- A-10 Warthog
- F-15 Eagle
- F-16 Fighting Falcon / F-2A
- F/A-18 Hornet
- Mig-29 Fulcrum
- F-14 Tomcat
- Fictional Aircraft, Experimental and UAV's
- Mirage and Kfir
- Tornado
- Multi Engined Aircraft
- Modern Soviet Aircraft
- Light Attack and Trainers
- Chinese Aircraft
- 4th/5th Generation Fighters
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Arab F-16's for WOI
By suhsjake
These are new Arab F-16s containing and EAF Blk.15 and the RJAF Blk.15 ADF.
Please read the read me because you need the original Mirage Factory F-16A ADF and F-16A Blk.15 BAF.
FOR WOI ONLY
---------------------
Credits
---------------------
The Mirage Factory - F-16A Blk.15 BAF
The Mirage Factory - F-16A Blk.15 ADF
F.M. Update - Kreelin
ravenclaw_007 - Skins
The Wrench - Weapons Modifications for the EAF
-----------------------
Also,
Here's a link to Kreelin's new TMF F-16 FM's
http://kreelin.free.fr/
1,678 downloads
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Mig-19Z Super Farmer
By mammut
This is An upgraded version of Mig-19S I love this plane.
its model is by Thirdwire and its ini files is from me .
I know that i haven't done big work but it is good start.
if i had enough time i will make IRIAF upgraded F-5E yes i mean Saeghe(means Thunder)you can see its orginal photo on gallery of combatace.
450 downloads
0 comments
Submitted
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RSAF and Israeli Typhoons
By Sundowner
This is a pack that will create two "new" Typhoons for you to choose in the aircraft dropdown menu, you will need the original Typhoon package for it to work.
Please read the readme.......its VERY important.
7,226 downloads
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RF-111G
By Canadair
Authors:
MF's F-16 blk10 avionics and hud.
Some Wrench's nosearts ( I can't resist)
Stealth skin and mercenary skinby alfonsofondacaro
F-111F modded datas (of course) by Vark team
F-111F modded cockpit by I don't know
Pavetacksystem mod by me (nothing special and idea already used in the B-57G)
Lau105AHm from various Combatace threads (FastCargo, GoCAD and others)
Canards lod and bmps by crimsonroamer, placed by 76.iap blackbird and repainted by bobrock
Everything put togheter by me. It is my fault not people's above.
Also this is really a combined effort. I think I mentioned everyone and asked permission to everyone for what is in the package.
In case I forgot, it is just my mistake, I apologize in advance, and we will work it out, let me know in PM or on the boards.
Same if someone wants the files removed, just ask the moderators or me.
Hopefully in the future we can have an easier to install version that includes .lods and cockpit. which for now are not included.
This plane is completely fictional.
It is inspired to Dale Brown's novels in which, usually the characters are flying highly modified bombers to save the free world in top-secret and reckless missions.
The RF-111G appears ina Dale Brown's novl called "Chain of Command" which I actually haven't read, but the idea of a revamped F-111 was too good to pass.
It makes use of various bits and pieces of stuff made by great modders, such as:
Of course F-111's model and cockpit makers, for starter. Without them we would not have the Varks at all. Their is the credit.
-MF's avionics suite and graphics coming form the F-16A Blk10, allowing modern AHM capabilities, TWS and avionics70 compatiblity, and HUD. tThe suite has been slightly modified to be adapted to the RF-111G, but the credit is Mirage Factory
-alfonsofondacaro's stealth and mercenary skins for F-111F, great jobs done quickly and on request, keep an eye on this guy he will do great things I think!
-Some of Wrench's nosearts, that definately need more visabilty; what is more sexy than a beauful girl painted ona sleek fighterbomber nose? Yes I agree, a real beautiful girl in your bed, I know I know..
Anyway:
Installation:
This is not a complete aircraft. You need a good and complete install of the F-111F, with sounds and effects and fuel tanks.
Most likely you already have the F-111F in your install, if you don't:
-Install the F-111F from the package available at Combatace.
http://forum.combatace.com/index.php?autoc...mp;showfile=917
Install the F-111's cockpit from Mike Wherner website
http://www.schmidtwerner.de/products/e_f-111_pit.html
-MAKE a COPY of the F-111F and rename it RF-111G;
-Delete all skin folders in the just renamed RF-111G folder
Copy, and overwrite all content of this download folder into RF-111G folder.
Next we need to install two new weapons.
Copy the content of the supplied weapons.txt in your weapondata, renumber in sequence, and then open the weapondata with weaponeditor and save.
You will have two new weapons
-A "pavetacksystem" which is basically an unlaunchable missile(EOGR) with no lod attached to a mock hardpoint; it will allow you to "operate" a camera FLIR even after the release of the guided bombs. . Think of it as the software for the Pavetack AVQ-26 (which still needs to be loaded)
-A LAU-105AHM, Dual Amraam launcher-rail.(yes this plane can perform Air to AIR)
Finally the content of "put in aircraft folder" must be dropped into your aircraft folder; do not overwrite if requested; most likey you have canards for other planes. in this case backup your canards and drop the RF-111G canards, or keep those you had before, althoguh in this case the RF-111G wil be without canrds, or even worse get the canards you have installed. On Combatace there is thread by FastCargo that explains how to modify with an hex editor the canards.lod. Perhaps a future version will have dedicated canards.
Final notes
-AVQ-26 pavetack should be kept in all loadouts, and the FLIR can be deployed with CTRL-O command, and to mantain camera FLIR capabilty, the pavetacksystem should be kept in all loadouts too.
Loadouts: there are only weapons included in standard weapons pack. I suggest though to experiment with exotic loadouts as SDB, TacitRaimbows, Jsows, Jdams etc.
Hangar and loading screen are still those coming with F-111 package , maybe some one feels like redoing them?
IMPORTANT final note
TO improve you BVR gameplay make sure that ALL your planes in the install have a maxvisibility of 12000 in their data ini; you will be able to lock a target, on radar, hit CTRL-R to lock it visually (BVR) and order wingman to attack. In most case wingman will use SAHM, AHM and then IRM. Very cool, until WOI which apprently has an AI very good at breaking radar lock.
Of course all credt goes to mentioned designers and this mod is for freeware use only
1,246 downloads
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F-14A / B / D
F-14A / B / D
there are 3mods
f-14a high viz color
f-14b low viz color
f-14d low viz color
f-14a and f-14b are the same mod the only difference are the colors
select the CONTENT of the selected F-14 aircraft folder and copy it into
your aircraft folder
what you need:
You have to get the LOD.FILE´S only from the F-14A IAF (IRAN)
and drop it in to your F-14A/B or D folder
the F-14A IAF is available here in the download section and at Column5
one of this line´s below you have to add to the NOSE section in the DATA.INI
select the one that you need for the aircraft you gone make
SystemName[009]=F14A
SystemName[009]=F14B
SystemName[009]=F14D
[Nose]
ParentComponentName=Fuselage
ModelNodeName=nose
DamageRating=DESTROYED
MassFraction=0.262
HasAeroCoefficients=FALSE
MinExtentPosition=-0.473, 9.1,0.339
MaxExtentPosition= 0.683,0.783,-0.426
CollisionPoint[001]= 0.00, 9.0,0.3
CollisionPoint[002]= 0.00, 9.0,0.25
CollisionPoint[003]= 0.00, 0.7,-0.406
SystemName[001]=InternalGun
SystemName[002]=FuselageFuelCell1
SystemName[003]=Pilot
SystemName[004]=CoPilot
SystemName[005]=NoseGear
SystemName[006]=Canopy
SystemName[007]=BottomFuselageLight1
SystemName[008]=GearLight
SystemName[009]=F14D you have to add the line HERE
__________________________________________________________________________________
one of this entry below you have to add to the Crew section in the DATA.INI
select the one that you need for the aircraft you gone make
[F14A]
PilotModelName=F14A
SystemType=PILOT_COCKPIT
Position=0.0,0.0,0.0
[F14B]
PilotModelName=F14B
SystemType=PILOT_COCKPIT
Position=0.0,0.0,0.0
[F14D]
PilotModelName=F14D
SystemType=PILOT_COCKPIT
Position=0.0,0.0,0.0
// Crew ---------------------------------------------------------
[Pilot]
SystemType=PILOT_COCKPIT
PilotModelName=PilotV1
Position=0.0,4.95,1.38
SeatModelName=seat_f-4
SeatPosition=0.00,4.89,0.94
MinExtentPosition=-0.329, 4.637,1.344
MaxExtentPosition= 0.329, 5.522,0.43
CanopyNodeName=canopy
HasArmor=TRUE
ArmorMaterial=GLASS
Armor[FRONT].Thickness=20
[CoPilot]
SystemType=PILOT_COCKPIT
PilotModelName=PilotV1
Position=0.0,3.25,1.36
SeatModelName=seat_f-4
SeatPosition=0.0,3.21,0.94
MinExtentPosition=-0.329, 3.437,0.43
MaxExtentPosition= 0.329, 2.373,1.364
CanopyNodeName=canopy
[F14D]
PilotModelName=F14D
SystemType=PILOT_COCKPIT you have to add the entry HERE
Position=0.0,0.0,0.0
// Engines ---------------------------------------------------------
_______________________________________________________________________________
copy the entry in to the ligths section and REPLACE the existing one with the one below
// feux avant pod ECM
[bottomFuselageLight1]
SystemType=LIGHT
Color=0.98,0.5,0.5
Brightness=0.02
Position=0.0,7.49,-0.60
LightSrcOffset=0.0,0.0,-0.1
LightSrcRange=0.5
CanFlash=TRUE
FlashTime=0.70
thats it
3,153 downloads
0 comments
Submitted
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Canard pack for modding UPDATED
This is a pack containing a set of canards for aircraft modding.
These canards may be freely used in other mods provided that I am credited and that they are not resold as payware
NOTE: as of 05-04-08 I have re-exported and uploaded th canards in this package and the canards names should be correct
CrimsonRoamer
314 downloads
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F-16XF Gyrfalcon
This is a fictional variant of the F-16 from Ace Combat 3:Electrosphere, using the Mitsubishi F-2A as a base.
CAUTION: please read the 'read me' as there are files left out which must be copyed from the F-2A which may be found at http://forum.combatace.com/index.php?autoc...p;showfile=5087
Thanks to the makers of the F-2A and FastCargo for his method of adding canards
Enjoy
-CrimsonRoamer
761 downloads
0 comments
Submitted
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F-15K Version V1.5
By Dave
F-15K Strike Eagle Version 1.5
14 OCT 2008 (now SP5 compatible) Thanks Wrench
Original Model by Flying Toaster
Additional Model Work by Wpnssgt
Flight Model by Fubar512 (Use in Normal)
Avionics by Moonjumper
Effects by Deuces
Skins by Wpnssgt & USAFMTL
Original F-15 Cockpit by Kesselbrut modified to an F-15C (BETA) by Wpnssgt
Drop tanks by Fast Cargo.
Loading & Hangar Screens by Kout
Fixed the wheels in the runway. Thanks Ant.
Ready to use in WOE or WOI (use it in WOI, hint hint)
Read the read me.
2,942 downloads
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F-15E Strike Eagle Version 1.3
By Dave
Updated to use "modern" avionics.
F-15E Strike Eagle Version 20 March 2008
Original Model by Flying Toaster
Additional Model Work by Wpnssgt
Flight Model by Fubar512 (Use in Normal)
Avionics by Moonjumper
Effects by Deuces
Skins by Wpnssgt & USAFMTL
Original F-15 Cockpit by Kesselbrut modified to an F-15C (BETA) by Wpnssgt
Drop tanks by Fast Cargo.
Loading & Hangar Screens by Kout
Fixed the wheels in the runway. Thanks Ant.
Ready to use in WOE or WOI (use it in WOI, hint hint)
8,991 downloads
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F-16B Netz for WOI
By Viggen
This is a mod of the Israeli Air Force F-16B Netz Block 10 released by Team Viper a loooong time ago. It is meant for WOI. I have made INI edits so it now uses the stock F-16A Netz pit and avionics, gave is chaff and flare, and have edited the loadouts.
There is no need for a weapons pack for this aircraft.
The original aircraft was uploaded by Madjeff but its done by Wpnssgt, Tiwaz and USAFMTL. I ask that all thanks go to them.
Have fun. And Read the Read Me. And good luck defending the Israeli skies!
1,252 downloads
0 comments
Updated
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F-16B Block 10 for WOI
By Viggen
This is a mod of the F-16B Block 10 released by Team Viper, nearly four years ago! It is ment for WOI. I have made INI edits so it now uses the stock F-16A Netz pit and avionics, gave is chaff and flare, and have edited the loadouts.
There is no need for a weapons pack for this aircraft.
The original aircraft was uploaded by Madjeff but its done by Wpnssgt, Tiwaz and USAFMTL. I ask that all thanks go to them.
Have fun. And Read the Read Me.
Update: 1/24/09: Added correct number of chaff and flares. Also now have compressed file to reduce bandwidth.
1,374 downloads
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F-4ES Super Phantom II
By Doghouse
F-4ES Super Phantom II
This is a representation of the Super Phantom being worked on at the end of the Phantom era. It was an attempt to extend the life of this jet, but was scrapped because of the F-14 Tomcat becoming operational.
======================
1. This mod is an addon jet, known as the F-4ES. I used Jennifer's F-4E IDF and Marc Silva's F-4E 2000 data files, adding some of the latest mods such as open canopy and landing lights.
2. NationName is changed back to USAF.
3. Chaff/Flares/Jammer added. Note that F-4Es delivered to Israel before the Yom Kippur War did not have countermeasures installed. During the War, replacement F-4Es from US stocks came with their ECM equipment. Some IDF Phantoms were also upgraded during the conflict.
4. The skin the base USAF camo skin is the stock SFP1 skin. It takes any F-4E skin.
5. Canopy fix by "The Wrench".
6. Uprated J79-GE-10B engines, which also featured improvements to eliminate the tendency of the J79 to leave behind a dirty smoke trail, which had proven a liability in combat.
7. Loading and Loadout screens were done by Doghouse.
8. The Loadout file is the one done by SuperCharger and Doghouse as the coop mod used in multiplay. It uses stock weapons and is totally Multiplay safe.
However, this addon jet is not unless the other players have it as well.
9: The landing lights mod by dfang and Russo has been included and is already installed.
10: New radar includes a terrain avoidance radar as well.
11 This aircraft takes a little longer to load up in the game. Be patient, it's well worth the extra few seconds.
12 Please don't credit me with this aircraft. I've done nothing but to have taken all the various mods and work of others, put it all together and repackaged the product. If you want to credit anyone, credit those I've mentioned above. And to those of you who I've neglected to mention, please accept my apologies, it wasn't intentional. Also, anyone wanting to mod this work further go right ahead. Don't bother asking permission because it's already given. I give this jet to the SFP1/WOV/WOE/WOI cmmunity to play with and have fun, it now belongs to you.
1,560 downloads
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MiG-29G Fulcrum A
MiG-29G Fulcrum A
Version 1.1
March 2008
Changed weaponloadout, FM and some other small things. Control surfaces fixed. Light`s fixed. Hope you like it!
This is modification of the Su-27 pit, it`s repainted and used as a Mig-29 pit. I added Navlights and landinglights to the
plane. Included are 2 BMP`s for everyone who want`s to have a stripe in the pit. This plane is tested only in WOE/WOV.
If you want to improve it, feel free to do it. It`s not allowed to use this bird as PAYWARE!!!
It`s FREEWARE only!
--------------
installation
--------------
Extract the MiG-29G folder into your Object/Aircraft folder.
Extract the sounds into the Sound folder in your WOE/WOV installation
If you want to have it without stripe in your pit, extract the "cockpit" zip into your MiG-29G cockpitfolder and overwtite
the files.
!!!Make sure to safe the files in your cockpitfolder first!!!
-------
Credits
-------
Model: I think it was created by BUFF (not sure)
Cockpit: MarcFighter, Kesselbrut, BPAo (special thanks to Boopidoo, Mago and Badger for textures)
Cockpitrepaint: 76.IAP-Blackbird
data & Avionics: Moonjumper
ini edit: 76.IAP-Blackbird,
sounds: Fubar512,Kreelin,SoundFX Team
And special thanks to Wrench!!!! <---- Good man! :-)
Betatesting: Badfrank
Add those lines to your WEAPONDATA.ini info from Wrench!!!
[WeaponData****]
TypeName=AA-11_G
FullName=AA-11 Archer (WG)
ModelName=R73
Mass=105.000000
Diameter=0.170000
Length=2.900000
AttachmentType=W_GERMANY
NationName=WGermany
StartYear=1990
EndYear=2020
Availability=3
BaseQuantity=40
Exported=FALSE
ExportStartYear=0
ExportEndYear=0
ExportAvailability=0
WeaponDataType=1
RailLaunched=TRUE
RocketPod=FALSE
Retarded=FALSE
Streamlined=TRUE
FinStabilized=TRUE
SpinStabilized=TRUE
HasGrowl=TRUE
EffectClassName=SmallMissileEffects
ReleaseDelay=0.000000
WarheadType=0
Explosives=7.400000
FusingDistance=1.000000
ClusterBomblets=0
ClusterDispersion=0.000000
GuidanceType=10
Accuracy=90
MaxTurnRate=48.000000
MaxLaunchG=9.000000
LockonChance=85
LaunchReliability=85
ArmingTime=0.500000
SeekerFOV=2.500000
SeekerGimbleLimit=60.000000
SeekerTrackRate=60.000000
SeekerRange=15000.000000
MinLaunchRange=300.000000
MaxLaunchRange=20000.000000
Duration=72.000000
CounterCountermeasure=30.000000
NoiseRejection=90.000000
CapabilityFlags=0x100004c0
BoosterStart=0.000000
BoosterDuration=1.800000
BoosterAccel=46.810001
BoosterEffectName=MissileFireEffect
BoosterSoundName=Missile
BoosterNodeName=
BoosterPosition=0.000000,-1.456000,0.000000
SustainerDuration=60.000000
SustainerAccel=0.375000
SustainerEffectName=RocketFireEffect
SustainerSoundName=Missile
SustainerPosition=0.000000,-1.456000,0.000000
InFlightEffectName=MissileInFlightEffect
InFlightSoundName=
ReleaseAnimationID=-1
EODisplayFlags=0
[WeaponData****]
TypeName=AA-10A_G
FullName=AA-10A Alamo-C (WG)
ModelName=R27ER
Mass=352.000000
Diameter=0.230000
Length=4.780000
AttachmentType=W_GERMANY
NationName=WGermany
StartYear=1987
EndYear=2020
Availability=2
BaseQuantity=40
Exported=FALSE
ExportStartYear=0
ExportEndYear=0
ExportAvailability=0
WeaponDataType=1
RailLaunched=TRUE
RocketPod=FALSE
Retarded=FALSE
Streamlined=TRUE
FinStabilized=TRUE
SpinStabilized=FALSE
HasGrowl=FALSE
EffectClassName=MediumMissileEffects
ReleaseDelay=0.000000
WarheadType=0
Explosives=39.000000
FusingDistance=2.000000
ClusterBomblets=0
ClusterDispersion=0.000000
GuidanceType=12
Accuracy=80
MaxTurnRate=24.500000
MaxLaunchG=5.000000
LockonChance=80
LaunchReliability=85
ArmingTime=1.000000
SeekerFOV=5.600000
SeekerGimbleLimit=50.000000
SeekerTrackRate=21.000000
SeekerRange=55000.000000
MinLaunchRange=1600.000000
MaxLaunchRange=100000.000000
Duration=100.000000
CounterCountermeasure=40.000000
NoiseRejection=90.000000
CapabilityFlags=0x1000000f
BoosterStart=0.500000
BoosterDuration=2.500000
BoosterAccel=60.660000
BoosterEffectName=MissileFireEffect
BoosterSoundName=Missile
BoosterNodeName=
BoosterPosition=0.000000,-1.835150,0.000000
SustainerDuration=30.000000
SustainerAccel=0.835000
SustainerEffectName=
SustainerSoundName=
SustainerPosition=0.000000,-1.835150,0.000000
InFlightEffectName=MissileInFlightEffect
InFlightSoundName=
ReleaseAnimationID=-1
EODisplayFlags=0
---------------
Version History
---------------
1.1 :
-----------
Limitations
-----------
This is from the Su-27 readme:
About the cockpit: A great work was made by Moonjumper to model russian avionics. It's the
best that could be done at the moment.
Concerning the radar, The SU-27 has a radar display which projects onto the HUD. It is not
possible to model this for now due to the game engine limitation ;).
Enjoy
6,290 downloads
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F-16I for Wings Over Israel
By Dave
F-16I Sufa (Update) for Wings Over Israel.
Original Model by wpnnsgt via Swede
ini work by usafmtl and moonjumper
Skins by bib
Decals by usafmtl
Sounds, effects and drop tanks used with permission from the Mirage Factory.
Thanks to Kout for the templates for the hanger and loading screens.
Uses the default WOI F-16 pit until we can get an updated one.
Read the read me!
5,231 downloads
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F-15I for Wings Over Israel V1.5
By Dave
F-15I Ra'am (Update) for WOI Update 14 Oct 2008. (Now WOI SP5 compatible) Thanks Wrench
Original Model by Flying Toaster
Additional Model Work by Wpnssgt
Flight Model by Fubar512 (Fly this in normal)
Avionics by Moonjumper (Completely new build as of 2007/08)
Loading & Hangar Screens by Kout
INI work by MJ and USAFMTL
Effects by Deuces
Sounds by Fubar512
Updated on 22 Mar 08 to fix the sinking gear in the runway. Thanks Ant.
Skin by Sundowner
****Warning - Skins are 1024x1024 and should be resized if your system cannot handle large texture files**** There is also 4096x4096 uber high res if you want them.
Original F-15 Cockpit by Kesselbrut modified to an F-15C by Wpnssgt. Bottom left MFD is inop.
Read the read me!
4,419 downloads
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JAS-39C Gripen
By Dave
JAS-39C Gripen
You Gripen Team is:
Model, Weps and Skins by Gux
FM by Column5
Avionics by Moonjumper and Jat
Testing by USAFMTL
Installation insctructions:
Just install the aircraft into your objects/aircraft folder.
Put the weapons folder in objects folder. If you have a weapons pack installed then that folder will already be there. In that case take the contents and put them in the weapons folder.
Add the weapons according the link below. The gundata is added the same way. Just using the gundata editor.
http://forum.combatace.com/index.php?showtopic=9323
The data you need to add is in two separate notepad documents.
Sounds go into the sounds folder.
Been tested in WOE only.
Enjoy
USAFMTL
17,955 downloads
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C-130E Version 1.0
By Dels
C-130E As flown by 37 Squadron Royal Australian Air Force from 1966 to 1999.
Read the Readme.txt
1,957 downloads
0 comments
Submitted
-
F-22A Global Strike Raptor
By Dave
F-22A Blk 20 Global Strike Raptor by the Raptor Team
Team members:
Dels – Model maker extraordinaire
Jimmybib - Skins
Jat – AIM-9X
kei nagase - Skins
Moonjumper - INI work
Starfighter – FM work
Fast Cargo - Weps Assist
CA_Stary - AB Effects
USAFMTL – Decal work and project manager.
Wpnssgt and Fubar for their start on this project.
Installation:
Aircraft goes into your aircraft folder
Effects go into the effects folder
Sounds go into the sounds folder
AIM-9X bitmap goes into the weapon folder. (You must have the Jul 06 weps pack installed)
Add the drop tanks as explained in the CA Knowledge Base. Also included are the Small Diameter Bombs and the JSOW by Fast Cargo. To get the default loadouts you must installed these. We are not responsible for any problems you have by not doing so.
Adding weps link at CA
http://forum.combatace.com/index.php?showtopic=9323
Limitations.
The doors don't open automatically. Use Ctrl - O
Would of loved to of had TVC. But it doesn't exist in game.
There is no opening gun door. We ran out of animation slots.
This is freeware and may not be sold. This may not be distributed to any other s sites but Column5.us and Check-six.
Anything I forgot to mention is purely unintentional.
USAFMTL
www.combatace.com
10,118 downloads
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F-22A Raptor
By Dave
F-22A Raptor by the Raptor Team
Team members:
Dels – Model maker extraordinaire
Jimmybib - Skins
Jat – AIM-9X
kei nagase - Skins
Moonjumper - INI workStarfighter – FM work
Fast Cargo - Weps Assist
CA_Stary - AB Effects
USAFMTL – Decal work and project manager.
Wpnssgt and Fubar for their start on this project.
Installation:
Aircraft goes into your aircraft folder
Effects go into the effects folder
Sounds go into the sounds folder
AIM-9X bitmap goes into the weapon folder. (You must have the Jul 06 weps pack installed)
Add the drop tanks as explained in the CA Knowledge Base.
http://forum.combatace.com/index.php?showtopic=9323
Limitations.
The doors don't open automatically. Use Ctrl - O
Would of loved to of had TVC. But it doesn't exist in game.
There is no opening gun door. We ran out of animation slots.
This is freeware and may not be sold. This may not be distributed to any other s sites but Column5.us and Check-six.
Anything I forgot to mention is purely unintentional.
USAFMTL
7,247 downloads
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JASDF F-15CJ
By Dave
F-15CJ Eagle
Original Model by Flying Toaster
Additional Model Work by Wpnssgt
Flight Model by Fubar512
INI work by MJ and USAFMTL
Effects by Deuces
Sounds by Fubar512
Skins: Sundowner of course!
Original F-15A Cockpit by Kesselbrut
1,385 downloads
0 comments
Updated
-
JASDF F-15DJ
By Dave
F-15DJ Eagle
Skins by Sundowner
Original Model by Flying Toaster
Additional Model Work by Wpnssgt
Flight Model by Fubar512
INI work by MJ and USAFMTL
Effects by Deuces
Sounds by Fubar512
Original F-15 Cockpit by Kesselbrut modified to an F-15C by Wpnssgt. Bottom left MFD is inop.
****Warning - Skins are 2048x2048 and should be resized if your system cannot handle large texture files****
There is additional skin files included that you can swap out if you want ultra high res 4096x4096 or low end high res of 1024x1024.
Installation
Extract/Drag the F-15DJ folder into your Objects/Aircraft Folder of your WOE install. As this uses the WOE droptanks.
All Sounds go into the Sounds Folder
All Effects go into the Effect Folder
Drop tanks goes in the the Weapons folder. If you dont have it, download the weapons pack and or make a weapons folder in your Objects folder and drop the BMP in there
1,399 downloads
0 comments
Updated
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Su-33 mod for the TW series.
By FastCargo
THIS MOD DOES NOT HAVE ANY AIRCRAFT IN IT - YOU MUST HAVE THE LISTED AIRCRAFT TO BE ABLE TO USE THIS MOD!!!!
Su-33 mod readme for the TW series.
Version 1.0
Thanks to the following folks:
TK - For the ThirdWire series of sims.
Marcelo - For the excellent Su-27.
Mustang - For the great video tutorials.
To my fellow Combatace moderators - For helping me beta test and work out bugs.
Any errors or mistakes are entirely mine.
What you will need first:
Copy of SFP1/WOE/WOV patched to the latest standard (as of 28 Jan 08)
Marcfighters excellent Su-27 located here: http://marcfighters.combatace.com/Aircrafts.htm
Drdoyos Navy Flanker Skins (Optional): http://forum.combatace.com/index.php?autom...p;showfile=5241
Notes and limitations.
These are only visual changes, no changes were made to the flight model other than the addition of independent control thrust vectoring.
The Su-33 loadout.ini wasn't changed (I didn't have time), but the data, cockpit and avionics inis have been changed to allow the carrage of AG weapons, including the Moskit ASM missile.
The canards and pylons will pattern their colors after the bmps you put in the Aircraft folder...which means they won't change if you use a different texture and so might look weird.
This whole thing was done as a lark, to take a break from my T-38 and weapons work. As such, I am pretty much done with dealing with it...so don't expect a whole lot of support from me for this one.
This is FREEWARE only, NO money is allowed to be made on the contents of these files, in whole or in part.
Feel free to redistribute this file only, everything else belongs to someone else and is not freely redistributable.
FastCargo
08 Sep 08
3,443 downloads
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BAE Hawk T.1 by RussoUK2002
By BUFF
Bae HawkT mk1A of RAF Brawdy Wales UK.Number 1 Squadron,TWU,(Tactical Weapons Unit,(Training))
By Me.Russouk2002@aol.com
Contains....Hawk T/mk1A
Hangar screen
Loadout
And is armed with...
Aden Gunpod,Aim9`s,and Rockets,(which will be replaced by Matra rockets when made.For next release)
Bombs are optional.edit the weapondata for your own choices.The Gunpod is an option in the loadout as in reality its not a fixed weapon on the hawk.
Just drop the Hawk_T1A folder in sf\objects\Aircraft folder and Decal folder too,copy and paste contents of Objects folder in SF\Objects folder
This is a very Beta Release as its not fully completed.It is quite flyable though.
I am currently remapping the Hawk as the bmps are too small.And theres a degree of Bitmap stretching etc,tho not evident in game.But I know its there,lol...When 2nd realease is done ,it will be just a case of a new Lod and Bitmap Textures,and new weapons.The latter will be for the new patch\Weapons editor as its pointless doing them now when the patch is due.
The FM is ok for now (currently being worked on).
This release is solely for feedback soas to improve the airtcraft in anyways.Dont forget this is only my 1st aircraft released,so dont expect perfection yet...lol
Drone was my 1st actual model and the schoolhouse for Major lee,which turned out well.was the 2nd..
I hope you enjoy flying the hawk as much as I enjoyed making it.Just remember Im no expert at data ini`s..lol
1,761 downloads
0 comments
Submitted
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MSIP F-15C/D
By Dave
F-15C/D with MSIP upgrade. Moonjumper aka Crusader and his magic avionics work really takes this F-15 to a new level. It also features Fubar512, seriously reworked FM and tons of other ini work. Read the readme for details.
5,418 downloads
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