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About This File

This is cockpit for North Atlantic's native Yak-38 Forger carrier-based VTOL fighter.

 

for SF2:North Atlantic -fully merged installation preferred

 

Made in and tested with >>MAY 2013<< installation, should work ok with older or newer ones though.

 

Won't work in Series1.

  • Confused 1

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Geary

Posted

Another Masterpiece.

 

Thank you.

Antares81

Posted

Thanks Stary .... Good work ... I hope for Su-27/33 Cockpit or Floggers ...

kleinmarten

Posted

That is awesome work you made for us stary. ;) Thank you. ;)

Stary

Posted

Thanks Stary .... Good work ... I hope for Su-27/33 Cockpit or Floggers ...

We have 27 cockpit by Marcfighter since 2007 or so, and great repaint of it by ? (sorry can't recollect whom)
arthur666

Posted

F#@% yeah!!!

You are unequivocally, The Man.

R102Delphinus

Posted

We have 27 cockpit by Marcfighter since 2007 or so, and great repaint of it by ? (sorry can't recollect whom)

First Great cockpit and awesome work !

Seconed the problem with the SU-17/MiG-23/MiG-27 cockpit is that the RWR "screen" doesn't work in it :\ which really made me sad can you please modify at least the RWR part of the cockpit so it can work ? and if possible to improve the cockpit ? AFAIK the makers are either Ordway or Lindr?

streakeagle

Posted

First: another great job, Stary. You work in filling the gaps for Soviet aircraft is much appreciated. I will never understand why TK simply refused to model the opposition. He had no problem doing so for WWI.  But with you to fill the gap, who cares what TK doesn't do. Of course, TK could make Soviet radar options that would help quite a bit, but that's never happening.

 

Second: for the MiG-23, the inability to make a transparent radar TGA on the hud and the lack of certain functions typical of Soviet radar not present in US digital pulse-doppler radar limit your options. The cockpit most people use is the Su-17/22 pit, which not only has a dysfunctional RWR, but is too large for the cramped, limited visibility MiG-23 pit. I highly recommend using the late MiG-21 cockpit for the MiG-23. It is almost identical to the actual cockpit of the export Flogger E (which used the MiG-21's radar). Having the MiG-21's radar display makes the cockpit look a little different, but provides the radar display that cannot be drawn properly on the HUD. The fully functional RWR is worth the price of admission. If you are going to beat F-15s while flying a MiG-23, you have to fly low and keep beaming their radar and dodging their missiles until they get in close. Then you can enter a horizontal fight that really becomes an energy fight. Well flown, the MiG-23MLD has a chance against an AI F-15. As SF2 doesn't support multiplayer, being able to beat an AI F-15 is good enough :) I used both internal and external view tricks to position the MiG-21 pit so that it fits almost exactly in the Third Wire stock MiG-23. The end results are adequate until TK models Soviet technology or someone finds a useful trick.

  • Like 1
Richo

Posted

Hi Stary,   What a fantastic job you did on this cockpit.  I did get it to work:)  I am new to SF2 mod's and I really enjoy your work.  Please keep up the good work.  Cheers

Snailman

Posted

You may have to edit the Yak-38.ini  to include the entry of this cockpit. Previously mig-21mf cockpit were used.

 

CockpitDataFile=Cockpit_MiG-21MF.INI   << change this

R102Delphinus

Posted

First: another great job, Stary. You work in filling the gaps for Soviet aircraft is much appreciated. I will never understand why TK simply refused to model the opposition. He had no problem doing so for WWI.  But with you to fill the gap, who cares what TK doesn't do. Of course, TK could make Soviet radar options that would help quite a bit, but that's never happening.

 

Second: for the MiG-23, the inability to make a transparent radar TGA on the hud and the lack of certain functions typical of Soviet radar not present in US digital pulse-doppler radar limit your options. The cockpit most people use is the Su-17/22 pit, which not only has a dysfunctional RWR, but is too large for the cramped, limited visibility MiG-23 pit. I highly recommend using the late MiG-21 cockpit for the MiG-23. It is almost identical to the actual cockpit of the export Flogger E (which used the MiG-21's radar). Having the MiG-21's radar display makes the cockpit look a little different, but provides the radar display that cannot be drawn properly on the HUD. The fully functional RWR is worth the price of admission. If you are going to beat F-15s while flying a MiG-23, you have to fly low and keep beaming their radar and dodging their missiles until they get in close. Then you can enter a horizontal fight that really becomes an energy fight. Well flown, the MiG-23MLD has a chance against an AI F-15. As SF2 doesn't support multiplayer, being able to beat an AI F-15 is good enough :) I used both internal and external view tricks to position the MiG-21 pit so that it fits almost exactly in the Third Wire stock MiG-23. The end results are adequate until TK models Soviet technology or someone finds a useful trick.

What if someone made a MiG-23avionics.dll file ?Or am I just dreaming :\ if the plane had a "fake radar" and if we had the ability to make targets look on the HUD like as if the radar locked on them like in the aircombat mode so basically a modified avionics70.dll file that makes targets appear on the hud during the search mode as if they were locked on like in aircombat radar mode?

Richo

Posted

Hi Stary,  What a nice job you did on this cockpit. please keep up the good work!! Cheers Richo

Stary

Posted

First: another great job, Stary. You work in filling the gaps for Soviet aircraft is much appreciated. I will never understand why TK simply refused to model the opposition. He had no problem doing so for WWI.  But with you to fill the gap, who cares what TK doesn't do. Of course, TK could make Soviet radar options that would help quite a bit, but that's never happening.

 

Second: for the MiG-23, the inability to make a transparent radar TGA on the hud and the lack of certain functions typical of Soviet radar not present in US digital pulse-doppler radar limit your options. The cockpit most people use is the Su-17/22 pit, which not only has a dysfunctional RWR, but is too large for the cramped, limited visibility MiG-23 pit. I highly recommend using the late MiG-21 cockpit for the MiG-23. It is almost identical to the actual cockpit of the export Flogger E (which used the MiG-21's radar). Having the MiG-21's radar display makes the cockpit look a little different, but provides the radar display that cannot be drawn properly on the HUD. The fully functional RWR is worth the price of admission. If you are going to beat F-15s while flying a MiG-23, you have to fly low and keep beaming their radar and dodging their missiles until they get in close. Then you can enter a horizontal fight that really becomes an energy fight. Well flown, the MiG-23MLD has a chance against an AI F-15. As SF2 doesn't support multiplayer, being able to beat an AI F-15 is good enough :) I used both internal and external view tricks to position the MiG-21 pit so that it fits almost exactly in the Third Wire stock MiG-23. The end results are adequate until TK models Soviet technology or someone finds a useful trick.

Streak, all you wrote is true; me too as many good folk here, can't understand Thirdwire's lack of opposing forces, be it solely DLC MiG-17 and MiG-21.

 

The HUD-projected radar is sadly a thing we will never be able to replicate, not unless some code wizard shows up and messes with the core and shaders etc. Same goes for RWR -althrough I think I might test-produce "what-if" fictional implementation using RHAW instrumentation we have for western avionics, mind you purely as a way to have something there beeping and flashing. And yes I'm sadly (?) one of those guys who prefer nice visuals and varied gameplay over 100% fidelity (though I never ever finished my copy of Wings of Prey)

 

Anyway, I think several KEY features like mentioned HUD-projected radar output, real projected HUDs and sight wouldn't take that much of a time for TK -I think most if not all SF2 stock cockpits have "hud glass" and "gunsight front" meshes modelled as cockpit.ini files hint at

 

as for -23 I am sloowly (Decembet 8th will mark a year since I started) working on 23BN cockpit so please be patient.

FrankTB

Posted

I gotta go with arthur666 on this!!!!!

DavidG

Posted

Thank you Stary. Another beauty.

artiste

Posted

I thought The Trooper was doing the Su-27 pit?  See post in mods and skinning forum dated last year. Where is it?  He said it was 90 percent done and that was last year!  Anybody heard from him?

denissoliveira

Posted

this error happening when using this cockpit of the Yak-38

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