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Desert Terrain V.4

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4 Screenshots

About This File

This is the latest (and my final) version of the Desert terrain. After months of tweaking and testing I've come to realise that this is as good as I'm going to get it.

So thus I've decided to just release it to the masses and see how it goes....

 

Desert 4 is similar to Desert V.3 albeit with a few important differences:

1. MOST IMPORTANTLY!!! - This terrain has been navalised, so you'll need to have SF2:NA in order to have missions work the way they should.

As to whether this terrain will work without SF2:NA , I'm not sure and I can't guarantee it; but you're free to give it a try.

2. This terrain is based on the STOCK DESERT TERRAIN, so DON'T use the tiles from V3 as that mod is based on Polak's desert terrain. The tiles

along the coast will be totally messed up.

3. D9 and D10 Airbases are still based in the mountainous north-western region of the map. However, the problem of having AI flights crashing

into a nearby mountain soon after take-off from D10 has been solved by removing the hill in question. Huge thanks has to go to to Baffmeister

for his work with that! Credit also has to go to Baffmeister for the surface levelling and re-tiling work around those and other airbases, as

well as his work on the islands.

4. The tiles are the work of JSF_Aggie, which are a huge improvement from the stock ones. Note: the tiles within the terrain folder have been

resized to 512 X 512 pixels for better framerate performance. But for those with higher spec PCs, you can get the full size tiles in the

download section here:

http://combatace.com/files/file/12368-hi-res-desert-tiles/

5. I've used Stary's excellent Desert Ground Environment mod, which for that region of the world, brings 110% more realism to town and city

regions, with more realistic buildings and trees.

6. More target areas have been added, as well as a few more "Easter Eggs". So get flyin' and start lookin'!

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One of the best theatres out there. Is very fun and some of the valleys there are really amazing. Very well done mate! Thanks.

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Great work, Sir, great work. It looks phantastic. I use it in SF1, because i converted the ini.-files down with a converter, what i downloaded from this site. Thank you from Germany.

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Umm, noob question here, how do I integrate this in the stock desert campaigns or even replace stock desert terrain? In single missions Desert and Desert v4.0 show up as two different maps.

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On 16/06/2019 at 6:24 AM, PsychoTrigger15 said:

Umm, noob question here, how do I integrate this in the stock desert campaigns or even replace stock desert terrain? In single missions Desert and Desert v4.0 show up as two different maps.

Hello!!

Basically you need to change the DESERT default bases in the Campaigns for the new ones in DESERT4, and set the Campaign for use the new map in the .ini:

 

Desert4 Airbases Changing:

D1 AIRFIELD: Muthala Airbase

D2 AIRFIELD: Al'Aqar Airbase

D3 AIRFIELD: Dhimaq Airbase

D4 AIRFIELD: Andalus Airbase

D5 AIRFIELD: Megnah Airbase

D6 AIRFIELD: Agami Airbase

D7 AIRFIELD: Al'Samir Airbase

D8 AIRFIELD: Quneitra Airbase

D9 AIRFIELD: Fasala Airbase

D10 AIRFIELD: Al'Aranak Airbase

-----------------------------------------

P1 AIRFIELD: Maqazad Airfield

P2 AIRFIELD: Tiran Airfield

P3 AIRFIELD: Riqdur Airfield

P4 AIRFIELD: Montazah Airfield

P5 AIRFIELD: Izmat Airfield

P6 AIRFIELD: Jarimin Airfield

P7 AIRFIELD: Galzad Airfield

P8 AIRFIELD: Suran Airfield

P9 AIRFIELD: Ragnat Airfield

P10 AIRFIELD: Kurzah Airfield

P11 AIRFIELD: Sharqi Airfield

P12 AIRFIELD: Horreya Airfield

P13 AIRFIELD: Al'Watala Airfield

P14 AIRFIELD: Jalamin Airfield

NEW BASES:

(FRIENDLY) 
Shaqaz Airport 
RAF Canopic (1970)

Name=Diego Garcia Airbase
Position=1900000,850000
ActiveDate=0
Location=5
Alignment=FRIENDLY
OffMapAirBase=TRUE
 

 

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On 6/25/2019 at 5:11 PM, madvad said:

Hello!!

Basically you need to change the DESERT default bases in the Campaigns for the new ones in DESERT4, and set the Campaign for use the new map in the .ini:

 

Desert4 Airbases Changing:

D1 AIRFIELD: Muthala Airbase

D2 AIRFIELD: Al'Aqar Airbase

D3 AIRFIELD: Dhimaq Airbase

D4 AIRFIELD: Andalus Airbase

D5 AIRFIELD: Megnah Airbase

D6 AIRFIELD: Agami Airbase

D7 AIRFIELD: Al'Samir Airbase

D8 AIRFIELD: Quneitra Airbase

D9 AIRFIELD: Fasala Airbase

D10 AIRFIELD: Al'Aranak Airbase

-----------------------------------------

P1 AIRFIELD: Maqazad Airfield

P2 AIRFIELD: Tiran Airfield

P3 AIRFIELD: Riqdur Airfield

P4 AIRFIELD: Montazah Airfield

P5 AIRFIELD: Izmat Airfield

P6 AIRFIELD: Jarimin Airfield

P7 AIRFIELD: Galzad Airfield

P8 AIRFIELD: Suran Airfield

P9 AIRFIELD: Ragnat Airfield

P10 AIRFIELD: Kurzah Airfield

P11 AIRFIELD: Sharqi Airfield

P12 AIRFIELD: Horreya Airfield

P13 AIRFIELD: Al'Watala Airfield

P14 AIRFIELD: Jalamin Airfield

NEW BASES:

(FRIENDLY) 
Shaqaz Airport 
RAF Canopic (1970)

Name=Diego Garcia Airbase
Position=1900000,850000
ActiveDate=0
Location=5
Alignment=FRIENDLY
OffMapAirBase=TRUE
 

 

Thx, will try that out.

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On 6/26/2019 at 1:24 PM, PsychoTrigger15 said:

Thx, will try that out.

Where is the campaign ini located?
 

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15 hours ago, Nighthawk117 said:

Where is the campaign ini located?
 

Is the original Campaigns in Strike Fighters.

You need to access the MOD location and find the Campaign files.
If not there, you need to use the extractor.

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23 hours ago, madvad said:

Is the original Campaigns in Strike Fighters.

You need to access the MOD location and find the Campaign files.
If not there, you need to use the extractor.

What do you mean? What do I extract?

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On 15/09/2019 at 2:51 PM, Nighthawk117 said:

What do you mean? What do I extract?

If you dont have the Campaigns archive in your mods, with the .ini files inside, you need to use the Extractor.exe and extract the .ini files from the game files.

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On 9/14/2019 at 2:45 AM, Nighthawk117 said:

Where is the campaign ini located?
 

You have to extract them from the .cat files.

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