F-111B 'ADC' for STRIKE FIGHTERS 2
     
    This is a very simple mod of the superb F-111B by FastCargo to represent a fictional USAF version inflicted on that fine service, although it's actually not that bad when used within it's limits! I'm releasing this 'as is' as it could do with further refinements but avionics are not really my thing.
     
     
    BACKSTORY
     
    On November 24th, 1962 the US Defense Departement issued a press release announcing the award of the TFX programme to General Dynamics ahead of Boeing. There was an immediate outcry at this decision as only a few weeks earlier the Air Force Council had stated their declared preference for the Boeing submission as had the Chief of the Navy although the US Navy had, in fact, rejected both explaining that neither were fully compatible with carrier operations and neither had adequate CAP loiter endurance. It was not until March 21st, 1963 when Robert McNamara (Secretary of Defense) was called as a witness to the 'McClennan hearings' where McNamara explained the evaluation groups preference for the General Dynamics submission based on the higher degree of commonality when compared to Boeing's submission adding that, in their view, Boeing were proposing two different airplanes. After the dust had settled General Dynamics and the US Air Force battled on with their version of the TFX which would eventually lead to the F-111A entering squadron service (and operational service in Vietnam) in 1968.
     
    However, for the US Navy things were different. Initially, by appointing Grumman to develop the naval version of the TFX (as the F-111B) the US Navy had hoped that this experienced and trusted contractor would turn the heavy tactical bomber into something that would meet their carrier-based interception requirement and at least they also had Hughes onboard for the radar/missile system with the promising AWG-9 radar and AIM-54A missile. But by early 1964 the Navy were determined that the F-111B would not proceed except without major changes and asked that the manufacture of the F-111B development aircraft should be halted until the aircraft was redesigned but this was overruled by the Pentagon. Even the first flight of the F-111B on May 18th, 1965 failed to provide any comfort as the TF30 engine compressor stalls were evident from the start. By October 1965 the Navy Preliminary Evaluation considered the aircraft to be grossly underpowered, range was less than half of the requirement and the engines were judged to be a significant flight safety problem. Furthermore, the fixes required to bring the F-111B into something at least marginally capable of flying the mission brought commonality down from 80% down to 29% and during early 1966 the Navy became increasingly vocal about wanting to bail out but it was not until after a new and particularly scathing Navy Preliminary Evaluation held in March 1967 that they did so.
     
    McNamara was incensed and instructed General Dynamics and Grumman to revert back to the original '80% commonality' F-111B and develop it for use as an interceptor by the USAF's Aerospace Defense Command Interceptor Squadrons as a replacement for the F-101 Voodoos and F-102 Delta Daggers and to supplement the F-106 Delta Darts. Almost as a way of denying failure, McNamara instructed the Defense Department not to allocate a new designation but to keep the F-111B designation for the Air Force interceptor. With an immediate order for 288 F-111B's a reluctant Air Force at least had some use for the short-nosed F-111 and put the aircraft to good use but the real winner was McDonnell Douglas who gained new orders from the Navy for the F-4J Phantom and also the swing-wing F-4S 'Super Phantom' ordered instead of the VFX (Tomcat).
     
     
    INSTRUCTIONS
     
    1. From the AIRCRAFT folder drag and drop the F-111B_ADC folder into your Aircraft folder.
     
    2. From the DECALS folder drag and drop the F-111B_ADC folder into your Decals folder.
     
    3. From the SOUNDS folder drag and drop the TF30_DRY AND TF30_WET files into your Sounds folder.
     
    4. From the WEAPONS folder drag and drop the AIM-54A_ADC folder into your Weapons folder.
     
     
    CREDITS
     
    As always, big thanks to Third Wire for the continuous improvement of a great little game/sim.
     
    Massive thanks to FastCargo for the full and complete F-111 family. The F-111 Super Vark Pack by FastCargo gives comprehensive thanks to everyone who has played a part and his credits include thanks to Norman Knight for the F-111 pit.
     
    And, finally, thanks to everyone in the wider Third Wire community.
     
    Regards
     
    Spinners
     
    Version 1 - 18/01/14
    140 1
  5. Scottish Electric Lightning F.6A for STRIKE FIGHTERS 2
     
    This is a very simple mod of the Third Wire Lightning F.6 to give a fictional 'Scottish' Lightning - just a bit of post-Burns Night fun!
     
    Also included is my 'Yellowjacks' skin.
     
     
    INSTRUCTIONS
     
    1. From the AIRCRAFT folder drag and drop the Lightning6A folder into your Aircraft folder.
     
    2. From the DECALS folder drag and drop the Lightning6A folder into your Decals folder.
     
    3. From the SOUNDS folder drag and drop the AVON_DRY & AVON_WET sound files into your Sounds folder.
     
     
    CREDITS
     
    As always, big thanks to Third Wire for the continuous improvement of a great little game/sim.
     
    Thanks to Sundowner for the excellent Lightning templates and to comrpnt for the Data.ini tweaks.
     
    And thanks to everyone in the wider Third Wire community.
     
    Regards
     
    Spinners
     
    Version 1 - 27/01/14
    71 1
  6. Su-34 Japan Air Force Skin
    (What If)
    57 3
  7. Simple mod of the stock Lightning F.6 to make it look like a fictional fighter plane for the israeli air force the way it may have served after the french weapons embargo.
     
    YOU WILL NEED SF2:E WITH EXPANSION PACK 2 AND SF2:I AT LEAST TO GET THIS PLANE RUNNING!
     
    CHANGES
    - added rocketpod capability for CAS-Missions
    - added dual IRM-launchrails for a higher payload
     
    INSTRUCTIONS
     
    1. Drop the folders into your Objects folder. If asked to overwrite, click yes.
     
     
    CREDITS
     
    Big Thanks to Thirdwire for the games and the superb models they have.
     
    To Sundowner for the great templates I used for the camo version.
     
     
    Kindest regards
     
    ValAstur
    93 1
  8. Installation:
    Unzip the entire package into your mod folder, usually Saved Games\ThirdWire\StrikeFighters2 or similar.
     
    Information:
    The Sea Gripen is Saabs take on a Carrier Borne Fighter, based off their Saab Gripen NG Project. It was however some ideas that the C version also
    would be an ideal platform for navies with smaller Carriers as a gap-filler until the Gripen NG entered the market. The idea has since been scrapped.
     
    However, this is the What-If Section and since we like Saab does not have a Gripen NG (E/F) available, we made one off the Gripen-C instead.
    Good Gripen-C Templates are included and free for use.
     
     
    This package contains one Aircraft with five skins, correct serials, nation-specific loadouts and correct weapons.
     
     
    Saab Demonstrator: Two made, modified from Swedish Air Force Gripen-Cs. Initally built as a proof-of-concept but then transferred for demonstrations and
    practical trials. First naval operation trials was made on the USS George H.W Bush during 2012. Alongside the many details in the contract, Saab retained
    the right to the US Navy Digital Camo for use upon the airframe. Official demonstrations of these Aircraft is said to have been boosted by Saabs decision to
    give out free copies of The Scandinavian Front during air shows.
     
    Swedish Air Force: The Swedish Air Force, in a frenzy to find new budget cuts for their Armed Forces decided to refit a Wing of Fighters from the Gripen-C to
    the Sea Gripen-C instead of upgrading them to the Gripen NG. The wing was then activated in 2014 as part of the Swedish Air Force Rapid Reaction Force where
    Carrier Landings in NATO Operations may be a requirement. The wing is based at F 21 Luleå and have access to the USS Queen Elizabeth for Carrier Training for their pilots.
     
    Brazilian Naval Avitation: The Brazilian Navy was the first nation to adopt the Aircraft for their navy, making the development of the Aircraft a requirement
    for the later approval of the Gripen NG Contract. VF-1 recived the Aircraft and begun training in 2014 and declared themselves operation for duty on the A 12
    Sao Paulo in early 2016, making a flyover at the Olympic Games. Brazil has scored most kills with their Gripens, shooting down dozens of Drug Smuggling Aircraft
    and boats every month.
     
    Indian Fleet Air Arm: Following the defence paper of 2011, the carrier INS Viraat was to be decomissioned in 2020. However, without the Sea Harriers, she had been
    reduced to a Helicopter Carrier. Doubting both the Gripen NGs and the Rafaeles capacity to land upon her decks, the Sea Gripen-C was tested and subsequently bought 20 aircraft
    with a requirement for a quick delivery. The Indian Navy has expressed interest to retain the INS Viraat for a longer period of time, satisfied with the combination.
     
    Royal Navy: Following the near-crash-and-recovery of the F-35 Project saw the Royal Navy reducing the ammount of Aircraft to equip their Queen Elizabeth Class Carriers with.
    In order to retain maximum value for the Carriers built, the F-35B entered a Fleet Defence and offensive air combat role with the Gripen-C with both low purchase and operating costs
    deemed the best alternative. The 801th Naval Air Squadron with battle honours from world war II, Korea and the Falklands was reactivated to fly the aircraft, putting them in the front line
    for Britannic Security Policy once again. The Royal Navy is pleased with the Aircraft and has expressed interest to upgrade to the Gripen NG in the 2020s.
     
    Credits:
     
    Gripen-C 3D Model by Gux, updated by CadetteBra.
    Sea Gripen adjustments by Ravenclaw.
    Adjustments by dtmdragon
    Flight Model by Column5
    Avionics by Jat & Moonjumper
    Skins by Team TSF, Decals by Paulopanz, Spinners & denissoliveira
    Weapons by Ravenclaw
    Serials by Team TSF
    Fact Checking and application by Team TSF
    Loadouts and .ini editing by Team TSF
    Templates by Ravenclaw
    434 6
  9. BAC/Vought Corsair GR.1 for STRIKE FIGHTERS 2:VIETNAM
     
    This is a very simple mod of the stock Third Wire A-7B to give a fictional BAC/Vought Corsair GR.1 with markings for No.8 and No.20 squadrons of RAF South East Asia Command.
     
     
    BACKSTORY
     
    The UK General Election of October 1964 saw a new Labour government slip into power with a slender four-seat majority but this did not deter their planned shake-up of the UK Defence Budget. Whilst many observers felt that the TSR.2 programme would survive until at least the 1965 April budget it was not that great a shock when the axe fell earlier than expected in November 1964 with a bland announcement that a three-month study period of the RAF's tactical strike and recconnaisance requirements would be immediately started as part of a much broader Emergency Defence Review.
     
    The Emergency Defence Review of February 1965 concluded that the RAF needed a more flexible force and recommended a mix of aircraft with a small force of sophisticated all-weather tactical strike aircraft, a much larger force of tactical attack machines plus an improved interceptor-fighter force equipped with longer-range aircraft than the totally inadequate Lightning.
     
    Whilst initially ordered as a replacement for the Hunter the Spey-enginned Phantoms already on order (thanks to an order placed by the outgoing Conservative Government in February 1964) were now allocated to air defence duties to replace the Lightnings in the UK and RAF Germany squadrons. For the tactical strike role it was no surprise that the F-111 was ordered but, like the Phantoms, with Spey engines which soon hit many of same problems encountered by the Spey-Phantoms.
     
    For the RAF's tactical attack role almost no one foresaw the purchase of Ling-Temco Vought's VAL contender (later designated A-7 Corsair II) as it had only just been selected, literally days earlier, by the US Navy as their A-4 Skyhawk replacement. The UK Government simply couldn't resist putting the non-afterburning Spey into their version of the Corsair but, thankfully, this was a much happier marriage and LTV had actually already planned their A-7 to use this engine as an insurance policy and to be able to offer an export version of their promising design. As some sort of feeble compensation to BAC for the loss of the TSR.2 the UK Government negotiated with LTV a manufacturing licence for BAC to licence-build all British production aircraft although this
    was more of a final assembly deal plus partnering on all European and Commonwealth sales which actually became quite lucrative for BAC.
     
    Development moved swiftly and apart from minor delays due to the substitution of the TF-30 for the Rolls-Royce Spey RB.168-2A turbofan engine the only other delay was caused by the substitution of the Colt Mk12 20mm cannon for British 30mm Aden (with reduced round capacity) and progress was certainly helped by having the prototypes built and test-flown in the USA and the British Corsairs simply slotted into the very smooth and highly successful LTV Corsair programme that saw the A-7A move from operational requirement to squadron service in three years. Entering service as the Corsair GR.1 in early 1968 the aircraft was extremely popular in RAF service and served until late 1991 after seeing service in Desert Storm.
     
     
    INSTRUCTIONS
     
    1. From the AIRCRAFT folder drag and drop the CorsairGR1 folder into your Aircraft folder.
     
    2. From the DECALS folder drag and drop the CorsairGR1 folder into your main Decals folder.
     
    3. From the SOUNDS folder drag and drop the Spey_Dry file into your main Sounds folder.
     
     
    CREDITS
     
    Thanks to Third Wire for the continuous improvement of a great little game/sim.
     
    And thanks to everyone in the wider Third Wire community.
     
     
    Regards
     
    Spinners
     
    Version 3 - 30/12/13
    214 1
  10. VERY IMPORTANT.............
     
    This aircraft uses the Third Wire Lightning53 cockpit, so it will only work if you have Exp2 installed.
     

    This is a fictional RAF Sea Vixen made from the original model by Skippybing.
     
     
    It is now a single seat aircraft, new electronics & avionics are taking up the place of the second crew member!
     
    The engines have been replaced by afterburning units like used in the lightning, also 2 cannons were added into the lower nose section along with air to ground radar.

    315 2
  11. This is a what-if mod of the stock F-105D Thunderchief, with Sundowner's new high-resolution skins, for the Royal Australian Air Force.
     
    Backstory
     
    During the late 1950s, Australia faced a worsening strategic situation to its north. Having helped Indonesia gain its independence in 1949, Australia now faced an increasingly hostile government, led by the nationalist dictator Sukarno. As time went on, Sukarno tempered his nationalism with communism, and considered himself South-East Asia's foremost anti-colonialist. Indonesia's communist party, the PKI, was the third largest communist party in the world, exceeded by only the Communist Party of China and the Communist Party of the Soviet Union.
     
    Sukarno's closer relationship with the USSR had tangible rewards for Indonesia's armed forces, the TNI. Soviet weapons poured into Indonesia. Australian defence leaders doubted that their Avon-Sabres could intercept Indonesia's Il-28 Beagle bombers, and were absolutely certain that they couldn't touch Tu-16 Badgers. Likewise, the ability of the GAF Canberra to survive against an air defence equipped with supersonic MiG fighters was questionable at best.
     
    To be assured of their ability to attack a target in Indonesia (possibly with a "special weapon"), Australia needed a new strike aircraft. The Menzies Government ordered the F-111C off the drawing board. In the meantime, an interim aircraft was sought. The B-47 Stratojet was offered, but rejected. The B-47 was seen as too unwieldly for the RAAF. The USAF's current tactical strike aircraft, the F-105 Thunderchief, seemed to fit the bill.
     
    Australia's Thunderchiefs were delivered quickly. Shortly after the F-111 order was placed, Thuds began to arrive in Australia. Three RAAF Squadrons were equipped with the F-105, 1 Squadron, 2 Squadron, 6 Squadron, and 12 Squadron. 2 Squadron was deployed to RAAF Butterworth for forward defence, while 1 and 6 Squadrons were based at RAAF Amberley. As with most RAAF aircraft, it served with the Aircraft Research and Development Unit.
     
    1965 was a key year in the history of the Australian Thunderchiefs. The Abortive Coup in Indonesia in September removed Australia's primary threat, and Australia committed combat forces to support the government of South Vietnam.
     
    2 Squadron were moved from RAAF Butterworth to RAAF Ubon in eastern Thailand. 2 Squadron's F-105 Thunderchiefs operated alongside their US equivalents in attacking North Vietnam.
     
    The RAAF's Thuds remained in Thailand until the withdrawal of Australian forces in Vietnam in 1972. During that time, they operated on both sides of the DMZ, and were the preferred support for the Australian Task Force in Phuoc Tuy province. The Task Force especially appreciated the accuracy of the Australian F-105 pilots. Several RNZAF pilots flew Australian Thunderchiefs on exchange postings.
     
    As the USAF replaced their Thunderchiefs with Phantoms, the American Thuds were given to the RAAF to replace their losses.
     
    When 2 Squadron returned to Australia, it was immediately disbanded, and its crews were sent to 1 and 6 Squadrons to train for the F-111C, which was finally to arrive.
     
    The RAAF's Wild Weasels continued in service until 1983.
     
    Skins
    Natural metal - This is the scheme in which the aircraft were delivered. In RAAF service, it was used until 1966, when circumstances forced the RAAF to camouflage their aircraft. This skin is provided only for the F-105D, however should you wish to use it with the F-105D_66, then simply copy the RAAFSilver folder into the F-105D_66 folder, and rename the aircraft textures from F-105D_x.bmp to F-105D_66_x.bmp. SEA - This scheme was introduced for the RAAF's Thuds in 1966 for usage in Vietnam. All RAAF F-105D Thunderchiefs eventually wore this scheme. It persisted until the retirement of the Thud. Anti-Flash White - Between 1962 and 1965, ARDU (the RAAF's test flying unit) operated three F-105Ds in a special anti-flash white scheme. The aircraft were used for testing a variety of conentional and nuclear weapons. While ARDU's home base was RAAF Laverton, the White Thuds operated almost exclusively from the secretive Woomera Test Facility.

    Installation
     
    Copy the contents of ModFolder into your mod folder. Merge/overwrite when prompted. Please see Notes first.
     
    Notes
     
    This mod contains a squadronlist.ini file. If you do not wish to alter your own, then you should add the following into your squadronlist.ini:
     
    [squadron193]
    Name=2RAAF
    DisplayName=No. 2 Squadron
    Nation=Australia
     
    [squadron716]
    Name=1RAAF
    DisplayName=No. 1 Squadron
    Nation=Australia
     
    [squadron725]
    Name=ARDU
    DisplayName=Aircraft Research and Development Unit
    Nation=Australia
     
    [squadron726]
    Name=6RAAF
    DisplayName=No. 6 Squadron
    Nation=Australia
     
    [squadron727]
    Name=12RAAF
    DisplayName=No. 12 Squadron
    Nation=Australia
     
    Should these numbers not correspond with those in your squadronlist.ini, then change the numbers on the file, and the filenames of the SQN decals accordingly. Note that there are two decals for ARDU. Both must be renamed.
     
    Credits
    TK: Stock F-105D, TW series Sundowner: Hi-Res F-105 templates and skins HomeFries: Squadron insignia Spinners: Anti-Flash White skin

    To make your own F-105 skins, use Sundowner's templates: http://combatace.com/files/file/14427-hi-res-tw-f-105d-templates/
    116 1
  12. Paran Navy Part 1
    MiG-29KP
     
    ACKNOWLEDGEMENTS:
    MiG-29KP based on MF MiG-29 model (altered by Russo)
    PARAN carriers extracted from ultimate carrier package
     
    REQUIREMENTS:
    Yak-44P does not include LODS. SF2:NA needed to make it work (E-2C hawkeye from thirdwire). Most of the work was done by Wrench I only altered the ini's.
     
    COLLECTIVE WORKS:
    I´ve to thank many persons for their help and permission to use there stuff.
    Logan4 --> skin and laserpod
    ValAstur-->Paran Navy Flag
    Russo2k --> MiG-29K
    eburger68 --> carrier(who ever created the Clemenceau/Foch Class CV [using SCB-125 model])
    Crusader (Viper Team) --> for the avionic and updates
    Mirage Factory --> for MiG-29
    Ravenclaw_007 --> for awnsering stupid questions about the refuel probe and the Bird-Slicer
    SPinners --> KillMarking Info and the what if section
    CombatACE Site --> for the knowledgebase and really nice guys from the community there
    Anyone I forgot to mention a big sry, it was not intentional. Contact me and you will be added.

    INSTALLATION:
    I included, as far as I know, everything needed in the right folders so just drop the folders in your modfolder and you should be able to fly the MiG-29KP from carriers.
     
    CAUTIONS:
    Make a backup copy of your old files or merge them with my data specifically the nations.ini file.
     
    if you stumble across any problems leave me a message in the support topic.
     
     
    PARTS OF THIS RELEASE REQUIRED SPECIAL PERMISSION FOR USE. PLEASE CHECK THE ORIGINAL AUTHOR'S RELEASE REQUIREMENTS FOR THEIR RESPECTIVE WORK.
    369 1
  13. This is a mod of the Super Hornets E & F from EricJ to make them look like fighter planes from the japanese maritime self defense force.
     
    BACKGROUND:
    The JMSDFs new carrier, the Shinano, which does service in the surroundings of the japanese homeland, was equipped with F-14EJs. In 1999, the 81st Hikotai stationed on the carrier was reinforced with two additional hikotais, the 23rd and the 31st. The JMSDF obtained the Hornet at the same time as the JASDF. Under the designation F/A-18M and F/A-18M2, the F/A-18M2 replaced the F-14EJs of the 23rd and 31st Hikotai while the F/A-18M got designated to two new hikotais, the 3rd and 14th. At the same time, the JMSDF started introducing a new system of serial numbers adjusted to the new ship type.
     
    Instead of the standard four-digit serial number system, the planes and helos of the carrier received a new system consisting of the jap. abbreviation for aircraft carrier (kubo), the hikotai number and finally the plane number.
     
    Also, as a part of the new system, the fuselage wears the designation and the name of the vessel the plane is stationed on; just like in the US Navy.
     
    The Shinano was declared DCV (defender carrier vessel) because the aircraft carrier was an offensive weapon according to the japanese constitution. Using the word "defender" allowed the possession of an aircraft carrier.
     
     
    INSTALLATION:
    Simply drop the Folders into your Strike Fighters Mods Folder.
     
     
    CREDITS:
    EricJ – Purchased Model of F/A-18F from http://www.mesh-factory.com, Main texture artist, ini editing.
    FastCargo – 3D model work for all versions. Used some of his images for reference.
    JAT81500 – FM, ini adjustments, decals.
    Dave – Decals and always a swell guy. Also did the Hangar and Loading Screens. Reference photos. Also for modifying some weapons for SF2, and for adjusting his afterburner texture from the Eagle Superpak.
    Vampyre – Technical Reference and consultant who works with the aircraft on a daily basis.
    Column5 – Use of the Mirage Factory F/A-18A Textures, and FM data adapted from the MF F/A-18A.
    AmokFloo – Initial optimization of the F/A-18F model.
    Bpao – F/A-18A pit used with permission.
    STORM – F/A-18E Loading Screen Image, taken from his special vantage point.
    starfighter2 – Newer RWR texture.
    Serverandenforcer – F/A-18F FM tweaking.
    Silverbolt – Extracting the textures for the cockpit for SF2.
    MigBuster – Tutorials in the Knowledge Base for adapting the aircraft to SF2.
    SidDogg – Assistance with getting the VFA-102 CAG bird tanks right.
    Spillone104/Spectre8750 – Custom sound, Spillone104 for initial, and Spectre8750 for tweaking.
    ArturR: For his use of his avionics mod. FastCargo mentioned it and after checking it out was impressed… Thanks!
     
    Enjoy.
     
    NazGhul
    220 2
  14. Fictional mod of the stock MiG-21MF to make it look like a fictional fighter plane for the mexican air force.
     
    YOU WILL NEED BOTH SF2:E AND SF2:I AT LEAST TO GET THIS PLANE RUNNING!
     
    INSTRUCTIONS
     
    1. Drop the folders into your Objects folder. If asked to overwrite, click yes.
     
     
    CREDITS
     
    Big Thanks to Thirdwire for the games and the superb models they have.
     
     
    Kindest regards
     
    ValAstur
    90 1
  15. Republic F-103A Thunderwarrior by FastCargo
     
    ********************** Version 1.0 (Initial Release) ***********************
     
    SF2 Version for Jan 2011 Patch and later.
     
    Aircraft Model - FastCargo
    Aircraft Textures/Templates - EricJ
    Decals - Wrench
    F-106 Cockpit - Kesselbut from Pasko F-106 package
    Some textures and FM work - FastCargo
    Weapons - Bunyap, adapted for SF2 by 331KillerBee
     
    Any errors are mine...
     
     
    Information on XF-103:
     
    http://en.wikipedia.org/wiki/Republic_XF-103
     
    The Republic XF-103 Thunderwarrior was an American project to develop a high speed interceptor aircraft to destroy Soviet bombers. Despite a prolonged development, it never progressed past the mock-up stage.
     
    In 1949, the USAF issued a request for an advanced supersonic interceptor to equip the Air Defense Command. Known formally as Weapon System WS-201A, but better known informally as the "1954 Interceptor", it called for a supersonic aircraft with all-weather capability, intercept radar and air-to-air missile armament. Republic was one of six companies to submit proposals. On 2 July 1951, three of the designs were selected for further development, Convair's scaled-up XF-92 that evolved into the F-102 Delta Dagger, a Lockheed design that led to the F-104 Starfighter, and Republic's AP-57. AP-57 was an advanced concept to be built almost entirely of titanium and capable of Mach 3 at altitudes of at least 60,000 ft (24,400 m).
     
    A full-scale mock-up of the AP-57 was built and inspected in March 1953. A contract for three prototypes followed in June 1954. Work on the prototypes was delayed by continued problems with the titanium construction, and more notably by continued problems with the proposed Wright J67 engine. The contract was later reduced to a single prototype. In the end, the J67 never entered production and the aircraft it had been chosen for were forced to turn to other engine designs, or were cancelled outright. Republic suggested replacing the J67 with the Wright J65, a much less powerful engine. The project was eventually cancelled on 21 August 1957 with no flying prototypes ever being completed.
     
    The design was given a brief reprieve as part of the Long-Range Interceptor - Experimental (LRI-X) project that led to the XF-108 Rapier. Part of this project was the development of the advanced Hughes AN/ASG-18 pulse-doppler radar and the GAR-9 missile. Republic proposed adapting the F-103 as a testbed for these systems, although it wouldn't be able to come close to meeting the range requirements of LRI-X. Some work was carried out adapting the mockup to house the 40 inch antenna, which required the nose section to be scaled up considerably. Nothing ever came of the proposal, and testing of the ASG-18/GAR-9 was carried out on a modified B-58 Hustler instead.
     
     
    Information on F-103A (this release):
     
    This aircraft is based on heavily on the mockup at the time of cancellation, with 6 of the smaller AIM-4 Falcons and 36 FFAR rockets.
     
    Performance is based on reasonable speculations and closely matches what was in the offical USAF proposed Standard Aircraft Characteristics document.
     
    Some specific things to note include -
     
    This is a point interceptor...designed to give you enough gas for maybe two passes at bomber type targets. It is recommended to be between 250 and 500 knots indicated for your attacks, as your FFARs and AIM-4s will tend to aim exactly at what the nose is pointing at within those speeds (this includes the AI).
     
    To activate the front 'viewport', cycle through your radar modes...be advised while you are using the 'viewport', the radar will not work.
     
    To extend the periscope on the external model, use the 'Arresting Hook' key.
     
    The front missile bays are automatic, the rear missile bays/FFAR pods are manual...you must open them with the 'Bomb Bay' key before you can fire either the rear missiles or FFARs.
     
    This model uses the newest ThirdWire exporter, and as such, the LOD files (except for the lowest 2) are not compatible with any version of the sim older than Jan 2011 (Exp 2 with the Jan 2011 patch). You have been warned...
     
    This will be a difficult aircraft to fly and be successful on a regular basis in 'Hard' mode. If you want an air-to-air challenge, this aircraft will give you one.
     
    Good luck and report any 'serious' issues (ie game crashing or grevious errors) to me at CombatAce.
     
    FC
     
    12 Feb 11
    777 1
  16. A complete flyable pack of the wonderful TSR2, I originally started this off as just something for my own use but after many requests for a general release I've tidied up the messy bits to get it into a use more user friendly release, the readme will explain all...please read it .
     
    Many thanks to Craig for the original TSR2 model & everybody else who's work is also in this pack [pits etc]
     
    Enjoy.
     
    Ant.
    763 1
  17. In 2012 the competition for the new fighter of the CRoAF was opened. the competetors were the Saab Gripen, F-16, Eurofighter, MiG-29, Mirage 2000 and Rafale. The MiG won because of its simplicity, low cost, and previous experience with the MiG aircraft (MiG-21). For the needs of the Croatian Air Force, the MiG-29M was heavily modified. The changes to the MiG-29M are the new Klimov RD-33MK engines smokeless, reduced radar signature and new western avionics. The first six MiGs entered service in late 2014 and the second batch in early 2015.
    ----------------------------------------------------------------------------------
    Credits:
    Mirage Factory...MiG-29
    Russouk2004...MiG-29K model
    Logan4/Dast24...Grey-Blue skin from MiG-29KP/Bird-Slicer
    Stipe (Me)... some ini work
    Mago...F-15SE Cockpit
    Big sorry if I forgot anyone!
    ----------------------------------------------------------------------------------
    Skins Included :
    1. Croatia 2014- (light grey)
    2. Croatia -2019 (grey-blue)
    ----------------------------------------------------------------------------------
    I hope you have fun with it!
    Kindest regards : Stipe
    352 4
  18. What if the Polish command decides to upgrade it's MiG-19s by giving them more hard points and a crappy radar.
    This bird can carry 4 IRM .
     
     
    Credits:
    Cockpit:Stary MiG-19P
    Aircraft model and fake pilot : paulopanz from his J-6 Shenyang pack
    In case I forgot someone PM me !
    INI editing :Me Il2crazyfan or Flogger on Moddb.com
     
    Please report any problems you incounter
    Notice this is my first mod release ever !
    122 1
  19. Fictional mod of the stock F-14A_77 to make it look like a fictional fighter plane for the greek air force
     
    YOU WILL NEED SF2NA AT LEAST TO GET THIS PLANE RUNNING!
     
     
     
    Mod contains the following skins:
     
    Aegean Ghost skin for 330 Mira "Keravnos" (Thunder)
     
    Aegean Blue Skin for 337 Mira "Fantasma" (Ghost)
     
    Aegean Ghost Skin for 343 Mira "Asterios" (Star)
     
     
     
    The Tomcat has been upgraded with anti-ground and anti-ship capabilities.
     
     
    INSTRUCTIONS
     
    1. Drop the folders into your Objects folder. If asked to overwrite, click yes.
     
     
    CREDITS
     
    Thanks to pappychksix for his awesome Tomcat templates.
     
    Big Thanks to Thirdwire for the games and the superb models they have.
     
     
    Kindest regards
     
    ValAstur
    146 1
  20. Fictional mod of the stock F-4E_78 to make it look like a fictional fighter plane for the malaysian air force.
     
    YOU WILL NEED SF2:E AT LEAST TO GET THIS PLANE RUNNING!
     
     
    BACKGROUND
     
    In order to replace the F-5 Tiger in the malaysian air force, but without investing huge amounts of money, the government of Malaysia bought F-4Es from Turkey, which wanted to replace them with more F-16D Block 52+
     
     
    INSTRUCTIONS
     
    1. Drop the folders into your Objects folder. If asked to overwrite, click yes.
     
     
    CREDITS
     
    Big Thanks to Thirdwire for the games and the superb models they have.
     
    The tiger tribal for the tailart was created by ~Snake-Doc from Deviant-Art. So the credit for that goes to him.
    Also to Sundowner for the great templates!
     
     
    Kindest regards
     
    ValAstur
    63 1
  21. Wright Aeronautical F4W-1 'Hurricane' for STRIKE FIGHTERS 2
     
    This is the Hawker Hurricane as it might of appeared as the licence-built Wright F4W-1 in USN service (if that service could have overcome their fear of inline engines).
     
    This mod uses the superb Sea Hurricane 1C 3D model by Raven who has also generously uploaded templates to enable me to create this fictional mod and to also allow others to put whatever scheme and markings they prefer on this lovely and often overshadowed British fighter aircraft.
     
     
    INSTRUCTIONS
     
    1. From the AIRCRAFT folder drag and drop the F4W-1 folder into your Aircraft folder.
     
    2. From the DECALS folder drag and drop the F4W-1 folder into your main Decals folder.
     
     
    CREDITS
     
    Thanks to Third Wire for the continuous improvement of a great little game/sim.
     
    Massive thanks to Raven for creating the Hurricane series and templates.
     
    And thanks to everyone in the wider Third Wire community.
     
    Regards
     
    Spinners
     
    Version 2 - 12/08/13
    64 1
  22. A-16A 'Attack Falcon'
     
    -- For SF2, Full-4 Merged (Prefered) and/or SF2:I ONLY!!! --
     
    As stated above, you =MUST= have a Full-4 Merged install, or at the VERY LEAST SF2:I to make use of this mod package, as it references all stock items for the aircraft and cockpit lods that are ONLY found in SF2:I or Full-4 Merged game installs. If you have neither of these, don't download this, as you'll not be able to use it.
     
    This is a modification of the F-16 Netz into the proposed A-16A 'Attack Falcon', a specalized ground support aircraft intended to replace the A-10 Thunderbolt II. Those wishing more infromation on it, are encouraged to Google it, and also look at F-16.net.
     
    The aircraft has been completely reskinned in 3-tone Euro 1, from a new home-grown template. Markings represent those based a Nellis AFB, Nevada (for weapons testing and integration). All basic inis, skins and decals are included, as is new green painted version of the AIM-9P Sidwinder (just for this mod/skin pak). All markings are decals, with the exception of the Nellis tail stripe. Serial numbers are spurious; taken from another source.
     
    In the Loadout ini, several alternate loadouts are listed. These can be accessed from the 3rdWire mission editor screen (for post-Expansion Pak 2 users). With the exception of the green 9P winder, all loadouts use stock items.
     
    As always, =READ= the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs/requires/should have, to make it a LOT easier to install. Also, as usual, the expected 'Notes and Other Nonesense' comments by me. Any and all inaccuracies are mine, as we only have the Netz to work from
     
    Good Hunting!
    Wrench
    Kevin Stein
    672 4
  23. Fictional mod of the stock F-16A Netz to make it look like a fictional fighter plane for the south african air force.
     
    YOU WILL NEED SF2:I AT LEAST TO GET THIS PLANE RUNNING!
     
     
    INSTRUCTIONS
     
    1. Drop the folders into your Objects folder. If asked to overwrite, click yes.
     
     
    CREDITS
     
    Big Thanks to Thirdwire for the games and the superb models they have.
     
    And also big thanks to Kevin (Wrench) for the templates!
     
     
    Kindest regards
     
    ValAstur
    100 1
  24. this the Hawker Siddeley Hs.1202-9 fighter study from 1977
    back story
    in the late in 1970´s the Royal airforce started studis to replace the aging Fleet of Phantoms in 1977 the HS-1202-9 proposal was declared winner
    1980 frist operational Squadron was in service and UK under the name Storm F.mk1
     
    FM based on stock F-16 netz
    cockpit pilot and seats by Ravenclaw_007 many thanks Volker
    decals by Sinners and serials are stock
    drop tanks from Gunnys weapons pack
    all needed weapons are on gunnys pack
     
    install instruciones
    unrar to your desktop after just drop in to your mod folder check KB at CA for details
    Gen 1 lods are availbe if requested for converted upload
     
    Templet will be upload in separet pack due to pack size
     
    have fun Cocas
    251 2
  25. Fictional mod of the stock Mirage 5F modifying it to a fictional fighter plane for the chinese air force.
     
    YOU WILL NEED SF2:E and SF2:I AT LEAST TO GET THIS PLANE RUNNING!
     
     
    INSTRUCTIONS
     
    1. Drop the folders into your Objects folder. If asked to overwrite, click yes.
     
     
    CREDITS
     
    Big Thanks to Thirdwire for the games and the superb models they have.
     
    To Spinners for the chinese serial numbers I borrowed from his Harbin H-5.
     
    And, last but not least, to Stratos for the idea to this bird.
     
     
    Kindest regards
     
    ValAstur
    102 1

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