SF2 WW2 Central Pacific (Marianas Islands) Height Field Fix 4/27/2014
- For SF2 WW2, PTO -
This is a fix for the unflattened sections of Aslito airfield, Saipan. This package
contains a new HFD (height field) that will replace the original.
The original terrain, for those that don't have it, is available at the following
URL:
http://combatace.com/files/file/8447-central-pacificmariana-islands-for-ww2-installs/
Be advised, the above listed/linked terrain is the SF/Wo* version (1stGen). I've
included my SF2 updated data ini, so you all won't be needing to make the SF2 shader
tweeks (if you don't have it updated to SF2 as yet).
------------------
To use:
Simply unzip to a temp folder or you desktop. Then copy/paste the included /Terrains
folder DIRECTLY over the existing one in you PTO-centric mods folder.
Allow the overwrite
That's it!
Good Hunting!
Wrench
Kevin Stein
Formosa - WW2 PTO Terrain for SF2 8/6/2014
- For SF2, Any & All (Full 5 Merged Reccomended)
= For Adventures in the Far Western Pacific =
This terrain is a rebuild of a very old 1stGen "Cold War" version. There was no readme with it, and I've not been able to find who originally created it.
It has been converted to a WW2 terrain, representing the situation from November, 1944 through the War's End (although, in Real Life, the air campaing didn't start until January, 1945). For gaming purposes, northern Luzon is considered "secure", and USAAF units will be flying from airfields there. For the USN/BPF, there are SF2NA style "CV Stations" (hence the need for a Full-5 merged install, and the PTO mods folder built FROM the SF2NA exe) in the Eastern Pacific, and South China Sea. There is no station for Japanese Naval units as the Imperial Navy, for the most part, had ceased to exist.
There many new GroundObject and Terrain Objects included in this terrain mod. All (if not most of) the other Ground Objects you should already have.
The LimitedNations statement is set to TRUE, allowing only for 'regional powers'. The AllowedMission= statement is active, as there are =NO= Ground Attack routes (ie: CAs missions) The terrain also makes use of the 'AllowedDates" statement, preventing use BEFORE November, 1944. But there are plenty of truck and shipping routes, and LOTS of places for STRIKE missions.
*Geophysical Disclaimer: some rivers and other water features may not follow their Real Life courses, or be placed in their Real Life locations, or exist at all. Several cities and other physical features may also fall into that classification. Some cities exist only as 'named places'. Where possible (and discoverable), original Japanese style city/place names are used, with the more modern Chinese as well in parenthesis. While the correct types of targets are placed within the various cities, they may not match their Real Life positions due to Height Field and Tile constraints. Also, this terrain is =NOT= full scale. *
As is ALWAYS reccomended, unzip this archive to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended you -READ- the document through after unzipping, but =BEFORE= installing.
As always, the Notes and Other Nonesense section may make for entertaining reading.
Please also read the New Standard Usage Discalimer, as it's been changed slightly to reflect a change in my policy. It's listed at the bottom, in the Legal Statement Section, with the URL back to the CA post.
Happy Hunting!
Wrench
Kevin Stein
This is a full IcelandNA Terrain in Standar Resolution like the other origninal sceneries, to replace the original High resolution StrikeFighters2 NorthAtlantic IcelandNA, with all airbases structures and targets, as far i test it.
For this mod i used:
Baltika Iceland02 Full-scale Terrain v1.0
(as base file for the replacement file)
Third Wire Desert and Germany Original Terrains
(as complement of Baltika Iceland02 Full-scale Terrain v1.0)
Third Wire Strike Fighters 2 Extractor
(To extract the necessary files)
Canadair .Cat Pack Creator
(To Create the File)
I used Baltika Iceland02 Full-scale Terrain v1.0, then i extract desert and germany terrain files and use the texture files as complement for Iceland02 Full-scale Terrain and then re pack it to make a replace file insted of the high definition North Atlantic Terrain.
is not an original file it is a remade file
WW2 Palestine 2 Terrain (Full Scale) for SF2 5/1/2015
= For SF2, Any and All (Full 5 Merged RECCOMENDED!!!) =
**Note: This Is A WW2 Version -ONLY-!!!**
This is a (yet again??!!) another mod of Gepard's Israel 2 terrain. Like the "modern version", it's has been 90% retiled to more match the stock IsraelME and my "Eastern Med" terrains. However, the farm and city tiles remain in their original '3W Desert' style. All other tiles have been replaced. The target areas have, for the most part, been rebuilt, enhanced and expanded.
It is designed to be used =ONLY= in the WW2 MTO environment (read: an MTO centric mods folder). It may -NOT- be compatable with the DAT MTO All-Inclusive Mod. This has not been tested.
The addon terrain objects have been kept to a minimum (no, not really!). Stock in-game items have been used as much as possible, although some additional structrues HAVE been added. Add-on GroundObjects, while heavily listed in the _Types.ini, have been kept to as small an amount as possible (again, not really!).
I've included =SOME= of the Ground Objects needed but NOT all of them. Its up to the End User to make sure that you have the theatre-specific (read: Allies & Axis) proper items. Of the ones included, many of these you should have from my other MTO terrains, some you may not. Some are even "new(ish)".
Geophysical Disclaimer: some rivers and other water features may not follow their Real Life courses, be placed in their Real Life locations, or exist at all. Several cities and other physical features and target areas will also fall into that classification. Some target areas (cities, etc) exist only as named places, even if they might have had strategic or tactical values (most don't!). Just someplace to fly over. Some airfields may actually be 'post-war', but have been left for game playability. And So Forth . Long loading times may also be experienced due to the number of objects being loaded.
When in game, you'll see:
"Palestine, WW2 (Full Scale)"
Limited Nations is set to TRUE, and only uses historical WW2 Nations (ie: no Americans). This will allow campaign builders to not only replicate the fighting against Vichy forces in the Levant & Syria, but allows a more 'what if..' situation, giving Italian and German forces a greater presence (they are listed in the Nations.ini). Like the modern version, this terrain is =NOT= carrier capable in =any= SF2 Environment; which is really sad! (see notes).
As always, unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended (ie: REQUIRED!!!) you read the document through after unzipping, but =before= installing. As always, the Notes and Other Nonesense section may make for entertaining (and essential!) reading.
It's most important that the legal disclaimer at the bottom be read AND complied with. There has been a change in policy with regards to =ALL= my terrain mods.
Good Hunting, and Happy Landings!
Wrench
Kevin Stein